Добавление стратегии

This commit is contained in:
selli73 2024-03-07 17:10:03 +04:00
parent b10750e801
commit eeb2f04169
15 changed files with 632 additions and 68 deletions

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@ -10,6 +10,11 @@ namespace Monorail.Drawnings;
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -7,12 +7,15 @@ using System.Threading.Tasks;
namespace Monorail.Drawnings;
public class Drawning_Monorail
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность (объект)
/// </summary>
public Entity_Monorail? Entity_Monorail { get; protected set; }
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
@ -42,11 +45,33 @@ public class Drawning_Monorail
/// </summary>
private readonly int _drawingMonorailHeight = 40;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningMonorailWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingMonorailHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private Drawning_Monorail()
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
@ -63,9 +88,9 @@ public class Drawning_Monorail
/// <param name="bodyColor">Основной цвет</param>
public Drawning_Monorail(int speed, double weight, Color bodyColor) : this()
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
Entity_Monorail = new Entity_Monorail(speed, weight, bodyColor);
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
@ -76,7 +101,7 @@ public class Drawning_Monorail
/// <param name="drawingMonorailHeight">Высота прорисовки монорельса (размер объекта)</param>
protected Drawning_Monorail(int drawningMonorailWidth, int drawingMonorailHeight) : this()
protected DrawningLocomotive(int drawningMonorailWidth, int drawingMonorailHeight) : this()
{
_drawningMonorailWidth = drawningMonorailWidth;
_drawingMonorailHeight = drawingMonorailHeight;
@ -164,7 +189,7 @@ public class Drawning_Monorail
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (Entity_Monorail == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -172,33 +197,33 @@ public class Drawning_Monorail
{
//влево
case DirectionType.Left:
if (_startPosX.Value - Entity_Monorail.Step > 0)
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)Entity_Monorail.Step;
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - Entity_Monorail.Step > 0)
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)Entity_Monorail.Step;
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
// вправо
case DirectionType.Right:
// TODO прописать логику сдвига в право
if (_startPosX.Value + Entity_Monorail.Step + _drawningMonorailWidth < _pictureWidth)
if (_startPosX.Value + EntityLocomotive.Step + _drawningMonorailWidth < _pictureWidth)
{
_startPosX += (int)Entity_Monorail.Step;
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + Entity_Monorail.Step + _drawingMonorailHeight < _pictureHeight)
if (_startPosY.Value + EntityLocomotive.Step + _drawingMonorailHeight < _pictureHeight)
{
_startPosY += (int)Entity_Monorail.Step;
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
@ -214,7 +239,7 @@ public class Drawning_Monorail
///
public virtual void DrawTransport(Graphics g)
{
if (Entity_Monorail == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
@ -225,7 +250,7 @@ public class Drawning_Monorail
//границы Монорельса
Brush br = new SolidBrush(Entity_Monorail.BodyColor);
Brush br = new SolidBrush(EntityLocomotive.BodyColor);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 15, 80, 15);
Point[] points1 = {
new Point(_startPosX.Value + 15, _startPosY.Value),

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@ -4,7 +4,7 @@ namespace Monorail.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMonorail : Drawning_Monorail
public class DrawningMonorail : DrawningLocomotive
{
/// <summary>
/// Конструктор
@ -16,14 +16,14 @@ public class DrawningMonorail : Drawning_Monorail
/// <param name="magneticRail">магнитный рельс</param>
/// <param name="secondCabin">Вторая кабинка в задней части</param>
public DrawningMonorail(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin) : base(95, 40)
public DrawningMonorail(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin) : base(90, 40)
{
Entity_Monorail = new EntityMonorail(speed, weight, bodyColor, additionalColor, magneticRail, secondCabin);
EntityLocomotive = new EntityMonorail(speed, weight, bodyColor, additionalColor, magneticRail, secondCabin);
}
public override void DrawTransport(Graphics g)
{
if (Entity_Monorail == null || Entity_Monorail is not EntityMonorail monorail || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityLocomotive == null || EntityLocomotive is not EntityMonorail monorail || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
@ -56,12 +56,7 @@ public class DrawningMonorail : Drawning_Monorail
}
//_startPosX += 10;
//_startPosY += 5;
base.DrawTransport(g);
//_startPosX -= 10;
//_startPosY -= 5;
}
}

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@ -7,9 +7,9 @@ using System.Threading.Tasks;
namespace Monorail.Entities;
/// <summary>
/// Класс-сущносить "Монорельс"
/// Класс-сущносить "Локомотив"
/// </summary>
public class Entity_Monorail
public class EntityLocomotive
{
/// <summary>
/// скорость
@ -37,7 +37,7 @@ public class Entity_Monorail
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public Entity_Monorail(int speed, double weight, Color bodyColor)
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;

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@ -2,7 +2,7 @@
/// <summary>
/// Класс-сущность "Монорельс"
/// </summary>
public class EntityMonorail : Entity_Monorail
public class EntityMonorail : EntityLocomotive
{
/// <summary>
/// дополнительный цвет
@ -37,11 +37,4 @@ public class EntityMonorail : Entity_Monorail
SecondCabin = secondCabin;
}
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin)
{
AdditionalColor = additionalColor;
MagneticRail = magneticRail;
SecondCabin = secondCabin;
}
}

View File

@ -34,7 +34,9 @@
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonCreateMonorail = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1Monorail).BeginInit();
SuspendLayout();
//
@ -54,7 +56,7 @@
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(221, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "создать монорельс";
buttonCreate.Text = "создать Monorail";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
@ -106,22 +108,45 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonCreateMonorail
// buttonCreateLocomotive
//
buttonCreateMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMonorail.Location = new Point(247, 358);
buttonCreateMonorail.Name = "buttonCreateMonorail";
buttonCreateMonorail.Size = new Size(221, 23);
buttonCreateMonorail.TabIndex = 6;
buttonCreateMonorail.Text = "создать monorail";
buttonCreateMonorail.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(247, 358);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(221, 23);
buttonCreateLocomotive.TabIndex = 6;
buttonCreateLocomotive.Text = "создать Locomotive";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += ButtonCreateLocomotive_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(625, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(685, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(61, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormMonorail
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(755, 393);
Controls.Add(buttonCreateMonorail);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@ -142,6 +167,8 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private Button buttonCreateMonorail;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -1,4 +1,5 @@
using Monorail.Drawnings;
using Monorail.MovementStrategy;
namespace Monorail;
/// <summary>
@ -9,7 +10,12 @@ public partial class FormMonorail : Form
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private Drawning_Monorail? _drawning_Monorail;
private DrawningLocomotive? _drawningLocomotive;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// конструктор формы
@ -17,20 +23,21 @@ public partial class FormMonorail : Form
public FormMonorail()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawning_Monorail == null)
if (_drawningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawning_Monorail.DrawTransport(gr);
_drawningLocomotive.DrawTransport(gr);
pictureBox1Monorail.Image = bmp;
}
@ -42,18 +49,21 @@ public partial class FormMonorail : Form
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(Drawning_Monorail):
_drawning_Monorail = new Drawning_Monorail(random.Next(100, 300), random.Next(1000, 3000),
case nameof(DrawningLocomotive):
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMonorail):
_drawning_Monorail = new DrawningMonorail(random.Next(100, 300), random.Next(1000, 3000),
_drawningLocomotive = new DrawningMonorail(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
@ -62,10 +72,10 @@ public partial class FormMonorail : Form
return;
}
_drawning_Monorail.SetPictureSize(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
_drawning_Monorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
//_strategy = null;
//comboBoxStrategy.Enabled = true;
_drawningLocomotive.SetPictureSize(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
@ -85,7 +95,7 @@ public partial class FormMonorail : Form
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMonorail_Click(object sender, EventArgs e) => CreateObject(nameof(Drawning_Monorail));
private void ButtonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
/// <summary>
@ -95,7 +105,7 @@ public partial class FormMonorail : Form
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawning_Monorail == null)
if (_drawningLocomotive == null)
{
return;
}
@ -105,16 +115,16 @@ public partial class FormMonorail : Form
switch (name)
{
case "buttonUp":
result = _drawning_Monorail.MoveTransport(DirectionType.Up);
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawning_Monorail.MoveTransport(DirectionType.Down);
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawning_Monorail.MoveTransport(DirectionType.Left);
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawning_Monorail.MoveTransport(DirectionType.Right);
result = _drawningLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
@ -124,5 +134,46 @@ public partial class FormMonorail : Form
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBox1Monorail.Width, pictureBox1Monorail.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 ||
objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
//реализация в правый нижний угол
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DowBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,71 @@
using Monorail.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием Drawning_Monorail
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса Drawning_Monorail или его наследника
/// </summary>
private readonly DrawningLocomotive? Locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="locomotive">Объект класса DrawningCar</param>
public MoveableLocomotive(DrawningLocomotive locomotive)
{
Locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if ((Locomotive == null || Locomotive.EntityLocomotive == null || !Locomotive.GetPosX.HasValue || !Locomotive.GetPosY.HasValue))
{
return null;
}
return new ObjectParameters(Locomotive.GetPosX.Value, Locomotive.GetPosY.Value, Locomotive.GetWidth, Locomotive.GetHeight);
}
}
public int GetStep => (int)(Locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (Locomotive == null || Locomotive.EntityLocomotive == null)
{
return false;
}
return Locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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namespace Monorail.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DowBorder => _y + _height;
/// <summary>
/// Серидина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Серидина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Monorail.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}