From fabe2bf5c294bf306cb3bfd40f9678e4939adec9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=94=D0=B8=D0=BC=D0=B0?= Date: Wed, 22 May 2024 03:37:06 +0400 Subject: [PATCH] =?UTF-8?q?=D0=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Drawnings/DrawningMilitaryArtilleryUnit.cs | 10 +++++----- .../ArtilleryUnit/Entities/EntityMilitaryTank.cs | 4 ++-- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs index bbafc0b..fce4e55 100644 --- a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs +++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs @@ -14,14 +14,14 @@ namespace ProjectArtilleryUnit.Drawnings /// Вес /// Основной цвет /// Дополнительный цвет - /// Признак наличия вертолетной площадки - /// Признак наличия шлюпок - /// Признак наличия пушки + /// Признак наличия дула + /// Признак наличия ракетной установки + /// Признак наличия люка - public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke) + public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) : base(150, 50) { - EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke); + EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke); } public override void DrawTransport(Graphics g) diff --git a/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryTank.cs b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryTank.cs index bcd9402..8e9a13c 100644 --- a/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryTank.cs +++ b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryTank.cs @@ -3,11 +3,11 @@ internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit { /// - /// Признак (опция) наличие пушка + /// Признак (опция) наличие дула /// public bool Muzzle { get; private set; } /// - /// Признак (опция) наличие артелирийской пушки + /// Признак (опция) наличие ракетной установки /// public bool Gun { get; private set; } ///