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main ... Lab_2

Author SHA1 Message Date
595ba18b4a 2 лаба 2024-04-02 14:29:03 +04:00
03ee08e3e7 всё 2024-04-02 13:12:53 +04:00
719568bc03 1 лаба 2024-04-02 13:06:18 +04:00
22 changed files with 3090 additions and 50 deletions

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using ProjectBattleship.MovementStrateg;
namespace ProjectBattleship.MovementStrategy;
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestinaion();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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namespace ProjectBattleship
{
public enum DirectionType
{
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using ProjectBattleship.Entities;
namespace ProjectBattleship.Drawning;
public class DrawingBattleship : DrawingShip
{
public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher) : base(150, 50)
{
EntityShip = new EntityBattleship(speed, weight, bodyColor, additionalColor, turret, rocketLauncher);
}
public override void DrawTransport(Graphics g)
{
if (EntityShip == null || EntityShip is not EntityBattleship battleship || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(battleship.AdditionalColor);
base.DrawTransport(g);
//орудийная башня
if (battleship.Turret)
{
Point[] shield = new Point[] {new Point(_startPosX.Value + 112, _startPosY.Value + 19), new Point(_startPosX.Value + 112, _startPosY.Value + 31),
new Point(_startPosX.Value + 119, _startPosY.Value + 28), new Point(_startPosX.Value + 119, _startPosY.Value + 22)};
g.FillPolygon(additionalBrush, shield);
g.FillRectangle(additionalBrush, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
g.DrawPolygon(pen, shield);
g.DrawRectangle(pen, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
}
//ячейки для ракет
if (battleship.RocketLauncher)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
}
}
}

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using ProjectBattleship.Entities;
namespace ProjectBattleship.Drawning;
public class DrawingShip
{
public EntityShip? EntityShip { get; protected set; }
private int? _pictureWidth;
private int? _pictureHeight;
protected int? _startPosX;
protected int? _startPosY;
private readonly int _shipWidth = 150;
private readonly int _shipHeight = 50;
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _shipWidth;
public int GetHeight => _shipHeight;
private DrawingShip()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public DrawingShip(int speed, double weight, Color bodycolor) : this()
{
EntityShip = new EntityShip(speed, weight, bodycolor);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
protected DrawingShip(int shipWidth, int shipHeight) : this()
{
_shipWidth = shipWidth;
_shipHeight = shipHeight;
}
public bool SetPictureSize(int width, int height)
{
if (width >= _shipWidth || height >= _shipHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _shipWidth)
{
x = _pictureWidth.Value - _shipWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _shipHeight)
{
y = _pictureHeight.Value - _shipHeight;
}
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// Влево
case DirectionType.Left:
if (_startPosX.Value - EntityShip.Step > 0)
{
_startPosX -= (int)EntityShip.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityShip.Step > 0)
{
_startPosY -= (int)EntityShip.Step;
}
return true;
//Вправо
case DirectionType.Right:
{
if (_startPosX.Value + _shipWidth + EntityShip.Step < _pictureWidth)
{
_startPosX += (int)EntityShip.Step;
}
}
return true;
//Вниз
case DirectionType.Down:
{
if (_startPosY.Value + _shipHeight + EntityShip.Step < _pictureHeight)
{
_startPosY += (int)EntityShip.Step;
}
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityShip.BodyColor);
//корпус
Point[] hull = new Point[] {new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 100, _startPosY.Value),
new Point(_startPosX.Value + 150, _startPosY.Value + 25), new Point(_startPosX.Value + 100, _startPosY.Value + 50), new Point(_startPosX.Value + 5, _startPosY.Value + 50)};
g.FillPolygon(bodyBrush, hull);
g.DrawPolygon(pen, hull);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 6, 5, 13);
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 31, 5, 13);
//надстройки
Brush brDark = new SolidBrush(Color.DarkGray);
g.FillRectangle(brDark, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
g.FillRectangle(brDark, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
g.FillEllipse(brBlack, _startPosX.Value + 94, _startPosY.Value + 19, 12, 12);
}
}

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namespace ProjectBattleship.Entities;
public class EntityBattleship : EntityShip
{
public Color AdditionalColor { get; private set; }
public bool Turret { get; private set; }
public bool RocketLauncher { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public EntityBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Turret = turret;
RocketLauncher = rocketLauncher;
}
}

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namespace ProjectBattleship.Entities;
public class EntityShip
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
public EntityShip(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace ProjectBattleship
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectBattleship
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectBattleship
{
partial class FormBattleship
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBattleship));
pictureBoxBattleship = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateShip = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout();
//
// pictureBoxBattleship
//
pictureBoxBattleship.Dock = DockStyle.Fill;
pictureBoxBattleship.Location = new Point(0, 0);
pictureBoxBattleship.Margin = new Padding(3, 4, 3, 4);
pictureBoxBattleship.Name = "pictureBoxBattleship";
pictureBoxBattleship.Size = new Size(922, 598);
pictureBoxBattleship.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxBattleship.TabIndex = 0;
pictureBoxBattleship.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(38, 500);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(121, 62);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать линкор";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(734, 525);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(39, 37);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(794, 471);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(39, 37);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(794, 525);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(39, 37);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(854, 525);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(39, 37);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateShip
//
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateShip.Location = new Point(212, 500);
buttonCreateShip.Name = "buttonCreateShip";
buttonCreateShip.Size = new Size(121, 62);
buttonCreateShip.TabIndex = 6;
buttonCreateShip.Text = "Создать корабль";
buttonCreateShip.UseVisualStyleBackColor = true;
buttonCreateShip.Click += buttonCreateShip_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(742, 24);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 8;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(799, 74);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 10;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormBattleship
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(922, 598);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateShip);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxBattleship);
Name = "FormBattleship";
Text = "Линкор";
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxBattleship;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateShip;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using ProjectBattleship.Drawning;
using ProjectBattleship.MovementStrategy;
using ProjectBattleship.MovementStrateg;
namespace ProjectBattleship
{
public partial class FormBattleship : Form
{
private DrawingShip? _drawingShip;
private AbstractStrategy? _strategy;
public FormBattleship()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingShip == null)
{
return;
}
Bitmap bmp = new Bitmap(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingShip.DrawTransport(gr);
pictureBoxBattleship.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingShip):
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingBattleship):
_drawingShip = new DrawingBattleship(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingShip.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void buttonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBattleship));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawingShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawingShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawingShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawingShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingShip == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableShip(_drawingShip), pictureBoxBattleship.Width, pictureBoxBattleship.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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namespace ProjectBattleship.MovementStrategy;
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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namespace ProjectBattleship.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth || objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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namespace ProjectBattleship.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectBattleship.Drawning;
namespace ProjectBattleship.MovementStrategy;
public class MoveableShip : IMoveableObject
{
private readonly DrawingShip? _ship = null;
public MoveableShip(DrawingShip ship)
{
_ship = ship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
}
}
public int GetStep => (int)(_ship?.EntityShip?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_ship == null || _ship.EntityShip == null)
{
return false;
}
return _ship.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace ProjectBattleship.MovementStrategy;
public enum MovementDirection
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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namespace ProjectBattleship.MovementStrategy;
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -11,7 +11,7 @@ namespace ProjectBattleship
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormBattleship());
} }
} }
} }

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBattleship.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBattleship.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,9 @@
namespace ProjectBattleship.MovementStrateg
{
public enum StrategyStatus
{
NotInit,
InProgress,
Finish
}
}