This commit is contained in:
Сафия Мухамадиева 2024-03-07 11:12:06 +03:00
parent eb93d49c6b
commit 03402dd7cf
14 changed files with 805 additions and 250 deletions

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@ -0,0 +1,127 @@
using ProjectBattleship.MovementStrategy;
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -
///неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -
///неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -
///неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false -
///неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false -
///неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -4,6 +4,10 @@
/// </summary> /// </summary>
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -1,228 +1,68 @@
namespace ProjectBattleship; using ProjectBattleship.Entities;
namespace ProjectBattleship.DrawingObject;
/// <summary> /// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary> /// </summary>
public class DrawingBattleship public class DrawingBattleship : DrawingWarship
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Конструктор
/// </summary>
public EntityBattleship? EntityBattleship { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки корабля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки корабля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки корабля
/// </summary>
private readonly int _drawingWarshipWidth = 150;
/// <summary>
/// Высота прорисовки корабля
/// </summary>
private readonly int _drawingWarshipHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="turret">Признак наличия отсека под ракеты</param> /// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="rocketCompartment">Признак наличия орудийной башни</param> /// <param name="wing">Признак наличия антикрыла</param>
public void Init(int speed, double weight, Color bodyColor, Color /// <param name="sportLine">Признак наличия гоночной полосы</param>
additionalColor, bool turret, bool rocketCompartment) public DrawingBattleship(int speed, double weight, Color bodyColor, Color
additionalColor, bool turret, bool rocketCompartment) : base(110, 60)
{ {
EntityBattleship = new EntityBattleship(); EntityWarship = new EntityBattleship(speed, weight, bodyColor, additionalColor,
EntityBattleship.Init(speed, weight, bodyColor, additionalColor, turret, rocketCompartment);
turret, rocketCompartment);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
} }
/// <summary> public override void DrawTransport(Graphics g)
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена,
/// нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{ {
if (_drawingWarshipWidth < width && _drawingWarshipHeight < height) if (EntityWarship == null || EntityWarship is not EntityBattleship sportWarship ||
{ !_startPosX.HasValue || !_startPosY.HasValue)
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
else
{
return false;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x > 0 && y > 0 && x + _drawingWarshipWidth < _pictureWidth
&& y + _drawingWarshipHeight < _pictureHeight)
{
_startPosX = x;
_startPosY = y;
}
else
{
Random rnd = new();
_startPosX = rnd.Next(0, _pictureWidth.Value -
_drawingWarshipWidth);
_startPosY = rnd.Next(0, _pictureHeight.Value -
_drawingWarshipHeight);
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBattleship == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityBattleship.Step > 0)
{
_startPosX -= (int)EntityBattleship.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY - EntityBattleship.Step > 0)
{
_startPosY -= (int)EntityBattleship.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX + _drawingWarshipWidth + EntityBattleship.Step < _pictureWidth)
{
_startPosX += (int)EntityBattleship.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + _drawingWarshipHeight + EntityBattleship.Step < _pictureHeight)
{
_startPosY += (int)EntityBattleship.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBattleship == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityBattleship.BodyColor); Brush additionalBrush = new SolidBrush(sportWarship.AdditionalColor);
Brush additionalBrush = new
SolidBrush(EntityBattleship.AdditionalColor);
//основная часть
Point[] body = new Point[] {new Point(_startPosX.Value + 5,
_startPosY.Value), new Point(_startPosX.Value + 100,
_startPosY.Value), new Point(_startPosX.Value + 150,
_startPosY.Value + 25), new Point(_startPosX.Value + 100,
_startPosY.Value + 50), new Point(_startPosX.Value + 5,
_startPosY.Value + 50)};
g.FillPolygon(bodyBrush, body);
g.DrawPolygon(pen, body);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value,
_startPosY.Value + 6, 5, 13);
g.FillRectangle(brBlack, _startPosX.Value,
_startPosY.Value + 31, 5, 13);
Brush brDark = new SolidBrush(Color.DarkGray);
g.FillRectangle(brDark, _startPosX.Value + 39,
_startPosY.Value + 20, 40, 10);
g.DrawRectangle(pen, _startPosX.Value + 39,
_startPosY.Value + 20, 40, 10);
g.FillRectangle(brDark, _startPosX.Value + 70,
_startPosY.Value + 12, 18, 26);
g.DrawRectangle(pen, _startPosX.Value + 70,
_startPosY.Value + 12, 18, 26);
g.FillEllipse(brBlack, _startPosX.Value + 94,
_startPosY.Value + 19, 12, 12);
//отсек под ракеты //отсек под ракеты
if (EntityBattleship.RocketCompartment) if (EntityBattleship.RocketCompartment)
{ {
g.FillRectangle(additionalBrush, _startPosX.Value + 14, g.FillRectangle(additionalBrush, _startPosX.Value + 14,
_startPosY.Value + 14, 10, 10); _startPosY.Value + 14, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 26, g.FillRectangle(additionalBrush, _startPosX.Value + 26,
_startPosY.Value + 14, 10, 10); _startPosY.Value + 14, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 14, g.FillRectangle(additionalBrush, _startPosX.Value + 14,
_startPosY.Value + 26, 10, 10); _startPosY.Value + 26, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 26, g.FillRectangle(additionalBrush, _startPosX.Value + 26,
_startPosY.Value + 26, 10, 10); _startPosY.Value + 26, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 14, g.DrawRectangle(pen, _startPosX.Value + 14,
_startPosY.Value + 14, 10, 10); _startPosY.Value + 14, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 26, g.DrawRectangle(pen, _startPosX.Value + 26,
_startPosY.Value + 14, 10, 10); _startPosY.Value + 14, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 14, g.DrawRectangle(pen, _startPosX.Value + 14,
_startPosY.Value + 26, 10, 10); _startPosY.Value + 26, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 26, g.DrawRectangle(pen, _startPosX.Value + 26,
_startPosY.Value + 26, 10, 10); _startPosY.Value + 26, 10, 10);
} }
//орудийная башня //орудийная башня
if (EntityBattleship.Turret) if (EntityBattleship.Turret)
{ {
Point[] turret = new Point[] {new Point(_startPosX.Value + 112, Point[] turret = new Point[] {new Point(_startPosX.Value + 112,
_startPosY.Value + 19), new Point(_startPosX.Value + 112, _startPosY.Value + 19), new Point(_startPosX.Value + 112,
_startPosY.Value + 31), new Point(_startPosX.Value + 119, _startPosY.Value + 31), new Point(_startPosX.Value + 119,
_startPosY.Value + 28), new Point(_startPosX.Value + 119, _startPosY.Value + 28), new Point(_startPosX.Value + 119,
_startPosY.Value + 22)}; _startPosY.Value + 22)};
g.FillPolygon(additionalBrush, turret); g.FillPolygon(additionalBrush, turret);
g.FillRectangle(additionalBrush, _startPosX.Value + 119, g.FillRectangle(additionalBrush, _startPosX.Value + 119,
_startPosY.Value + 24, 12, 2); _startPosY.Value + 24, 12, 2);
g.DrawPolygon(pen, turret); g.DrawPolygon(pen, turret);
g.DrawRectangle(pen, _startPosX.Value + 119, g.DrawRectangle(pen, _startPosX.Value + 119,
_startPosY.Value + 24, 12, 2); _startPosY.Value + 24, 12, 2);
} }
} }

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using ProjectBattleship;
using ProjectBattleship.Entities;
namespace ProjectBattleship.DrawingObject;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawingWarship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarship? EntityWarship { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки военного корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки военного корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки военного корабля
/// </summary>
private readonly int _drawningWarshipWidth = 90;
/// <summary>
/// Высота прорисовки военного корабля
/// </summary>
private readonly int _drawningWarshipHeight = 50;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingWarship()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingWarship(int speed, double weight, Color bodyColor) : this()
{
EntityWarship = new EntityWarship(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningWarshipWidth">Ширина прорисовки военного корабля</param>
/// <param name="drawningWarshipHeight">Высота прорисовки военного корабля</param>
protected DrawingWarship(int drawningWarshipWidth, int drawningWarshipHeight) : this()
{
_drawningWarshipWidth = drawningWarshipWidth;
_pictureHeight = drawningWarshipHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
//разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта,
//если она была уже установлена
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет
//"выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение
///невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarship == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarship.Step > 0)
{
_startPosX -= (int)EntityWarship.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarship.Step > 0)
{
_startPosY -= (int)EntityWarship.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarship == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityWarship.BodyColor);
//основная часть
Point[] body = new Point[] {new Point(_startPosX.Value + 5,
_startPosY.Value), new Point(_startPosX.Value + 100,
_startPosY.Value), new Point(_startPosX.Value + 150,
_startPosY.Value + 25), new Point(_startPosX.Value + 100,
_startPosY.Value + 50), new Point(_startPosX.Value + 5,
_startPosY.Value + 50)};
g.FillPolygon(bodyBrush, body);
g.DrawPolygon(pen, body);
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX.Value,
_startPosY.Value + 6, 5, 13);
g.FillRectangle(brBlack, _startPosX.Value,
_startPosY.Value + 31, 5, 13);
Brush brDark = new SolidBrush(Color.DarkGray);
g.FillRectangle(brDark, _startPosX.Value + 39,
_startPosY.Value + 20, 40, 10);
g.DrawRectangle(pen, _startPosX.Value + 39,
_startPosY.Value + 20, 40, 10);
g.FillRectangle(brDark, _startPosX.Value + 70,
_startPosY.Value + 12, 18, 26);
g.DrawRectangle(pen, _startPosX.Value + 70,
_startPosY.Value + 12, 18, 26);
g.FillEllipse(brBlack, _startPosX.Value + 94,
_startPosY.Value + 19, 12, 12);
}
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningWarshipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningWarshipHeight;
}

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@ -1,4 +1,6 @@
namespace ProjectBattleship; using ProjectBattleship.Entities;
namespace ProjectBattleship.Entities;
/// <summary> /// <summary>
/// Класс-сущность "Линкор" /// Класс-сущность "Линкор"
/// </summary> /// </summary>

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@ -0,0 +1,35 @@
namespace ProjectBattleship.Entities;
/// <summary>
/// Класс-сущность "Автомобиль"
/// </summary>
public class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityWarship(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -29,11 +29,14 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxBattleship = new PictureBox(); pictureBoxBattleship = new PictureBox();
buttonCreate = new Button(); buttonCreateBattleship = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
comboBoxStrategy = new ComboBox();
button1 = new Button();
buttonCreateWarship = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxBattleship).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -41,33 +44,33 @@
// //
pictureBoxBattleship.Dock = DockStyle.Fill; pictureBoxBattleship.Dock = DockStyle.Fill;
pictureBoxBattleship.Location = new Point(0, 0); pictureBoxBattleship.Location = new Point(0, 0);
pictureBoxBattleship.Margin = new Padding(2, 2, 2, 2); pictureBoxBattleship.Margin = new Padding(2);
pictureBoxBattleship.Name = "pictureBoxBattleship"; pictureBoxBattleship.Name = "pictureBoxBattleship";
pictureBoxBattleship.Size = new Size(730, 363); pictureBoxBattleship.Size = new Size(876, 436);
pictureBoxBattleship.TabIndex = 0; pictureBoxBattleship.TabIndex = 0;
pictureBoxBattleship.TabStop = false; pictureBoxBattleship.TabStop = false;
// //
// buttonCreate // buttonCreateBattleship
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateBattleship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(10, 320); buttonCreateBattleship.Location = new Point(11, 384);
buttonCreate.Margin = new Padding(2, 2, 2, 2); buttonCreateBattleship.Margin = new Padding(2);
buttonCreate.Name = "buttonCreate"; buttonCreateBattleship.Name = "buttonCreateBattleship";
buttonCreate.Size = new Size(109, 33); buttonCreateBattleship.Size = new Size(201, 40);
buttonCreate.TabIndex = 1; buttonCreateBattleship.TabIndex = 1;
buttonCreate.Text = "Создать "; buttonCreateBattleship.Text = "Создать Линкор";
buttonCreate.UseVisualStyleBackColor = true; buttonCreateBattleship.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateBattleship_Click; buttonCreateBattleship.Click += ButtonCreateBattleship_Click;
// //
// buttonLeft // buttonLeft
// //
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft; buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(616, 324); buttonLeft.Location = new Point(739, 389);
buttonLeft.Margin = new Padding(2, 2, 2, 2); buttonLeft.Margin = new Padding(2);
buttonLeft.Name = "buttonLeft"; buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(29, 29); buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2; buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true; buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click; buttonLeft.Click += ButtonMove_Click;
@ -77,10 +80,10 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown; buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch; buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(650, 324); buttonDown.Location = new Point(780, 389);
buttonDown.Margin = new Padding(2, 2, 2, 2); buttonDown.Margin = new Padding(2);
buttonDown.Name = "buttonDown"; buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(29, 29); buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 3; buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click; buttonDown.Click += ButtonMove_Click;
@ -90,10 +93,10 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight; buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch; buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(684, 324); buttonRight.Location = new Point(821, 389);
buttonRight.Margin = new Padding(2, 2, 2, 2); buttonRight.Margin = new Padding(2);
buttonRight.Name = "buttonRight"; buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(29, 29); buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4; buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
@ -103,26 +106,56 @@
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp; buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch; buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(650, 290); buttonUp.Location = new Point(780, 348);
buttonUp.Margin = new Padding(2, 2, 2, 2); buttonUp.Margin = new Padding(2);
buttonUp.Name = "buttonUp"; buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(29, 29); buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5; buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true; buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click; buttonUp.Click += ButtonMove_Click;
// //
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Location = new Point(652, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(212, 38);
comboBoxStrategy.TabIndex = 6;
//
// button1
//
button1.Location = new Point(752, 72);
button1.Name = "button1";
button1.Size = new Size(104, 43);
button1.TabIndex = 7;
button1.Text = "шаг";
button1.TextAlign = ContentAlignment.TopCenter;
button1.UseVisualStyleBackColor = true;
//
// buttonCreateWarship
//
buttonCreateWarship.Location = new Point(217, 384);
buttonCreateWarship.Name = "buttonCreateWarship";
buttonCreateWarship.Size = new Size(200, 40);
buttonCreateWarship.TabIndex = 8;
buttonCreateWarship.Text = "Создать корабль";
buttonCreateWarship.UseVisualStyleBackColor = true;
//
// FormBattleship // FormBattleship
// //
AutoScaleDimensions = new SizeF(10F, 25F); AutoScaleDimensions = new SizeF(12F, 30F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(730, 363); ClientSize = new Size(876, 436);
Controls.Add(buttonCreateWarship);
Controls.Add(button1);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonCreate); Controls.Add(buttonCreateBattleship);
Controls.Add(pictureBoxBattleship); Controls.Add(pictureBoxBattleship);
Margin = new Padding(2, 2, 2, 2); Margin = new Padding(2);
Name = "FormBattleship"; Name = "FormBattleship";
StartPosition = FormStartPosition.CenterScreen; StartPosition = FormStartPosition.CenterScreen;
Text = "Линкор"; Text = "Линкор";
@ -134,10 +167,13 @@
#endregion #endregion
private PictureBox pictureBoxBattleship; private PictureBox pictureBoxBattleship;
private Button buttonCreate; private Button buttonCreateBattleship;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button button1;
private Button buttonCreateWarship;
} }
} }

View File

@ -1,55 +1,93 @@
using ProjectBattleship.MovementStrategy;
using ProjectBattleship;
using ProjectBattleship.DrawingObject;
using ProjectBattleship.MovementStrategy;
namespace ProjectBattleship; namespace ProjectBattleship;
/// <summary> /// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Âîåííûé êîðàáëü" /// Ôîðìà ðàáîòû ñ îáúåêòîì "Ñïîðòèâíûé àâòîìîáèëü"
/// </summary> /// </summary>
public partial class FormBattleship : Form public partial class FormBattleship : Form
{ {
/// <summary> /// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà /// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary> /// </summary>
private DrawingBattleship? _drawingBattleship; private DrawingWarship? _drawningWarship;
/// <summary>
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
/// </summary>
private AbstractStrategy? _strategy;
/// <summary> /// <summary>
/// Êîíñòðóêòîð ôîðìû /// Êîíñòðóêòîð ôîðìû
/// </summary> /// </summary>
public FormBattleship() public FormBattleship()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ /// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawingBattleship == null) if (_drawningWarship == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxBattleship.Width, Bitmap bmp = new(pictureBoxBattleship.Width,
pictureBoxBattleship.Height); pictureBoxBattleship.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawingBattleship.DrawTransport(gr); _drawningWarship.DrawTransport(gr);
pictureBoxBattleship.Image = bmp; pictureBoxBattleship.Image = bmp;
} }
/// <summary> /// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü" /// Ñîçäàíèå îáúåêòà êëàññà-ïåðåìåùåíèÿ
/// </summary>
/// <param name="type">Òèï ñîçäàâàåìîãî îáúåêòà</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawingWarship):
_drawningWarship = new DrawingWarship(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingBattleship):
_drawningWarship = new DrawingBattleship(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningWarship.SetPictureSize(pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
_drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ñïîðòèâíûé àâòîìîáèëü"
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreateBattleship_Click(object sender, EventArgs e) private void ButtonCreateBattleship_Click(object sender, EventArgs e) =>
{ CreateObject(nameof(DrawingBattleship));
Random random = new(); /// <summary>
_drawingBattleship = new DrawingBattleship(); /// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
_drawingBattleship.Init(random.Next(100, 300), random.Next(1000, 3000), /// </summary>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), /// <param name="sender"></param>
random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), /// <param name="e"></param>
random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean( private void ButtonCreateWarship_Click(object sender, EventArgs e) =>
random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); CreateObject(nameof(DrawingWarship));
_drawingBattleship.SetPictureSize(pictureBoxBattleship.Width,
pictureBoxBattleship.Height);
_drawingBattleship.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
/// <summary> /// <summary>
/// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè) /// Ïåðåìåùåíèå îáúåêòà ïî ôîðìå (íàæàòèå êíîïîê íàâèãàöèè)
/// </summary> /// </summary>
@ -57,7 +95,7 @@ public partial class FormBattleship : Form
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawingBattleship == null) if (_drawningWarship == null)
{ {
return; return;
} }
@ -66,20 +104,17 @@ public partial class FormBattleship : Form
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = result = _drawningWarship.MoveTransport(DirectionType.Up);
_drawingBattleship.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = result = _drawningWarship.MoveTransport(DirectionType.Down);
_drawingBattleship.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = result = _drawningWarship.MoveTransport(DirectionType.Left);
_drawingBattleship.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = result =
_drawingBattleship.MoveTransport(DirectionType.Right); _drawningWarship.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
@ -87,4 +122,45 @@ public partial class FormBattleship : Form
Draw(); Draw();
} }
} }
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableWarship(_drawningWarship),
pictureBoxBattleship.Width, pictureBoxBattleship.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }

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@ -0,0 +1,24 @@
using ProjectBattleship.MovementStrategy;
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение
///невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,53 @@
using ProjectBattleship.MovementStrategy;
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,58 @@
using ProjectBattleship.DrawingObject;
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawingWarship
/// </summary>
public class MoveableWarship : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawingWarship или его наследника
/// </summary>
private readonly DrawingWarship? _warship = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="warship">Объект класса DrawingWarship</param>
public MoveableWarship(DrawingWarship warship)
{
_warship = warship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_warship == null || _warship.EntityWarship == null ||
!_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_warship.GetPosX.Value,
_warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
}
}
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_warship == null || _warship.EntityWarship == null)
{
return false;
}
return _warship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,23 @@
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,61 @@
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,19 @@
namespace ProjectBattleship.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}