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using ProjectArtilleryUnit.Drawnings;
namespace ProjectArtilleryUnit.MovementStrategy
{
/// <summary>
/// класс реалтзация для IMoveableObject с использованием DrawningArtilleryUnit
/// </summary>
public class MoveableArtilleryUnit : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningArtilleryUnit или его наследника
/// </summary>
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private readonly DrawningArtilleryUnit? _tank = null;
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/// <summary>
/// Конструктор
/// </summary>
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/// <param name="tank">Объект класса DrawningArtilleryUnit</param>
public MoveableArtilleryUnit(DrawningArtilleryUnit tank)
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{
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_tank = tank;
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}
public ObjectParameters? GetObjectPosition
{
get
{
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if (_tank == null || _tank.EntityArtilleryUnit == null ||
!_tank.GetPosX.HasValue || !_tank.GetPosY.HasValue)
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{
return null;
}
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return new ObjectParameters(_tank.GetPosX.Value,
_tank.GetPosY.Value, _tank.GetWidth, _tank.GetHeight);
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}
}
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public int GetStep => (int)(_tank?.EntityArtilleryUnit?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
{
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if (_tank == null || _tank.EntityArtilleryUnit == null)
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{
return false;
}
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return _tank.MoveTransport(GetDirectionType(direction));
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}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}