Лабораторная работа №1

This commit is contained in:
selli73 2024-02-21 20:05:37 +04:00
parent f945cbb283
commit 46aae7a930
18 changed files with 955 additions and 75 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace monorail;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace monorail;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMonorail
{
/// <summary>
/// Класс-сущность (объект)
/// </summary>
public EntityMonorail? EntityMonorail { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки монорельса
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки монорельса
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки монорельса (размер объекта)
/// </summary>
private readonly int _drawningMonorailWidth = 95;
/// <summary>
/// Высота прорисовки монорельса (размер объекта)
/// </summary>
private readonly int _drawingMonorailHeight = 40;
/// <summary>
/// Инициализация свойства
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="magneticRail">магнитный рельс</param>
/// <param name="secondCabin">Вторая кабинка в задней части</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin)
{
EntityMonorail = new EntityMonorail();
EntityMonorail.Init(speed, weight, bodyColor, additionalColor, magneticRail, secondCabin);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningMonorailWidth <= width && _drawingMonorailHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningMonorailWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningMonorailWidth;
}
if (_startPosY + _drawingMonorailHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingMonorailHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
// Проверка выхода за границы формы по оси X
if (x < 0) // Если новая позиция находится левее левой границы формы
{
x = 0; // Устанавливаем позицию по оси X равной нулю (левой границе формы)
}
else if (x + _drawningMonorailWidth > _pictureWidth.Value) // Если новая позиция выходит за правую границу формы
{
x = _pictureWidth.Value - _drawningMonorailWidth; // Корректируем позицию по оси X
}
// Проверка выхода за границы формы по оси Y
if (y < 0) // Если новая позиция выше верхней границы формы
{
y = 0; // Устанавливаем позицию по оси Y равной нулю (верхней границе формы)
}
else if (y + _drawingMonorailHeight > _pictureHeight.Value) // Если новая позиция выходит за нижнюю границу формы
{
y = _pictureHeight.Value - _drawingMonorailHeight; // Корректируем позицию по оси Y
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityMonorail == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityMonorail.Step > 0)
{
_startPosX -= (int)EntityMonorail.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityMonorail.Step > 0)
{
_startPosY -= (int)EntityMonorail.Step;
}
return true;
// вправо
case DirectionType.Right:
// TODO прописать логику сдвига в право
if (_startPosX.Value + EntityMonorail.Step + _drawningMonorailWidth < _pictureWidth)
{
_startPosX += (int)EntityMonorail.Step;
}
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY.Value + EntityMonorail.Step + _drawingMonorailHeight < _pictureHeight)
{
_startPosY += (int)EntityMonorail.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
///
public void DrawTransport(Graphics g)
{
if (EntityMonorail == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityMonorail.AdditionalColor);
//магнитная рельса
if (EntityMonorail.MagneticRail)
{
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 40, 90, 3);
}
//вторая часть монорельса
if (EntityMonorail.SecondCabin)
{
Point[] points_second_cabin = {
new Point(_startPosX.Value + 85, _startPosY.Value),
new Point(_startPosX.Value + 95, _startPosY.Value + 15),
new Point(_startPosX.Value + 95, _startPosY.Value + 30),
new Point(_startPosX.Value + 85, _startPosY.Value + 30),
new Point(_startPosX.Value + 85, _startPosY.Value + 15),
new Point(_startPosX.Value + 95, _startPosY.Value + 15)
};
g.DrawPolygon(pen, points_second_cabin);
g.FillPolygon(additionalBrush, points_second_cabin);
}
//границы Монорельса
Brush br = new SolidBrush(EntityMonorail.BodyColor);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 15, 80, 15);
Point[] points1 = {
new Point(_startPosX.Value + 15, _startPosY.Value),
new Point(_startPosX.Value + 85, _startPosY.Value),
new Point(_startPosX.Value + 85, _startPosY.Value + 15),
new Point(_startPosX.Value + 5, _startPosY.Value + 15)
};
g.DrawPolygon(pen, points1);
//кузов
g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 16, 79, 14);
Point[] points2 = {
new Point(_startPosX.Value + 16, _startPosY.Value + 1),
new Point(_startPosX.Value + 84, _startPosY.Value + 1),
new Point(_startPosX.Value + 84, _startPosY.Value + 14),
new Point(_startPosX.Value + 6, _startPosY.Value + 14)
};
g.FillPolygon(br, points2);
//дверь
Brush brWhite = new SolidBrush(Color.White);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 7, 10, 20);
g.FillRectangle(brWhite, _startPosX.Value + 41, _startPosY.Value + 8, 9, 20);
//окна
Pen pen1 = new(Color.Blue);
g.DrawRectangle(pen1, _startPosX.Value + 17, _startPosY.Value + 5, 7, 7);
g.DrawRectangle(pen1, _startPosX.Value + 27, _startPosY.Value + 5, 7, 7);
g.DrawRectangle(pen1, _startPosX.Value + 75, _startPosY.Value + 5, 7, 7);
//держатель
Brush brBlack = new SolidBrush(Color.Black);
//1-ый держатель
Point[] points_cart1 = {
new Point(_startPosX.Value, _startPosY.Value + 35),
new Point(_startPosX.Value + 15, _startPosY.Value + 35),
new Point(_startPosX.Value + 15, _startPosY.Value + 30),
new Point(_startPosX.Value + 5, _startPosY.Value + 30)
};
g.DrawPolygon(pen, points_cart1);
g.FillPolygon(brBlack, points_cart1);
//2-ой держатель
Point[] points_cart2 = {
new Point(_startPosX.Value + 20, _startPosY.Value + 30),
new Point(_startPosX.Value + 25, _startPosY.Value + 35),
new Point(_startPosX.Value + 30, _startPosY.Value + 35),
new Point(_startPosX.Value + 35, _startPosY.Value + 30)
};
g.DrawPolygon(pen, points_cart2);
g.FillPolygon(brBlack, points_cart2);
//3-ий держатель
Point[] points_cart3 = {
new Point(_startPosX.Value + 55, _startPosY.Value + 30),
new Point(_startPosX.Value + 60, _startPosY.Value + 35),
new Point(_startPosX.Value + 65, _startPosY.Value + 35),
new Point(_startPosX.Value + 70, _startPosY.Value + 30)
};
g.DrawPolygon(pen, points_cart3);
g.FillPolygon(brBlack, points_cart3);
//4-ый держатель
Point[] points_cart4 = {
new Point(_startPosX.Value + 70, _startPosY.Value + 30),
new Point(_startPosX.Value + 75, _startPosY.Value + 35),
new Point(_startPosX.Value + 90, _startPosY.Value + 35),
new Point(_startPosX.Value + 85, _startPosY.Value + 30)
};
g.DrawPolygon(pen, points_cart4);
g.FillPolygon(brBlack, points_cart4);
//колеса
//1-ое колеса
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 30, 10, 10);
g.FillEllipse(brWhite, _startPosX.Value + 15, _startPosY.Value + 30, 10, 10);
//2-ое колесо
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 10, 10);
g.FillEllipse(brWhite, _startPosX.Value + 30, _startPosY.Value + 30, 10, 10);
//3-ее колесо
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 30, 10, 10);
g.FillEllipse(brWhite, _startPosX.Value + 50, _startPosY.Value + 30, 10, 10);
//4-ое колесо
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 30, 10, 10);
g.FillEllipse(brWhite, _startPosX.Value + 65, _startPosY.Value + 30, 10, 10);
}
}

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namespace monorail;
/// <summary>
/// Класс-сущность "Монорельс"
/// </summary>
public class EntityMonorail
{
/// <summary>
/// скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// признак (опция) наличие рельса
/// </summary>
public bool MagneticRail { get; private set; }
/// <summary>
/// признак (опция) вторая кабинка
/// </summary>
public bool SecondCabin { get; private set; }
/// <summary>
/// шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса монорельса
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="magneticRail">признак наличие рельса</param>
/// <param name="secondCabin">признак вторая кабинка</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
MagneticRail = magneticRail;
SecondCabin = secondCabin;
}
}

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namespace Monorail
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace Monorail
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

134
Monorail/Monorail/FormMonorail.Designer.cs generated Normal file
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namespace Monorail
{
partial class FormMonorail
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBox1Monorail = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1Monorail).BeginInit();
SuspendLayout();
//
// pictureBox1Monorail
//
pictureBox1Monorail.Dock = DockStyle.Fill;
pictureBox1Monorail.Location = new Point(0, 0);
pictureBox1Monorail.Name = "pictureBox1Monorail";
pictureBox1Monorail.Size = new Size(755, 393);
pictureBox1Monorail.TabIndex = 0;
pictureBox1Monorail.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(10, 358);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources._2;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(625, 346);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources._1;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(666, 346);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources._4;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(707, 346);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources._3;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(666, 305);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// FormMonorail
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(755, 393);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBox1Monorail);
Name = "FormMonorail";
Text = "FormMonorail";
((System.ComponentModel.ISupportInitialize)pictureBox1Monorail).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBox1Monorail;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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using monorail;
namespace Monorail;
/// <summary>
/// Форма работы с объектом "Монорельс"
/// </summary>
public partial class FormMonorail : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningMonorail? _drawningMonorail;
/// <summary>
/// конструктор формы
/// </summary>
public FormMonorail()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningMonorail == null)
{
return;
}
Bitmap bmp = new(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMonorail.DrawTransport(gr);
pictureBox1Monorail.Image = bmp;
}
private void FormMonorail_Load(object sender, EventArgs e)
{
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningMonorail = new DrawningMonorail();
_drawningMonorail.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningMonorail.SetPictureSize(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
_drawningMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
Bitmap bmp = new(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningMonorail.DrawTransport(gr);
pictureBox1Monorail.Image = bmp;
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningMonorail == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningMonorail.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningMonorail.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningMonorail.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningMonorail.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -11,7 +11,7 @@ namespace Monorail
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMonorail());
}
}
}

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@ -0,0 +1,123 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Monorail.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Monorail.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _1 {
get {
object obj = ResourceManager.GetObject("1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _2 {
get {
object obj = ResourceManager.GetObject("2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _3 {
get {
object obj = ResourceManager.GetObject("3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _4 {
get {
object obj = ResourceManager.GetObject("4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rightarrowbutton_99645 {
get {
object obj = ResourceManager.GetObject("rightarrowbutton_99645", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap rightarrowbutton_996451 {
get {
object obj = ResourceManager.GetObject("rightarrowbutton_996451", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,139 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="rightarrowbutton_99645" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\rightarrowbutton_99645.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="4" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\4.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="rightarrowbutton_996451" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\rightarrowbutton_996451.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="3" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\2.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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