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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAntiAircraftGun;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Runtime.InteropServices.JavaScript.JSType;
namespace ProjectAntiAircraftGun;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingAntiAircraftGun
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun? EntityAntiAircraftGun { private set; get; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки зенитного орудия
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки зенитного орудия
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина зенитного орудия
/// </summary>
private readonly int _antiAircrafGunWidth = 140;
/// <summary>
/// Высота зенитного орудия
/// </summary>
private readonly int _antiAircrafGunHeight = 71;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool gun, bool radar)
{
EntityAntiAircraftGun = new EntityAntiAircraftGun();
EntityAntiAircraftGun.Init(speed, weight, bodyColor, additionalColor, gun, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width > _antiAircrafGunWidth && height > _antiAircrafGunHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0) _startPosX = 0;
if (_startPosY.Value < 0) _startPosY = 0;
if (_startPosX.Value + _antiAircrafGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _antiAircrafGunWidth;
}
if (_startPosY.Value + _antiAircrafGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _antiAircrafGunHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_pictureHeight.Value < (_startPosY + _antiAircrafGunHeight))
{
_startPosY = _pictureHeight - _antiAircrafGunHeight;
}
if (_pictureWidth.Value < (_startPosX = _antiAircrafGunWidth))
{
_startPosX = _pictureWidth - _antiAircrafGunWidth;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAntiAircraftGun == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosX -= (int)EntityAntiAircraftGun.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAntiAircraftGun.Step > 0)
{
_startPosY -= (int)EntityAntiAircraftGun.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _pictureHeight + EntityAntiAircraftGun.Step < _pictureWidth)
{
_startPosX += (int)EntityAntiAircraftGun.Step;
}
return true; ;
//вниз
case DirectionType.Down:
if (_startPosY + EntityAntiAircraftGun.Step + _pictureHeight < _pictureWidth)
{
_startPosY += (int)EntityAntiAircraftGun.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Отрисовка зенитного орудия
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAntiAircraftGun.AdditionalColor);
Brush brGray = new SolidBrush(Color.Gray);
Brush brBlack = new SolidBrush(Color.Black);
Brush br = new SolidBrush(EntityAntiAircraftGun?.BodyColor ?? Color.Black);
if (EntityAntiAircraftGun.Radar)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 35, 5, 7);
g.FillEllipse(additionalBrush, _startPosX.Value + 2, _startPosY.Value + 16, 19, 19);
}
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 40, 10);
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 50, 80, 10);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 50, 70, 20);
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 50, 20, 20);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 50, 20, 20);
//Гусеницы
g.FillRectangle(brGray, _startPosX.Value + 10, _startPosY.Value + 50, 70, 20);
g.FillEllipse(brGray, _startPosX.Value, _startPosY.Value + 50, 20, 20);
g.FillEllipse(brGray, _startPosX.Value + 70, _startPosY.Value + 50, 20, 20);
//Катки в гусеницах
g.FillEllipse(brBlack, _startPosX.Value + 1, _startPosY.Value + 51, 18, 18);
g.FillEllipse(brBlack, _startPosX.Value + 69, _startPosY.Value + 51, 18, 18);
g.FillEllipse(brBlack, _startPosX.Value + 19, _startPosY.Value + 60, 11, 11);
g.FillEllipse(brBlack, _startPosX.Value + 58, _startPosY.Value + 60, 11, 11);
g.FillEllipse(brBlack, _startPosX.Value + 32, _startPosY.Value + 60, 11, 11);
g.FillEllipse(brBlack, _startPosX.Value + 45, _startPosY.Value + 60, 11, 11);
//Корпус
g.FillRectangle(br, _startPosX.Value + 25, _startPosY.Value + 30, 40, 10);
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value + 40, 80, 10);
g.FillEllipse(br, _startPosX.Value + 27, _startPosY.Value + 46, 8, 8);
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 46, 8, 8);
g.FillEllipse(br, _startPosX.Value + 53, _startPosY.Value + 46, 8, 8);
if (EntityAntiAircraftGun.Gun)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 20, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 0, 50, 20);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 3, 70, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 70, _startPosY.Value + 12, 70, 5);
}
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _antiAircrafGunWidth || _pictureHeight <= _antiAircrafGunHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _antiAircrafGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _antiAircrafGunWidth;
}
if (_startPosY + _antiAircrafGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _antiAircrafGunHeight;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAntiAircraftGun;
public class EntityAntiAircraftGun
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Цвет зенитнго орудия
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Наличие зенитного орудия
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Наличие радара
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Шаг перемещения зенитного орудия
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса зенитного орудия
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gun">Зенитное орудие</param>
/// <param name="radar">Радар</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool radar, bool gun)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Gun = gun;
Radar = radar;
}
}

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@ -0,0 +1,45 @@
namespace ProjectAntiAircraftGun
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1708, 802);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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@ -0,0 +1,10 @@
namespace ProjectAntiAircraftGun
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAntiAircraftGun
{
partial class FormAntiAircrafGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureAntiAircrafGun = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureAntiAircrafGun).BeginInit();
SuspendLayout();
//
// pictureAntiAircrafGun
//
pictureAntiAircrafGun.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
pictureAntiAircrafGun.Location = new Point(0, 0);
pictureAntiAircrafGun.Name = "pictureAntiAircrafGun";
pictureAntiAircrafGun.Size = new Size(1053, 561);
pictureAntiAircrafGun.TabIndex = 0;
pictureAntiAircrafGun.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 526);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(913, 514);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(995, 514);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(954, 473);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(954, 514);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormAntiAircrafGun
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1053, 561);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureAntiAircrafGun);
Name = "FormAntiAircrafGun";
Text = "Зенитная установка";
((System.ComponentModel.ISupportInitialize)pictureAntiAircrafGun).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureAntiAircrafGun;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
}
}

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@ -1,103 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectAntiAircraftGun;
/// <summary>
/// Форма работы с объектом "Зенитная установка"
/// </summary>
public partial class FormAntiAircrafGun : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingAntiAircraftGun? _drawingAntiAircraftGun;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAntiAircrafGun()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawingAntiAircraftGun == null)
{
return;
}
Bitmap bmp = new(pictureAntiAircrafGun.Width, pictureAntiAircrafGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingAntiAircraftGun.DrawTransport(gr);
pictureAntiAircrafGun.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawingAntiAircraftGun = new DrawingAntiAircraftGun();
_drawingAntiAircraftGun.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingAntiAircraftGun.SetPictureSize(pictureAntiAircrafGun.Width, pictureAntiAircrafGun.Height);
_drawingAntiAircraftGun.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingAntiAircraftGun == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingAntiAircraftGun.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingAntiAircraftGun.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingAntiAircraftGun.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingAntiAircraftGun.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -11,7 +11,7 @@ namespace ProjectAntiAircraftGun
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormAntiAircrafGun());
Application.Run(new Form1());
}
}
}

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@ -8,19 +8,4 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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