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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit;
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/// <summary>
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/// Делегат передачи объекта класса-прорисвоки
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/// </summary>
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/// <param name="artilleryUnit"></param>
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public delegate void ArtilleryUnitDelegate(DrawningArtilleryUnit artilleryUnit);
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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 180;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 70;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция артиллирийских установок
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/// </summary>
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protected ICollectionGenericObjects<DrawningArtilleryUnit>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningArtilleryUnit> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="сruiser">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningArtilleryUnit сruiser)
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{
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return company._collection.Insert(сruiser);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningArtilleryUnit operator -(AbstractCompany company, int position)
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{
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return company._collection?.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningArtilleryUnit? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningArtilleryUnit? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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}
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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Реализация абстрактной компании - каршеринг
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/// </summary>
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public class ArtilleryUnitDockingService : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public ArtilleryUnitDockingService(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningArtilleryUnit> collection) : base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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Pen pen = new(Color.Black, 2);
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for (int i = 0; i < width + 1; i++)
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{
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for (int j = 0; j < height + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
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g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int curWidth = 0;
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int curHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (_collection.Get(i) != null)
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{
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_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
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_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
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}
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if (curWidth < width)
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curWidth++;
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else
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{
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curWidth = 0;
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curHeight ++;
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}
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if (curHeight >= height)
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{
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return;
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}
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}
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}
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}
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}
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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}
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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}
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое число объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count => _collection.Count;
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public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= Count || position < 0) return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO вставка в конец набора
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if (Count == _maxCount) return -1;
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_collection.Add(obj);
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return Count;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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// TODO вставка по позиции
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if (Count == _maxCount) return -1;
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if (position >= Count || position < 0) return -1;
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_collection.Insert(position, obj);
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return position;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из списка
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if (position >= Count || position < 0) return null;
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T obj = _collection[position];
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_collection.RemoveAt(position);
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return obj;
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}
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}
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}
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using ProjectArtilleryUnit.Drawnings;
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= _collection.Length || position < 0)
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{ return null; }
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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int index = 0;
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while (index < _collection.Length)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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index++;
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}
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return -1;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// ищется свободное место после этой позиции и идет вставка туда
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// если нет после, ищем до
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// TODO вставка
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if (position >= _collection.Length || position < 0)
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{ return -1; }
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if (_collection[position] == null)
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{
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_collection[position] = obj;
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return position;
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}
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int index;
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for (index = position + 1; index < _collection.Length; ++index)
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{
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if (_collection[index] == null)
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{
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_collection[position] = obj;
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return position;
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}
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}
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for (index = position - 1; index >= 0; --index)
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{
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if (_collection[index] == null)
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{
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_collection[position] = obj;
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return position;
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}
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}
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return -1;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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if (position >= _collection.Length || position < 0)
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{ return null; }
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T obj = _collection[position];
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_collection[position] = null;
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return obj;
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}
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}
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}
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namespace ProjectArtilleryUnit.CollectionGenericObjects
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{
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// Класс-хранилище коллекций
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class StorageCollection<T>
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where T : class
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{
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/// <summary>
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/// Словарь (хранилище) с коллекциями
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/// </summary>
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readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
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/// <summary>
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/// Возвращение списка названий коллекций
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/// </summary>
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public List<string> Keys => _storages.Keys.ToList();
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/// <summary>
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/// Конструктор
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||||
/// </summary>
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public StorageCollection()
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{
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_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
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}
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/// <summary>
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/// Добавление коллекции в хранилище
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/// </summary>
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/// <param name="name">Название коллекции</param>
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/// <param name="collectionType">тип коллекции</param>
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public void AddCollection(string name, CollectionType collectionType)
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{
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// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
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// TODO Прописать логику для добавления
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if (_storages.ContainsKey(name)) return;
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|
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if (collectionType == CollectionType.None) return;
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else if (collectionType == CollectionType.Massive)
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_storages[name] = new MassiveGenericObjects<T>();
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else if (collectionType == CollectionType.List)
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_storages[name] = new ListGenericObjects<T>();
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}
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||||
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||||
/// <summary>
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||||
/// Удаление коллекции
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||||
/// </summary>
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||||
/// <param name="name">Название коллекции</param>
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||||
public void DelCollection(string name)
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||||
{
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// TODO Прописать логику для удаления коллекции
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if (_storages.ContainsKey(name))
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_storages.Remove(name);
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}
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||||
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||||
/// <summary>
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||||
/// Доступ к коллекции
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||||
/// </summary>
|
||||
/// <param name="name">Название коллекции</param>
|
||||
/// <returns></returns>
|
||||
public ICollectionGenericObjects<T>? this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO Продумать логику получения объекта
|
||||
if (_storages.ContainsKey(name))
|
||||
return _storages[name];
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.Drawnings;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -1,226 +0,0 @@
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityArtilleryUnit? EntityArtilleryUnit { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки артиллирийской установки
|
||||
/// </summary>
|
||||
private readonly int _drawningArtilleryUnitWidth = 150;
|
||||
/// <summary>
|
||||
/// Высота прорисовки артиллирийской установки
|
||||
/// </summary>
|
||||
private readonly int _drawningArtilleryUnitHeight = 50;
|
||||
private readonly int _drawningEnginesWidth = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningArtilleryUnitWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningArtilleryUnitHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой онструктор
|
||||
/// </summary>
|
||||
private DrawningArtilleryUnit()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningArtilleryUnit(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityArtilleryUnit = new EntityArtilleryUnit(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningArtilleryUnit(int drawningCarWidth, int drawningCarHeight) : this()
|
||||
{
|
||||
_drawningArtilleryUnitWidth = drawningCarWidth;
|
||||
_pictureHeight = drawningCarHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
|
||||
|
||||
if (_drawningArtilleryUnitHeight > height || _drawningArtilleryUnitWidth > width)
|
||||
{
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0 || x + _drawningArtilleryUnitWidth > _pictureWidth || y < 0 || y + _drawningArtilleryUnitHeight > _pictureHeight)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningArtilleryUnitWidth;
|
||||
_startPosY = _pictureHeight - _drawningArtilleryUnitHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityArtilleryUnit == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityArtilleryUnit.Step - _drawningEnginesWidth > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityArtilleryUnit.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityArtilleryUnit.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityArtilleryUnit.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
//TODO прописать логику сдвига в право
|
||||
if (_startPosX.Value + EntityArtilleryUnit.Step + _drawningArtilleryUnitWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityArtilleryUnit.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityArtilleryUnit.Step + _drawningArtilleryUnitHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityArtilleryUnit.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityArtilleryUnit == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black, 2);
|
||||
Pen pen2 = new(Color.Black, 3);
|
||||
Brush Brush = new SolidBrush(EntityArtilleryUnit.BodyColor);
|
||||
|
||||
//границы танка
|
||||
Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
|
||||
g.FillPolygon(Brush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
|
||||
g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
|
||||
|
||||
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
|
||||
g.DrawArc(pen, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
|
||||
g.DrawEllipse(pen2, _startPosX.Value + 5, _startPosY.Value + 31, 18, 18);
|
||||
g.DrawEllipse(pen2, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
|
||||
g.DrawEllipse(pen2, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
|
||||
g.DrawEllipse(pen2, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
|
||||
g.DrawEllipse(pen2, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
|
||||
g.DrawEllipse(pen2, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
|
||||
g.DrawArc(pen, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||
g.DrawArc(pen, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||
g.DrawArc(pen, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,66 +0,0 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit.Drawnings
|
||||
{
|
||||
public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="muzzle">Признак наличия дула</param>
|
||||
/// <param name="gun">Признак наличия ракетной установки</param>
|
||||
/// <param name="luke">Признак наличия люка</param>
|
||||
|
||||
public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
|
||||
: base(150, 50)
|
||||
{
|
||||
EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(entityMilitaryArtilleryUnit.AdditionalColor, 2);
|
||||
Pen pen2 = new(Color.Black, 2);
|
||||
Pen pen3 = new(Color.Red, 4);
|
||||
Brush additionalBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
|
||||
//внутренности танка
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
if (entityMilitaryArtilleryUnit.Muzzle)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
|
||||
g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
|
||||
}
|
||||
|
||||
if (entityMilitaryArtilleryUnit.Gun)
|
||||
{
|
||||
g.DrawLine(pen3, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
|
||||
g.DrawLine(pen3, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
|
||||
g.DrawLine(pen3, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
|
||||
|
||||
Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16) };
|
||||
g.FillPolygon(additionalBrush, points2);
|
||||
g.DrawPolygon(pen2, points2);
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (entityMilitaryArtilleryUnit.Luke)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,45 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "артиллирийская установка"
|
||||
/// </summary>
|
||||
public class EntityArtilleryUnit
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
public void setBodyColor(Color color)
|
||||
{
|
||||
BodyColor = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса артиллирийской установки
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
public EntityArtilleryUnit(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.Entities
|
||||
{
|
||||
internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие дула
|
||||
/// </summary>
|
||||
public bool Muzzle { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие ракетной установки
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие люка
|
||||
/// </summary>
|
||||
public bool Luke { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public void setAdditionalColor(Color color)
|
||||
{
|
||||
AdditionalColor = color;
|
||||
}
|
||||
|
||||
public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Muzzle = muzzle;
|
||||
Gun = gun;
|
||||
Luke = luke;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,151 +0,0 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
partial class FormArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormArtilleryUnit));
|
||||
pictureBoxArtilleryUnit = new PictureBox();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxArtilleryUnit
|
||||
//
|
||||
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||
pictureBoxArtilleryUnit.Size = new Size(800, 450);
|
||||
pictureBoxArtilleryUnit.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxArtilleryUnit.TabIndex = 0;
|
||||
pictureBoxArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(722, 373);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(722, 409);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(758, 409);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(686, 409);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormArtilleryUnit
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(pictureBoxArtilleryUnit);
|
||||
Name = "FormArtilleryUnit";
|
||||
Text = "FormArtilleryUnit";
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxArtilleryUnit;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
public partial class FormArtilleryUnit : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningArtilleryUnit? _drawningArtilleryUnit;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningArtilleryUnit SetArtilleryUnit
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningArtilleryUnit = value;
|
||||
_drawningArtilleryUnit.SetPictureSize(pictureBoxArtilleryUnit.Width,
|
||||
pictureBoxArtilleryUnit.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormArtilleryUnit()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки круисера
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningArtilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxArtilleryUnit.Width,
|
||||
pictureBoxArtilleryUnit.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningArtilleryUnit.DrawTransport(gr);
|
||||
pictureBoxArtilleryUnit.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningArtilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningArtilleryUnit.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningArtilleryUnit.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки шаг
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningArtilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableArtilleryUnit(_drawningArtilleryUnit), pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,394 +0,0 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
partial class FormArtilleryUnitConfing
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxConfing = new GroupBox();
|
||||
groupBoxColors = new GroupBox();
|
||||
panelPurple = new Panel();
|
||||
panelBlack = new Panel();
|
||||
panelGray = new Panel();
|
||||
panelWhite = new Panel();
|
||||
panelYellow = new Panel();
|
||||
panelBlue = new Panel();
|
||||
panelGreen = new Panel();
|
||||
panelRed = new Panel();
|
||||
checkBoxLuke = new CheckBox();
|
||||
checkBoxGun = new CheckBox();
|
||||
checkBoxMuzzle = new CheckBox();
|
||||
numericUpDownWeight = new NumericUpDown();
|
||||
labelWeight = new Label();
|
||||
numericUpDownSpeed = new NumericUpDown();
|
||||
labelSpeed = new Label();
|
||||
labelModifiedObject = new Label();
|
||||
labelSimpleObject = new Label();
|
||||
pictureBoxObject = new PictureBox();
|
||||
buttonAdd = new Button();
|
||||
buttonCancel = new Button();
|
||||
panelObject = new Panel();
|
||||
labelAdditionalColor = new Label();
|
||||
labelBodyColor = new Label();
|
||||
groupBoxConfing.SuspendLayout();
|
||||
groupBoxColors.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
||||
panelObject.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxConfing
|
||||
//
|
||||
groupBoxConfing.Controls.Add(groupBoxColors);
|
||||
groupBoxConfing.Controls.Add(checkBoxLuke);
|
||||
groupBoxConfing.Controls.Add(checkBoxGun);
|
||||
groupBoxConfing.Controls.Add(checkBoxMuzzle);
|
||||
groupBoxConfing.Controls.Add(numericUpDownWeight);
|
||||
groupBoxConfing.Controls.Add(labelWeight);
|
||||
groupBoxConfing.Controls.Add(numericUpDownSpeed);
|
||||
groupBoxConfing.Controls.Add(labelSpeed);
|
||||
groupBoxConfing.Controls.Add(labelModifiedObject);
|
||||
groupBoxConfing.Controls.Add(labelSimpleObject);
|
||||
groupBoxConfing.Dock = DockStyle.Left;
|
||||
groupBoxConfing.Location = new Point(0, 0);
|
||||
groupBoxConfing.Margin = new Padding(3, 2, 3, 2);
|
||||
groupBoxConfing.Name = "groupBoxConfing";
|
||||
groupBoxConfing.Padding = new Padding(3, 2, 3, 2);
|
||||
groupBoxConfing.Size = new Size(548, 196);
|
||||
groupBoxConfing.TabIndex = 0;
|
||||
groupBoxConfing.TabStop = false;
|
||||
groupBoxConfing.Text = "Параметры";
|
||||
//
|
||||
// groupBoxColors
|
||||
//
|
||||
groupBoxColors.Controls.Add(panelPurple);
|
||||
groupBoxColors.Controls.Add(panelBlack);
|
||||
groupBoxColors.Controls.Add(panelGray);
|
||||
groupBoxColors.Controls.Add(panelWhite);
|
||||
groupBoxColors.Controls.Add(panelYellow);
|
||||
groupBoxColors.Controls.Add(panelBlue);
|
||||
groupBoxColors.Controls.Add(panelGreen);
|
||||
groupBoxColors.Controls.Add(panelRed);
|
||||
groupBoxColors.Location = new Point(286, 20);
|
||||
groupBoxColors.Margin = new Padding(3, 2, 3, 2);
|
||||
groupBoxColors.Name = "groupBoxColors";
|
||||
groupBoxColors.Padding = new Padding(3, 2, 3, 2);
|
||||
groupBoxColors.Size = new Size(245, 116);
|
||||
groupBoxColors.TabIndex = 9;
|
||||
groupBoxColors.TabStop = false;
|
||||
groupBoxColors.Text = "Цвета";
|
||||
//
|
||||
// panelPurple
|
||||
//
|
||||
panelPurple.BackColor = Color.Purple;
|
||||
panelPurple.Location = new Point(190, 72);
|
||||
panelPurple.Margin = new Padding(3, 2, 3, 2);
|
||||
panelPurple.Name = "panelPurple";
|
||||
panelPurple.Size = new Size(42, 35);
|
||||
panelPurple.TabIndex = 1;
|
||||
//
|
||||
// panelBlack
|
||||
//
|
||||
panelBlack.BackColor = Color.Black;
|
||||
panelBlack.Location = new Point(130, 72);
|
||||
panelBlack.Margin = new Padding(3, 2, 3, 2);
|
||||
panelBlack.Name = "panelBlack";
|
||||
panelBlack.Size = new Size(42, 35);
|
||||
panelBlack.TabIndex = 1;
|
||||
//
|
||||
// panelGray
|
||||
//
|
||||
panelGray.BackColor = Color.Gray;
|
||||
panelGray.Location = new Point(72, 72);
|
||||
panelGray.Margin = new Padding(3, 2, 3, 2);
|
||||
panelGray.Name = "panelGray";
|
||||
panelGray.Size = new Size(42, 35);
|
||||
panelGray.TabIndex = 1;
|
||||
//
|
||||
// panelWhite
|
||||
//
|
||||
panelWhite.BackColor = Color.White;
|
||||
panelWhite.Location = new Point(15, 72);
|
||||
panelWhite.Margin = new Padding(3, 2, 3, 2);
|
||||
panelWhite.Name = "panelWhite";
|
||||
panelWhite.Size = new Size(42, 35);
|
||||
panelWhite.TabIndex = 1;
|
||||
//
|
||||
// panelYellow
|
||||
//
|
||||
panelYellow.BackColor = Color.Yellow;
|
||||
panelYellow.Location = new Point(190, 23);
|
||||
panelYellow.Margin = new Padding(3, 2, 3, 2);
|
||||
panelYellow.Name = "panelYellow";
|
||||
panelYellow.Size = new Size(42, 35);
|
||||
panelYellow.TabIndex = 1;
|
||||
//
|
||||
// panelBlue
|
||||
//
|
||||
panelBlue.BackColor = Color.Blue;
|
||||
panelBlue.Location = new Point(130, 23);
|
||||
panelBlue.Margin = new Padding(3, 2, 3, 2);
|
||||
panelBlue.Name = "panelBlue";
|
||||
panelBlue.Size = new Size(42, 35);
|
||||
panelBlue.TabIndex = 1;
|
||||
//
|
||||
// panelGreen
|
||||
//
|
||||
panelGreen.BackColor = Color.Green;
|
||||
panelGreen.Location = new Point(72, 23);
|
||||
panelGreen.Margin = new Padding(3, 2, 3, 2);
|
||||
panelGreen.Name = "panelGreen";
|
||||
panelGreen.Size = new Size(42, 35);
|
||||
panelGreen.TabIndex = 1;
|
||||
//
|
||||
// panelRed
|
||||
//
|
||||
panelRed.BackColor = Color.Red;
|
||||
panelRed.Location = new Point(15, 23);
|
||||
panelRed.Margin = new Padding(3, 2, 3, 2);
|
||||
panelRed.Name = "panelRed";
|
||||
panelRed.Size = new Size(42, 35);
|
||||
panelRed.TabIndex = 0;
|
||||
//
|
||||
// checkBoxLuke
|
||||
//
|
||||
checkBoxLuke.AutoSize = true;
|
||||
checkBoxLuke.Location = new Point(5, 163);
|
||||
checkBoxLuke.Margin = new Padding(3, 2, 3, 2);
|
||||
checkBoxLuke.Name = "checkBoxLuke";
|
||||
checkBoxLuke.Size = new Size(155, 19);
|
||||
checkBoxLuke.TabIndex = 8;
|
||||
checkBoxLuke.Text = "Признак наличие люка";
|
||||
checkBoxLuke.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// checkBoxGun
|
||||
//
|
||||
checkBoxGun.AutoSize = true;
|
||||
checkBoxGun.Location = new Point(5, 127);
|
||||
checkBoxGun.Margin = new Padding(3, 2, 3, 2);
|
||||
checkBoxGun.Name = "checkBoxGun";
|
||||
checkBoxGun.Size = new Size(182, 19);
|
||||
checkBoxGun.TabIndex = 7;
|
||||
checkBoxGun.Text = "Признак наличие установки";
|
||||
checkBoxGun.UseVisualStyleBackColor = true;
|
||||
checkBoxGun.CheckedChanged += checkBoxGun_CheckedChanged;
|
||||
//
|
||||
// checkBoxMuzzle
|
||||
//
|
||||
checkBoxMuzzle.AutoSize = true;
|
||||
checkBoxMuzzle.Location = new Point(5, 92);
|
||||
checkBoxMuzzle.Margin = new Padding(3, 2, 3, 2);
|
||||
checkBoxMuzzle.Name = "checkBoxMuzzle";
|
||||
checkBoxMuzzle.Size = new Size(151, 19);
|
||||
checkBoxMuzzle.TabIndex = 6;
|
||||
checkBoxMuzzle.Text = "Признак наличие дула";
|
||||
checkBoxMuzzle.UseVisualStyleBackColor = true;
|
||||
checkBoxMuzzle.CheckedChanged += checkBoxMuzzle_CheckedChanged;
|
||||
//
|
||||
// numericUpDownWeight
|
||||
//
|
||||
numericUpDownWeight.Location = new Point(82, 51);
|
||||
numericUpDownWeight.Margin = new Padding(3, 2, 3, 2);
|
||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
||||
numericUpDownWeight.Size = new Size(100, 23);
|
||||
numericUpDownWeight.TabIndex = 5;
|
||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelWeight
|
||||
//
|
||||
labelWeight.AutoSize = true;
|
||||
labelWeight.Location = new Point(24, 52);
|
||||
labelWeight.Name = "labelWeight";
|
||||
labelWeight.Size = new Size(29, 15);
|
||||
labelWeight.TabIndex = 4;
|
||||
labelWeight.Text = "Вес:";
|
||||
//
|
||||
// numericUpDownSpeed
|
||||
//
|
||||
numericUpDownSpeed.Location = new Point(82, 24);
|
||||
numericUpDownSpeed.Margin = new Padding(3, 2, 3, 2);
|
||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
||||
numericUpDownSpeed.Size = new Size(100, 23);
|
||||
numericUpDownSpeed.TabIndex = 3;
|
||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
||||
//
|
||||
// labelSpeed
|
||||
//
|
||||
labelSpeed.AutoSize = true;
|
||||
labelSpeed.Location = new Point(10, 24);
|
||||
labelSpeed.Name = "labelSpeed";
|
||||
labelSpeed.Size = new Size(62, 15);
|
||||
labelSpeed.TabIndex = 2;
|
||||
labelSpeed.Text = "Скорость:";
|
||||
//
|
||||
// labelModifiedObject
|
||||
//
|
||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelModifiedObject.Location = new Point(416, 152);
|
||||
labelModifiedObject.Name = "labelModifiedObject";
|
||||
labelModifiedObject.Size = new Size(115, 34);
|
||||
labelModifiedObject.TabIndex = 1;
|
||||
labelModifiedObject.Text = "Продвинутый";
|
||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelModifiedObject.MouseDown += labelObject_MouseDown;
|
||||
//
|
||||
// labelSimpleObject
|
||||
//
|
||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelSimpleObject.Location = new Point(286, 152);
|
||||
labelSimpleObject.Name = "labelSimpleObject";
|
||||
labelSimpleObject.Size = new Size(114, 34);
|
||||
labelSimpleObject.TabIndex = 0;
|
||||
labelSimpleObject.Text = "Простой";
|
||||
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelSimpleObject.MouseDown += labelObject_MouseDown;
|
||||
//
|
||||
// pictureBoxObject
|
||||
//
|
||||
pictureBoxObject.Location = new Point(10, 42);
|
||||
pictureBoxObject.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxObject.Name = "pictureBoxObject";
|
||||
pictureBoxObject.Size = new Size(160, 94);
|
||||
pictureBoxObject.TabIndex = 1;
|
||||
pictureBoxObject.TabStop = false;
|
||||
//
|
||||
// buttonAdd
|
||||
//
|
||||
buttonAdd.Location = new Point(553, 159);
|
||||
buttonAdd.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonAdd.Name = "buttonAdd";
|
||||
buttonAdd.Size = new Size(82, 22);
|
||||
buttonAdd.TabIndex = 2;
|
||||
buttonAdd.Text = "Добавить";
|
||||
buttonAdd.UseVisualStyleBackColor = true;
|
||||
buttonAdd.Click += buttonAdd_Click;
|
||||
//
|
||||
// buttonCancel
|
||||
//
|
||||
buttonCancel.Location = new Point(648, 159);
|
||||
buttonCancel.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCancel.Name = "buttonCancel";
|
||||
buttonCancel.Size = new Size(82, 22);
|
||||
buttonCancel.TabIndex = 3;
|
||||
buttonCancel.Text = "Отмена";
|
||||
buttonCancel.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// panelObject
|
||||
//
|
||||
panelObject.AllowDrop = true;
|
||||
panelObject.Controls.Add(labelAdditionalColor);
|
||||
panelObject.Controls.Add(labelBodyColor);
|
||||
panelObject.Controls.Add(pictureBoxObject);
|
||||
panelObject.Location = new Point(553, 9);
|
||||
panelObject.Margin = new Padding(3, 2, 3, 2);
|
||||
panelObject.Name = "panelObject";
|
||||
panelObject.Size = new Size(179, 146);
|
||||
panelObject.TabIndex = 4;
|
||||
panelObject.DragDrop += PanelObject_DragDrop;
|
||||
panelObject.DragEnter += PanelObject_DragEnter;
|
||||
//
|
||||
// labelAdditionalColor
|
||||
//
|
||||
labelAdditionalColor.AllowDrop = true;
|
||||
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelAdditionalColor.Location = new Point(94, 8);
|
||||
labelAdditionalColor.Name = "labelAdditionalColor";
|
||||
labelAdditionalColor.Size = new Size(73, 28);
|
||||
labelAdditionalColor.TabIndex = 3;
|
||||
labelAdditionalColor.Text = "Доп. цвет";
|
||||
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelAdditionalColor.DragDrop += labelAdditionalColor_DragDrop;
|
||||
labelAdditionalColor.DragEnter += labelAdditionalColor_DragEnter;
|
||||
//
|
||||
// labelBodyColor
|
||||
//
|
||||
labelBodyColor.AllowDrop = true;
|
||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
||||
labelBodyColor.Location = new Point(10, 8);
|
||||
labelBodyColor.Name = "labelBodyColor";
|
||||
labelBodyColor.Size = new Size(73, 28);
|
||||
labelBodyColor.TabIndex = 2;
|
||||
labelBodyColor.Text = "Цвет";
|
||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
||||
labelBodyColor.DragDrop += labelBodyColor_DragDrop;
|
||||
labelBodyColor.DragEnter += labelBodyColor_DragEnter;
|
||||
//
|
||||
// FormArtilleryUnitConfing
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(733, 196);
|
||||
Controls.Add(panelObject);
|
||||
Controls.Add(buttonCancel);
|
||||
Controls.Add(buttonAdd);
|
||||
Controls.Add(groupBoxConfing);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormArtilleryUnitConfing";
|
||||
Text = "Создание объекта";
|
||||
groupBoxConfing.ResumeLayout(false);
|
||||
groupBoxConfing.PerformLayout();
|
||||
groupBoxColors.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
||||
panelObject.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxConfing;
|
||||
private Label labelSimpleObject;
|
||||
private Label labelModifiedObject;
|
||||
private Label labelWeight;
|
||||
private NumericUpDown numericUpDownSpeed;
|
||||
private Label labelSpeed;
|
||||
private NumericUpDown numericUpDownWeight;
|
||||
private CheckBox checkBoxMuzzle;
|
||||
private CheckBox checkBoxGun;
|
||||
private CheckBox checkBoxLuke;
|
||||
private GroupBox groupBoxColors;
|
||||
private Panel panelPurple;
|
||||
private Panel panelBlack;
|
||||
private Panel panelGray;
|
||||
private Panel panelWhite;
|
||||
private Panel panelYellow;
|
||||
private Panel panelBlue;
|
||||
private Panel panelGreen;
|
||||
private Panel panelRed;
|
||||
private PictureBox pictureBoxObject;
|
||||
private Button buttonAdd;
|
||||
private Button buttonCancel;
|
||||
private Panel panelObject;
|
||||
private Label labelBodyColor;
|
||||
private Label labelAdditionalColor;
|
||||
}
|
||||
}
|
@ -1,187 +0,0 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using ProjectArtilleryUnit.Entities;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
/// <summary>
|
||||
/// Форма конфигурации объекта
|
||||
/// </summary>
|
||||
public partial class FormArtilleryUnitConfing : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Объект - прорисовка артиллерийской установки
|
||||
/// </summary>
|
||||
private DrawningArtilleryUnit _artilleryUnit;
|
||||
|
||||
/// <summary>
|
||||
/// Событие для передачи объекта
|
||||
/// </summary>
|
||||
private event Action<DrawningArtilleryUnit>? ArtilleryUnitDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// Привязка внешнего метода к событию
|
||||
/// </summary>
|
||||
/// <param name="carDelegate"></param>
|
||||
public void AddEvent(Action<DrawningArtilleryUnit> artilleryUnitDelegate)
|
||||
{
|
||||
ArtilleryUnitDelegate += artilleryUnitDelegate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormArtilleryUnitConfing()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
panelRed.MouseDown += Panel_MouseDown;
|
||||
panelGreen.MouseDown += Panel_MouseDown;
|
||||
panelBlue.MouseDown += Panel_MouseDown;
|
||||
panelYellow.MouseDown += Panel_MouseDown;
|
||||
panelWhite.MouseDown += Panel_MouseDown;
|
||||
panelGray.MouseDown += Panel_MouseDown;
|
||||
panelBlack.MouseDown += Panel_MouseDown;
|
||||
panelPurple.MouseDown += Panel_MouseDown;
|
||||
//TODO buttonCancel.Click with lambda с закрытием формы
|
||||
buttonCancel.Click += (sender, e) => Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
private void DrawObject()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_artilleryUnit?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
|
||||
_artilleryUnit?.SetPosition(15, 15);
|
||||
_artilleryUnit?.DrawTransport(gr);
|
||||
pictureBoxObject.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Label
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void labelObject_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Проверка получаемой информации (ее типа на соответствие требуемому)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PanelObject_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
e.Effect = e.Data?.GetDataPresent(DataFormats.Text) ?? false ? DragDropEffects.Copy : DragDropEffects.None;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Действия при приеме перетаскиваемой информации
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PanelObject_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
|
||||
{
|
||||
case "labelSimpleObject":
|
||||
_artilleryUnit = new DrawningArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
|
||||
break;
|
||||
case "labelModifiedObject":
|
||||
_artilleryUnit = new
|
||||
DrawningMilitaryArtilleryUnit((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
|
||||
Color.Black, checkBoxMuzzle.Checked, checkBoxGun.Checked, checkBoxLuke.Checked);
|
||||
break;
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передаем информацию при нажатии на Panel
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void Panel_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
//TODO отправка цвета в Drag&Drop
|
||||
(sender as Control)?.DoDragDrop((sender as Control).BackColor, DragDropEffects.Move | DragDropEffects.Copy);
|
||||
}
|
||||
|
||||
// TODO Реализовать логику смены цветов: основного и дополнительного (для продвинутого объекта)
|
||||
|
||||
private void labelBodyColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
|
||||
private void labelBodyColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_artilleryUnit != null)
|
||||
{
|
||||
_artilleryUnit.EntityArtilleryUnit.setBodyColor((Color)e.Data.GetData(typeof(Color)));
|
||||
DrawObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void labelAdditionalColor_DragEnter(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_artilleryUnit is DrawningArtilleryUnit)
|
||||
{
|
||||
if (e.Data.GetDataPresent(typeof(Color)))
|
||||
{
|
||||
e.Effect = DragDropEffects.Copy;
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Effect = DragDropEffects.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void labelAdditionalColor_DragDrop(object sender, DragEventArgs e)
|
||||
{
|
||||
if (_artilleryUnit.EntityArtilleryUnit is EntityMilitaryArtilleryUnit militaryArtilleryUnit)
|
||||
{
|
||||
militaryArtilleryUnit.setAdditionalColor((Color)e.Data.GetData(typeof(Color)));
|
||||
}
|
||||
DrawObject();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Передача объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_artilleryUnit != null)
|
||||
{
|
||||
ArtilleryUnitDelegate?.Invoke(_artilleryUnit);
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void checkBoxMuzzle_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void checkBoxGun_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,306 +0,0 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
partial class FormArtilleryUnitsCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
buttonCreateCompany = new Button();
|
||||
panelStorage = new Panel();
|
||||
buttonCollectionDel = new Button();
|
||||
listBoxCollection = new ListBox();
|
||||
buttonCollecctionAdd = new Button();
|
||||
radioButtonList = new RadioButton();
|
||||
radioButtonMassive = new RadioButton();
|
||||
textBoxCollectionName = new TextBox();
|
||||
labelCollectionName = new Label();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
panelCompanyTools = new Panel();
|
||||
ButtonAddArtilleryUnit = new Button();
|
||||
buttonRefresh = new Button();
|
||||
ButtonRemoveArtilleryUnit = new Button();
|
||||
maskedTextBoxPosision = new MaskedTextBox();
|
||||
buttonGetToTest = new Button();
|
||||
pictureBoxArtilleryUnit = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
panelStorage.SuspendLayout();
|
||||
panelCompanyTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
||||
groupBoxTools.Controls.Add(panelStorage);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(522, 0);
|
||||
groupBoxTools.Margin = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Padding = new Padding(3, 2, 3, 2);
|
||||
groupBoxTools.Size = new Size(182, 490);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "инструменты";
|
||||
//
|
||||
// buttonCreateCompany
|
||||
//
|
||||
buttonCreateCompany.Location = new Point(18, 259);
|
||||
buttonCreateCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
||||
buttonCreateCompany.Size = new Size(163, 20);
|
||||
buttonCreateCompany.TabIndex = 7;
|
||||
buttonCreateCompany.Text = "Создать компанию";
|
||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
||||
//
|
||||
// panelStorage
|
||||
//
|
||||
panelStorage.Controls.Add(buttonCollectionDel);
|
||||
panelStorage.Controls.Add(listBoxCollection);
|
||||
panelStorage.Controls.Add(buttonCollecctionAdd);
|
||||
panelStorage.Controls.Add(radioButtonList);
|
||||
panelStorage.Controls.Add(radioButtonMassive);
|
||||
panelStorage.Controls.Add(textBoxCollectionName);
|
||||
panelStorage.Controls.Add(labelCollectionName);
|
||||
panelStorage.Dock = DockStyle.Top;
|
||||
panelStorage.Location = new Point(3, 18);
|
||||
panelStorage.Margin = new Padding(3, 2, 3, 2);
|
||||
panelStorage.Name = "panelStorage";
|
||||
panelStorage.Size = new Size(176, 212);
|
||||
panelStorage.TabIndex = 6;
|
||||
//
|
||||
// buttonCollectionDel
|
||||
//
|
||||
buttonCollectionDel.Location = new Point(15, 185);
|
||||
buttonCollectionDel.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
||||
buttonCollectionDel.Size = new Size(163, 20);
|
||||
buttonCollectionDel.TabIndex = 6;
|
||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
||||
//
|
||||
// listBoxCollection
|
||||
//
|
||||
listBoxCollection.FormattingEnabled = true;
|
||||
listBoxCollection.ItemHeight = 15;
|
||||
listBoxCollection.Location = new Point(15, 103);
|
||||
listBoxCollection.Margin = new Padding(3, 2, 3, 2);
|
||||
listBoxCollection.Name = "listBoxCollection";
|
||||
listBoxCollection.Size = new Size(163, 79);
|
||||
listBoxCollection.TabIndex = 5;
|
||||
//
|
||||
// buttonCollecctionAdd
|
||||
//
|
||||
buttonCollecctionAdd.Location = new Point(15, 78);
|
||||
buttonCollecctionAdd.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonCollecctionAdd.Name = "buttonCollecctionAdd";
|
||||
buttonCollecctionAdd.Size = new Size(163, 20);
|
||||
buttonCollecctionAdd.TabIndex = 4;
|
||||
buttonCollecctionAdd.Text = "Добавить коллекцию";
|
||||
buttonCollecctionAdd.UseVisualStyleBackColor = true;
|
||||
buttonCollecctionAdd.Click += ButtonCollecctionAdd_Click;
|
||||
//
|
||||
// radioButtonList
|
||||
//
|
||||
radioButtonList.AutoSize = true;
|
||||
radioButtonList.Location = new Point(108, 56);
|
||||
radioButtonList.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonList.Name = "radioButtonList";
|
||||
radioButtonList.Size = new Size(66, 19);
|
||||
radioButtonList.TabIndex = 3;
|
||||
radioButtonList.TabStop = true;
|
||||
radioButtonList.Text = "Список";
|
||||
radioButtonList.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// radioButtonMassive
|
||||
//
|
||||
radioButtonMassive.AutoSize = true;
|
||||
radioButtonMassive.Location = new Point(15, 56);
|
||||
radioButtonMassive.Margin = new Padding(3, 2, 3, 2);
|
||||
radioButtonMassive.Name = "radioButtonMassive";
|
||||
radioButtonMassive.Size = new Size(67, 19);
|
||||
radioButtonMassive.TabIndex = 2;
|
||||
radioButtonMassive.TabStop = true;
|
||||
radioButtonMassive.Text = "Массив";
|
||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// textBoxCollectionName
|
||||
//
|
||||
textBoxCollectionName.Location = new Point(15, 24);
|
||||
textBoxCollectionName.Margin = new Padding(3, 2, 3, 2);
|
||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
||||
textBoxCollectionName.Size = new Size(163, 23);
|
||||
textBoxCollectionName.TabIndex = 1;
|
||||
//
|
||||
// labelCollectionName
|
||||
//
|
||||
labelCollectionName.AutoSize = true;
|
||||
labelCollectionName.Location = new Point(23, 7);
|
||||
labelCollectionName.Name = "labelCollectionName";
|
||||
labelCollectionName.Size = new Size(122, 15);
|
||||
labelCollectionName.TabIndex = 0;
|
||||
labelCollectionName.Text = "Название коллекции";
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(18, 233);
|
||||
comboBoxSelectorCompany.Margin = new Padding(3, 2, 3, 2);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(163, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||
//
|
||||
// panelCompanyTools
|
||||
//
|
||||
panelCompanyTools.Controls.Add(ButtonAddArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
||||
panelCompanyTools.Controls.Add(ButtonRemoveArtilleryUnit);
|
||||
panelCompanyTools.Controls.Add(maskedTextBoxPosision);
|
||||
panelCompanyTools.Controls.Add(buttonGetToTest);
|
||||
panelCompanyTools.Enabled = false;
|
||||
panelCompanyTools.Location = new Point(3, 284);
|
||||
panelCompanyTools.Margin = new Padding(3, 2, 3, 2);
|
||||
panelCompanyTools.Name = "panelCompanyTools";
|
||||
panelCompanyTools.Size = new Size(189, 206);
|
||||
panelCompanyTools.TabIndex = 8;
|
||||
//
|
||||
// ButtonAddArtilleryUnit
|
||||
//
|
||||
ButtonAddArtilleryUnit.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddArtilleryUnit.BackgroundImageLayout = ImageLayout.Center;
|
||||
ButtonAddArtilleryUnit.Location = new Point(16, 2);
|
||||
ButtonAddArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonAddArtilleryUnit.Name = "ButtonAddArtilleryUnit";
|
||||
ButtonAddArtilleryUnit.Size = new Size(163, 55);
|
||||
ButtonAddArtilleryUnit.TabIndex = 1;
|
||||
ButtonAddArtilleryUnit.Text = "добваление артиллерийской установки";
|
||||
ButtonAddArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonAddArtilleryUnit.Click += ButtonAddArtilleryUnit_Click;
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(16, 170);
|
||||
buttonRefresh.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(163, 31);
|
||||
buttonRefresh.TabIndex = 5;
|
||||
buttonRefresh.Text = "обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// ButtonRemoveArtilleryUnit
|
||||
//
|
||||
ButtonRemoveArtilleryUnit.Anchor = AnchorStyles.Right;
|
||||
ButtonRemoveArtilleryUnit.Location = new Point(16, 88);
|
||||
ButtonRemoveArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
ButtonRemoveArtilleryUnit.Name = "ButtonRemoveArtilleryUnit";
|
||||
ButtonRemoveArtilleryUnit.Size = new Size(163, 46);
|
||||
ButtonRemoveArtilleryUnit.TabIndex = 3;
|
||||
ButtonRemoveArtilleryUnit.Text = "удалить артиллерийскую установку";
|
||||
ButtonRemoveArtilleryUnit.UseVisualStyleBackColor = true;
|
||||
ButtonRemoveArtilleryUnit.Click += ButtonRemoveArtilleryUnit_Click;
|
||||
//
|
||||
// maskedTextBoxPosision
|
||||
//
|
||||
maskedTextBoxPosision.Location = new Point(16, 61);
|
||||
maskedTextBoxPosision.Margin = new Padding(3, 2, 3, 2);
|
||||
maskedTextBoxPosision.Mask = "00";
|
||||
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
||||
maskedTextBoxPosision.Size = new Size(164, 23);
|
||||
maskedTextBoxPosision.TabIndex = 2;
|
||||
maskedTextBoxPosision.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonGetToTest
|
||||
//
|
||||
buttonGetToTest.Anchor = AnchorStyles.Right;
|
||||
buttonGetToTest.Location = new Point(16, 138);
|
||||
buttonGetToTest.Margin = new Padding(3, 2, 3, 2);
|
||||
buttonGetToTest.Name = "buttonGetToTest";
|
||||
buttonGetToTest.Size = new Size(163, 30);
|
||||
buttonGetToTest.TabIndex = 4;
|
||||
buttonGetToTest.Text = "передать на тесты";
|
||||
buttonGetToTest.UseVisualStyleBackColor = true;
|
||||
buttonGetToTest.Click += ButtonGetToTest_Click;
|
||||
//
|
||||
// pictureBoxArtilleryUnit
|
||||
//
|
||||
pictureBoxArtilleryUnit.Dock = DockStyle.Fill;
|
||||
pictureBoxArtilleryUnit.Location = new Point(0, 0);
|
||||
pictureBoxArtilleryUnit.Margin = new Padding(3, 2, 3, 2);
|
||||
pictureBoxArtilleryUnit.Name = "pictureBoxArtilleryUnit";
|
||||
pictureBoxArtilleryUnit.Size = new Size(522, 490);
|
||||
pictureBoxArtilleryUnit.TabIndex = 1;
|
||||
pictureBoxArtilleryUnit.TabStop = false;
|
||||
//
|
||||
// FormArtilleryUnitsCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(704, 490);
|
||||
Controls.Add(pictureBoxArtilleryUnit);
|
||||
Controls.Add(groupBoxTools);
|
||||
Margin = new Padding(3, 2, 3, 2);
|
||||
Name = "FormArtilleryUnitsCollection";
|
||||
Text = "FormArtilleryUnitsCollection";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
panelStorage.ResumeLayout(false);
|
||||
panelStorage.PerformLayout();
|
||||
panelCompanyTools.ResumeLayout(false);
|
||||
panelCompanyTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxArtilleryUnit).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button ButtonAddArtilleryUnit;
|
||||
private Button ButtonRemoveArtilleryUnit;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGetToTest;
|
||||
private PictureBox pictureBoxArtilleryUnit;
|
||||
private MaskedTextBox maskedTextBoxPosision;
|
||||
private Panel panelStorage;
|
||||
private TextBox textBoxCollectionName;
|
||||
private Label labelCollectionName;
|
||||
private ListBox listBoxCollection;
|
||||
private Button buttonCollecctionAdd;
|
||||
private RadioButton radioButtonList;
|
||||
private RadioButton radioButtonMassive;
|
||||
private Button buttonCreateCompany;
|
||||
private Button buttonCollectionDel;
|
||||
private Panel panelCompanyTools;
|
||||
}
|
||||
}
|
@ -1,230 +0,0 @@
|
||||
using ProjectArtilleryUnit.CollectionGenericObjects;
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
public partial class FormArtilleryUnitsCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Хранилише коллекций
|
||||
/// </summary>
|
||||
private readonly StorageCollection<DrawningArtilleryUnit> _storageCollection;
|
||||
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormArtilleryUnitsCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_storageCollection = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
panelCompanyTools.Enabled = false;
|
||||
}
|
||||
|
||||
private void ButtonAddArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormArtilleryUnitConfing form = new();
|
||||
// TODO передать метод
|
||||
|
||||
form.Show();
|
||||
form.AddEvent(SetArtilleryUnit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление артиллерийской установки в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="artilleryUnit"></param>
|
||||
private void SetArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
|
||||
{
|
||||
if (_company == null || artilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_company + artilleryUnit != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаление объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveArtilleryUnit_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("удалить объект?", "удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("объект удален");
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningArtilleryUnit? artilleryUnit = null;
|
||||
int counter = 100;
|
||||
while (artilleryUnit == null)
|
||||
{
|
||||
artilleryUnit = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (artilleryUnit == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormArtilleryUnit form = new()
|
||||
{
|
||||
SetArtilleryUnit = artilleryUnit
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBoxArtilleryUnit.Image = _company.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollecctionAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
||||
{
|
||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
CollectionType collectionType = CollectionType.None;
|
||||
if (radioButtonMassive.Checked)
|
||||
{
|
||||
collectionType = CollectionType.Massive;
|
||||
}
|
||||
else if (radioButtonList.Checked)
|
||||
{
|
||||
collectionType = CollectionType.List;
|
||||
}
|
||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Удаленние коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
||||
RerfreshListBoxItems();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обновление списка в listBoxCollection
|
||||
/// </summary>
|
||||
private void RerfreshListBoxItems()
|
||||
{
|
||||
listBoxCollection.Items.Clear();
|
||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
||||
{
|
||||
string? colName = _storageCollection.Keys?[i];
|
||||
if (!string.IsNullOrEmpty(colName))
|
||||
{
|
||||
listBoxCollection.Items.Add(colName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не выбрана");
|
||||
return;
|
||||
}
|
||||
ICollectionGenericObjects<DrawningArtilleryUnit>? collection =
|
||||
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
||||
if (collection == null)
|
||||
{
|
||||
MessageBox.Show("Коллекция не проинициализирована");
|
||||
return;
|
||||
}
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new ArtilleryUnitDockingService(pictureBoxArtilleryUnit.Width, pictureBoxArtilleryUnit.Height, collection);
|
||||
break;
|
||||
}
|
||||
panelCompanyTools.Enabled = true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,123 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
using ProjectArtilleryUnit.Drawnings;
|
||||
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// класс реалтзация для IMoveableObject с использованием DrawningArtilleryUnit
|
||||
/// </summary>
|
||||
public class MoveableArtilleryUnit : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningArtilleryUnit или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningArtilleryUnit? _artilleryUnit = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="artilleryUnit">Объект класса DrawningArtilleryUnit</param>
|
||||
public MoveableArtilleryUnit(DrawningArtilleryUnit artilleryUnit)
|
||||
{
|
||||
_artilleryUnit = artilleryUnit;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null ||
|
||||
!_artilleryUnit.GetPosX.HasValue || !_artilleryUnit.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_artilleryUnit.GetPosX.Value,
|
||||
_artilleryUnit.GetPosY.Value, _artilleryUnit.GetWidth, _artilleryUnit.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_artilleryUnit?.EntityArtilleryUnit?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_artilleryUnit == null || _artilleryUnit.EntityArtilleryUnit == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _artilleryUnit.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
namespace ProjectArtilleryUnit.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
namespace ProjectArtilleryUnit
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormArtilleryUnitsCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user