part lab1
This commit is contained in:
parent
f6b09f5478
commit
802379a969
16
WarmlyShip/WarmlyShip/DirectionType.cs
Normal file
16
WarmlyShip/WarmlyShip/DirectionType.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
internal enum DirectionType
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
}
|
87
WarmlyShip/WarmlyShip/DrawningWarmlyShip.cs
Normal file
87
WarmlyShip/WarmlyShip/DrawningWarmlyShip.cs
Normal file
@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
internal class DrawningWarmlyShip
|
||||
{
|
||||
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
|
||||
|
||||
private int? _pictureWidth;
|
||||
|
||||
private int? _pictureHeight;
|
||||
|
||||
private int? _startPosX;
|
||||
|
||||
private int? _startPosY;
|
||||
private readonly int _drawningCarWidth = 110;
|
||||
|
||||
private readonly int _drawningCarHeight = 60;
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color seckondColor, bool fuelHole, bool pipes)
|
||||
{
|
||||
EntityWarmlyShip = new EntityWarmlyShip();
|
||||
EntityWarmlyShip.Init(speed, weight, bodyColor, seckondColor, fuelHole, pipes);
|
||||
_pictureHeight = null;
|
||||
_pictureWidth = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// проверить влазит или не влазит
|
||||
_pictureHeight = width;
|
||||
_pictureWidth = height;
|
||||
return true;
|
||||
}
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) {
|
||||
return;
|
||||
|
||||
}
|
||||
// корректировка координат ессли не влазит
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosY.Value - EntityWarmlyShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityWarmlyShip.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityWarmlyShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityWarmlyShip.Step;
|
||||
}
|
||||
return true;
|
||||
//дописать право и низ
|
||||
|
||||
default : return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityWarmlyShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
// нарисовать корабль
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace WarmlyShip
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
35
WarmlyShip/WarmlyShip/WarmlyShip.cs
Normal file
35
WarmlyShip/WarmlyShip/WarmlyShip.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
class EntityWarmlyShip
|
||||
{
|
||||
public int Speed { get; set; }
|
||||
|
||||
public double Weight { get; set; }
|
||||
|
||||
public Color BodyColor { get; set; }
|
||||
|
||||
public Color SeckondColor { get; set; }
|
||||
|
||||
public bool FuelHole { get; set; }
|
||||
|
||||
public bool Pipes { get; set; }
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color seckondColor, bool fuelHole, bool pipes)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
SeckondColor = seckondColor;
|
||||
FuelHole = fuelHole;
|
||||
Pipes = pipes;
|
||||
|
||||
}
|
||||
public double Step => Speed * 100 / Weight;
|
||||
}
|
||||
}
|
@ -1,14 +1,14 @@
|
||||
namespace WarmlyShip
|
||||
{
|
||||
partial class Form1
|
||||
partial class pictureBoxShips
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
@ -19,19 +19,25 @@
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
//123
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxShips
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(900, 500);
|
||||
Name = "pictureBoxShips";
|
||||
Text = "pictureBoxShips";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
20
WarmlyShip/WarmlyShip/pictureBoxShips.cs
Normal file
20
WarmlyShip/WarmlyShip/pictureBoxShips.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WarmlyShip
|
||||
{
|
||||
public partial class pictureBoxShips : Form
|
||||
{
|
||||
public pictureBoxShips()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
Loading…
Reference in New Issue
Block a user