Созданы generic-классы

This commit is contained in:
prodigygirl 2022-10-24 21:41:49 +04:00
parent a19996af00
commit a88bc283c7
2 changed files with 218 additions and 0 deletions

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import java.awt.*;
import java.awt.image.BufferedImage;
public class MapWithSetArmoredCarsGeneric<T extends IDrawingObject, U extends AbstractMap> {
private int _pictureWidth;
private int _pictureHeight;
private int _placeSizeWidth = 210;
private int _placeSizeHeight = 90;
private SetArmoredCarsGeneric<T> _setCars;
private U _map;
public MapWithSetArmoredCarsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setCars = new SetArmoredCarsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public int add(MapWithSetArmoredCarsGeneric<T, U> map, T car)
{
return map._setCars.Insert(car);
}
public T remove(MapWithSetArmoredCarsGeneric<T, U> map, int position)
{
return map._setCars.Remove(position);
}
public Image ShowSet()
{
Image bmp = new BufferedImage(_pictureWidth, _pictureHeight, BufferedImage.TYPE_INT_BGR);
Graphics gr = bmp.getGraphics();
DrawBackground(gr);
DrawArmoredCars(gr);
return bmp;
}
public Image ShowOnMap()
{
Shaking();
for (int i = 0; i < _setCars.Count; i++)
{
var car = _setCars.Get(i);
if (car != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
}
}
return new BufferedImage(_pictureWidth, _pictureHeight, BufferedImage.TYPE_INT_BGR);
}
public Image MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new BufferedImage(_pictureWidth, _pictureHeight, BufferedImage.TYPE_INT_BGR);
}
private void Shaking()
{
int j = _setCars.Count - 1;
for (int i = 0; i < _setCars.Count; i++)
{
if (_setCars.Get(i) == null)
{
for (; j > i; j--)
{
var car = _setCars.Get(j);
if (car != null)
{
_setCars.Insert(car, i);
_setCars.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics g)
{
Color colorRoad = Color.GRAY;
Color colorBox = new Color(99, 99, 99);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
g.setColor(colorRoad);
g.fillRect(i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
g.drawLine(i * _placeSizeWidth, j * _placeSizeHeight,
i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
g.setColor(colorBox);
int boxSize = _placeSizeWidth / 7;
g.fillRect(i * _placeSizeWidth + _placeSizeWidth / 2,
j * _placeSizeHeight + _placeSizeHeight / 5, boxSize, boxSize);
g.drawRect(i * _placeSizeWidth + _placeSizeWidth / 2,
j * _placeSizeHeight + _placeSizeHeight / 5, boxSize, boxSize);
g.fillRect(i * _placeSizeWidth + _placeSizeWidth / 2 - boxSize / 2,
j * _placeSizeHeight + _placeSizeHeight / 5 + boxSize, boxSize, boxSize);
g.drawRect( i * _placeSizeWidth + _placeSizeWidth / 2 - boxSize / 2,
j * _placeSizeHeight + _placeSizeHeight / 5 + boxSize, boxSize, boxSize);
g.fillRect(i * _placeSizeWidth + _placeSizeWidth / 2 + boxSize / 2,
j * _placeSizeHeight + _placeSizeHeight / 5 + boxSize, boxSize, boxSize);
g.drawRect( i * _placeSizeWidth + _placeSizeWidth / 2 + boxSize / 2,
j * _placeSizeHeight + _placeSizeHeight / 5 + boxSize, boxSize, boxSize);
}
g.drawLine(i * _placeSizeWidth, 0, i * _placeSizeWidth,
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
private void DrawArmoredCars(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
for (int i = 0; i < _setCars.Count; i++)
{
if (_setCars.Get(i) != null) {
_setCars.Get(i).SetObject(i % width * _placeSizeWidth + 5, i / width * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
_setCars.Get(i).DrawingObject((Graphics2D) g);
}
}
}
}

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import java.lang.reflect.Array;
import java.util.ArrayList;
public class SetArmoredCarsGeneric<T> {
private T[] _places;
public int Count = _places.length;
public SetArmoredCarsGeneric(int count)
{
_places = (T[]) new Object[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="armoredCar">Добавляемый автомобиль</param>
/// <returns></returns>
public int Insert(T armoredCar)
{
return Insert(armoredCar, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="armoredCar">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T armoredCar, int position)
{
if (position < 0 || position >= Count)
return -1;
if (!(_places[position] == null))
{
int index_empty = -1;
// поиск первого пустого элемента
for (int i = position + 1; i < Count; i++)
{
if (_places[i] == null)
{
index_empty = i;
}
}
if (index_empty == -1)
return -1;
else
{
for (int i = index_empty; i > position; i--)
{
_places[i] = _places[i - 1];
}
}
}
_places[position] = armoredCar;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Remove(int position)
{
if (position < 0 || position >= Count)
return null;
T armoredCar = _places[position];
_places[position] = null;
return armoredCar;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
if (position < 0 || position >= Count)
return null;
return _places[position];
}
}