Compare commits
No commits in common. "Lab_1" and "main" have entirely different histories.
@ -1,10 +0,0 @@
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namespace ProjectBattleship
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -1,152 +0,0 @@
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namespace ProjectBattleship
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{
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public class DrawingBattleship
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{
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public EntityBattleship? EntityBattleship { get; private set; }
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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private readonly int _shipWidth = 150;
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private readonly int _shipHeight = 50;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher)
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{
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EntityBattleship = new EntityBattleship();
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EntityBattleship.Init(speed, weight, bodyColor, additionalColor, turret, rocketLauncher);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width, int height)
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{
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if (width >= _shipWidth || height >= _shipHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _shipWidth)
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{
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x = _pictureWidth.Value - _shipWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _shipHeight)
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{
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y = _pictureHeight.Value - _shipHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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// Влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBattleship.Step > 0)
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{
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_startPosX -= (int)EntityBattleship.Step;
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}
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return true;
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//Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBattleship.Step > 0)
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{
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_startPosY -= (int)EntityBattleship.Step;
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}
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return true;
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//Вправо
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case DirectionType.Right:
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{
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if (_startPosX.Value + _shipWidth + EntityBattleship.Step < _pictureWidth)
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{
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_startPosX += (int)EntityBattleship.Step;
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}
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}
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return true;
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//Вниз
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case DirectionType.Down:
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{
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if (_startPosY.Value + _shipHeight + EntityBattleship.Step < _pictureHeight)
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{
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_startPosY += (int)EntityBattleship.Step;
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}
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBattleship.AdditionalColor);
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Brush bodyBrush = new SolidBrush(EntityBattleship.BodyColor);
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//корпус
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Point[] hull = new Point[] {new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 100, _startPosY.Value),
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new Point(_startPosX.Value + 150, _startPosY.Value + 25), new Point(_startPosX.Value + 100, _startPosY.Value + 50), new Point(_startPosX.Value + 5, _startPosY.Value + 50)};
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g.FillPolygon(bodyBrush, hull);
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g.DrawPolygon(pen, hull);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 6, 5, 13);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 31, 5, 13);
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//надстройки
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Brush brDark = new SolidBrush(Color.DarkGray);
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g.FillRectangle(brDark, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
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g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
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g.FillRectangle(brDark, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
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g.FillEllipse(brBlack, _startPosX.Value + 94, _startPosY.Value + 19, 12, 12);
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//орудийная башня
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if (EntityBattleship.Turret)
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{
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Point[] shield = new Point[] {new Point(_startPosX.Value + 112, _startPosY.Value + 19), new Point(_startPosX.Value + 112, _startPosY.Value + 31),
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new Point(_startPosX.Value + 119, _startPosY.Value + 28), new Point(_startPosX.Value + 119, _startPosY.Value + 22)};
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g.FillPolygon(additionalBrush, shield);
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g.FillRectangle(additionalBrush, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
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g.DrawPolygon(pen, shield);
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g.DrawRectangle(pen, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
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}
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//ячейки для ракет
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if (EntityBattleship.RocketLauncher)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
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}
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}
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}
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}
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@ -1,22 +0,0 @@
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namespace ProjectBattleship
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{
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public class EntityBattleship
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Turret { get; private set; }
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public bool RocketLauncher { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Turret = turret;
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RocketLauncher = rocketLauncher;
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}
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}
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}
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39
ProjectBattleship/ProjectBattleship/Form1.Designer.cs
generated
Normal file
39
ProjectBattleship/ProjectBattleship/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
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namespace ProjectBattleship
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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||||||
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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|
{
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if (disposing && (components != null))
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|
{
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|
components.Dispose();
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}
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||||||
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base.Dispose(disposing);
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}
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||||||
|
#region Windows Form Designer generated code
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||||||
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||||||
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/// <summary>
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||||||
|
/// Required method for Designer support - do not modify
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||||||
|
/// the contents of this method with the code editor.
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||||||
|
/// </summary>
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||||||
|
private void InitializeComponent()
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||||||
|
{
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||||||
|
this.components = new System.ComponentModel.Container();
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||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
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|
this.Text = "Form1";
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||||||
|
}
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||||||
|
#endregion
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||||||
|
}
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||||||
|
}
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10
ProjectBattleship/ProjectBattleship/Form1.cs
Normal file
10
ProjectBattleship/ProjectBattleship/Form1.cs
Normal file
@ -0,0 +1,10 @@
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namespace ProjectBattleship
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{
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public partial class Form1 : Form
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||||||
|
{
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||||||
|
public Form1()
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||||||
|
{
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||||||
|
InitializeComponent();
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||||||
|
}
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||||||
|
}
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||||||
|
}
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@ -1,137 +0,0 @@
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namespace ProjectBattleship
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{
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||||||
partial class FormBattleship
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{
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/// <summary>
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|
||||||
/// Required designer variable.
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|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
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||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
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|
||||||
{
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|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
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|
||||||
{
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||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBattleship));
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|
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pictureBoxBattleship = new PictureBox();
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buttonCreate = new Button();
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buttonLeft = new Button();
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||||||
buttonUp = new Button();
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||||||
buttonDown = new Button();
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|
||||||
buttonRight = new Button();
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||||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
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SuspendLayout();
|
|
||||||
//
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|
||||||
// pictureBoxBattleship
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|
||||||
//
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||||||
pictureBoxBattleship.Dock = DockStyle.Fill;
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|
||||||
pictureBoxBattleship.Location = new Point(0, 0);
|
|
||||||
pictureBoxBattleship.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
pictureBoxBattleship.Name = "pictureBoxBattleship";
|
|
||||||
pictureBoxBattleship.Size = new Size(922, 598);
|
|
||||||
pictureBoxBattleship.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxBattleship.TabIndex = 0;
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|
||||||
pictureBoxBattleship.TabStop = false;
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|
||||||
//
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|
||||||
// buttonCreate
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|
||||||
//
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||||||
buttonCreate.Location = new Point(38, 500);
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|
||||||
buttonCreate.Name = "buttonCreate";
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|
||||||
buttonCreate.Size = new Size(121, 62);
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|
||||||
buttonCreate.TabIndex = 1;
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|
||||||
buttonCreate.Text = "Создать";
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|
||||||
buttonCreate.UseVisualStyleBackColor = true;
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|
||||||
buttonCreate.Click += buttonCreate_Click;
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|
||||||
//
|
|
||||||
// buttonLeft
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|
||||||
//
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|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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|
||||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(734, 525);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(39, 37);
|
|
||||||
buttonLeft.TabIndex = 2;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(794, 471);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(39, 37);
|
|
||||||
buttonUp.TabIndex = 3;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(794, 525);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(39, 37);
|
|
||||||
buttonDown.TabIndex = 4;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(854, 525);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(39, 37);
|
|
||||||
buttonRight.TabIndex = 5;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// FormBattleship
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(922, 598);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonCreate);
|
|
||||||
Controls.Add(pictureBoxBattleship);
|
|
||||||
Name = "FormBattleship";
|
|
||||||
Text = "Линкор";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxBattleship;
|
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,66 +0,0 @@
|
|||||||
namespace ProjectBattleship
|
|
||||||
{
|
|
||||||
public partial class FormBattleship : Form
|
|
||||||
{
|
|
||||||
private DrawingBattleship? _drawingBattleship;
|
|
||||||
public FormBattleship()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawingBattleship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Bitmap bmp = new Bitmap(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawingBattleship.DrawTransport(gr);
|
|
||||||
pictureBoxBattleship.Image = bmp;
|
|
||||||
}
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new Random();
|
|
||||||
_drawingBattleship = new DrawingBattleship();
|
|
||||||
_drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
_drawingBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
|
||||||
_drawingBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingBattleship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result =
|
|
||||||
_drawingBattleship.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result =
|
|
||||||
_drawingBattleship.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result =
|
|
||||||
_drawingBattleship.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result =
|
|
||||||
_drawingBattleship.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace ProjectBattleship
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormBattleship());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,19 +8,4 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
@ -1,63 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace ProjectBattleship.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBattleship.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
Loading…
Reference in New Issue
Block a user