diff --git a/ArtilleryUnit/ArtilleryUnit/DirectionType.cs b/ArtilleryUnit/ArtilleryUnit/DirectionType.cs
deleted file mode 100644
index 27dbd75..0000000
--- a/ArtilleryUnit/ArtilleryUnit/DirectionType.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-namespace ProjectArtilleryUnit;
-///
-/// Направление перемещения
-///
-public enum DirectionType
-{
- ///
- /// Вверх
- ///
- Up = 1,
- ///
- /// Вниз
- ///
- Down = 2,
- ///
- /// Влево
- ///
- Left = 3,
- ///
- /// Вправо
- ///
- Right = 4
-}
diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs
new file mode 100644
index 0000000..8eb7a24
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/DirectionType.cs
@@ -0,0 +1,27 @@
+namespace ProjectArtilleryUnit.Drawnings;
+///
+///
+///
+public enum DirectionType
+{
+ ///
+ ///
+ ///
+ Unknow = -1,
+ ///
+ ///
+ ///
+ Up = 1,
+ ///
+ ///
+ ///
+ Down = 2,
+ ///
+ ///
+ ///
+ Left = 3,
+ ///
+ ///
+ ///
+ Right = 4
+}
\ No newline at end of file
diff --git a/ArtilleryUnit/ArtilleryUnit/DrawningTank.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
similarity index 61%
rename from ArtilleryUnit/ArtilleryUnit/DrawningTank.cs
rename to ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
index b98cdde..6fa9fa9 100644
--- a/ArtilleryUnit/ArtilleryUnit/DrawningTank.cs
+++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
@@ -1,8 +1,6 @@
-using ProjectArtilleryUnit;
-using System.Drawing.Drawing2D;
-using System.Security.Cryptography.Xml;
+using ProjectArtilleryUnit.Entities;
-namespace ProjectArtilleryUnit;
+namespace ProjectArtilleryUnit.Drawnings;
///
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
///
@@ -11,7 +9,7 @@ public class DrawningArtilleryUnit
///
/// Класс-сущность
///
- public EntityArtilleryUnit? EntityArtilleryUnit { get; private set; }
+ public EntityArtilleryUnit? EntityArtilleryUnit { get; protected set; }
///
/// Ширина окна
///
@@ -23,43 +21,71 @@ public class DrawningArtilleryUnit
///
/// Левая координата прорисовки автомобиля
///
- private int? _startPosX;
+ protected int? _startPosX;
///
/// Верхняя кооридната прорисовки автомобиля
///
- private int? _startPosY;
+ protected int? _startPosY;
///
/// Ширина прорисовки танка
///
private readonly int _drawningArtilleryUnitWidth = 150;
///
- /// Высота прорисовки танка
+ /// Высота прорисовки танка
///
private readonly int _drawningArtilleryUnitHeight = 50;
private readonly int _drawningEnginesWidth = 3;
- ///
- /// Инициализация свойств
- ///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия вертолетной площадки
- /// Признак наличия шлюпок
- /// Признак наличия пушки
- public void Init(int speed, double weight, Color bodyColor, Color
- additionalColor, bool motor, bool boat, bool glass)
+ ///
+ /// Координата X объекта
+ ///
+ public int? GetPosX => _startPosX;
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawningArtilleryUnitWidth;
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawningArtilleryUnitHeight;
+
+ ///
+ /// Пустой онструктор
+ ///
+ private DrawningArtilleryUnit()
{
- EntityArtilleryUnit = new EntityArtilleryUnit();
- EntityArtilleryUnit.Init(speed, weight, bodyColor, additionalColor,
- motor, boat, glass);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public DrawningArtilleryUnit(int speed, double weight, Color bodyColor) : this()
+ {
+ EntityArtilleryUnit = new EntityArtilleryUnit(speed, weight, bodyColor);
+ }
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки автомобиля
+ /// Высота прорисовки автомобиля
+ protected DrawningArtilleryUnit(int drawningCarWidth, int drawningCarHeight) : this()
+ {
+ _drawningArtilleryUnitWidth = drawningCarWidth;
+ _pictureHeight = drawningCarHeight;
+ }
+
///
/// Установка границ поля
///
@@ -82,7 +108,7 @@ public class DrawningArtilleryUnit
if (_startPosX.HasValue && _startPosY.HasValue)
{
- SetPosition(_startPosX.Value, _startPosY.Value + 6);
+ SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
@@ -161,70 +187,37 @@ public class DrawningArtilleryUnit
/// Прорисовка объекта
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
if (EntityArtilleryUnit == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
- Pen pen = new(EntityArtilleryUnit.BodyColor, 2);
Pen pen2 = new(Color.Black, 2);
Pen pen3 = new(Color.Black, 3);
- Pen pen4 = new(Color.Red, 4);
- Brush Brush = new SolidBrush(Color.Black);
- Brush Brush2 = new SolidBrush(EntityArtilleryUnit.AdditionalColor);
- Brush additionalBrush = new SolidBrush(EntityArtilleryUnit.AdditionalColor);
+ Brush Brush = new SolidBrush(EntityArtilleryUnit.BodyColor);
//границы танка
- Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
-
- g.DrawPolygon(pen, points);
- g.FillPolygon(additionalBrush, points);
+ g.FillRectangle(Brush, _startPosX.Value + 45, _startPosY.Value, 50, 15);
+ g.DrawRectangle(pen2, _startPosX.Value + 45, _startPosY.Value, 50, 15);
- g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
- g.FillRectangle(additionalBrush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
+ g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
+ g.DrawRectangle(pen2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
- g.DrawArc(pen2, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
- g.DrawArc(pen2, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
- g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
- g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
- g.DrawEllipse(pen3, _startPosX.Value + 5, _startPosY.Value + 31 , 18, 18);
- g.DrawEllipse(pen3, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
- g.DrawEllipse(pen3, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
- g.DrawEllipse(pen3, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
- g.DrawEllipse(pen3, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
- g.DrawEllipse(pen3, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
- g.DrawArc(pen2, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
- g.DrawArc(pen2, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
- g.DrawArc(pen2, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
+ g.DrawArc(pen2, _startPosX.Value, _startPosY.Value + 22, 25, 25, 70, 200);
+ g.DrawArc(pen2, _startPosX.Value + 122, _startPosY.Value + 22, 25, 25, 260, 200);
+ g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 23, _startPosX.Value + 135, _startPosY.Value + 23);
+ g.DrawLine(pen2, _startPosX.Value + 10, _startPosY.Value + 47, _startPosX.Value + 135, _startPosY.Value + 47);
+ g.DrawEllipse(pen3, _startPosX.Value + 5, _startPosY.Value + 25, 18, 18);
+ g.DrawEllipse(pen3, _startPosX.Value + 125, _startPosY.Value + 25, 18, 18);
+ g.DrawEllipse(pen3, _startPosX.Value + 103, _startPosY.Value + 31, 12, 12);
+ g.DrawEllipse(pen3, _startPosX.Value + 34, _startPosY.Value + 31, 12, 12);
+ g.DrawEllipse(pen3, _startPosX.Value + 57, _startPosY.Value + 31, 12, 12);
+ g.DrawEllipse(pen3, _startPosX.Value + 80, _startPosY.Value + 31, 12, 12);
+ g.DrawArc(pen2, _startPosX.Value + 47, _startPosY.Value + 18, 10, 10, 0, 170);
+ g.DrawArc(pen2, _startPosX.Value + 70, _startPosY.Value + 18, 10, 10, 0, 170);
+ g.DrawArc(pen2, _startPosX.Value + 93, _startPosY.Value + 18, 10, 10, 0, 170);
- //внутренности танка
-
- if (EntityArtilleryUnit.Muzzle)
- {
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
- g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
- g.DrawPolygon(pen, points);
- g.FillPolygon(additionalBrush, points);
- }
-
- if (EntityArtilleryUnit.Gun)
- {
- g.DrawLine(pen4, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
- g.DrawLine(pen4, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
- g.DrawLine(pen4, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
-
- Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16)};
- g.DrawPolygon(pen2, points2);
- g.FillPolygon(Brush, points2);
-
-
- }
-
- if (EntityArtilleryUnit.Luke)
- {
- g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
- }
}
-}
+}
\ No newline at end of file
diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs
new file mode 100644
index 0000000..bc97f26
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs
@@ -0,0 +1,66 @@
+using System.Drawing.Drawing2D;
+using ProjectArtilleryUnit.Entities;
+
+namespace ProjectArtilleryUnit.Drawnings
+{
+ public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
+ {
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия вертолетной площадки
+ /// Признак наличия шлюпок
+ /// Признак наличия пушки
+
+ public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
+ : base(150, 50)
+ {
+ EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
+ !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen2 = new(Color.Black, 2);
+ Brush Brush = new SolidBrush(Color.Black);
+ Brush Brush2 = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
+ Brush additionalBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
+
+ base.DrawTransport(g);
+
+ g.FillRectangle(Brush2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
+ g.DrawRectangle(pen2, _startPosX.Value + 7, _startPosY.Value + 15, 132, 10);
+
+ if (entityMilitaryArtilleryUnit.Muzzle)
+ {
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
+ g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 5, 35, 3);
+ }
+
+ if (entityMilitaryArtilleryUnit.Gun)
+ {
+ g.DrawLine(pen2, _startPosX.Value + 100, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
+ g.DrawLine(pen2, _startPosX.Value + 110, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
+ g.DrawLine(pen2, _startPosX.Value + 120, _startPosY.Value + 15, _startPosX.Value + 110, _startPosY.Value + 10);
+ g.FillRectangle(Brush, _startPosX.Value + 100, _startPosY.Value + 3, 20, 7);
+ g.FillRectangle(Brush, _startPosX.Value + 120, _startPosY.Value + 5, 20, 2);
+ }
+
+ if (entityMilitaryArtilleryUnit.Luke)
+ {
+ g.DrawRectangle(pen2, _startPosX.Value + 60, _startPosY.Value - 2, 25, 2);
+ }
+
+ }
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
new file mode 100644
index 0000000..8c359cc
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
@@ -0,0 +1,38 @@
+namespace ProjectArtilleryUnit.Entities;
+
+///
+/// Класс-сущность "танк"
+///
+public class EntityArtilleryUnit
+{
+ //свойства
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Шаг перемещения автомобиля
+ ///
+ public double Step => Speed * 100 / Weight;
+ ///
+ /// Инициализация полей объекта-класса танка
+ ///
+ /// скорость
+ /// вес
+ /// основной цвет
+ public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryArtilleryUnit.cs
new file mode 100644
index 0000000..bcd9402
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryArtilleryUnit.cs
@@ -0,0 +1,30 @@
+namespace ProjectArtilleryUnit.Entities
+{
+ internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
+ {
+ ///
+ /// Признак (опция) наличие пушка
+ ///
+ public bool Muzzle { get; private set; }
+ ///
+ /// Признак (опция) наличие артелирийской пушки
+ ///
+ public bool Gun { get; private set; }
+ ///
+ /// Признак (опция) наличие люка
+ ///
+ public bool Luke { get; private set; }
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool мuzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
+ {
+ AdditionalColor = additionalColor;
+ Muzzle = мuzzle;
+ Gun = gun;
+ Luke = luke;
+ }
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/EntityTank.cs b/ArtilleryUnit/ArtilleryUnit/EntityTank.cs
deleted file mode 100644
index ba89aaf..0000000
--- a/ArtilleryUnit/ArtilleryUnit/EntityTank.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-namespace ProjectArtilleryUnit;
-///
-/// Класс-сущность "автобус"
-///
-public class EntityArtilleryUnit
-{
- //свойства
- ///
- /// Скорость
- ///
- public int Speed { get; private set; }
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
- ///
- /// Дополнительный цвет (для опциональных элементов)
- ///
- public Color AdditionalColor { get; private set; }
- ///
- /// Признак (опция) наличие второго этажа
- ///
- public bool Muzzle { get; private set; }
- ///
- /// Признак (опция) наличие лестницы
- ///
- public bool Gun { get; private set; }
- ///
- /// Признак (опция) наличие фар
- ///
- public bool Luke { get; private set; }
- //поле класса
- ///
- /// Шаг перемещения автомобиля
- ///
- public double Step => Speed * 100 / Weight;
- ///
- /// Инициализация полей объекта-класса танк
- ///
- /// скорость
- /// вес
- /// основной цвет
- /// дополнительный цвет
- /// второй этаж
- /// лестница
- /// наличие фар
- public void Init(int speed, double weight, Color bodyColor, Color
- additionalColor, bool motor, bool oars, bool glass)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- Muzzle = motor;
- Gun = oars;
- Luke = glass;
- }
-}
diff --git a/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs b/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
index ac08ba3..b80871e 100644
--- a/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
+++ b/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.Designer.cs
@@ -1,5 +1,4 @@
-
-namespace ProjectArtilleryUnit
+namespace ProjectArtilleryUnit
{
partial class FormArtilleryUnit
{
@@ -30,25 +29,28 @@ namespace ProjectArtilleryUnit
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
- pictureBox1 = new PictureBox();
+ pictureBoxArtilleryUnit = new PictureBox();
button1 = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
- ((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
+ comboBoxStrategy = new ComboBox();
+ buttonCretaeArtilleryUnit = new Button();
+ buttonStrategyStep = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
SuspendLayout();
//
- // pictureBox1
+ // pictureBoxArtilleryUnit
//
- pictureBox1.Dock = DockStyle.Fill;
- pictureBox1.Location = new Point(0, 0);
- pictureBox1.Margin = new Padding(3, 2, 3, 2);
- pictureBox1.Name = "pictureBox1";
- pictureBox1.Size = new Size(700, 338);
- pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
- pictureBox1.TabIndex = 0;
- pictureBox1.TabStop = false;
+ pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
+ pictureBoxArtilleryUnit.Location = new Point(0, 0);
+ pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
+ pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
+ pictureBoxArtilleryUnit.Size = new Size(700, 338);
+ pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
+ pictureBoxArtilleryUnit.TabIndex = 0;
+ pictureBoxArtilleryUnit.TabStop = false;
//
// button1
//
@@ -56,9 +58,9 @@ namespace ProjectArtilleryUnit
button1.Location = new Point(10, 307);
button1.Margin = new Padding(3, 2, 3, 2);
button1.Name = "button1";
- button1.Size = new Size(82, 22);
+ button1.Size = new Size(186, 22);
button1.TabIndex = 1;
- button1.Text = "создать";
+ button1.Text = "создать военный танк";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateArtilleryUnit_Click;
//
@@ -114,34 +116,74 @@ namespace ProjectArtilleryUnit
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
+ comboBoxStrategy.Location = new Point(557, 9);
+ comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(133, 23);
+ comboBoxStrategy.TabIndex = 6;
+ //
+ // buttonCretaeArtilleryUnit
+ //
+ buttonCretaeArtilleryUnit.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCretaeArtilleryUnit.Location = new Point(210, 308);
+ buttonCretaeArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
+ buttonCretaeArtilleryUnit.Name = "buttonCretaeArtilleryUnit";
+ buttonCretaeArtilleryUnit.Size = new Size(186, 22);
+ buttonCretaeArtilleryUnit.TabIndex = 7;
+ buttonCretaeArtilleryUnit.Text = "создать танк";
+ buttonCretaeArtilleryUnit.UseVisualStyleBackColor = true;
+ buttonCretaeArtilleryUnit.Click += buttonCretaeArtilleryUnit_Click;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(607, 34);
+ buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(82, 22);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += ButtonStrategyStep_Click;
+ //
// FormArtilleryUnit
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(buttonCretaeArtilleryUnit);
+ Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(button1);
- Controls.Add(pictureBox1);
+ Controls.Add(pictureBoxArtilleryUnit);
Margin = new Padding(3, 2, 3, 2);
Name = "FormArtilleryUnit";
Text = "FormArtilleryUnit";
- //Load += this.FormArtilleryUnit_Load_1;
Click += ButtonMove_Click;
- ((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
- private PictureBox pictureBox1;
+ private PictureBox pictureBoxArtilleryUnit;
private Button button1;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
+ private ComboBox comboBoxStrategy;
+ private Button buttonCretaeArtilleryUnit;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
index 2fc3762..8868702 100644
--- a/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
+++ b/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.cs
@@ -1,4 +1,7 @@
-namespace ProjectArtilleryUnit
+using ProjectArtilleryUnit.Drawnings;
+using ProjectArtilleryUnit.MovementStrategy;
+
+namespace ProjectArtilleryUnit
{
public partial class FormArtilleryUnit : Form
{
@@ -6,14 +9,20 @@
/// Поле-объект для прорисовки объекта
///
private DrawningArtilleryUnit? _drawningArtilleryUnit;
+
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
+
public FormArtilleryUnit()
{
InitializeComponent();
-
+ _strategy = null;
}
///
- /// Метод прорисовки артиллерийской установки
+ /// Метод прорисовки танка
///
private void Draw()
{
@@ -21,35 +30,64 @@
{
return;
}
- Bitmap bmp = new(pictureBox1.Width,
- pictureBox1.Height);
+ Bitmap bmp = new(pictureBoxArtilleryUnit.Width,
+ pictureBoxArtilleryUnit.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningArtilleryUnit.DrawTransport(gr);
- pictureBox1.Image = bmp;
+ pictureBoxArtilleryUnit.Image = bmp;
}
+
///
- /// Обработка нажатия кнопки "Создать"
+ /// Создание объекта класса-перемещения
+ ///
+ /// Тип создаваемого объекта
+ private void CreateObject(string type)
+ {
+ Random random = new();
+ switch (type)
+ {
+ case nameof(DrawningArtilleryUnit):
+ _drawningArtilleryUnit = new DrawningArtilleryUnit(random.Next(100, 300),
+ random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningMilitaryArtilleryUnit):
+ _drawningArtilleryUnit = new DrawningMilitaryArtilleryUnit(random.Next(100,
+ 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+ _drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
+ pictureBoxArtilleryUnit.Height);
+ _drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
+ Draw();
+ }
+
+ ///
+ /// Обработка нажатия кнопки "Создать военный танк"
///
///
///
- private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e)
- {
- Random random = new();
- _drawningArtilleryUnit = new DrawningArtilleryUnit();
- _drawningArtilleryUnit.Init(random.Next(100, 300), random.Next(1000, 3000),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
- random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
- random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningArtilleryUnit.SetPictureSize(pictureBox1.Width,
- pictureBox1.Height);
+ private void ButtonCreateArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryArtilleryUnit));
+
+ ///
+ /// Обработка нажатия кнопки "Создать танк"
+ ///
+ ///
+ ///
+ private void buttonCretaeArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningArtilleryUnit));
+
- //начальное положение артиллерийской установки
- _drawningArtilleryUnit.SetPosition(random.Next(10, 100), random.Next(10, 100));
- Draw();
- }
///
/// Перемещение объекта по форме (нажатие кнопок навигации)
///
@@ -87,5 +125,50 @@
Draw();
}
}
+
+ ///
+ /// обработка нажатия кнопки шаг
+ ///
+ ///
+ ///
+ private void ButtonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningArtilleryUnit == null)
+ {
+ return;
+ }
+
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableArtilleryUnit(_drawningArtilleryUnit), pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
+
}
}
diff --git a/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx b/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
index ead51ca..8a26dc4 100644
--- a/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
+++ b/ArtilleryUnit/ArtilleryUnit/FormArtilleryUnit.resx
@@ -121,7 +121,7 @@
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
- vQAADr0BR/uQrQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
+ vAAADrwBlbxySQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
JGtkJUmSJEkykiRJMpIkyRgjY4wxxhhjjN/v9dnd7rutz3xmrus61/uc8z2PJw+/2++/na7rnO/3dZ3z
+Z4iSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
@@ -498,7 +498,7 @@
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
- vQAADr0BR/uQrQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
+ vAAADrwBlbxySQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
SZKVrCRZSVYyVpIkSZKRJEnGGBljjDHGGGP8fo/37mc/36199WzOnHOe531d1+3Ozf69zTnX9X4/znW9
3qdJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
kiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
@@ -873,7 +873,7 @@
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
- vQAADr0BR/uQrQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
+ vAAADrwBlbxySQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
ZJJJZpLMJJlkJjOZj5mZmZmZyczMzBwzxxzHMcfv93hXq7ad/+d9Xdf7/Xrf7tx8vt+vjy/V2RXn4Xq+
7pMkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
@@ -1187,7 +1187,7 @@
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
- vQAADr0BR/uQrQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
+ vAAADrwBlbxySQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
JpkkSZJMMpNM5pjMzMzMTGZmZmZmZuZymcv3+3idTufU9tyuX+8frx+3OzfO+bPrer9fF8+Hvd9XSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..9379759
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,123 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Класс-стратегия перемещения объекта
+ ///
+ public abstract class AbstractStrategy
+ {
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters =>
+ _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+ }
+
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/IMoveableObject.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..9495690
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,24 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Интерфейс для работы с перемещаемым объектом
+ ///
+ public interface IMoveableObject
+ {
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+ }
+
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..5bdf797
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,53 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта к краю экрана
+ ///
+ internal class MoveToBorder : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder - GetStep() <= FieldWidth
+ && objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder - GetStep() <= FieldHeight
+ && objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..93fd440
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,53 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта в центр экрана
+ ///
+ public class MoveToCenter : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveableTank.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveableTank.cs
new file mode 100644
index 0000000..d7d6f6f
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MoveableTank.cs
@@ -0,0 +1,62 @@
+using ProjectArtilleryUnit.Drawnings;
+
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// класс реалтзация для IMoveableObject с использованием DrawningArtilleryUnit
+ ///
+ public class MoveableArtilleryUnit : IMoveableObject
+ {
+ ///
+ /// Поле-объект класса DrawningArtilleryUnit или его наследника
+ ///
+ private readonly DrawningArtilleryUnit? _cruiser = null;
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningArtilleryUnit
+ public MoveableArtilleryUnit(DrawningArtilleryUnit cruiser)
+ {
+ _cruiser = cruiser;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_cruiser == null || _cruiser.EntityArtilleryUnit == null ||
+ !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_cruiser.GetPosX.Value,
+ _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_cruiser?.EntityArtilleryUnit?.Step ?? 0);
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_cruiser == null || _cruiser.EntityArtilleryUnit == null)
+ {
+ return false;
+ }
+ return _cruiser.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+ }
+}
+
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MovementDirection.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..a08ca81
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,26 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Направление перемещения
+ ///
+ public enum MovementDirection
+ {
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+ }
+
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/ObjectParameters.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..5992592
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,64 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Параметры-координаты объекта
+ ///
+ public class ObjectParameters
+ {
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+ }
+
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/MovementStrategy/StrategyStatus.cs b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..4e33bda
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,22 @@
+namespace ProjectArtilleryUnit.MovementStrategy
+{
+ ///
+ /// Статус выполнения операции перемещения
+ ///
+ public enum StrategyStatus
+ {
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+ }
+
+}