Compare commits
4 Commits
Author | SHA1 | Date | |
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3d28f936f9 | |||
595ba18b4a | |||
03ee08e3e7 | |||
719568bc03 |
@ -0,0 +1,119 @@
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using ProjectBattleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBattleship.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию кораблей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 100;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция кораблей
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/// </summary>
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protected ICollectionGenericObjects<DrawingShip>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция кораблей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawingShip> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawingShip ship)
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{
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return company._collection.Insert(ship);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawingShip operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawingShip? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackground(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawingShip? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackground(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBattleship.CollectionGenericObjects
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{
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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}
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@ -0,0 +1,109 @@
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using ProjectBattleship.Drawnings;
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using ProjectBattleship.CollectionGenericObjects;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBattleship.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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/// <summary>
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/// Установка максимального кол-ва объектов
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/// </summary>
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция (индекс)</param>
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/// <returns></returns>
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public T? Get(int position)
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{
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if (position < 0 || position >= _collection.Length)
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return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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for (int i = 0; i < _collection.Length; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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return -1;
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}
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public bool Insert(T obj, int position)
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{
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if (position < 0 || position >= _collection.Length) // проверка позиции
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return false;
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if (_collection[position] == null) // Попытка вставить на указанную позицию
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{
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_collection[position] = obj;
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return true;
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}
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for (int i = position; i < _collection.Length; i++) // попытка вставить объект на позицию после указанной
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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for (int i = 0; i < position; i++) // попытка вставить объект на позицию до указанной
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return true;
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}
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}
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return false;
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}
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public T? Remove(int position)
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{
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if (position < 0 || position >= _collection.Length || _collection[position] == null) // проверка позиции и наличия объекта
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return null;
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T? temp = _collection[position];
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_collection[position] = null;
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return temp;
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}
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}
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@ -0,0 +1,59 @@
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using ProjectBattleship.Drawnings;
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using ProjectBattleship.CollectionGenericObjects;
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using ProjectBattleship.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.AccessControl;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBattleship.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной компании - доки с кораблями
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/// </summary>
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public class ShipDocks : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ShipDocks(int picWidth, int picHeight, ICollectionGenericObjects<DrawingShip> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackground(Graphics g)
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{
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Pen pen = new Pen(Color.Brown, 4);
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int x = 0, y = 0;
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while (y + _placeSizeHeight < _pictureHeight)
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{
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while (x + _placeSizeWidth < _pictureWidth)
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{
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g.DrawLine(pen, x, y, x + _placeSizeWidth, y);
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g.DrawLine(pen, x, y, x, y + _placeSizeHeight);
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g.DrawLine(pen, x, y + _placeSizeHeight, x + _placeSizeWidth, y + _placeSizeHeight);
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x += _placeSizeWidth + 50;
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}
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y += _placeSizeHeight;
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x = 0;
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}
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}
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protected override void SetObjectsPosition()
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{
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int count = 0;
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for (int iy = _placeSizeHeight * 11 + 5; iy >= 0; iy -= _placeSizeHeight)
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{
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for (int ix = 5; ix + _placeSizeWidth + 50 < _pictureWidth; ix += _placeSizeWidth + 50)
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{
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_collection?.Get(count)?.SetPictureSize(_pictureWidth, _pictureHeight);
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_collection?.Get(count)?.SetPosition(ix, iy);
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count++;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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namespace ProjectBattleship.Drawnings
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{
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public enum DirectionType
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{
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Unknow = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -0,0 +1,42 @@
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using ProjectBattleship.Entities;
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namespace ProjectBattleship.Drawnings;
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public class DrawingBattleship : DrawingShip
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{
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public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher) : base(150, 50)
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{
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EntityShip = new EntityBattleship(speed, weight, bodyColor, additionalColor, turret, rocketLauncher);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityBattleship battleship || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(battleship.AdditionalColor);
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base.DrawTransport(g);
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//орудийная башня
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if (battleship.Turret)
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{
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Point[] shield = new Point[] {new Point(_startPosX.Value + 112, _startPosY.Value + 19), new Point(_startPosX.Value + 112, _startPosY.Value + 31),
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new Point(_startPosX.Value + 119, _startPosY.Value + 28), new Point(_startPosX.Value + 119, _startPosY.Value + 22)};
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g.FillPolygon(additionalBrush, shield);
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g.FillRectangle(additionalBrush, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
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g.DrawPolygon(pen, shield);
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g.DrawRectangle(pen, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
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}
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||||||
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//ячейки для ракет
|
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if (battleship.RocketLauncher)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
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||||||
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g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
|
||||||
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g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
|
||||||
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g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
144
ProjectBattleship/ProjectBattleship/Drawnings/DrawingShip.cs
Normal file
144
ProjectBattleship/ProjectBattleship/Drawnings/DrawingShip.cs
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
using ProjectBattleship.Entities;
|
||||||
|
|
||||||
|
namespace ProjectBattleship.Drawnings;
|
||||||
|
public class DrawingShip
|
||||||
|
{
|
||||||
|
public EntityShip? EntityShip { get; protected set; }
|
||||||
|
private int? _pictureWidth;
|
||||||
|
private int? _pictureHeight;
|
||||||
|
protected int? _startPosX;
|
||||||
|
protected int? _startPosY;
|
||||||
|
private readonly int _shipWidth = 150;
|
||||||
|
private readonly int _shipHeight = 50;
|
||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
public int GetWidth => _shipWidth;
|
||||||
|
public int GetHeight => _shipHeight;
|
||||||
|
private DrawingShip()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
public DrawingShip(int speed, double weight, Color bodycolor) : this()
|
||||||
|
{
|
||||||
|
EntityShip = new EntityShip(speed, weight, bodycolor);
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
protected DrawingShip(int shipWidth, int shipHeight) : this()
|
||||||
|
{
|
||||||
|
_shipWidth = shipWidth;
|
||||||
|
_shipHeight = shipHeight;
|
||||||
|
}
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
if (width >= _shipWidth || height >= _shipHeight)
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
if (_startPosX != null && _startPosY != null)
|
||||||
|
{
|
||||||
|
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (x < 0)
|
||||||
|
{
|
||||||
|
x = 0;
|
||||||
|
}
|
||||||
|
else if (x > _pictureWidth - _shipWidth)
|
||||||
|
{
|
||||||
|
x = _pictureWidth.Value - _shipWidth;
|
||||||
|
}
|
||||||
|
if (y < 0)
|
||||||
|
{
|
||||||
|
y = 0;
|
||||||
|
}
|
||||||
|
else if (y > _pictureHeight - _shipHeight)
|
||||||
|
{
|
||||||
|
y = _pictureHeight.Value - _shipHeight;
|
||||||
|
}
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
// Влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityShip.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//Вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityShip.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//Вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
{
|
||||||
|
if (_startPosX.Value + _shipWidth + EntityShip.Step < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//Вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
{
|
||||||
|
if (_startPosY.Value + _shipHeight + EntityShip.Step < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityShip.Step;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush bodyBrush = new SolidBrush(EntityShip.BodyColor);
|
||||||
|
//корпус
|
||||||
|
Point[] hull = new Point[] {new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 100, _startPosY.Value),
|
||||||
|
new Point(_startPosX.Value + 150, _startPosY.Value + 25), new Point(_startPosX.Value + 100, _startPosY.Value + 50), new Point(_startPosX.Value + 5, _startPosY.Value + 50)};
|
||||||
|
g.FillPolygon(bodyBrush, hull);
|
||||||
|
g.DrawPolygon(pen, hull);
|
||||||
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
|
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 6, 5, 13);
|
||||||
|
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 31, 5, 13);
|
||||||
|
//надстройки
|
||||||
|
Brush brDark = new SolidBrush(Color.DarkGray);
|
||||||
|
g.FillRectangle(brDark, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
|
||||||
|
g.FillRectangle(brDark, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
|
||||||
|
g.FillEllipse(brBlack, _startPosX.Value + 94, _startPosY.Value + 19, 12, 12);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,14 @@
|
|||||||
|
namespace ProjectBattleship.Entities;
|
||||||
|
public class EntityBattleship : EntityShip
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
public bool Turret { get; private set; }
|
||||||
|
public bool RocketLauncher { get; private set; }
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
public EntityBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Turret = turret;
|
||||||
|
RocketLauncher = rocketLauncher;
|
||||||
|
}
|
||||||
|
}
|
14
ProjectBattleship/ProjectBattleship/Entities/EntityShip.cs
Normal file
14
ProjectBattleship/ProjectBattleship/Entities/EntityShip.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
namespace ProjectBattleship.Entities;
|
||||||
|
public class EntityShip
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
public EntityShip(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
@ -1,39 +0,0 @@
|
|||||||
namespace ProjectBattleship
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace ProjectBattleship
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
150
ProjectBattleship/ProjectBattleship/FormBattleship.Designer.cs
generated
Normal file
150
ProjectBattleship/ProjectBattleship/FormBattleship.Designer.cs
generated
Normal file
@ -0,0 +1,150 @@
|
|||||||
|
namespace ProjectBattleship
|
||||||
|
{
|
||||||
|
partial class FormBattleship
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBattleship));
|
||||||
|
pictureBoxBattleship = new PictureBox();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxBattleship
|
||||||
|
//
|
||||||
|
pictureBoxBattleship.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxBattleship.Location = new Point(0, 0);
|
||||||
|
pictureBoxBattleship.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
pictureBoxBattleship.Name = "pictureBoxBattleship";
|
||||||
|
pictureBoxBattleship.Size = new Size(922, 598);
|
||||||
|
pictureBoxBattleship.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxBattleship.TabIndex = 0;
|
||||||
|
pictureBoxBattleship.TabStop = false;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(734, 525);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(39, 37);
|
||||||
|
buttonLeft.TabIndex = 2;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(794, 471);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(39, 37);
|
||||||
|
buttonUp.TabIndex = 3;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(794, 525);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(39, 37);
|
||||||
|
buttonDown.TabIndex = 4;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(854, 525);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(39, 37);
|
||||||
|
buttonRight.TabIndex = 5;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(742, 24);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 8;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(799, 74);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(94, 29);
|
||||||
|
buttonStrategyStep.TabIndex = 10;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||||
|
//
|
||||||
|
// FormBattleship
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(922, 598);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(pictureBoxBattleship);
|
||||||
|
Name = "FormBattleship";
|
||||||
|
Text = "Линкор";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxBattleship;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
|
}
|
||||||
|
}
|
103
ProjectBattleship/ProjectBattleship/FormBattleship.cs
Normal file
103
ProjectBattleship/ProjectBattleship/FormBattleship.cs
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
using ProjectBattleship.Drawnings;
|
||||||
|
using ProjectBattleship.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectBattleship
|
||||||
|
{
|
||||||
|
public partial class FormBattleship : Form
|
||||||
|
{
|
||||||
|
private DrawingShip? _drawingShip;
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
public FormBattleship()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
public DrawingShip SetShip
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_drawingShip = value;
|
||||||
|
_drawingShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawingShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new Bitmap(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawingShip.DrawTransport(gr);
|
||||||
|
pictureBoxBattleship.Image = bmp;
|
||||||
|
}
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result =
|
||||||
|
_drawingShip.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result =
|
||||||
|
_drawingShip.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result =
|
||||||
|
_drawingShip.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result =
|
||||||
|
_drawingShip.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableShip(_drawingShip), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
}
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2152
ProjectBattleship/ProjectBattleship/FormBattleship.resx
Normal file
2152
ProjectBattleship/ProjectBattleship/FormBattleship.resx
Normal file
File diff suppressed because it is too large
Load Diff
174
ProjectBattleship/ProjectBattleship/FormShipCollection.Designer.cs
generated
Normal file
174
ProjectBattleship/ProjectBattleship/FormShipCollection.Designer.cs
generated
Normal file
@ -0,0 +1,174 @@
|
|||||||
|
namespace Battleship
|
||||||
|
{
|
||||||
|
partial class FormShipCollection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
Tools = new GroupBox();
|
||||||
|
buttonRefresh = new Button();
|
||||||
|
buttonGoToTest = new Button();
|
||||||
|
buttonDelShip = new Button();
|
||||||
|
maskedTextBox = new MaskedTextBox();
|
||||||
|
buttonAddBettleship = new Button();
|
||||||
|
buttonAddShip = new Button();
|
||||||
|
comboBoxSelectorCompany = new ComboBox();
|
||||||
|
pictureBox = new PictureBox();
|
||||||
|
Tools.SuspendLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// Tools
|
||||||
|
//
|
||||||
|
Tools.Controls.Add(buttonRefresh);
|
||||||
|
Tools.Controls.Add(buttonGoToTest);
|
||||||
|
Tools.Controls.Add(buttonDelShip);
|
||||||
|
Tools.Controls.Add(maskedTextBox);
|
||||||
|
Tools.Controls.Add(buttonAddBettleship);
|
||||||
|
Tools.Controls.Add(buttonAddShip);
|
||||||
|
Tools.Controls.Add(comboBoxSelectorCompany);
|
||||||
|
Tools.Dock = DockStyle.Right;
|
||||||
|
Tools.Location = new Point(1605, 0);
|
||||||
|
Tools.Name = "Tools";
|
||||||
|
Tools.Size = new Size(488, 1236);
|
||||||
|
Tools.TabIndex = 0;
|
||||||
|
Tools.TabStop = false;
|
||||||
|
Tools.Text = "Инструменты";
|
||||||
|
//
|
||||||
|
// buttonRefresh
|
||||||
|
//
|
||||||
|
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonRefresh.Location = new Point(14, 1134);
|
||||||
|
buttonRefresh.Name = "buttonRefresh";
|
||||||
|
buttonRefresh.Size = new Size(468, 90);
|
||||||
|
buttonRefresh.TabIndex = 6;
|
||||||
|
buttonRefresh.Text = "Обновить";
|
||||||
|
buttonRefresh.UseVisualStyleBackColor = true;
|
||||||
|
buttonRefresh.Click += ButtonRefresh_Click;
|
||||||
|
//
|
||||||
|
// buttonGoToTest
|
||||||
|
//
|
||||||
|
buttonGoToTest.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonGoToTest.Location = new Point(6, 768);
|
||||||
|
buttonGoToTest.Name = "buttonGoToTest";
|
||||||
|
buttonGoToTest.Size = new Size(476, 90);
|
||||||
|
buttonGoToTest.TabIndex = 5;
|
||||||
|
buttonGoToTest.Text = "Передать на тест";
|
||||||
|
buttonGoToTest.UseVisualStyleBackColor = true;
|
||||||
|
buttonGoToTest.Click += ButtonGoToTest_Click;
|
||||||
|
//
|
||||||
|
// buttonDelShip
|
||||||
|
//
|
||||||
|
buttonDelShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonDelShip.Location = new Point(6, 573);
|
||||||
|
buttonDelShip.Name = "buttonDelShip";
|
||||||
|
buttonDelShip.Size = new Size(476, 90);
|
||||||
|
buttonDelShip.TabIndex = 4;
|
||||||
|
buttonDelShip.Text = "Удалить корабль";
|
||||||
|
buttonDelShip.UseVisualStyleBackColor = true;
|
||||||
|
buttonDelShip.Click += ButtonDelShip_Click;
|
||||||
|
//
|
||||||
|
// maskedTextBox
|
||||||
|
//
|
||||||
|
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
maskedTextBox.Location = new Point(6, 520);
|
||||||
|
maskedTextBox.Mask = "00";
|
||||||
|
maskedTextBox.Name = "maskedTextBox";
|
||||||
|
maskedTextBox.Size = new Size(476, 39);
|
||||||
|
maskedTextBox.TabIndex = 3;
|
||||||
|
maskedTextBox.ValidatingType = typeof(int);
|
||||||
|
//
|
||||||
|
// buttonAddBettleship
|
||||||
|
//
|
||||||
|
buttonAddBettleship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddBettleship.Location = new Point(6, 283);
|
||||||
|
buttonAddBettleship.Name = "buttonAddBettleship";
|
||||||
|
buttonAddBettleship.Size = new Size(476, 90);
|
||||||
|
buttonAddBettleship.TabIndex = 2;
|
||||||
|
buttonAddBettleship.Text = "Добавить боевой корабль";
|
||||||
|
buttonAddBettleship.UseVisualStyleBackColor = true;
|
||||||
|
buttonAddBettleship.Click += ButtonAddBattleship_Click;
|
||||||
|
//
|
||||||
|
// buttonAddShip
|
||||||
|
//
|
||||||
|
buttonAddShip.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddShip.Location = new Point(6, 172);
|
||||||
|
buttonAddShip.Name = "buttonAddShip";
|
||||||
|
buttonAddShip.Size = new Size(476, 90);
|
||||||
|
buttonAddShip.TabIndex = 1;
|
||||||
|
buttonAddShip.Text = "Добавить корабль";
|
||||||
|
buttonAddShip.UseVisualStyleBackColor = true;
|
||||||
|
buttonAddShip.Click += buttonAddShip_Click_1;
|
||||||
|
//
|
||||||
|
// comboBoxSelectorCompany
|
||||||
|
//
|
||||||
|
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||||
|
comboBoxSelectorCompany.Items.AddRange(new object[] { "Доки" });
|
||||||
|
comboBoxSelectorCompany.Location = new Point(6, 38);
|
||||||
|
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||||
|
comboBoxSelectorCompany.Size = new Size(476, 40);
|
||||||
|
comboBoxSelectorCompany.TabIndex = 0;
|
||||||
|
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||||
|
//
|
||||||
|
// pictureBox
|
||||||
|
//
|
||||||
|
pictureBox.Dock = DockStyle.Fill;
|
||||||
|
pictureBox.Location = new Point(0, 0);
|
||||||
|
pictureBox.Name = "pictureBox";
|
||||||
|
pictureBox.Size = new Size(1605, 1236);
|
||||||
|
pictureBox.TabIndex = 1;
|
||||||
|
pictureBox.TabStop = false;
|
||||||
|
//
|
||||||
|
// FormShipCollection
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(2093, 1236);
|
||||||
|
Controls.Add(pictureBox);
|
||||||
|
Controls.Add(Tools);
|
||||||
|
Name = "FormShipCollection";
|
||||||
|
Text = "Коллекция кораблей";
|
||||||
|
Tools.ResumeLayout(false);
|
||||||
|
Tools.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private GroupBox Tools;
|
||||||
|
private Button buttonAddBettleship;
|
||||||
|
private Button buttonAddShip;
|
||||||
|
private ComboBox comboBoxSelectorCompany;
|
||||||
|
private Button buttonDelShip;
|
||||||
|
private MaskedTextBox maskedTextBox;
|
||||||
|
private PictureBox pictureBox;
|
||||||
|
private Button buttonRefresh;
|
||||||
|
private Button buttonGoToTest;
|
||||||
|
}
|
||||||
|
}
|
167
ProjectBattleship/ProjectBattleship/FormShipCollection.cs
Normal file
167
ProjectBattleship/ProjectBattleship/FormShipCollection.cs
Normal file
@ -0,0 +1,167 @@
|
|||||||
|
using ProjectBattleship;
|
||||||
|
using ProjectBattleship.CollectionGenericObjects;
|
||||||
|
using ProjectBattleship.Drawnings;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Battleship;
|
||||||
|
|
||||||
|
public partial class FormShipCollection : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Компания
|
||||||
|
/// </summary>
|
||||||
|
private AbstractCompany? _company = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public FormShipCollection()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Выбор компании
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
switch (comboBoxSelectorCompany.Text)
|
||||||
|
{
|
||||||
|
case "Доки":
|
||||||
|
_company = new ShipDocks(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawingShip>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Random random = new();
|
||||||
|
DrawingShip drawningShip;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawingShip):
|
||||||
|
drawningShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||||
|
break;
|
||||||
|
case nameof(DrawingBattleship):
|
||||||
|
drawningShip = new DrawingBattleship(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
GetColor(random), GetColor(random),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_company + drawningShip != -1)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение цвета
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="random">Генератор случайных чисел</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static Color GetColor(Random random)
|
||||||
|
{
|
||||||
|
Color color = Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255));
|
||||||
|
ColorDialog dialog = new();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonDelShip_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||||
|
if (_company - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект удален");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось удалить объект");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonGoToTest_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawingShip? ship = null;
|
||||||
|
int counter = 100;
|
||||||
|
while (ship == null)
|
||||||
|
{
|
||||||
|
ship = _company.GetRandomObject();
|
||||||
|
counter--;
|
||||||
|
if (counter <= 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ship == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FormBattleship form = new()
|
||||||
|
{
|
||||||
|
SetShip = ship
|
||||||
|
};
|
||||||
|
form.ShowDialog();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
private void ButtonAddBattleship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBattleship));
|
||||||
|
|
||||||
|
private void buttonAddShip_Click_1(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
|
||||||
|
}
|
120
ProjectBattleship/ProjectBattleship/FormShipCollection.resx
Normal file
120
ProjectBattleship/ProjectBattleship/FormShipCollection.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -0,0 +1,57 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,7 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
int GetStep { get; }
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
@ -0,0 +1,25 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth || objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int x = objParams.RightBorder;
|
||||||
|
if (x + GetStep() < FieldWidth) MoveRight();
|
||||||
|
int y = objParams.DownBorder;
|
||||||
|
if (y + GetStep() < FieldHeight) MoveDown();
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,46 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,42 @@
|
|||||||
|
using ProjectBattleship.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public class MoveableShip : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawingShip? _ship = null;
|
||||||
|
public MoveableShip(DrawingShip ship)
|
||||||
|
{
|
||||||
|
_ship = ship;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_ship == null || _ship.EntityShip == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _ship.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,8 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
Up = 1,
|
||||||
|
Down = 2,
|
||||||
|
Left = 3,
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,21 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy;
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
public int TopBorder => _y;
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,9 @@
|
|||||||
|
namespace ProjectBattleship.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
@ -1,3 +1,5 @@
|
|||||||
|
using Battleship;
|
||||||
|
|
||||||
namespace ProjectBattleship
|
namespace ProjectBattleship
|
||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
@ -11,7 +13,7 @@ namespace ProjectBattleship
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormShipCollection());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
63
ProjectBattleship/ProjectBattleship/Properties/Resources.Designer.cs
generated
Normal file
63
ProjectBattleship/ProjectBattleship/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectBattleship.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBattleship.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
ProjectBattleship/ProjectBattleship/Properties/Resources.resx
Normal file
120
ProjectBattleship/ProjectBattleship/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
Loading…
Reference in New Issue
Block a user