Лаборатнорная работа 1

This commit is contained in:
Ctepa 2024-02-12 14:07:08 +03:00
parent fc77b6aaeb
commit 064b7511c7
19 changed files with 767 additions and 75 deletions

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namespace ProjectSportCar;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectSportCar;
namespace AntiAircraftGun;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта
/// </summary>
public class DrawningAntiAircraftGun
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun? EntityAntiAircraftGun { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки зенитной установки
/// </summary>
private int? _startPosX;
/// <summary>
/// Правая координата прорисовку зенитной установки
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки зенитной установки
/// </summary>
private readonly int _drawningGunWidth = 150;
/// <summary>
/// Высота прорисовки зенитной установки
/// </summary>
private readonly int _drawingGunHeight = 115;
/// <summary>
/// Иницилизация
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="optionalElementsColor"></param>
/// <param name="barrelLenth"></param>
/// <param name="hatchHeight"></param>
public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatchHeight, bool radar)
{
EntityAntiAircraftGun = new EntityAntiAircraftGun();
EntityAntiAircraftGun.Init(speed, weight, bodyColor, optionalElementsColor, barrelLenth, hatchHeight, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка гранц поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningGunWidth > width || _drawingGunHeight > height) { return false; }
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX.Value + _drawningGunWidth > width)
{
_startPosX = width - _drawningGunWidth;
}
if (_startPosY.Value + _drawingGunHeight > height)
{
_startPosY = height - _drawingGunHeight;
}
}
_pictureHeight = height;
_pictureWidth = width;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningGunWidth > _pictureWidth.Value || x < 0)
{
Random random = new();
_startPosX = random.Next(0, _pictureWidth.Value - _drawningGunWidth);
}
else
{
_startPosX = x;
}
if (y + _drawingGunHeight > _drawingGunHeight)
{
Random rand = new();
_startPosY = rand.Next(0, _pictureHeight.Value - _drawingGunHeight);
}
else
{
_startPosY = y;
}
}
/// <summary>
/// Изменение напаравления перемещения
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosX -= (int)EntityAntiAircraftGun.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosY -= (int)EntityAntiAircraftGun.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + EntityAntiAircraftGun.Step + _drawningGunWidth < _pictureWidth)
{
_startPosX += (int)EntityAntiAircraftGun.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + EntityAntiAircraftGun.Step + _drawingGunHeight < _pictureHeight)
{
_startPosY += (int)EntityAntiAircraftGun.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue) return;
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.OptionalElementsColor);
Brush MainBrush = new SolidBrush(EntityAntiAircraftGun.BodyColor);
// Башня
g.FillRectangle(MainBrush, _startPosX.Value + 50, _startPosY.Value + 50, 60, 25);
g.FillRectangle(MainBrush, _startPosX.Value + 25, _startPosY.Value + 75, 110, 10);
// Гусеницы
g.DrawArc(pen, _startPosX.Value + 110, _startPosY.Value + 85, 40, 30, 270, 180);
g.DrawArc(pen, _startPosX.Value + 10, _startPosY.Value + 85, 40, 30, 90, 180);
g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 115, _startPosX.Value + 130, _startPosY.Value + 115);
// Катки большие
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 93, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 126, _startPosY.Value + 93, 20, 20);
// Катки малые
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 105, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 105, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 105, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 105, 10, 10);
// Орудие
Pen penWeapon = new Pen(Color.Black, 8);
g.DrawLine(penWeapon, _startPosX.Value + 100, _startPosY.Value + 70, _startPosX.Value + 150, _startPosY.Value + 10);
// Люк
if (EntityAntiAircraftGun.Hatch)
{
Random random = new();
g.FillRectangle(additionalBrush, _startPosX.Value + 85, _startPosY.Value + 45, 20, 5);
}
// Радар
if (EntityAntiAircraftGun.Radar)
{
Pen penRadar = new Pen(Color.Green, 3);
Brush brushRadar = new SolidBrush(Color.Black);
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 50, _startPosX.Value + 65, _startPosY.Value + 25);
g.FillEllipse(brushRadar, _startPosX.Value + 35, _startPosY.Value, 60, 25);
g.DrawLine(penRadar, _startPosX.Value + 65, _startPosY.Value + 25, _startPosX.Value + 65, _startPosY.Value);
g.DrawLine(penRadar, _startPosX.Value + 35, _startPosY.Value + 13, _startPosX.Value + 95, _startPosY.Value + 13);
}
}
}

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namespace AntiAircraftGun;
/// <summary>
/// Класс-сущность "Зенитная установка"
/// </summary>
public class EntityAntiAircraftGun
{ /// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color OptionalElementsColor { get; private set; }
/// <summary>
/// Длинна ствола
/// </summary>
public double BarrelLength { get; private set; }
/// <summary>
/// Люк
/// </summary>
public bool Hatch { get; private set; }
/// <summary>
/// Радар
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step { get { return Speed * 100 / Weight; } private set { } }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="optionalElementsColor"></param>
/// <param name="barrelLenth"></param>
/// <param name="hatch"></param>
/// <param name="radar"></param>
public void Init(int speed, double weight, Color bodyColor, Color optionalElementsColor, double barrelLenth, bool hatch,bool radar)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
OptionalElementsColor = optionalElementsColor;
BarrelLength = barrelLenth;
Hatch = hatch;
Radar = radar;
}
}

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@ -1,39 +0,0 @@
namespace AntiAircraftGun
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace AntiAircraftGun
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace AntiAircraftGun
{
partial class FormAntiAircraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAntiAircraftGun = new PictureBox();
buttonCreate = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).BeginInit();
SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
pictureBoxAntiAircraftGun.Dock = DockStyle.Fill;
pictureBoxAntiAircraftGun.Location = new Point(0, 0);
pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
pictureBoxAntiAircraftGun.Size = new Size(939, 393);
pictureBoxAntiAircraftGun.TabIndex = 6;
pictureBoxAntiAircraftGun.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 352);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.ArrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(838, 339);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.ArrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(797, 339);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.ArrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(838, 298);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.ArrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(876, 339);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// FormAntiAircraftGun
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(939, 393);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAntiAircraftGun);
Name = "FormAntiAircraftGun";
Text = "Зенитная установка";
((System.ComponentModel.ISupportInitialize)pictureBoxAntiAircraftGun).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private Button buttonCreate;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
}
}

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using ProjectSportCar;
namespace AntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
private DrawningAntiAircraftGun? _drawningAntiAircraftGun;
public FormAntiAircraftGun()
{
InitializeComponent();
}
private void Draw()
{
if (_drawningAntiAircraftGun == null)
{
return;
}
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAntiAircraftGun.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
_drawningAntiAircraftGun.DrawTransport(gr);
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAntiAircraftGun = new DrawningAntiAircraftGun();
_drawningAntiAircraftGun.Init(
random.Next(10, 100),
random.Next(10, 1000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
random.Next(10, 100),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAntiAircraftGun.SetPictureSize(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
_drawningAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAntiAircraftGun == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningAntiAircraftGun.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -11,7 +11,7 @@ namespace AntiAircraftGun
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAntiAircraftGun());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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The primary goals of this format is to allow a simple XML format
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The mimetype is used for serialized objects, and tells the
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value : The object must be serialized with
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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