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10
ProjectBattleship/ProjectBattleship/DirectionType.cs
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10
ProjectBattleship/ProjectBattleship/DirectionType.cs
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namespace ProjectBattleship
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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152
ProjectBattleship/ProjectBattleship/DrawingBattleship.cs
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152
ProjectBattleship/ProjectBattleship/DrawingBattleship.cs
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namespace ProjectBattleship
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{
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public class DrawingBattleship
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{
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public EntityBattleship? EntityBattleship { get; private set; }
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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private readonly int _shipWidth = 150;
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private readonly int _shipHeight = 50;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher)
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{
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EntityBattleship = new EntityBattleship();
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EntityBattleship.Init(speed, weight, bodyColor, additionalColor, turret, rocketLauncher);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width, int height)
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{
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if (width >= _shipWidth || height >= _shipHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _shipWidth)
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{
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x = _pictureWidth.Value - _shipWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _shipHeight)
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{
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y = _pictureHeight.Value - _shipHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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// Влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBattleship.Step > 0)
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{
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_startPosX -= (int)EntityBattleship.Step;
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}
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return true;
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//Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBattleship.Step > 0)
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{
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_startPosY -= (int)EntityBattleship.Step;
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}
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return true;
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//Вправо
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case DirectionType.Right:
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{
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if (_startPosX.Value + _shipWidth + EntityBattleship.Step < _pictureWidth)
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{
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_startPosX += (int)EntityBattleship.Step;
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}
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}
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return true;
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//Вниз
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case DirectionType.Down:
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{
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if (_startPosY.Value + _shipHeight + EntityBattleship.Step < _pictureHeight)
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{
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_startPosY += (int)EntityBattleship.Step;
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}
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityBattleship == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBattleship.AdditionalColor);
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Brush bodyBrush = new SolidBrush(EntityBattleship.BodyColor);
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//корпус
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Point[] hull = new Point[] {new Point(_startPosX.Value + 5, _startPosY.Value), new Point(_startPosX.Value + 100, _startPosY.Value),
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new Point(_startPosX.Value + 150, _startPosY.Value + 25), new Point(_startPosX.Value + 100, _startPosY.Value + 50), new Point(_startPosX.Value + 5, _startPosY.Value + 50)};
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g.FillPolygon(bodyBrush, hull);
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g.DrawPolygon(pen, hull);
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 6, 5, 13);
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g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 31, 5, 13);
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//надстройки
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Brush brDark = new SolidBrush(Color.DarkGray);
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g.FillRectangle(brDark, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
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g.DrawRectangle(pen, _startPosX.Value + 39, _startPosY.Value + 20, 40, 10);
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g.FillRectangle(brDark, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 12, 18, 26);
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g.FillEllipse(brBlack, _startPosX.Value + 94, _startPosY.Value + 19, 12, 12);
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//орудийная башня
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if (EntityBattleship.Turret)
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{
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Point[] shield = new Point[] {new Point(_startPosX.Value + 112, _startPosY.Value + 19), new Point(_startPosX.Value + 112, _startPosY.Value + 31),
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new Point(_startPosX.Value + 119, _startPosY.Value + 28), new Point(_startPosX.Value + 119, _startPosY.Value + 22)};
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g.FillPolygon(additionalBrush, shield);
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g.FillRectangle(additionalBrush, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
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g.DrawPolygon(pen, shield);
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g.DrawRectangle(pen, _startPosX.Value + 119, _startPosY.Value + 24, 12, 2);
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}
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//ячейки для ракет
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if (EntityBattleship.RocketLauncher)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 14, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 14, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 14, _startPosY.Value + 26, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 26, _startPosY.Value + 26, 10, 10);
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}
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}
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}
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}
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22
ProjectBattleship/ProjectBattleship/EntityBattleship.cs
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22
ProjectBattleship/ProjectBattleship/EntityBattleship.cs
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namespace ProjectBattleship
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{
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public class EntityBattleship
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Turret { get; private set; }
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public bool RocketLauncher { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool turret, bool rocketLauncher)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Turret = turret;
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RocketLauncher = rocketLauncher;
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}
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}
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}
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@ -1,39 +0,0 @@
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namespace ProjectBattleship
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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namespace ProjectBattleship
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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137
ProjectBattleship/ProjectBattleship/FormBattleship.Designer.cs
generated
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137
ProjectBattleship/ProjectBattleship/FormBattleship.Designer.cs
generated
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namespace ProjectBattleship
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{
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partial class FormBattleship
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBattleship));
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pictureBoxBattleship = new PictureBox();
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buttonCreate = new Button();
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buttonLeft = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
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SuspendLayout();
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//
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// pictureBoxBattleship
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//
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pictureBoxBattleship.Dock = DockStyle.Fill;
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pictureBoxBattleship.Location = new Point(0, 0);
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pictureBoxBattleship.Margin = new Padding(3, 4, 3, 4);
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pictureBoxBattleship.Name = "pictureBoxBattleship";
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pictureBoxBattleship.Size = new Size(922, 598);
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pictureBoxBattleship.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxBattleship.TabIndex = 0;
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pictureBoxBattleship.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Location = new Point(38, 500);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(121, 62);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
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|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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|
buttonLeft.Location = new Point(734, 525);
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|
buttonLeft.Name = "buttonLeft";
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|
buttonLeft.Size = new Size(39, 37);
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|
buttonLeft.TabIndex = 2;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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|
//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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|
buttonUp.Location = new Point(794, 471);
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|
buttonUp.Name = "buttonUp";
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|
buttonUp.Size = new Size(39, 37);
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|
buttonUp.TabIndex = 3;
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|
buttonUp.UseVisualStyleBackColor = true;
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|
buttonUp.Click += ButtonMove_Click;
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|
//
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|
// buttonDown
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|
//
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||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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|
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
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||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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||||||
|
buttonDown.Location = new Point(794, 525);
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||||||
|
buttonDown.Name = "buttonDown";
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||||||
|
buttonDown.Size = new Size(39, 37);
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|
buttonDown.TabIndex = 4;
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|
buttonDown.UseVisualStyleBackColor = true;
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|
buttonDown.Click += ButtonMove_Click;
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|
//
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|
// buttonRight
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|
//
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|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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||||||
|
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
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|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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||||||
|
buttonRight.Location = new Point(854, 525);
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|
buttonRight.Name = "buttonRight";
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|
buttonRight.Size = new Size(39, 37);
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buttonRight.TabIndex = 5;
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|
buttonRight.UseVisualStyleBackColor = true;
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|
buttonRight.Click += ButtonMove_Click;
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||||||
|
//
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||||||
|
// FormBattleship
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||||||
|
//
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||||||
|
AutoScaleDimensions = new SizeF(8F, 20F);
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||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(922, 598);
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||||||
|
Controls.Add(buttonRight);
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|
Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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|
Controls.Add(buttonLeft);
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|
Controls.Add(buttonCreate);
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Controls.Add(pictureBoxBattleship);
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Name = "FormBattleship";
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|
Text = "Линкор";
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((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).EndInit();
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|
ResumeLayout(false);
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PerformLayout();
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}
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|
#endregion
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||||||
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private PictureBox pictureBoxBattleship;
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|
private Button buttonCreate;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
}
|
||||||
|
}
|
66
ProjectBattleship/ProjectBattleship/FormBattleship.cs
Normal file
66
ProjectBattleship/ProjectBattleship/FormBattleship.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
namespace ProjectBattleship
|
||||||
|
{
|
||||||
|
public partial class FormBattleship : Form
|
||||||
|
{
|
||||||
|
private DrawingBattleship? _drawingBattleship;
|
||||||
|
public FormBattleship()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawingBattleship == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new Bitmap(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawingBattleship.DrawTransport(gr);
|
||||||
|
pictureBoxBattleship.Image = bmp;
|
||||||
|
}
|
||||||
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new Random();
|
||||||
|
_drawingBattleship = new DrawingBattleship();
|
||||||
|
_drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
_drawingBattleship.SetPictureSize(pictureBoxBattleship.Width, pictureBoxBattleship.Height);
|
||||||
|
_drawingBattleship.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingBattleship == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result =
|
||||||
|
_drawingBattleship.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result =
|
||||||
|
_drawingBattleship.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result =
|
||||||
|
_drawingBattleship.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result =
|
||||||
|
_drawingBattleship.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2152
ProjectBattleship/ProjectBattleship/FormBattleship.resx
Normal file
2152
ProjectBattleship/ProjectBattleship/FormBattleship.resx
Normal file
File diff suppressed because it is too large
Load Diff
@ -11,7 +11,7 @@ namespace ProjectBattleship
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormBattleship());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
63
ProjectBattleship/ProjectBattleship/Properties/Resources.Designer.cs
generated
Normal file
63
ProjectBattleship/ProjectBattleship/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectBattleship.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBattleship.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
ProjectBattleship/ProjectBattleship/Properties/Resources.resx
Normal file
120
ProjectBattleship/ProjectBattleship/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
BIN
ProjectBattleship/ProjectBattleship/Resources/down.png
Normal file
BIN
ProjectBattleship/ProjectBattleship/Resources/down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 256 B |
BIN
ProjectBattleship/ProjectBattleship/Resources/left.png
Normal file
BIN
ProjectBattleship/ProjectBattleship/Resources/left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 269 B |
BIN
ProjectBattleship/ProjectBattleship/Resources/right.png
Normal file
BIN
ProjectBattleship/ProjectBattleship/Resources/right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 257 B |
BIN
ProjectBattleship/ProjectBattleship/Resources/up.png
Normal file
BIN
ProjectBattleship/ProjectBattleship/Resources/up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 250 B |
Loading…
Reference in New Issue
Block a user