diff --git a/ArmoredCar/ArmoredCar/SimpleMap.cs b/ArmoredCar/ArmoredCar/SimpleMap.cs new file mode 100644 index 0000000..8029b92 --- /dev/null +++ b/ArmoredCar/ArmoredCar/SimpleMap.cs @@ -0,0 +1,53 @@ +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace ArmoredCar +{ + internal class SimpleMap : AbstractMap + { + /// + /// Цвет участка закрытого + /// + private readonly Brush barrierColor = new SolidBrush(Color.Black); + /// + /// Цвет участка открытого + /// + private readonly Brush roadColor = new SolidBrush(Color.Gray); + protected override void DrawBarrierPart(Graphics g, int i, int j) + { + g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y); + } + protected override void DrawRoadPart(Graphics g, int i, int j) + { + g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y); + } + protected override void GenerateMap() + { + _map = new int[100, 100]; + _size_x = (float)_width / _map.GetLength(0); + _size_y = (float)_height / _map.GetLength(1); + int counter = 0; + for (int i = 0; i < _map.GetLength(0); ++i) + { + for (int j = 0; j < _map.GetLength(1); ++j) + { + _map[i, j] = _freeRoad; + } + } + while (counter < 50) + { + int x = _random.Next(0, 100); + int y = _random.Next(0, 100); + if (_map[x, y] == _freeRoad) + { + _map[x, y] = _barrier; + counter++; + } + } + } + } +}