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Author SHA1 Message Date
c25cdbe283 вы 2024-05-22 03:34:55 +04:00
9fb556bc07 d 2024-05-22 03:01:19 +04:00
2 changed files with 16 additions and 16 deletions

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@ -14,14 +14,14 @@ namespace ProjectArtilleryUnit.Drawnings
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
/// <param name="gun">Признак наличия шлюпок</param>
/// <param name="luke">Признак наличия пушки</param>
/// <param name="muzzle">Признак наличия дула</param>
/// <param name="gun">Признак наличия ракетной установки</param>
/// <param name="luke">Признак наличия люка</param>
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
: base(150, 50)
{
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
}
public override void DrawTransport(Graphics g)

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@ -10,36 +10,36 @@ namespace ProjectArtilleryUnit.MovementStrategy
/// <summary>
/// Поле-объект класса DrawningArtilleryUnit или его наследника
/// </summary>
private readonly DrawningArtilleryUnit? _cruiser = null;
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit cruiser)
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
{
_cruiser = cruiser;
_artilleryUnit = artilleryUnit;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityArtilleryUnit == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityArtilleryUnit?.Step ?? 0);
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityArtilleryUnit == null)
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType