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7 Commits
Author | SHA1 | Date | |
---|---|---|---|
b5a294d38c | |||
4181543ba5 | |||
085834970c | |||
8d308dab11 | |||
18c3e57349 | |||
a1ae8210cf | |||
0b05f36492 |
BIN
Stormtrooper.rar
Normal file
BIN
Stormtrooper.rar
Normal file
Binary file not shown.
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stormtrooper", "Stormtrooper\Stormtrooper.csproj", "{A775C90C-D40F-469A-8611-8AD280F825A7}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Stormtrooper", "Stormtrooper\Stormtrooper.csproj", "{4514655F-132F-407B-9B51-2E0EC52BC983}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A775C90C-D40F-469A-8611-8AD280F825A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A775C90C-D40F-469A-8611-8AD280F825A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A775C90C-D40F-469A-8611-8AD280F825A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A775C90C-D40F-469A-8611-8AD280F825A7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4514655F-132F-407B-9B51-2E0EC52BC983}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4514655F-132F-407B-9B51-2E0EC52BC983}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4514655F-132F-407B-9B51-2E0EC52BC983}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4514655F-132F-407B-9B51-2E0EC52BC983}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {1E81B7C7-7A49-44CB-A3CF-084E7ED9D5A0}
|
||||
SolutionGuid = {C4A7E3D1-19CD-4A52-A751-F28B86FF0564}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@ -0,0 +1,114 @@
|
||||
using Stormtrooper.Drawnings;
|
||||
|
||||
namespace Stormtrooper.CollectionGenericObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Абстракция компании, хранящий коллекцию автомобилей
|
||||
/// </summary>
|
||||
public abstract class AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Размер места (ширина)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeWidth = 155;
|
||||
|
||||
/// <summary>
|
||||
/// Размер места (высота)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeHeight = 155;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Коллекция автомобилей
|
||||
/// </summary>
|
||||
protected ICollectionGenericObjects<DrawningAircraft>? _collection = null;
|
||||
|
||||
/// <summary>
|
||||
/// Вычисление максимального количества элементов, который можно разместить в окне
|
||||
/// </summary>
|
||||
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth">Ширина окна</param>
|
||||
/// <param name="picHeight">Высота окна</param>
|
||||
/// <param name="collection">Коллекция автомобилей</param>
|
||||
public AbstractCompany(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningAircraft> collection)
|
||||
{
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = collection;
|
||||
_collection.SetMaxCount = GetMaxCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="сruiser">Добавляемый объект</param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(AbstractCompany company, DrawningAircraft aircraft)
|
||||
{
|
||||
return company._collection.Insert(aircraft);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора удаления для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="position">Номер удаляемого объекта</param>
|
||||
/// <returns></returns>
|
||||
public static DrawningAircraft operator -(AbstractCompany company, int position)
|
||||
{
|
||||
return company._collection?.Remove(position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение случайного объекта из коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public DrawningAircraft? GetRandomObject()
|
||||
{
|
||||
Random rnd = new();
|
||||
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод всей коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap? Show()
|
||||
{
|
||||
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||
Graphics graphics = Graphics.FromImage(bitmap);
|
||||
DrawBackgound(graphics);
|
||||
SetObjectsPosition();
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||
{
|
||||
DrawningAircraft? obj = _collection?.Get(i);
|
||||
obj?.DrawTransport(graphics);
|
||||
}
|
||||
return bitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод заднего фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
protected abstract void DrawBackgound(Graphics g);
|
||||
|
||||
/// <summary>
|
||||
/// Расстановка объектов
|
||||
/// </summary>
|
||||
protected abstract void SetObjectsPosition();
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using Stormtrooper.Drawnings;
|
||||
|
||||
namespace Stormtrooper.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация абстрактной компании - каршеринг
|
||||
/// </summary>
|
||||
public class AircraftHangarService : AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="collection"></param>
|
||||
public AircraftHangarService(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningAircraft> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
Pen pen = new(Color.Black, 2);
|
||||
for (int i = 0; i < width + 1; i++)
|
||||
{
|
||||
for (int j = 0; j < height + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth - _placeSizeWidth + 8 , j * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth - _placeSizeWidth + 8, j * _placeSizeHeight, i * _placeSizeWidth - _placeSizeWidth + 8, j * _placeSizeHeight - _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int curWidth = width - 1;
|
||||
int curHeight = 0;
|
||||
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||
{
|
||||
if (_collection.Get(i) != null)
|
||||
{
|
||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
|
||||
}
|
||||
|
||||
if (curWidth > 0)
|
||||
curWidth--;
|
||||
else
|
||||
{
|
||||
curWidth = width - 1;
|
||||
curHeight ++;
|
||||
}
|
||||
|
||||
if (curHeight >= height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
namespace Stormtrooper.CollectionGenericObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс описания действий для набора хранимых объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public interface ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Количество объектов в коллекции
|
||||
/// </summary>
|
||||
int Count { get; }
|
||||
/// <summary>
|
||||
/// Установка максимального количества элементов
|
||||
/// </summary>
|
||||
int SetMaxCount { set; }
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj);
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj, int position);
|
||||
/// <summary>
|
||||
/// Удаление объекта из коллекции с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
||||
T? Remove(int position);
|
||||
/// <summary>
|
||||
/// Получение объекта по позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>Объект</returns>
|
||||
T? Get(int position);
|
||||
}
|
@ -0,0 +1,90 @@
|
||||
using Stormtrooper.Drawnings;
|
||||
|
||||
namespace Stormtrooper.CollectionGenericObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
|
||||
public int Count => _collection.Length;
|
||||
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// проверка позиции
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _collection[position];
|
||||
}
|
||||
public int Insert(T obj)
|
||||
{
|
||||
// вставка в свободное место набора
|
||||
int index = 0;
|
||||
while (index < _collection.Length)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[index] = obj;
|
||||
return index;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return -1; }
|
||||
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
int index;
|
||||
|
||||
for (index = position + 1; index < _collection.Length; ++index)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
for (index = position - 1; index >= 0; --index)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return null; }
|
||||
T DrawningAircraft = _collection[position];
|
||||
_collection[position] = null;
|
||||
return DrawningAircraft;
|
||||
}
|
||||
}
|
30
Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
Normal file
30
Stormtrooper/Stormtrooper/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.Drawnings;
|
||||
|
||||
public enum DirectionType
|
||||
{
|
||||
// Неизвестное направление
|
||||
Unknow = -1,
|
||||
|
||||
// Вверх
|
||||
|
||||
Up = 1,
|
||||
|
||||
// Вниз
|
||||
|
||||
Down = 2,
|
||||
|
||||
// Влево
|
||||
|
||||
Left = 3,
|
||||
|
||||
// Вправо
|
||||
|
||||
Right = 4,
|
||||
|
||||
}
|
231
Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
Normal file
231
Stormtrooper/Stormtrooper/Drawnings/DrawningAircraft.cs
Normal file
@ -0,0 +1,231 @@
|
||||
using Stormtrooper.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.Drawnings;
|
||||
|
||||
public class DrawningAircraft
|
||||
{
|
||||
// Класс-сущность
|
||||
public EntityAircraft? EntityAircraft { get; protected set; } // объявление 1
|
||||
|
||||
// Ширина окна
|
||||
|
||||
public int? _pictureWidth;
|
||||
|
||||
// Высота окна
|
||||
|
||||
public int? _pictureHeight;
|
||||
|
||||
// Левая координата прорисовки штурмовика
|
||||
|
||||
protected int? _startPosX;
|
||||
|
||||
// Верхняя координата прорисовки автомобиля
|
||||
|
||||
protected int? _startPosY;
|
||||
|
||||
// Ширина прорисовки штурмовика
|
||||
|
||||
private readonly int _drawningAircraftWidth = 140;
|
||||
|
||||
// Высота прорисовки штурмовика
|
||||
|
||||
private readonly int _drawningAircraftHeight = 135;
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningAircraftWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningAircraftHeight;
|
||||
|
||||
// Пустой конструктор
|
||||
private DrawningAircraft()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
// Конструктор
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningAircraft(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityAircraft = new EntityAircraft(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
// Конструктор для наследников
|
||||
|
||||
/// <param name="drawningAircraftWidth">Ширина прорисовки штурмовика</param>
|
||||
/// <param name="drawningAircraftHeight">Высота прорисовки штурмовика</param>
|
||||
protected DrawningAircraft(int drawningAircraftWidth, int drawningAircraftHeight) : this()
|
||||
{
|
||||
_drawningAircraftWidth = drawningAircraftWidth;
|
||||
_pictureHeight = drawningAircraftHeight;
|
||||
}
|
||||
|
||||
/// Прорисовка объекта
|
||||
/// <param name="g"></param>
|
||||
/// // Установка границ поля
|
||||
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (_drawningAircraftHeight > height || _drawningAircraftWidth > width)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Установка позиции
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0 || x + _drawningAircraftWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningAircraftWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
}
|
||||
|
||||
if (y < 0 || y + _drawningAircraftHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningAircraftHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
|
||||
// Изменение направления перемещения
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityAircraft.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityAircraft.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityAircraft.Step + _drawningAircraftWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityAircraft.Step;
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityAircraft.Step + _drawningAircraftHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityAircraft.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodyColorBrush = new SolidBrush(EntityAircraft.BodyColor);
|
||||
|
||||
//нос штурмовика
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
|
||||
Point[] Nose = new Point[3];
|
||||
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
|
||||
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
|
||||
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
|
||||
g.FillPolygon(brBlack, Nose);
|
||||
g.DrawPolygon(pen, Nose);
|
||||
//Заднии крылья штурмовика
|
||||
|
||||
Point[] pflybtwings = new Point[6];
|
||||
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
|
||||
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
|
||||
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
|
||||
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
|
||||
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
|
||||
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
|
||||
g.FillPolygon(bodyColorBrush, pflybtwings);
|
||||
g.DrawPolygon(pen, pflybtwings);
|
||||
//Тело штурмовика
|
||||
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
|
||||
|
||||
|
||||
//Крылья штурмовика
|
||||
|
||||
|
||||
Point[] frontwings = new Point[4];
|
||||
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
|
||||
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value;
|
||||
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value;
|
||||
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
|
||||
g.FillPolygon(bodyColorBrush, frontwings);
|
||||
g.DrawPolygon(pen, frontwings);
|
||||
|
||||
Point[] frontwings2 = new Point[4];
|
||||
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
|
||||
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140;
|
||||
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140;
|
||||
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
|
||||
g.FillPolygon(bodyColorBrush, frontwings2);
|
||||
g.DrawPolygon(pen, frontwings2);
|
||||
|
||||
|
||||
}
|
||||
}
|
78
Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
Normal file
78
Stormtrooper/Stormtrooper/Drawnings/DrawningStormtrooper.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Stormtrooper.Entities;
|
||||
|
||||
namespace Stormtrooper.Drawnings;
|
||||
public class DrawningStormtrooper : DrawningAircraft
|
||||
{
|
||||
// Конструктор
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия ракет</param>
|
||||
/// <param name="bomb">Признак наличия бомбы</param>
|
||||
/// <param name="wing">Признак наличия крыла</param>
|
||||
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool bomb, bool wing) : base(140,135)
|
||||
{
|
||||
EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
|
||||
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAircraft == null || EntityAircraft is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodyColorBrush = new SolidBrush(entityStormtrooper.BodyColor);
|
||||
Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
//Ракеты штурмовика
|
||||
if (entityStormtrooper.Rocket)
|
||||
{
|
||||
Point[] rockets = new Point[3];
|
||||
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
|
||||
rockets[1].X = _startPosX.Value + 37; rockets[1].Y = _startPosY.Value + 22;
|
||||
rockets[2].X = _startPosX.Value + 45; rockets[2].Y = _startPosY.Value + 25;
|
||||
|
||||
Point[] rockets2 = new Point[3];
|
||||
rockets2[0].X = _startPosX.Value + 45; rockets2[0].Y = _startPosY.Value + 110;
|
||||
rockets2[1].X = _startPosX.Value + 37; rockets2[1].Y = _startPosY.Value + 112;
|
||||
rockets2[2].X = _startPosX.Value + 45; rockets2[2].Y = _startPosY.Value + 115;
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
||||
g.FillPolygon(bodyColorBrush, rockets);
|
||||
g.DrawPolygon(pen, rockets);
|
||||
g.FillPolygon(bodyColorBrush, rockets2);
|
||||
g.DrawPolygon(pen, rockets2);
|
||||
|
||||
|
||||
}
|
||||
//Бомбы бомбардировщика
|
||||
|
||||
|
||||
if (entityStormtrooper.Bomb)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
34
Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs
Normal file
34
Stormtrooper/Stormtrooper/Entities/EntityAircraft.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.Entities;
|
||||
|
||||
// Класс-сущность "самолет"
|
||||
public class EntityAircraft
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
// скорость
|
||||
public double Weight { get; private set; }
|
||||
// вес
|
||||
public Color BodyColor { get; private set; }
|
||||
// цвет
|
||||
public double Step => Speed * 100 / Weight;
|
||||
// шаг в поле
|
||||
/// Конструктор сущности
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес штурмовика</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityAircraft(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
}
|
44
Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs
Normal file
44
Stormtrooper/Stormtrooper/Entities/EntityStormtrooper.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.Entities;
|
||||
|
||||
public class EntityStormtrooper : EntityAircraft
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
// скорость
|
||||
public double Weight { get; private set; }
|
||||
// вес
|
||||
public Color BodyColor { get; private set; }
|
||||
// цвет
|
||||
public Color AdditionalColor { get; private set; }
|
||||
// дополнительные цвета
|
||||
public bool Rocket { get; private set; }
|
||||
// ракета
|
||||
public bool Bomb { get; private set; }
|
||||
// бомба
|
||||
public bool Wing { get; private set; }
|
||||
// крыло
|
||||
|
||||
/// Инициализация полей объекта-класса штурмовика
|
||||
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес штурмовика</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rocket">Признак наличия ракет</param>
|
||||
/// <param name="bomb">Признак наличия бомб</param>
|
||||
/// <param name="wing">Признак наличия крыла а</param>
|
||||
|
||||
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Rocket = rocket;
|
||||
Bomb = bomb;
|
||||
Wing = wing;
|
||||
}
|
||||
}
|
39
Stormtrooper/Stormtrooper/Form1.Designer.cs
generated
39
Stormtrooper/Stormtrooper/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Stormtrooper
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Stormtrooper
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
175
Stormtrooper/Stormtrooper/FormAircraftCollection.Designer.cs
generated
Normal file
175
Stormtrooper/Stormtrooper/FormAircraftCollection.Designer.cs
generated
Normal file
@ -0,0 +1,175 @@
|
||||
namespace Stormtrooper
|
||||
{
|
||||
partial class FormAircraftCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGoToCheck = new Button();
|
||||
buttonRemoveAircraft = new Button();
|
||||
maskedTextBox = new MaskedTextBox();
|
||||
buttonAddStormtrooper = new Button();
|
||||
buttonAddAiracft = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBox = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonRefresh);
|
||||
groupBoxTools.Controls.Add(buttonGoToCheck);
|
||||
groupBoxTools.Controls.Add(buttonRemoveAircraft);
|
||||
groupBoxTools.Controls.Add(maskedTextBox);
|
||||
groupBoxTools.Controls.Add(buttonAddStormtrooper);
|
||||
groupBoxTools.Controls.Add(buttonAddAiracft);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(980, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(264, 677);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Tag = "";
|
||||
groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(6, 601);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(252, 41);
|
||||
buttonRefresh.TabIndex = 6;
|
||||
buttonRefresh.Text = "Обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGoToCheck
|
||||
//
|
||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonGoToCheck.Location = new Point(6, 493);
|
||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||
buttonGoToCheck.Size = new Size(252, 41);
|
||||
buttonGoToCheck.TabIndex = 5;
|
||||
buttonGoToCheck.Text = "Передать на тесты";
|
||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||
//
|
||||
// buttonRemoveAircraft
|
||||
//
|
||||
buttonRemoveAircraft.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveAircraft.Location = new Point(6, 323);
|
||||
buttonRemoveAircraft.Name = "buttonRemoveAircraft";
|
||||
buttonRemoveAircraft.Size = new Size(252, 41);
|
||||
buttonRemoveAircraft.TabIndex = 4;
|
||||
buttonRemoveAircraft.Text = "Удалить самолет";
|
||||
buttonRemoveAircraft.UseVisualStyleBackColor = true;
|
||||
buttonRemoveAircraft.Click += ButtonRemoveAircraft_Click;
|
||||
//
|
||||
// maskedTextBox
|
||||
//
|
||||
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
maskedTextBox.Location = new Point(6, 274);
|
||||
maskedTextBox.Mask = "00";
|
||||
maskedTextBox.Name = "maskedTextBox";
|
||||
maskedTextBox.Size = new Size(252, 27);
|
||||
maskedTextBox.TabIndex = 3;
|
||||
maskedTextBox.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddStormtrooper
|
||||
//
|
||||
buttonAddStormtrooper.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddStormtrooper.Location = new Point(6, 172);
|
||||
buttonAddStormtrooper.Name = "buttonAddStormtrooper";
|
||||
buttonAddStormtrooper.Size = new Size(252, 41);
|
||||
buttonAddStormtrooper.TabIndex = 2;
|
||||
buttonAddStormtrooper.Text = "Добавление штурмовика";
|
||||
buttonAddStormtrooper.UseVisualStyleBackColor = true;
|
||||
buttonAddStormtrooper.Click += ButtonAddStormtrooper_Click;
|
||||
//
|
||||
// buttonAddAiracft
|
||||
//
|
||||
buttonAddAiracft.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddAiracft.Location = new Point(6, 116);
|
||||
buttonAddAiracft.Name = "buttonAddAiracft";
|
||||
buttonAddAiracft.Size = new Size(252, 41);
|
||||
buttonAddAiracft.TabIndex = 1;
|
||||
buttonAddAiracft.Text = "Добавление самолета";
|
||||
buttonAddAiracft.UseVisualStyleBackColor = true;
|
||||
buttonAddAiracft.Click += ButtonAddAircraft_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 26);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(252, 28);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(980, 677);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormAircraftCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1244, 677);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormAircraftCollection";
|
||||
Text = "Коллекция самолетов";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button buttonAddStormtrooper;
|
||||
private Button buttonAddAiracft;
|
||||
private Button buttonRemoveAircraft;
|
||||
private MaskedTextBox maskedTextBox;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
}
|
||||
}
|
164
Stormtrooper/Stormtrooper/FormAircraftCollection.cs
Normal file
164
Stormtrooper/Stormtrooper/FormAircraftCollection.cs
Normal file
@ -0,0 +1,164 @@
|
||||
using Stormtrooper.CollectionGenericObjects;
|
||||
using Stormtrooper.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Stormtrooper;
|
||||
|
||||
public partial class FormAircraftCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormAircraftCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new AircraftHangarService(pictureBox.Width,
|
||||
pictureBox.Height, new MassiveGenericObjects<DrawningAircraft>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Random random = new();
|
||||
DrawningAircraft drawningAircraft;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningAircraft):
|
||||
drawningAircraft = new DrawningAircraft(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningStormtrooper):
|
||||
drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random),GetColor(random),Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + drawningAircraft != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||
256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
//private void ButtonAddAircraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAicraft));
|
||||
//private void ButtonStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper));
|
||||
private void ButtonAddAircraft_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningAircraft));
|
||||
}
|
||||
|
||||
private void ButtonAddStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningStormtrooper));
|
||||
}
|
||||
|
||||
private void ButtonRemoveAircraft_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален!");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningAircraft? aircraft = null;
|
||||
int counter = 100;
|
||||
while (aircraft == null)
|
||||
{
|
||||
aircraft = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (aircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormStormtrooper form = new()
|
||||
{
|
||||
SetAircraft = aircraft
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
148
Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
generated
Normal file
148
Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
generated
Normal file
@ -0,0 +1,148 @@
|
||||
namespace Stormtrooper
|
||||
{
|
||||
partial class FormStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxStormtrooper = new PictureBox();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxStormtrooper
|
||||
//
|
||||
pictureBoxStormtrooper.Dock = DockStyle.Fill;
|
||||
pictureBoxStormtrooper.Location = new Point(0, 0);
|
||||
pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
|
||||
pictureBoxStormtrooper.Size = new Size(773, 439);
|
||||
pictureBoxStormtrooper.TabIndex = 0;
|
||||
pictureBoxStormtrooper.TabStop = false;
|
||||
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.Вверх;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(663, 293);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.Вниз;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(663, 374);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Влево;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(617, 331);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.Вправо;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(711, 331);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 6;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(610, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(667, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 9;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(773, 439);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxStormtrooper);
|
||||
Name = "FormStormtrooper";
|
||||
Text = "Штурмовик";
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxStormtrooper;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
126
Stormtrooper/Stormtrooper/FormStormtrooper.cs
Normal file
126
Stormtrooper/Stormtrooper/FormStormtrooper.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Aircraft.MovementStrategy;
|
||||
using Stormtrooper.Drawnings;
|
||||
using Stormtrooper.MovementStrategy;
|
||||
|
||||
namespace Stormtrooper;
|
||||
|
||||
public partial class FormStormtrooper : Form
|
||||
{
|
||||
// Поле объект для прорисовки объекта
|
||||
public DrawningAircraft? _drawningAircraft;
|
||||
|
||||
// Стратегия перемещения
|
||||
|
||||
private AbstractStrategy? _strategy;
|
||||
public DrawningAircraft SetAircraft
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningAircraft = value;
|
||||
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
// Конструктор формы
|
||||
public FormStormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
// Прорисовка
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAircraft.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
// Перемещение объекта по форме
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAircraft.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAircraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableAircraft(_drawningAircraft), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
120
Stormtrooper/Stormtrooper/FormStormtrooper.resx
Normal file
120
Stormtrooper/Stormtrooper/FormStormtrooper.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
121
Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
121
Stormtrooper/Stormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,121 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
52
Stormtrooper/Stormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,62 @@
|
||||
using Stormtrooper.Drawnings;
|
||||
using Stormtrooper.MovementStrategy;
|
||||
|
||||
namespace Aircraft.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// класс реализация для IMoveableObject с использованием DrawningAircraft
|
||||
/// </summary>
|
||||
public class MoveableAircraft : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningAircraft или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningAircraft? _aircraft = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="aircraft">Объект класса DrawningAircraft</param>
|
||||
public MoveableAircraft(DrawningAircraft aircraft)
|
||||
{
|
||||
_aircraft = aircraft;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_aircraft == null || _aircraft.EntityAircraft == null ||
|
||||
!_aircraft.GetPosX.HasValue || !_aircraft.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_aircraft.GetPosX.Value,
|
||||
_aircraft.GetPosY.Value, _aircraft.GetWidth, _aircraft.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_aircraft?.EntityAircraft?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_aircraft == null || _aircraft.EntityAircraft == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _aircraft.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
namespace Stormtrooper.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
23
Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
23
Stormtrooper/Stormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace Stormtrooper
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormAircraftCollection());
|
||||
}
|
||||
}
|
||||
}
|
103
Stormtrooper/Stormtrooper/Properties/Resources.Designer.cs
generated
Normal file
103
Stormtrooper/Stormtrooper/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Stormtrooper.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stormtrooper.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Вверх {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Вверх", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Влево {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Влево", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Вниз {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Вниз", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Вправо {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Вправо", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Stormtrooper/Stormtrooper/Properties/Resources.resx
Normal file
133
Stormtrooper/Stormtrooper/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Вверх" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Вверх.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Влево" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Влево.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Вниз" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Вниз.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Вправо" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Вправо.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Stormtrooper/Stormtrooper/Resources/Вверх.png
Normal file
BIN
Stormtrooper/Stormtrooper/Resources/Вверх.png
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Stormtrooper/Stormtrooper/Resources/Влево.png
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Stormtrooper/Stormtrooper/Resources/Влево.png
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Stormtrooper/Stormtrooper/Resources/Вниз.png
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Stormtrooper/Stormtrooper/Resources/Вниз.png
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Stormtrooper/Stormtrooper/Resources/Вправо.png
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Stormtrooper/Stormtrooper/Resources/Вправо.png
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@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user