diff --git a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/AbstractCompany.cs b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/AbstractCompany.cs
index d244738..db83ea0 100644
--- a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/AbstractCompany.cs
+++ b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/AbstractCompany.cs
@@ -28,7 +28,7 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
protected readonly int _pictureHeight;
///
- /// Коллекция артиллирийских установок
+ /// Коллекция крейсеров
///
protected ICollectionGenericObjects? _collection = null;
@@ -49,7 +49,7 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
- _collection.SetMaxCount = GetMaxCount;
+ _collection.MaxCount = GetMaxCount;
}
///
diff --git a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ArtilleryUnitDockingService.cs b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/CruiserDockingService.cs
similarity index 96%
rename from ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ArtilleryUnitDockingService.cs
rename to ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/CruiserDockingService.cs
index 5b8e7bb..74991a8 100644
--- a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ArtilleryUnitDockingService.cs
+++ b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/CruiserDockingService.cs
@@ -22,7 +22,7 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
- for (int i = 0; i < width + 1; i++)
+ for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
@@ -47,7 +47,7 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
}
- if (curWidth < width)
+ if (curWidth < width - 1)
curWidth++;
else
{
diff --git a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ICollectionGenericObjects.cs b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ICollectionGenericObjects.cs
index 1b2405d..e9d9f1c 100644
--- a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ICollectionGenericObjects.cs
+++ b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ICollectionGenericObjects.cs
@@ -15,7 +15,7 @@
///
/// Установка максимального количества элементов
///
- int SetMaxCount { set; }
+ int MaxCount { get; set; }
///
/// Добавление объекта в коллекцию
@@ -45,6 +45,17 @@
/// Позиция
/// Объект
T? Get(int position);
+
+ ///
+ /// Получение типа коллекции
+ ///
+ CollectionType GetCollectionType { get; }
+ ///
+ /// Получение объектов коллекции по одному
+ ///
+ /// Поэлементый вывод элементов коллекции
+ IEnumerable GetItems();
+
}
}
diff --git a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ListGenericObjects.cs b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ListGenericObjects.cs
index 87474d7..429844a 100644
--- a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ListGenericObjects.cs
+++ b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/ListGenericObjects.cs
@@ -16,7 +16,20 @@
///
private int _maxCount;
public int Count => _collection.Count;
- public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
+ public int MaxCount
+ {
+ get => _maxCount;
+ set
+ {
+ if (value > 0)
+ {
+ _maxCount = value;
+ }
+ }
+ }
+
+ public CollectionType GetCollectionType => CollectionType.List;
+
///
/// Конструктор
///
@@ -61,5 +74,13 @@
_collection.RemoveAt(position);
return obj;
}
+
+ public IEnumerable GetItems()
+ {
+ for (int i = 0; i < _collection.Count; ++i)
+ {
+ yield return _collection[i];
+ }
+ }
}
}
diff --git a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/MassiveGenericObjects.cs b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/MassiveGenericObjects.cs
index 42ea920..17d0d1e 100644
--- a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/MassiveGenericObjects.cs
+++ b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/MassiveGenericObjects.cs
@@ -14,8 +14,12 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
///
private T?[] _collection;
public int Count => _collection.Length;
- public int SetMaxCount
+ public int MaxCount
{
+ get
+ {
+ return _collection.Length;
+ }
set
{
if (value > 0)
@@ -32,6 +36,8 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
}
}
+ public CollectionType GetCollectionType => CollectionType.Massive;
+
///
/// Конструктор
///
@@ -111,5 +117,13 @@ namespace ProjectArtilleryUnit.CollectionGenericObjects
_collection[position] = null;
return obj;
}
+
+ public IEnumerable GetItems()
+ {
+ for (int i = 0; i < _collection.Length; ++i)
+ {
+ yield return _collection[i];
+ }
+ }
}
}
diff --git a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/StorageCollection.cs b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/StorageCollection.cs
index ddbbc37..26be2c3 100644
--- a/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/StorageCollection.cs
+++ b/ArtilleryUnit/ArtilleryUnit/CollectionGenericObjects/StorageCollection.cs
@@ -1,10 +1,13 @@
-namespace ProjectArtilleryUnit.CollectionGenericObjects
+using ProjectArtilleryUnit.Drawnings;
+using System.Text;
+
+namespace ProjectArtilleryUnit.CollectionGenericObjects
{
// Класс-хранилище коллекций
///
///
public class StorageCollection
- where T : class
+ where T : DrawningArtilleryUnit
{
///
/// Словарь (хранилище) с коллекциями
@@ -16,6 +19,21 @@
///
public List Keys => _storages.Keys.ToList();
+ ///
+ /// Ключевое слово, с которого должен начинаться файл
+ ///
+ private readonly string _collectionKey = "CollectionsStorage";
+
+ ///
+ /// Разделитель для записи ключа и значения элемента словаря
+ ///
+ private readonly string _separatorForKeyValue = "|";
+
+ ///
+ /// Разделитель для записей коллекции данных в файл
+ ///
+ private readonly string _separatorItems = ";";
+
///
/// Конструктор
///
@@ -69,5 +87,126 @@
return null;
}
}
+
+ ///
+ /// Сохранение информации по автомобилям в хранилище в файл
+ ///
+ /// Путь и имя файла
+ /// true - сохранение прошло успешно, false - ошибка при сохранении данных
+ public bool SaveData(string filename)
+ {
+ if (_storages.Count == 0)
+ {
+ return false;
+ }
+ if (File.Exists(filename))
+ {
+ File.Delete(filename);
+ }
+ using (StreamWriter writer = new StreamWriter(filename))
+ {
+ writer.Write(_collectionKey);
+ foreach (KeyValuePair> value in _storages)
+ {
+ StringBuilder sb = new();
+ sb.Append(Environment.NewLine);
+ // не сохраняем пустые коллекции
+ if (value.Value.Count == 0)
+ {
+ continue;
+ }
+
+ sb.Append(value.Key);
+ sb.Append(_separatorForKeyValue);
+ sb.Append(value.Value.GetCollectionType);
+ sb.Append(_separatorForKeyValue);
+ sb.Append(value.Value.MaxCount);
+ sb.Append(_separatorForKeyValue);
+ foreach (T? item in value.Value.GetItems())
+ {
+ string data = item?.GetDataForSave() ?? string.Empty;
+ if (string.IsNullOrEmpty(data))
+ {
+ continue;
+ }
+ sb.Append(data);
+ sb.Append(_separatorItems);
+ }
+ writer.Write(sb);
+ }
+ }
+ return true;
+ }
+
+ ///
+ /// Загрузка информации по автомобилям в хранилище из файла
+ ///
+ /// Путь и имя файла
+ /// true - загрузка прошла успешно, false - ошибка при загрузке данных
+ public bool LoadData(string filename)
+ {
+ if (!File.Exists(filename))
+ {
+ return false;
+ }
+ using (StreamReader fs = File.OpenText(filename))
+ {
+ string str = fs.ReadLine();
+ if (str == null || str.Length == 0)
+ {
+ return false;
+ }
+ if (!str.StartsWith(_collectionKey))
+ {
+ return false;
+ }
+ _storages.Clear();
+ string strs = "";
+ while ((strs = fs.ReadLine()) != null)
+ {
+ string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
+ if (record.Length != 4)
+ {
+ continue;
+ }
+ CollectionType collectionType = (CollectionType)Enum.Parse(typeof(CollectionType), record[1]);
+ ICollectionGenericObjects? collection = StorageCollection.CreateCollection(collectionType);
+ if (collection == null)
+ {
+ return false;
+ }
+ collection.MaxCount = Convert.ToInt32(record[2]);
+ string[] set = record[3].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
+ foreach (string elem in set)
+ {
+ if (elem?.CreateDrawningArtilleryUnit() is T artilleryUnit)
+ {
+ if (collection.Insert(artilleryUnit) == -1)
+ {
+ return false;
+ }
+ }
+ }
+ _storages.Add(record[0], collection);
+ }
+ return true;
+
+ }
+ }
+
+ ///
+ /// Создание коллекции по типу
+ ///
+ ///
+ ///
+ private static ICollectionGenericObjects? CreateCollection(CollectionType collectionType)
+ {
+ return collectionType switch
+ {
+ CollectionType.Massive => new MassiveGenericObjects(),
+ CollectionType.List => new ListGenericObjects(),
+ _ => null,
+ };
+ }
}
}
diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningCruiser.cs
similarity index 74%
rename from ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
rename to ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningCruiser.cs
index 046c31a..ec7674e 100644
--- a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningArtilleryUnit.cs
+++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningCruiser.cs
@@ -19,20 +19,20 @@ public class DrawningArtilleryUnit
///
private int? _pictureHeight;
///
- /// Левая координата прорисовки автомобиля
+ /// Левая координата прорисовки крейсера
///
protected int? _startPosX;
///
- /// Верхняя кооридната прорисовки автомобиля
+ /// Верхняя кооридната прорисовки крейсера
///
protected int? _startPosY;
///
- /// Ширина прорисовки артиллирийской установки
+ /// Ширина прорисовки крейсера
///
private readonly int _drawningArtilleryUnitWidth = 150;
///
- /// Высота прорисовки артиллирийской установки
+ /// Высота прорисовки крейсера
///
private readonly int _drawningArtilleryUnitHeight = 50;
private readonly int _drawningEnginesWidth = 3;
@@ -57,7 +57,7 @@ public class DrawningArtilleryUnit
///
/// Пустой онструктор
///
- private DrawningArtilleryUnit()
+ public DrawningArtilleryUnit()
{
_pictureWidth = null;
_pictureHeight = null;
@@ -86,6 +86,15 @@ public class DrawningArtilleryUnit
_pictureHeight = drawningCarHeight;
}
+ ///
+ /// конструктор
+ ///
+ ///
+ public DrawningArtilleryUnit(EntityArtilleryUnit entityArtilleryUnit)
+ {
+ EntityArtilleryUnit = entityArtilleryUnit;
+ }
+
///
/// Установка границ поля
///
@@ -183,6 +192,7 @@ public class DrawningArtilleryUnit
return false;
}
}
+
///
/// Прорисовка объекта
///
@@ -194,33 +204,27 @@ public class DrawningArtilleryUnit
{
return;
}
- Pen pen = new(Color.Black, 2);
- Pen pen2 = new(Color.Black, 3);
- Brush Brush = new SolidBrush(EntityArtilleryUnit.BodyColor);
+ Pen pen = new(EntityArtilleryUnit.BodyColor, 2);
+ Brush additionalBrush = new SolidBrush(Color.Black);
- //границы танка
- Point[] points = { new Point(_startPosX.Value + 60, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 6), new Point(_startPosX.Value + 110, _startPosY.Value + 11), new Point(_startPosX.Value + 80, _startPosY.Value + 21), new Point(_startPosX.Value + 60, _startPosY.Value + 21), new Point(_startPosX.Value + 45, _startPosY.Value + 16), new Point(_startPosX.Value + 45, _startPosY.Value + 11) };
- g.FillPolygon(Brush, points);
- g.DrawPolygon(pen, points);
+ //границы круисера
+ g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
+ g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value, _startPosX.Value + 147, _startPosY.Value + 24);
- g.FillRectangle(Brush, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
- g.DrawRectangle(pen, _startPosX.Value + 7, _startPosY.Value + 21, 132, 10);
+ g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 49, _startPosX.Value + 105, _startPosY.Value + 49);
+ g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value + 49, _startPosX.Value + 147, _startPosY.Value + 24);
+ g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49);
- g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 6 + 22, 25, 25, 70, 200);
- g.DrawArc(pen, _startPosX.Value + 122, _startPosY.Value + 28, 25, 25, 260, 200);
- g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 29, _startPosX.Value + 135, _startPosY.Value + 29);
- g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 53, _startPosX.Value + 135, _startPosY.Value + 53);
- g.DrawEllipse(pen2, _startPosX.Value + 5, _startPosY.Value + 31, 18, 18);
- g.DrawEllipse(pen2, _startPosX.Value + 125, _startPosY.Value + 31, 18, 18);
- g.DrawEllipse(pen2, _startPosX.Value + 103, _startPosY.Value + 37, 12, 12);
- g.DrawEllipse(pen2, _startPosX.Value + 34, _startPosY.Value + 37, 12, 12);
- g.DrawEllipse(pen2, _startPosX.Value + 57, _startPosY.Value + 37, 12, 12);
- g.DrawEllipse(pen2, _startPosX.Value + 80, _startPosY.Value + 37, 12, 12);
- g.DrawArc(pen, _startPosX.Value + 47, _startPosY.Value + 24, 10, 10, 0, 170);
- g.DrawArc(pen, _startPosX.Value + 70, _startPosY.Value + 24, 10, 10, 0, 170);
- g.DrawArc(pen, _startPosX.Value + 93, _startPosY.Value + 24, 10, 10, 0, 170);
+ //внутренности круисера
+ g.DrawEllipse(pen, _startPosX.Value + 94, _startPosY.Value + 14, 19, 19);
+ g.DrawRectangle(pen, _startPosX.Value + 63, _startPosY.Value + 11, 21, 28);
+ g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 17, 28, 14);
+
+ //зад
+ g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 7, 3, 14);
+ g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 26, 3, 14);
}
}
\ No newline at end of file
diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs
deleted file mode 100644
index d817ccd..0000000
--- a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryArtilleryUnit.cs
+++ /dev/null
@@ -1,66 +0,0 @@
-using System.Drawing.Drawing2D;
-using ProjectArtilleryUnit.Entities;
-
-namespace ProjectArtilleryUnit.Drawnings
-{
- public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
- {
- ///
- /// Конструктор
- ///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия дула
- /// Признак наличия ракетной установки
- /// Признак наличия люка
-
- public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
- : base(150, 50)
- {
- EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
- }
-
- public override void DrawTransport(Graphics g)
- {
- if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
- !_startPosY.HasValue)
- {
- return;
- }
-
- Pen pen = new(entityMilitaryArtilleryUnit.AdditionalColor, 2);
- Pen pen2 = new(Color.Black, 2);
- Pen pen3 = new(Color.Red, 4);
- Brush additionalBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
- //внутренности танка
-
- base.DrawTransport(g);
-
- if (entityMilitaryArtilleryUnit.Muzzle)
- {
- g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
- g.DrawRectangle(pen2, _startPosX.Value + 10, _startPosY.Value + 11, 35, 3);
- }
-
- if (entityMilitaryArtilleryUnit.Gun)
- {
- g.DrawLine(pen3, _startPosX.Value + 113, _startPosY.Value + 11, _startPosX.Value + 119, _startPosY.Value + 13);
- g.DrawLine(pen3, _startPosX.Value + 115, _startPosY.Value + 6, _startPosX.Value + 121, _startPosY.Value + 8);
- g.DrawLine(pen3, _startPosX.Value + 117, _startPosY.Value + 1, _startPosX.Value + 123, _startPosY.Value + 4);
-
- Point[] points2 = { new Point(_startPosX.Value + 122, _startPosY.Value - 1), new Point(_startPosX.Value + 147, _startPosY.Value + 6), new Point(_startPosX.Value + 142, _startPosY.Value + 21), new Point(_startPosX.Value + 117, _startPosY.Value + 16) };
- g.FillPolygon(additionalBrush, points2);
- g.DrawPolygon(pen2, points2);
-
-
- }
-
- if (entityMilitaryArtilleryUnit.Luke)
- {
- g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 4, 25, 2);
- }
- }
- }
-}
diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryCruiser.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryCruiser.cs
new file mode 100644
index 0000000..d3a47ba
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/DrawningMilitaryCruiser.cs
@@ -0,0 +1,75 @@
+using System.Drawing.Drawing2D;
+using ProjectArtilleryUnit.Entities;
+
+namespace ProjectArtilleryUnit.Drawnings
+{
+ public class DrawningMilitaryArtilleryUnit : DrawningArtilleryUnit
+ {
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия вертолетной площадки
+ /// Признак наличия шлюпок
+ /// Признак наличия пушки
+
+ public DrawningMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke)
+ : base(150, 50)
+ {
+ EntityArtilleryUnit = new EntityMilitaryArtilleryUnit(speed, weight, bodyColor, additionalColor, muzzle, gun, luke);
+ }
+
+ public DrawningMilitaryArtilleryUnit(EntityArtilleryUnit entityArtilleryUnit)
+ {
+ if (entityArtilleryUnit != null)
+ {
+ EntityArtilleryUnit = entityArtilleryUnit;
+ }
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityArtilleryUnit == null || EntityArtilleryUnit is not EntityMilitaryArtilleryUnit entityMilitaryArtilleryUnit || !_startPosX.HasValue ||
+ !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(entityMilitaryArtilleryUnit.BodyColor, 2);
+ Brush additionalBrush = new SolidBrush(Color.Black);
+ Brush lukeBrush = new SolidBrush(Color.Black);
+ Brush lukeBrush2 = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
+ Brush muzzleBrush = new HatchBrush(HatchStyle.ZigZag, entityMilitaryArtilleryUnit.AdditionalColor, Color.FromArgb(163, 163, 163));
+ Brush gunBrush = new SolidBrush(entityMilitaryArtilleryUnit.AdditionalColor);
+
+ base.DrawTransport(g);
+
+ if (entityMilitaryArtilleryUnit.Muzzle)
+ {
+ g.FillEllipse(muzzleBrush, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
+ g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
+ }
+
+ if (entityMilitaryArtilleryUnit.Gun)
+ {
+ g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
+ g.FillEllipse(gunBrush, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
+
+ g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
+ g.FillEllipse(gunBrush, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
+ }
+
+ if (entityMilitaryArtilleryUnit.Luke)
+ {
+ g.DrawEllipse(pen, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
+ g.FillEllipse(lukeBrush2, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
+
+ g.FillRectangle(lukeBrush, _startPosX.Value + 107, _startPosY.Value + 40, 15, 5);
+ }
+
+ }
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/Drawnings/ExtentionDrawningCruiser.cs b/ArtilleryUnit/ArtilleryUnit/Drawnings/ExtentionDrawningCruiser.cs
new file mode 100644
index 0000000..6b82d7f
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Drawnings/ExtentionDrawningCruiser.cs
@@ -0,0 +1,50 @@
+using ProjectArtilleryUnit.Entities;
+
+namespace ProjectArtilleryUnit.Drawnings
+{
+ public static class ExtentionDrawningArtilleryUnit
+ {
+ ///
+ /// Разделитель для записи информации по объекту в файл
+ ///
+ private static readonly string _separatorForObject = ":";
+
+ ///
+ /// Создание объекта из строки
+ ///
+ /// Строка с данными для создания объекта
+ /// Объект
+ public static DrawningArtilleryUnit? CreateDrawningArtilleryUnit(this string info)
+ {
+ string[] strs = info.Split(_separatorForObject);
+ EntityArtilleryUnit? artilleryUnit = EntityMilitaryArtilleryUnit.CreateEntityMilitaryArtilleryUnit(strs);
+ if (artilleryUnit != null)
+ {
+ return new DrawningMilitaryArtilleryUnit(artilleryUnit);
+ }
+
+ artilleryUnit = EntityArtilleryUnit.CreateEntityArtilleryUnit(strs);
+ if (artilleryUnit != null)
+ {
+ return new DrawningArtilleryUnit(artilleryUnit);
+ }
+ return null;
+ }
+
+ ///
+ /// Получение данных для сохранения в файл
+ ///
+ /// Сохраняемый объект
+ /// Строка с данными по объекту
+ public static string GetDataForSave(this DrawningArtilleryUnit drawningCrusier)
+ {
+ string[]? array = drawningCrusier?.EntityArtilleryUnit?.GetStringRepresentation();
+ if (array == null)
+ {
+ return string.Empty;
+ }
+ return string.Join(_separatorForObject, array);
+ }
+
+ }
+}
diff --git a/ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Entities/EntityCruiser.cs
similarity index 54%
rename from ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
rename to ArtilleryUnit/ArtilleryUnit/Entities/EntityCruiser.cs
index a1a8376..6a7faf4 100644
--- a/ArtilleryUnit/ArtilleryUnit/Entities/EntityArtilleryUnit.cs
+++ b/ArtilleryUnit/ArtilleryUnit/Entities/EntityCruiser.cs
@@ -1,7 +1,7 @@
namespace ProjectArtilleryUnit.Entities;
///
-/// Класс-сущность "артиллирийская установка"
+/// Класс-сущность "крейсер"
///
public class EntityArtilleryUnit
{
@@ -31,7 +31,7 @@ public class EntityArtilleryUnit
public double Step => Speed * 100 / Weight;
///
- /// Инициализация полей объекта-класса артиллирийской установки
+ /// Инициализация полей объекта-класса крейсера
///
/// скорость
/// вес
@@ -42,4 +42,28 @@ public class EntityArtilleryUnit
Weight = weight;
BodyColor = bodyColor;
}
+
+ ///
+ /// Получение строк со значениями свойств объекта класса-сущности
+ ///
+ ///
+ public virtual string[] GetStringRepresentation()
+ {
+ return new[] { nameof(EntityArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name };
+ }
+
+ ///
+ /// Создание объекта из массива строк
+ ///
+ ///
+ ///
+ public static EntityArtilleryUnit? CreateEntityArtilleryUnit(string[] strs)
+ {
+ if (strs.Length != 4 || strs[0] != nameof(EntityArtilleryUnit))
+ {
+ return null;
+ }
+
+ return new EntityArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
+ }
}
diff --git a/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryArtilleryUnit.cs b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryArtilleryUnit.cs
deleted file mode 100644
index 462891c..0000000
--- a/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryArtilleryUnit.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-namespace ProjectArtilleryUnit.Entities
-{
- internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
- {
- ///
- /// Признак (опция) наличие дула
- ///
- public bool Muzzle { get; private set; }
-
- ///
- /// Признак (опция) наличие ракетной установки
- ///
- public bool Gun { get; private set; }
-
- ///
- /// Признак (опция) наличие люка
- ///
- public bool Luke { get; private set; }
-
- ///
- /// Дополнительный цвет (для опциональных элементов)
- ///
- public Color AdditionalColor { get; private set; }
- public void setAdditionalColor(Color color)
- {
- AdditionalColor = color;
- }
-
- public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
- {
- AdditionalColor = additionalColor;
- Muzzle = muzzle;
- Gun = gun;
- Luke = luke;
- }
- }
-}
diff --git a/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryCruiser.cs b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryCruiser.cs
new file mode 100644
index 0000000..54964b5
--- /dev/null
+++ b/ArtilleryUnit/ArtilleryUnit/Entities/EntityMilitaryCruiser.cs
@@ -0,0 +1,62 @@
+namespace ProjectArtilleryUnit.Entities
+{
+ internal class EntityMilitaryArtilleryUnit : EntityArtilleryUnit
+ {
+ ///
+ /// Признак (опция) наличие вертолетной площадки
+ ///
+ public bool Muzzle { get; private set; }
+
+ ///
+ /// Признак (опция) наличие шлюпок
+ ///
+ public bool Gun { get; private set; }
+
+ ///
+ /// Признак (опция) наличие пушки
+ ///
+ public bool Luke { get; private set; }
+
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+ public void setAdditionalColor(Color color)
+ {
+ AdditionalColor = color;
+ }
+
+ public EntityMilitaryArtilleryUnit(int speed, double weight, Color bodyColor, Color additionalColor, bool muzzle, bool gun, bool luke) : base(speed, weight, bodyColor)
+ {
+ AdditionalColor = additionalColor;
+ Muzzle = muzzle;
+ Gun = gun;
+ Luke = luke;
+ }
+
+ ///
+ /// Получение строк со значениями свойств объекта класса-сущности
+ ///
+ ///
+ public override string[] GetStringRepresentation()
+ {
+ return new[] { nameof(EntityArtilleryUnit), Speed.ToString(), Weight.ToString(), BodyColor.Name, AdditionalColor.Name,
+ Muzzle.ToString(), Gun.ToString(), Luke.ToString() };
+ }
+
+ ///
+ /// Создание объекта из массива строк
+ ///
+ ///
+ ///
+ public static EntityArtilleryUnit? CreateEntityMilitaryArtilleryUnit(string[] strs)
+ {
+ if (strs.Length != 8 || strs[0] != nameof(EntityArtilleryUnit))
+ {
+ return null;
+ }
+ return new EntityMilitaryArtilleryUnit(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]), Color.FromName(strs[4]),
+ Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]), Convert.ToBoolean(strs[7]));
+ }
+ }
+}