Абстрактный класс для работы с картой

This commit is contained in:
prodigygirl 2022-10-03 08:58:45 +04:00
parent d8d3e31191
commit 30575abecf
2 changed files with 198 additions and 0 deletions

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@ -0,0 +1,197 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
bool flag = true;
float step = _drawningObject.Step;
(float left, float right, float top, float bottom) = _drawningObject.GetCurrentPosition();
int x1_obj_next = (int)((left - step) / _size_x);
int y1_obj_next = (int)((top - step) / _size_y);
int x2_obj_next = (int)((right + step) / _size_x);
int y2_obj_next = (int)((bottom + step) / _size_y);
int x1_obj_current = (int)(left / _size_x);
int y1_obj_current = (int)(top / _size_y);
int x2_obj_current = (int)(right / _size_x);
int y2_obj_current = (int)(bottom / _size_y);
// Проверка возможности перемещения
switch (direction)
{
case Direction.Left:
{
if (x1_obj_next < 0)
{
flag = false;
}
else
{
for (int i = x1_obj_next; i <= x1_obj_current; i++)
{
for (int j = y1_obj_current; j <= y2_obj_current; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
case Direction.Right:
{
if (x2_obj_next >= _map.GetLength(0))
{
flag = false;
}
else
{
for (int i = x2_obj_current; i <= x2_obj_next; i++)
{
for (int j = y1_obj_current; j <= y2_obj_current; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
case Direction.Up:
{
if (y1_obj_next < 0)
{
flag = false;
}
else
{
for (int i = x1_obj_current; i <= x2_obj_current; i++)
{
for (int j = y1_obj_next; j <= y1_obj_current; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
case Direction.Down:
{
if (y2_obj_next >= _map.GetLength(0))
{
flag = false;
}
else
{
for (int i = x1_obj_current; i <= x2_obj_current; i++)
{
for (int j = y2_obj_current; j <= y2_obj_next; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
}
if (flag)
{
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
(float left, float right, float top, float bottom) = _drawningObject.GetCurrentPosition();
for (int i = (int)(x / _size_x); i <= (int) (right / _size_x); i++)
{
for (int j = (int)(y / _size_y); j <= (int) (bottom / _size_y); j++)
{
if (_map[i, j] == _barrier)
{
return false;
}
}
}
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -8,6 +8,7 @@ namespace ArmoredCar
{
enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,