Лабораторная работа №1
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Monorail/Monorail.sln
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25
Monorail/Monorail.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Monorail", "Monorail\Monorail.csproj", "{5FA207A8-AA5C-4D2A-A5AF-98FF2480BA2D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5FA207A8-AA5C-4D2A-A5AF-98FF2480BA2D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5FA207A8-AA5C-4D2A-A5AF-98FF2480BA2D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5FA207A8-AA5C-4D2A-A5AF-98FF2480BA2D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5FA207A8-AA5C-4D2A-A5AF-98FF2480BA2D}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {F712CB5A-7F2D-4679-98AA-89FFFF0AC83F}
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EndGlobalSection
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EndGlobal
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31
Monorail/Monorail/DirectionType.cs
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Monorail/Monorail/DirectionType.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace monorail;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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326
Monorail/Monorail/DrawningMonorail.cs
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326
Monorail/Monorail/DrawningMonorail.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace monorail;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningMonorail
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{
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/// <summary>
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/// Класс-сущность (объект)
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/// </summary>
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public EntityMonorail? EntityMonorail { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки монорельса
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки монорельса
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки монорельса (размер объекта)
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/// </summary>
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private readonly int _drawningMonorailWidth = 95;
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/// <summary>
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/// Высота прорисовки монорельса (размер объекта)
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/// </summary>
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private readonly int _drawingMonorailHeight = 40;
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/// <summary>
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/// Инициализация свойства
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="magneticRail">магнитный рельс</param>
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/// <param name="secondCabin">Вторая кабинка в задней части</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin)
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{
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EntityMonorail = new EntityMonorail();
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EntityMonorail.Init(speed, weight, bodyColor, additionalColor, magneticRail, secondCabin);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width >= _drawningMonorailWidth && height >= _drawingMonorailHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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// Проверка выхода за границы формы по оси X
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if (x < 0) // Если новая позиция находится левее левой границы формы
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{
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x = 0; // Устанавливаем позицию по оси X равной нулю (левой границе формы)
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}
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else if (x + _drawningMonorailWidth > _pictureWidth.Value) // Если новая позиция выходит за правую границу формы
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{
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x = _pictureWidth.Value - _drawningMonorailWidth; // Корректируем позицию по оси X
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}
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// Проверка выхода за границы формы по оси Y
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if (y < 0) // Если новая позиция выше верхней границы формы
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{
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y = 0; // Устанавливаем позицию по оси Y равной нулю (верхней границе формы)
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}
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else if (y + _drawingMonorailHeight > _pictureHeight.Value) // Если новая позиция выходит за нижнюю границу формы
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{
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y = _pictureHeight.Value - _drawingMonorailHeight; // Корректируем позицию по оси Y
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityMonorail == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityMonorail.Step > 0)
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{
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_startPosX -= (int)EntityMonorail.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityMonorail.Step > 0)
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{
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_startPosY -= (int)EntityMonorail.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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// TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityMonorail.Step + _drawningMonorailWidth < _pictureWidth)
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{
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_startPosX += (int)EntityMonorail.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityMonorail.Step + _drawingMonorailHeight < _pictureHeight)
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{
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_startPosY += (int)EntityMonorail.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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///
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public void DrawTransport(Graphics g)
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{
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if (EntityMonorail == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityMonorail.AdditionalColor);
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//магнитная рельса
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if (EntityMonorail.MagneticRail)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 40, 90, 3);
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}
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//вторая часть монорельса
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if (EntityMonorail.SecondCabin)
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{
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Point[] points_second_cabin = {
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new Point(_startPosX.Value + 85, _startPosY.Value),
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new Point(_startPosX.Value + 95, _startPosY.Value + 15),
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new Point(_startPosX.Value + 95, _startPosY.Value + 30),
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new Point(_startPosX.Value + 85, _startPosY.Value + 30),
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new Point(_startPosX.Value + 85, _startPosY.Value + 15),
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new Point(_startPosX.Value + 95, _startPosY.Value + 15)
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};
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g.DrawPolygon(pen, points_second_cabin);
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g.FillPolygon(additionalBrush, points_second_cabin);
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}
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//границы Монорельса
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Brush br = new SolidBrush(EntityMonorail.BodyColor);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 15, 80, 15);
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Point[] points1 = {
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new Point(_startPosX.Value + 15, _startPosY.Value),
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new Point(_startPosX.Value + 85, _startPosY.Value),
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new Point(_startPosX.Value + 85, _startPosY.Value + 15),
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new Point(_startPosX.Value + 5, _startPosY.Value + 15)
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};
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g.DrawPolygon(pen, points1);
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//кузов
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g.FillRectangle(br, _startPosX.Value + 6, _startPosY.Value + 16, 79, 14);
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Point[] points2 = {
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new Point(_startPosX.Value + 16, _startPosY.Value + 1),
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new Point(_startPosX.Value + 84, _startPosY.Value + 1),
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new Point(_startPosX.Value + 84, _startPosY.Value + 14),
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new Point(_startPosX.Value + 6, _startPosY.Value + 14)
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};
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g.FillPolygon(br, points2);
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//дверь
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Brush brWhite = new SolidBrush(Color.White);
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 7, 10, 20);
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g.FillRectangle(brWhite, _startPosX.Value + 41, _startPosY.Value + 8, 9, 20);
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//окна
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Pen pen1 = new(Color.Blue);
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g.DrawRectangle(pen1, _startPosX.Value + 17, _startPosY.Value + 5, 7, 7);
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g.DrawRectangle(pen1, _startPosX.Value + 27, _startPosY.Value + 5, 7, 7);
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g.DrawRectangle(pen1, _startPosX.Value + 75, _startPosY.Value + 5, 7, 7);
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//держатель
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Brush brBlack = new SolidBrush(Color.Black);
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//1-ый держатель
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Point[] points_cart1 = {
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new Point(_startPosX.Value, _startPosY.Value + 35),
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new Point(_startPosX.Value + 15, _startPosY.Value + 35),
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new Point(_startPosX.Value + 15, _startPosY.Value + 30),
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new Point(_startPosX.Value + 5, _startPosY.Value + 30)
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};
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g.DrawPolygon(pen, points_cart1);
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g.FillPolygon(brBlack, points_cart1);
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//2-ой держатель
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Point[] points_cart2 = {
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new Point(_startPosX.Value + 20, _startPosY.Value + 30),
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new Point(_startPosX.Value + 25, _startPosY.Value + 35),
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new Point(_startPosX.Value + 30, _startPosY.Value + 35),
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new Point(_startPosX.Value + 35, _startPosY.Value + 30)
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};
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g.DrawPolygon(pen, points_cart2);
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g.FillPolygon(brBlack, points_cart2);
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//3-ий держатель
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Point[] points_cart3 = {
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new Point(_startPosX.Value + 55, _startPosY.Value + 30),
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new Point(_startPosX.Value + 60, _startPosY.Value + 35),
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new Point(_startPosX.Value + 65, _startPosY.Value + 35),
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new Point(_startPosX.Value + 70, _startPosY.Value + 30)
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};
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g.DrawPolygon(pen, points_cart3);
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g.FillPolygon(brBlack, points_cart3);
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//4-ый держатель
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Point[] points_cart4 = {
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new Point(_startPosX.Value + 70, _startPosY.Value + 30),
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new Point(_startPosX.Value + 75, _startPosY.Value + 35),
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new Point(_startPosX.Value + 90, _startPosY.Value + 35),
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new Point(_startPosX.Value + 85, _startPosY.Value + 30)
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};
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g.DrawPolygon(pen, points_cart4);
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g.FillPolygon(brBlack, points_cart4);
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//колеса
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//1-ое колеса
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g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 30, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 15, _startPosY.Value + 30, 10, 10);
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//2-ое колесо
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 30, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 30, _startPosY.Value + 30, 10, 10);
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//3-ее колесо
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 30, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 50, _startPosY.Value + 30, 10, 10);
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//4-ое колесо
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g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 30, 10, 10);
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g.FillEllipse(brWhite, _startPosX.Value + 65, _startPosY.Value + 30, 10, 10);
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}
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}
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54
Monorail/Monorail/EntityMonorail.cs
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54
Monorail/Monorail/EntityMonorail.cs
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namespace monorail;
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/// <summary>
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/// Класс-сущность "Монорельс"
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/// </summary>
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public class EntityMonorail
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{
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/// <summary>
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/// скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// дополнительный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// признак (опция) наличие рельса
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/// </summary>
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public bool MagneticRail { get; private set; }
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/// <summary>
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/// признак (опция) вторая кабинка
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/// </summary>
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public bool SecondCabin { get; private set; }
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/// <summary>
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/// шаг
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса монорельса
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="magneticRail">признак наличие рельса</param>
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/// <param name="secondCabin">признак вторая кабинка</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool magneticRail, bool secondCabin)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
MagneticRail = magneticRail;
|
||||
SecondCabin = secondCabin;
|
||||
}
|
||||
}
|
136
Monorail/Monorail/FormMonorail.Designer.cs
generated
Normal file
136
Monorail/Monorail/FormMonorail.Designer.cs
generated
Normal file
@ -0,0 +1,136 @@
|
||||
namespace Monorail
|
||||
{
|
||||
partial class FormMonorail
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBox1Monorail = new PictureBox();
|
||||
buttonCreateMonorail = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1Monorail).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1Monorail
|
||||
//
|
||||
pictureBox1Monorail.Dock = DockStyle.Fill;
|
||||
pictureBox1Monorail.Location = new Point(0, 0);
|
||||
pictureBox1Monorail.Name = "pictureBox1Monorail";
|
||||
pictureBox1Monorail.Size = new Size(932, 508);
|
||||
pictureBox1Monorail.TabIndex = 0;
|
||||
pictureBox1Monorail.TabStop = false;
|
||||
|
||||
//
|
||||
// buttonCreateMonorail
|
||||
//
|
||||
buttonCreateMonorail.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateMonorail.Location = new Point(12, 473);
|
||||
buttonCreateMonorail.Name = "buttonCreateMonorail";
|
||||
buttonCreateMonorail.Size = new Size(75, 23);
|
||||
buttonCreateMonorail.TabIndex = 1;
|
||||
buttonCreateMonorail.Text = "Создать";
|
||||
buttonCreateMonorail.UseVisualStyleBackColor = true;
|
||||
buttonCreateMonorail.Click += buttonCreateMonorai_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources._1;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(794, 457);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources._3;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(876, 457);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources._2;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(835, 416);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources._4;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(835, 457);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// FormMonorail
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(932, 508);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreateMonorail);
|
||||
Controls.Add(pictureBox1Monorail);
|
||||
Name = "FormMonorail";
|
||||
Text = "Монорельс";
|
||||
Load += FormMonorail_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1Monorail).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1Monorail;
|
||||
private Button buttonCreateMonorail;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
}
|
||||
}
|
101
Monorail/Monorail/FormMonorail.cs
Normal file
101
Monorail/Monorail/FormMonorail.cs
Normal file
@ -0,0 +1,101 @@
|
||||
using monorail;
|
||||
namespace Monorail;
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Монорельс"
|
||||
/// </summary>
|
||||
public partial class FormMonorail : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningMonorail? _drawningMonorail;
|
||||
/// <summary>
|
||||
/// конструктор формы
|
||||
/// </summary>
|
||||
public FormMonorail()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningMonorail == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningMonorail.DrawTransport(gr);
|
||||
pictureBox1Monorail.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void FormMonorail_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreateMonorai_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningMonorail = new DrawningMonorail();
|
||||
_drawningMonorail.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningMonorail.SetPictureSize(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
|
||||
_drawningMonorail.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Bitmap bmp = new(pictureBox1Monorail.Width, pictureBox1Monorail.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningMonorail.DrawTransport(gr);
|
||||
pictureBox1Monorail.Image = bmp;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningMonorail == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningMonorail.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
120
Monorail/Monorail/FormMonorail.resx
Normal file
120
Monorail/Monorail/FormMonorail.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Monorail/Monorail/Monorail.csproj
Normal file
26
Monorail/Monorail/Monorail.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows7.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
17
Monorail/Monorail/Program.cs
Normal file
17
Monorail/Monorail/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Monorail
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormMonorail());
|
||||
}
|
||||
}
|
||||
}
|
113
Monorail/Monorail/Properties/Resources.Designer.cs
generated
Normal file
113
Monorail/Monorail/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,113 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Monorail.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Monorail.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap _1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap _11 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("11", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap _2 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("2", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap _3 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("3", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap _4 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("4", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
136
Monorail/Monorail/Properties/Resources.resx
Normal file
136
Monorail/Monorail/Properties/Resources.resx
Normal file
@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="4" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\4.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\2.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="11" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\11.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Monorail/Monorail/Resources/1.png
Normal file
BIN
Monorail/Monorail/Resources/1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
BIN
Monorail/Monorail/Resources/11.png
Normal file
BIN
Monorail/Monorail/Resources/11.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
BIN
Monorail/Monorail/Resources/2.png
Normal file
BIN
Monorail/Monorail/Resources/2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
BIN
Monorail/Monorail/Resources/3.png
Normal file
BIN
Monorail/Monorail/Resources/3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
BIN
Monorail/Monorail/Resources/4.png
Normal file
BIN
Monorail/Monorail/Resources/4.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
25
WinFormsApp2/WinFormsApp2.sln
Normal file
25
WinFormsApp2/WinFormsApp2.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WinFormsApp2", "WinFormsApp2\WinFormsApp2.csproj", "{8857118E-8E3D-468F-849E-905CB9403532}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8857118E-8E3D-468F-849E-905CB9403532}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8857118E-8E3D-468F-849E-905CB9403532}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8857118E-8E3D-468F-849E-905CB9403532}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8857118E-8E3D-468F-849E-905CB9403532}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {49D66FAA-1E56-46E4-B379-45FC9BF4E024}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
25
WinFormsApp2/WinFormsApp2/Car.cs
Normal file
25
WinFormsApp2/WinFormsApp2/Car.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WinFormsApp2
|
||||
{
|
||||
internal class Car
|
||||
{
|
||||
public string Marka { get; set; }
|
||||
|
||||
public string Model { get; set; }
|
||||
|
||||
public string TypeOfBoard { get; set; }
|
||||
|
||||
public string VIN { get; set; }
|
||||
|
||||
public string GosNumber { get; set; }
|
||||
|
||||
public void Move() { }
|
||||
|
||||
public void SitDown() { }
|
||||
}
|
||||
}
|
90
WinFormsApp2/WinFormsApp2/ClassA.cs
Normal file
90
WinFormsApp2/WinFormsApp2/ClassA.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WinFormsApp2
|
||||
{
|
||||
class ClassA
|
||||
{
|
||||
public int _a;
|
||||
|
||||
double d;
|
||||
|
||||
|
||||
|
||||
bool f = true;
|
||||
|
||||
|
||||
|
||||
ClassB classB = new ClassB();
|
||||
|
||||
const int sdfds = 10;
|
||||
|
||||
readonly double sdf = 2342.2433;
|
||||
|
||||
public ClassA()
|
||||
{
|
||||
sdf = 65.213;
|
||||
}
|
||||
|
||||
void Method()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int MethodInit(int f, double dd)
|
||||
{
|
||||
d = dd;
|
||||
_a = f;
|
||||
return _a + sdfds;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MethodVoid(int f, double dd)
|
||||
{
|
||||
if (f== 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
d = dd;
|
||||
_a = f;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//void MethodLink(int f, in int d, ref int r, out int a)
|
||||
//{
|
||||
// _a = d;
|
||||
// f = 45;
|
||||
// _a = r;
|
||||
// r = 34;
|
||||
// if (_a > 34)
|
||||
// {
|
||||
// a = 34344;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
|
||||
// }
|
||||
|
||||
|
||||
//}
|
||||
|
||||
|
||||
public int P { get; set; }
|
||||
/// <summary>
|
||||
/// закрытое поле
|
||||
/// </summary>
|
||||
private int _p;
|
||||
|
||||
public int get_p() { return _p; }
|
||||
|
||||
public void set_p(int value) { _p = value; }
|
||||
|
||||
}
|
13
WinFormsApp2/WinFormsApp2/ClassB.cs
Normal file
13
WinFormsApp2/WinFormsApp2/ClassB.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WinFormsApp2
|
||||
{
|
||||
internal class ClassB
|
||||
{
|
||||
|
||||
}
|
||||
}
|
39
WinFormsApp2/WinFormsApp2/Form1.Designer.cs
generated
Normal file
39
WinFormsApp2/WinFormsApp2/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace WinFormsApp2
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
WinFormsApp2/WinFormsApp2/Form1.cs
Normal file
10
WinFormsApp2/WinFormsApp2/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace WinFormsApp2
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
WinFormsApp2/WinFormsApp2/Form1.resx
Normal file
120
WinFormsApp2/WinFormsApp2/Form1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
16
WinFormsApp2/WinFormsApp2/Program.cs
Normal file
16
WinFormsApp2/WinFormsApp2/Program.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using WinFormsApp2;
|
||||
Console.ReadKey();
|
||||
|
||||
|
||||
|
||||
/// ñîçäàíèå îáúåêòà
|
||||
Car car = new Car()
|
||||
{
|
||||
Marka = "Lada",
|
||||
Model = "Vesta",
|
||||
TypeOfBoard = "Sedan",
|
||||
VIN = "54523442523532423423",
|
||||
GosNumber = "r233awe73"
|
||||
};
|
||||
|
||||
|
11
WinFormsApp2/WinFormsApp2/WinFormsApp2.csproj
Normal file
11
WinFormsApp2/WinFormsApp2/WinFormsApp2.csproj
Normal file
@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user