Добавление стратегии

This commit is contained in:
Kirill 2024-04-03 23:29:47 +04:00
parent b2a1d89512
commit 5673bdc341
12 changed files with 559 additions and 20 deletions

View File

@ -2,6 +2,11 @@
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное навпрвление
/// </summary>
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

View File

@ -34,16 +34,6 @@ public class DrawningTrain
/// </summary> /// </summary>
protected int? _startPosY; protected int? _startPosY;
/// <summary>
/// Левая координата прорисовки автопоезда
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Верхняя координата прорисовки автопоезда
/// </summary>
public int? GetPosY => _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки автопоезда /// Ширина прорисовки автопоезда
/// </summary> /// </summary>
@ -54,6 +44,27 @@ public class DrawningTrain
/// </summary> /// </summary>
private readonly int _drawningTrainHeight = 95; private readonly int _drawningTrainHeight = 95;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningTrainWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningTrainHeight;
/// <summary> /// <summary>
/// Пустой конструктор /// Пустой конструктор
/// </summary> /// </summary>

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@ -35,6 +35,8 @@
buttonLeft = new Button(); buttonLeft = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonCreateTrain = new Button(); buttonCreateTrain = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -117,11 +119,33 @@
buttonCreateTrain.UseVisualStyleBackColor = true; buttonCreateTrain.UseVisualStyleBackColor = true;
buttonCreateTrain.Click += ButtonCreateTrain_Click; buttonCreateTrain.Click += ButtonCreateTrain_Click;
// //
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(667, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(713, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormRoadTrain // FormRoadTrain
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450); ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateTrain); Controls.Add(buttonCreateTrain);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
@ -144,5 +168,7 @@
private Button buttonLeft; private Button buttonLeft;
private Button buttonRight; private Button buttonRight;
private Button buttonCreateTrain; private Button buttonCreateTrain;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

View File

@ -8,6 +8,7 @@
//using System.Threading.Tasks; //using System.Threading.Tasks;
//using System.Windows.Forms; //using System.Windows.Forms;
using ProjectRoadTrain.Drawnings; using ProjectRoadTrain.Drawnings;
using ProjectRoadTrain.MovementStrategy;
//using ProjectRoadTrain.MovementStrategy; //using ProjectRoadTrain.MovementStrategy;
namespace ProjectRoadTrain; namespace ProjectRoadTrain;
@ -21,10 +22,10 @@ public partial class FormRoadTrain : Form
/// </summary> /// </summary>
private DrawningTrain? _drawningTrain; private DrawningTrain? _drawningTrain;
///// <summary> /// <summary>
///// Стратегия перемещения /// Стратегия перемещения
///// </summary> /// </summary>
//private AbstractStrategy? _strategy; private AbstractStrategy? _strategy;
/// <summary> /// <summary>
@ -33,7 +34,7 @@ public partial class FormRoadTrain : Form
public FormRoadTrain() public FormRoadTrain()
{ {
InitializeComponent(); InitializeComponent();
//_strategy = null; _strategy = null;
} }
/// <summary> /// <summary>
@ -58,25 +59,27 @@ public partial class FormRoadTrain : Form
/// </summary> /// </summary>
/// <param name="type"></param> /// <param name="type"></param>
private void CreateObject(string type) private void CreateObject(string type)
{ {
Random random = new(); Random random = new();
switch (type) switch (type)
{ {
case nameof(DrawningTrain): case nameof(DrawningTrain):
_drawningTrain = new DrawningTrain(random.Next(100, 300), random.Next(1000, 3000), _drawningTrain = new DrawningTrain(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break; break;
case nameof(DrawningRoadTrain): case nameof(DrawningRoadTrain):
_drawningTrain = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000), _drawningTrain = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break; break;
default : default:
return; return;
} }
_drawningTrain.SetPictureSize(pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height); _drawningTrain.SetPictureSize(pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
_drawningTrain.SetPosition(random.Next(10, 100), random.Next(10, 100)); _drawningTrain.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw(); Draw();
} }
@ -149,4 +152,47 @@ public partial class FormRoadTrain : Form
Draw(); Draw();
} }
} }
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningTrain == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableCar(_drawningTrain), pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,139 @@
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,24 @@
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,49 @@
namespace ProjectRoadTrain.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,54 @@
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,64 @@
using ProjectRoadTrain.Drawnings;
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningTrain
/// </summary>
public class MoveableCar : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningTrain или его наследника
/// </summary>
private readonly DrawningTrain? _train = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningTrain</param>
public MoveableCar(DrawningTrain train)
{
_train = train;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_train == null || _train.EntityTrain == null || !_train.GetPosX.HasValue || !_train.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_train.GetPosX.Value, _train.GetPosY.Value, _train.GetWidth, _train.GetHeight);
}
}
public int GetStep => (int)(_train?.EntityTrain?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_train == null || _train.EntityTrain == null)
{
return false;
}
return _train.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,27 @@
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,72 @@
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,22 @@
namespace ProjectRoadTrain.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}