Engine renderer variants
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@ -1,6 +1,5 @@
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package AirBomber.Rendering;
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import AirBomber.*;
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import AirBomber.Entities.*;
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import AirBomber.MovementStrategy.*;
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import java.awt.*;
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@ -22,7 +21,7 @@ public class BomberRendererBase
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public int PosX() { return _startPosX; }
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public int PosY() { return _startPosY; }
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public EngineRenderer EngineRenderer;
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public IEngineRenderer EngineRenderer;
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public int EntityWidth() { return _bomberWidth; }
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public int EntityHeight() { return _bomberHeight; }
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@ -37,9 +36,27 @@ public class BomberRendererBase
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EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
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EngineRenderer = new EngineRenderer();
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Random Random = new Random();
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/** Создание прорисовщика дополнительных элементов */
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int EngineRendererVariant = Random.nextInt(1, 4);
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switch (EngineRendererVariant) {
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case 1:
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EngineRenderer = new EngineRenderer();
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break;
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case 2:
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EngineRenderer = new RectangleEngineRenderer();
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break;
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case 3:
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EngineRenderer = new TriangleEngineRenderer();
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break;
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default:
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break;
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}
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EngineRenderer.SetAmount(Random.nextInt(1, 7));
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}
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@ -56,9 +73,27 @@ public class BomberRendererBase
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EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
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EngineRenderer = new EngineRenderer();
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Random Random = new Random();
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/** Создание прорисовщика дополнительных элементов */
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int EngineRendererVariant = Random.nextInt(1, 4);
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switch (EngineRendererVariant) {
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case 1:
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EngineRenderer = new EngineRenderer();
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break;
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case 2:
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EngineRenderer = new RectangleEngineRenderer();
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break;
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case 3:
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EngineRenderer = new TriangleEngineRenderer();
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break;
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default:
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break;
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}
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EngineRenderer.SetAmount(Random.nextInt(1, 7));
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}
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@ -1,8 +1,9 @@
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package AirBomber;
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package AirBomber.Rendering;
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import java.awt.*;
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import AirBomber.EnginesAmount;
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public class EngineRenderer
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public class EngineRenderer implements IEngineRenderer
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{
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private EnginesAmount Amount;
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10
src/AirBomber/Rendering/IEngineRenderer.java
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10
src/AirBomber/Rendering/IEngineRenderer.java
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@ -0,0 +1,10 @@
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package AirBomber.Rendering;
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import java.awt.*;
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public interface IEngineRenderer
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{
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public void SetAmount(int Amount);
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public void DrawEngines(Graphics g, Color BodyColor, int StartPosX, int StartPosY);
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}
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41
src/AirBomber/Rendering/RectangleEngineRenderer.java
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41
src/AirBomber/Rendering/RectangleEngineRenderer.java
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@ -0,0 +1,41 @@
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package AirBomber.Rendering;
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import java.awt.*;
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import AirBomber.EnginesAmount;
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public class RectangleEngineRenderer implements IEngineRenderer
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{
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private EnginesAmount Amount;
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public void SetAmount(int Amount)
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{
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if (Amount <= 2)
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this.Amount = EnginesAmount.Two;
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else if (Amount > 2 && Amount <= 4)
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this.Amount = EnginesAmount.Four;
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else
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this.Amount = EnginesAmount.Six;
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}
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public void DrawEngines(Graphics g, Color BodyColor, int _startPosX, int _startPosY)
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{
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g.setColor(BodyColor);
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g.fillRect(_startPosX + 83, _startPosY + 50, 30, 15);
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g.fillRect(_startPosX + 83, _startPosY + 135, 30, 15);
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if (Amount == EnginesAmount.Two)
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return;
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g.fillRect(_startPosX + 83, _startPosY + 30, 30, 15);
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g.fillRect(_startPosX + 83, _startPosY + 155, 30, 15);
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if (Amount == EnginesAmount.Four)
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return;
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g.fillRect(_startPosX + 83, _startPosY + 10, 30, 15);
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g.fillRect(_startPosX + 83, _startPosY + 175, 30, 15);
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}
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}
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56
src/AirBomber/Rendering/TriangleEngineRenderer.java
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56
src/AirBomber/Rendering/TriangleEngineRenderer.java
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@ -0,0 +1,56 @@
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package AirBomber.Rendering;
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import java.awt.*;
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import AirBomber.EnginesAmount;
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public class TriangleEngineRenderer implements IEngineRenderer
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{
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private EnginesAmount Amount;
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public void SetAmount(int Amount)
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{
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if (Amount <= 2)
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this.Amount = EnginesAmount.Two;
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else if (Amount > 2 && Amount <= 4)
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this.Amount = EnginesAmount.Four;
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else
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this.Amount = EnginesAmount.Six;
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}
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public void DrawEngines(Graphics g, Color BodyColor, int _startPosX, int _startPosY)
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{
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g.setColor(BodyColor);
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int[] FirstTopX = { _startPosX + 83, _startPosX + 113, _startPosX + 83 };
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int[] FirstTopY = { _startPosY + 50, _startPosY + 57, _startPosY + 65 };
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g.fillPolygon(FirstTopX, FirstTopY, 3);
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int[] FirstBottomX = { _startPosX + 83, _startPosX + 113, _startPosX + 83 };
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int[] FirstBottomY = { _startPosY + 135, _startPosY + 142, _startPosY + 150 };
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g.fillPolygon(FirstBottomX, FirstBottomY, 3);
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if (Amount == EnginesAmount.Two)
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return;
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int[] SecondTopX = { _startPosX + 83, _startPosX + 113, _startPosX + 83 };
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int[] SecondTopY = { _startPosY + 30, _startPosY + 37, _startPosY + 45 };
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g.fillPolygon(SecondTopX, SecondTopY, 3);
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int[] SecondBottomX = { _startPosX + 83, _startPosX + 113, _startPosX + 83 };
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int[] SecondBottomY = { _startPosY + 155, _startPosY + 162, _startPosY + 170 };
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g.fillPolygon(SecondBottomX, SecondBottomY, 3);
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if (Amount == EnginesAmount.Four)
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return;
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int[] ThirdTopX = { _startPosX + 83, _startPosX + 113, _startPosX + 83 };
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int[] ThirdTopY = { _startPosY + 10, _startPosY + 17, _startPosY + 25 };
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g.fillPolygon(ThirdTopX, ThirdTopY, 3);
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int[] ThirdBottomX = { _startPosX + 83, _startPosX + 113, _startPosX + 83 };
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int[] ThirdBottomY = { _startPosY + 175, _startPosY + 182, _startPosY + 190 };
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g.fillPolygon(ThirdBottomX, ThirdBottomY, 3);
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}
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}
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