lab2
This commit is contained in:
parent
18c3e57349
commit
8d308dab11
@ -10,7 +10,7 @@ namespace Stormtrooper.Drawnings;
|
|||||||
public class DrawningAircraft
|
public class DrawningAircraft
|
||||||
{
|
{
|
||||||
// Класс-сущность
|
// Класс-сущность
|
||||||
public EntityAircraft? EntityAircraft { get; private set; } // объявление 1
|
public EntityAircraft? EntityAircraft { get; protected set; } // объявление 1
|
||||||
|
|
||||||
// Ширина окна
|
// Ширина окна
|
||||||
|
|
||||||
@ -66,6 +66,99 @@ public class DrawningAircraft
|
|||||||
|
|
||||||
/// Прорисовка объекта
|
/// Прорисовка объекта
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
||||||
|
/// // Установка границ поля
|
||||||
|
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
if (_drawningAircraftHeight > height || _drawningAircraftWidth > width)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
|
||||||
|
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||||
|
{
|
||||||
|
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Установка позиции
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x < 0 || x + _drawningAircraftWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningAircraftWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosX = x;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y < 0 || y + _drawningAircraftHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningAircraftHeight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Изменение направления перемещения
|
||||||
|
public bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityAircraft.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityAircraft.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityAircraft.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityAircraft.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + EntityAircraft.Step + _drawningAircraftWidth < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityAircraft.Step;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + EntityAircraft.Step + _drawningAircraftHeight < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityAircraft.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
public virtual void DrawTransport(Graphics g)
|
public virtual void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
if (EntityAircraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
@ -12,32 +12,7 @@ using Stormtrooper.Entities;
|
|||||||
namespace Stormtrooper.Drawnings;
|
namespace Stormtrooper.Drawnings;
|
||||||
public class DrawningStormtrooper : DrawningAircraft
|
public class DrawningStormtrooper : DrawningAircraft
|
||||||
{
|
{
|
||||||
|
// Конструктор
|
||||||
// Ширина окна
|
|
||||||
|
|
||||||
public int? _pictureWidth;
|
|
||||||
|
|
||||||
// Высота окна
|
|
||||||
|
|
||||||
public int? _pictureHeight;
|
|
||||||
|
|
||||||
// Левая координата прорисовки штурмовика
|
|
||||||
|
|
||||||
public int? _startPosX;
|
|
||||||
|
|
||||||
// Верхняя координата прорисовки автомобиля
|
|
||||||
|
|
||||||
public int? _startPosY;
|
|
||||||
|
|
||||||
// Ширина прорисовки штурмовика
|
|
||||||
|
|
||||||
private readonly int _drawningStormtrooperWidth = 140;
|
|
||||||
|
|
||||||
// Высота прорисовки штурмовика
|
|
||||||
|
|
||||||
private readonly int _drawningStormtrooperHeight = 150;
|
|
||||||
|
|
||||||
// Инициализация свойств
|
|
||||||
|
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес</param>
|
/// <param name="weight">Вес</param>
|
||||||
@ -47,168 +22,26 @@ public class DrawningStormtrooper : DrawningAircraft
|
|||||||
/// <param name="bomb">Признак наличия бомбы</param>
|
/// <param name="bomb">Признак наличия бомбы</param>
|
||||||
/// <param name="wing">Признак наличия крыла</param>
|
/// <param name="wing">Признак наличия крыла</param>
|
||||||
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
|
public DrawningStormtrooper(int speed, double weight, Color bodyColor, Color
|
||||||
additionalColor, bool rocket, bool bomb, bool wing)
|
additionalColor, bool rocket, bool bomb, bool wing) : base(140,150)
|
||||||
{
|
{
|
||||||
EntityStormtrooper = new EntityStormtrooper();
|
EntityAircraft = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
|
||||||
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rocket, bomb, wing);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
// Установка границ поля
|
|
||||||
|
|
||||||
/// <param name="width">Ширина поля</param>
|
public override void DrawTransport(Graphics g)
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooperHeight > height || _drawningStormtrooperWidth > width)
|
if (EntityAircraft == null || EntityAircraft is not EntityStormtrooper entityStormtrooper|| !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
|
|
||||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
|
||||||
{
|
|
||||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Установка позиции
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x < 0 || x + _drawningStormtrooperWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawningStormtrooperWidth;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = x;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y < 0 || y + _drawningStormtrooperHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawningStormtrooperHeight;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Изменение направления перемещения
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityStormtrooper.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityStormtrooper.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityStormtrooper.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityStormtrooper.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + EntityStormtrooper.Step + _drawningStormtrooperWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityStormtrooper.Step;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtrooperHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityStormtrooper.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new(Color.Black);
|
||||||
Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
|
Brush bodyColorBrush = new SolidBrush(entityStormtrooper.BodyColor);
|
||||||
Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
|
Brush additionalBrush = new SolidBrush(entityStormtrooper.AdditionalColor);
|
||||||
|
|
||||||
//нос штурмовика
|
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
|
||||||
|
|
||||||
Point[] Nose = new Point[3];
|
|
||||||
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
|
|
||||||
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
|
|
||||||
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
|
|
||||||
g.FillPolygon(brBlack, Nose);
|
|
||||||
g.DrawPolygon(pen, Nose);
|
|
||||||
//Заднии крылья штурмовика
|
|
||||||
|
|
||||||
Point[] pflybtwings = new Point[6];
|
|
||||||
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
|
|
||||||
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
|
|
||||||
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
|
|
||||||
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
|
|
||||||
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
|
|
||||||
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
|
|
||||||
g.FillPolygon(bodyColorBrush, pflybtwings);
|
|
||||||
g.DrawPolygon(pen, pflybtwings);
|
|
||||||
//Тело штурмовика
|
|
||||||
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
|
|
||||||
|
|
||||||
|
|
||||||
//Крылья штурмовика
|
|
||||||
|
|
||||||
|
|
||||||
Point[] frontwings = new Point[4];
|
|
||||||
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
|
|
||||||
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value;
|
|
||||||
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value;
|
|
||||||
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
|
|
||||||
g.FillPolygon(bodyColorBrush, frontwings);
|
|
||||||
g.DrawPolygon(pen, frontwings);
|
|
||||||
|
|
||||||
Point[] frontwings2 = new Point[4];
|
|
||||||
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
|
|
||||||
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 140;
|
|
||||||
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 140;
|
|
||||||
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
|
|
||||||
g.FillPolygon(bodyColorBrush, frontwings2);
|
|
||||||
g.DrawPolygon(pen, frontwings2);
|
|
||||||
|
|
||||||
|
base.DrawTransport(g);
|
||||||
|
|
||||||
//Ракеты штурмовика
|
//Ракеты штурмовика
|
||||||
|
if (entityStormtrooper.Rocket)
|
||||||
|
|
||||||
|
|
||||||
if (EntityStormtrooper.Rocket)
|
|
||||||
{
|
{
|
||||||
Point[] rockets = new Point[3];
|
Point[] rockets = new Point[3];
|
||||||
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
|
rockets[0].X = _startPosX.Value + 45; rockets[0].Y = _startPosY.Value + 20;
|
||||||
@ -233,7 +66,7 @@ public class DrawningStormtrooper : DrawningAircraft
|
|||||||
//Бомбы бомбардировщика
|
//Бомбы бомбардировщика
|
||||||
|
|
||||||
|
|
||||||
if (EntityStormtrooper.Bomb)
|
if (entityStormtrooper.Bomb)
|
||||||
{
|
{
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||||
|
@ -36,9 +36,6 @@ public class EntityStormtrooper : EntityAircraft
|
|||||||
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
|
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color
|
||||||
additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
|
additionalColor, bool rocket, bool bomb, bool wing) : base(speed, weight, bodyColor)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Rocket = rocket;
|
Rocket = rocket;
|
||||||
Bomb = bomb;
|
Bomb = bomb;
|
||||||
|
@ -34,6 +34,7 @@
|
|||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
|
buttonCreateAircraft = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -50,11 +51,11 @@
|
|||||||
// buttonCreate
|
// buttonCreate
|
||||||
//
|
//
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(12, 398);
|
buttonCreate.Location = new Point(12, 395);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(94, 29);
|
buttonCreate.Size = new Size(205, 32);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreate.TabIndex = 1;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreate.Text = "Создать штурмовик";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += ButtonCreate_Click;
|
buttonCreate.Click += ButtonCreate_Click;
|
||||||
//
|
//
|
||||||
@ -106,11 +107,23 @@
|
|||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateAircraft
|
||||||
|
//
|
||||||
|
buttonCreateAircraft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateAircraft.Location = new Point(239, 395);
|
||||||
|
buttonCreateAircraft.Name = "buttonCreateAircraft";
|
||||||
|
buttonCreateAircraft.Size = new Size(205, 32);
|
||||||
|
buttonCreateAircraft.TabIndex = 7;
|
||||||
|
buttonCreateAircraft.Text = "Создать самолет";
|
||||||
|
buttonCreateAircraft.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateAircraft.Click += buttonCreateAircraft_Click;
|
||||||
|
//
|
||||||
// FormStormtrooper
|
// FormStormtrooper
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(773, 439);
|
ClientSize = new Size(773, 439);
|
||||||
|
Controls.Add(buttonCreateAircraft);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
@ -133,5 +146,6 @@
|
|||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
|
private Button buttonCreateAircraft;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,12 +9,12 @@ using System.Threading.Tasks;
|
|||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using Stormtrooper.Drawnings;
|
using Stormtrooper.Drawnings;
|
||||||
|
|
||||||
namespace Stormtrooper
|
namespace Stormtrooper;
|
||||||
{
|
|
||||||
public partial class FormStormtrooper : Form
|
public partial class FormStormtrooper : Form
|
||||||
{
|
{
|
||||||
// Поле объект для прорисовки объекта
|
// Поле объект для прорисовки объекта
|
||||||
public DrawningStormtrooper? _drawningStormtrooper;
|
public DrawningAircraft? _drawningAircraft;
|
||||||
// Конструктор формы
|
// Конструктор формы
|
||||||
public FormStormtrooper()
|
public FormStormtrooper()
|
||||||
{
|
{
|
||||||
@ -26,39 +26,56 @@ namespace Stormtrooper
|
|||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
// Обработка нажатия кнопки Создать
|
/// Создание объекта класса-перемещения
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawningStormtrooper = new DrawningStormtrooper();
|
switch (type)
|
||||||
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
|
{
|
||||||
|
case nameof(DrawningAircraft):
|
||||||
|
_drawningAircraft = new DrawningAircraft(random.Next(100,
|
||||||
|
300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningStormtrooper):
|
||||||
|
_drawningAircraft = new DrawningStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
break;
|
||||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
default:
|
||||||
|
return;
|
||||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningStormtrooper.DrawTransport(gr);
|
|
||||||
pictureBoxStormtrooper.Image = bmp;
|
|
||||||
}
|
}
|
||||||
|
_drawningAircraft.SetPictureSize(pictureBoxStormtrooper.Width,
|
||||||
|
pictureBoxStormtrooper.Height);
|
||||||
|
_drawningAircraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Обработка нажатия кнопки Создать штурмовик
|
||||||
|
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooper));
|
||||||
|
// Обработка нажатия кнопки Создать самолет
|
||||||
|
private void buttonCreateAircraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAircraft));
|
||||||
|
// Прорисовка
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooper == null)
|
if (_drawningAircraft == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
Bitmap bmp = new(pictureBoxStormtrooper.Width,
|
||||||
pictureBoxStormtrooper.Height);
|
pictureBoxStormtrooper.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningStormtrooper.DrawTransport(gr);
|
_drawningAircraft.DrawTransport(gr);
|
||||||
pictureBoxStormtrooper.Image = bmp;
|
pictureBoxStormtrooper.Image = bmp;
|
||||||
}
|
}
|
||||||
|
// Перемещение объекта по форме
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooper == null)
|
if (_drawningAircraft == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -68,29 +85,28 @@ namespace Stormtrooper
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
|
result = _drawningAircraft.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
|
result = _drawningAircraft.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
|
result = _drawningAircraft.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
|
result = _drawningAircraft.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (result)
|
if (result)
|
||||||
{
|
{
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pictureBoxStormtrooper_Click(object sender, EventArgs e)
|
private void pictureBoxStormtrooper_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user