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@ -14,14 +14,14 @@ namespace ProjectArtilleryUnit.Drawnings
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/// <param name="weight">Вес</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
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/// <param name="muzzle">Признак наличия дула</param>
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/// <param name="gun">Признак наличия шлюпок</param>
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/// <param name="gun">Признак наличия ракетной установки</param>
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/// <param name="luke">Признак наличия пушки</param>
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/// <param name="luke">Признак наличия люка</param>
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public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool gun, bool luke)
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public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
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: base(150, 50)
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: base(150, 50)
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{
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{
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EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, helicopterArea, gun, luke);
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EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
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}
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}
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public override void DrawTransport(Graphics g)
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public override void DrawTransport(Graphics g)
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