Merge pull request 'Borschevskaya A.A. Lab Work 2' (#2) from lab2 into lab1

Reviewed-on: http://student.git.athene.tech/pgirl1/PIbd-23_Borschevskaya_A.A._ArmoredCar_Base/pulls/2
This commit is contained in:
Евгений Эгов 2022-10-14 09:32:11 +04:00
commit 0ece5c1cb5
16 changed files with 966 additions and 17 deletions

View File

@ -0,0 +1,197 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
bool flag = true;
float step = _drawningObject.Step;
(float left, float right, float top, float bottom) = _drawningObject.GetCurrentPosition();
int x1_obj_next = (int)((left - step) / _size_x);
int y1_obj_next = (int)((top - step) / _size_y);
int x2_obj_next = (int)((right + step) / _size_x);
int y2_obj_next = (int)((bottom + step) / _size_y);
int x1_obj_current = (int)(left / _size_x);
int y1_obj_current = (int)(top / _size_y);
int x2_obj_current = (int)(right / _size_x);
int y2_obj_current = (int)(bottom / _size_y);
// Проверка возможности перемещения
switch (direction)
{
case Direction.Left:
{
if (x1_obj_next < 0)
{
flag = false;
}
else
{
for (int i = x1_obj_next; i <= x1_obj_current; i++)
{
for (int j = y1_obj_current; j <= y2_obj_current; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
case Direction.Right:
{
if (x2_obj_next >= _map.GetLength(0))
{
flag = false;
}
else
{
for (int i = x2_obj_current; i <= x2_obj_next; i++)
{
for (int j = y1_obj_current; j <= y2_obj_current; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
case Direction.Up:
{
if (y1_obj_next < 0)
{
flag = false;
}
else
{
for (int i = x1_obj_current; i <= x2_obj_current; i++)
{
for (int j = y1_obj_next; j <= y1_obj_current; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
case Direction.Down:
{
if (y2_obj_next >= _map.GetLength(0))
{
flag = false;
}
else
{
for (int i = x1_obj_current; i <= x2_obj_current; i++)
{
for (int j = y2_obj_current; j <= y2_obj_next; j++)
{
if (_map[i, j] == _barrier)
{
flag = false;
}
}
}
}
break;
}
}
if (flag)
{
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
(float left, float right, float top, float bottom) = _drawningObject.GetCurrentPosition();
for (int i = (int)(x / _size_x); i <= (int) (right / _size_x); i++)
{
for (int j = (int)(y / _size_y); j <= (int) (bottom / _size_y); j++)
{
if (_map[i, j] == _barrier)
{
return false;
}
}
}
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

View File

@ -8,6 +8,7 @@ namespace ArmoredCar
{
enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,

View File

@ -12,15 +12,15 @@ namespace ArmoredCar
/// <summary>
/// Класс-сущность
/// </summary>
public EntityArmoredCar ArmoredCar { private set; get; }
public EntityArmoredCar ArmoredCar { protected set; get; }
/// <summary>
/// Левая координата отрисовки бронированной машины
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки бронированной машины
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -43,11 +43,18 @@ namespace ArmoredCar
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бронированной машины</param>
/// <param name="bodyColor">Цвет кузова</param>
public void Init(int speed, float weight, Color bodyColor)
public DrawningArmoredCar(int speed, float weight, Color bodyColor)
{
ArmoredCar = new EntityArmoredCar();
ArmoredCar.Init(speed, weight, bodyColor);
ArmoredCar = new EntityArmoredCar(speed, weight, bodyColor);
}
protected DrawningArmoredCar(int speed, float weight, Color bodyColor, int carWidth, int carHeight) :
this(speed, weight, bodyColor)
{
_carWidth = carWidth;
_carHeight = carHeight;
}
/// <summary>
/// Установка позиции бронированной машины
/// </summary>
@ -114,24 +121,22 @@ namespace ArmoredCar
/// Отрисовка бронированной машины
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush br = new SolidBrush(ArmoredCar?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX + 20, _startPosY, 40, 20);
g.FillRectangle(br, _startPosX, _startPosY + 20, 80, 20);
g.FillEllipse(br, _startPosX, _startPosY + 30, 20, 20);
g.FillEllipse(br, _startPosX + 80 - 20, _startPosY + 30, 20, 20);
g.FillRectangle(br, _startPosX + 15, _startPosY + 20, 60, 30);
Brush brGray = new SolidBrush(Color.LightGray);
@ -163,6 +168,14 @@ namespace ArmoredCar
_startPosY = _pictureHeight.Value - _carHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
public (float Left, float Right, float Top, float Bottom)
GetCurrentPosition()
{
return (_startPosX, _startPosX + _carWidth, _startPosY, _startPosY + _carHeight);
}
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class DrawningObjectArmCar : IDrawningObject
{
private DrawningArmoredCar _armCar = null;
public DrawningObjectArmCar(DrawningArmoredCar car)
{
_armCar = car;
}
public float Step => _armCar?.ArmoredCar?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom)
GetCurrentPosition()
{
return _armCar?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_armCar?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_armCar.SetPosition(x, y, width, height);
}
void IDrawningObject.DrawningObject(Graphics g)
{
if (_armCar != null)
_armCar.DrawTransport(g);
}
}
}

View File

@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class DrawningTank : DrawningArmoredCar
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бронированной машины</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="towerWeapon">Признак наличия башни с орудием</param>
/// <param name="aMachineGun">Признак наличия зенитного пулемета</param>
public DrawningTank(int speed, float weight, Color bodyColor, Color
dopColor, bool towerWeapon, bool aMachineGun) :
base(speed, weight, bodyColor, 110, 60)
{
ArmoredCar = new EntityTank(speed, weight, bodyColor, dopColor, towerWeapon, aMachineGun);
}
public override void DrawTransport(Graphics g)
{
if (ArmoredCar is not EntityTank Tank)
{
return;
}
Brush dopBrush = new SolidBrush(Tank.DopColor);
if (Tank.AMachineGun)
{
g.FillRectangle(dopBrush, _startPosX + 40, _startPosY, 5, 20);
g.FillRectangle(dopBrush, _startPosX + 40, _startPosY, 40, 5);
g.FillEllipse(dopBrush, _startPosX + 27, _startPosY + 7, 30, 10);
}
if (Tank.TowerWeapon)
{
g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 15, 7, 10);
g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 17, 20, 5);
}
_startPosY += 10;
base.DrawTransport(g);
_startPosY -= 10;
}
}
}

View File

@ -30,7 +30,7 @@ namespace ArmoredCar
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
public EntityArmoredCar(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

View File

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class EntityTank : EntityArmoredCar
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия башни с орудием
/// </summary>
public bool TowerWeapon { get; private set; }
/// <summary>
/// Признак наличия зенитного пулемета
/// </summary>
public bool AMachineGun { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес бронированной машины</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="towerWeapon">Признак наличия башни с орудием</param>
/// <param name="aMachineGun">Признак наличия зенитного пулемета</param>
public EntityTank(int speed, float weight, Color bodyColor, Color
dopColor, bool towerWeapon, bool aMachineGun) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
TowerWeapon = towerWeapon;
AMachineGun = aMachineGun;
}
}
}

View File

@ -36,8 +36,7 @@ namespace ArmoredCar
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_car = new DrawningArmoredCar();
_car.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
_car = new DrawningArmoredCar(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_car.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxCar.Width, pictureBoxCar.Height);

212
ArmoredCar/ArmoredCar/FormMap.Designer.cs generated Normal file
View File

@ -0,0 +1,212 @@

namespace ArmoredCar
{
partial class FormMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.pictureBoxCar = new System.Windows.Forms.PictureBox();
this.button1 = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.statusStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCar)).BeginInit();
this.SuspendLayout();
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip1.Location = new System.Drawing.Point(0, 428);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 22);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(32, 17);
this.toolStripStatusLabelWeight.Text = "Вес: ";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
//
// pictureBoxCar
//
this.pictureBoxCar.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxCar.Location = new System.Drawing.Point(0, 0);
this.pictureBoxCar.Name = "pictureBoxCar";
this.pictureBoxCar.Size = new System.Drawing.Size(800, 428);
this.pictureBoxCar.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxCar.TabIndex = 6;
this.pictureBoxCar.TabStop = false;
//
// button1
//
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.button1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.button1.Location = new System.Drawing.Point(42, 382);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 7;
this.button1.Text = "Создать";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::ArmoredCar.Properties.Resources.Up;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(692, 324);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 8;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::ArmoredCar.Properties.Resources.Left;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(656, 360);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 9;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::ArmoredCar.Properties.Resources.Down;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(692, 360);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 10;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::ArmoredCar.Properties.Resources.Right;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(728, 360);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 11;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(154, 382);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(95, 23);
this.button2.TabIndex = 12;
this.button2.Text = "Модификация";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.ButtonCreateModif_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Карта 1",
"Карта 2"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(42, 26);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(107, 23);
this.comboBoxSelectorMap.TabIndex = 13;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// FormMap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.comboBoxSelectorMap);
this.Controls.Add(this.button2);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.button1);
this.Controls.Add(this.pictureBoxCar);
this.Controls.Add(this.statusStrip1);
this.Name = "FormMap";
this.Text = "Карта";
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCar)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.StatusStrip statusStrip1;
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelSpeed;
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelWeight;
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabelBodyColor;
private System.Windows.Forms.PictureBox pictureBoxCar;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button buttonUp;
private System.Windows.Forms.Button buttonLeft;
private System.Windows.Forms.Button buttonDown;
private System.Windows.Forms.Button buttonRight;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.ComboBox comboBoxSelectorMap;
}
}

View File

@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ArmoredCar
{
public partial class FormMap : Form
{
private AbstractMap _abstractMap;
public FormMap()
{
InitializeComponent();
_abstractMap = new SimpleMap();
}
private void SetData(DrawningArmoredCar car)
{
toolStripStatusLabelSpeed.Text = $"Скорость: {car.ArmoredCar.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {car.ArmoredCar.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет:{ car.ArmoredCar.BodyColor.Name}";
pictureBoxCar.Image = _abstractMap.CreateMap(pictureBoxCar.Width,
pictureBoxCar.Height, new DrawningObjectArmCar(car));
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
var car = new DrawningArmoredCar(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData(car);
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBoxCar.Image = _abstractMap?.MoveObject(dir);
}
/// <summary>
/// Обработка нажатия кнопки "Модификация"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
var tank = new DrawningTank(rnd.Next(100, 300), rnd.Next(1000,
2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,
256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0,
256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData(tank);
}
/// <summary>
/// Смена карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender,
EventArgs e)
{
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Карта 1":
_abstractMap = new MyMapWooden();
break;
case "Карта 2":
_abstractMap = new MyMapLabirinth();
break;
}
}
}
}

View File

@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

View File

@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class MyMapLabirinth : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierTreeColor = new SolidBrush(Color.Lime);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.SandyBrown);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierTreeColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2);
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 20)
{
int x = _random.Next(0, 50);
int y = _random.Next(0, 50);
int number = _random.Next(1, 15);
if (counter < 5) {
if (number + x > _map.GetLength(0))
{
number = _map.GetLength(0) - x - 1;
}
for (int i = x; i < x + number; ++i)
{
_map[i, y] = _barrier;
}
} else
{
if (number + y > _map.GetLength(1))
{
number = _map.GetLength(1) - y - 1;
}
for (int i = y; i < y + number; ++i)
{
_map[x, i] = _barrier;
}
}
counter++;
}
}
}
}

View File

@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class MyMapWooden : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierTreeColor = new SolidBrush(Color.LightGreen);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Brown);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierTreeColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x * 2, _size_y * 2 );
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 25)
{
int x = _random.Next(0, 50);
int y = _random.Next(0, 50);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

View File

@ -17,7 +17,7 @@ namespace ArmoredCar
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new FormCar());
Application.Run(new FormMap());
}
}
}

View File

@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredCar
{
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}