namespace AirBomber.Generics { internal class SetGeneric where T : class { private readonly List _objects; private readonly int _maxCount; public int Count => _objects.Count; public SetGeneric(int Count) { _maxCount = Count; _objects = new List(_maxCount); for (int i = 0; i < _maxCount; i++) _objects.Add(null); } public int Insert(T Entity) { /** Вставка в начало набора */ for (int i = 0; i < _maxCount; i++) if (_objects[i] is null) { _objects[i] = Entity; return i; } return -1; } public int Insert(T Entity, int Position) { if (Position >= _maxCount) return -1; if (_objects[Position] is null) { _objects[Position] = Entity; return Position; } return -1; } public bool Remove(int Position) { if (Position >= _maxCount) return false; _objects[Position] = default(T); return true; } public T? this[int Position] { get { if (Position >= _maxCount) return null; return _objects[Position]; } set { if (Position >= _maxCount) return; if (_objects[Position] is not null) return; _objects[Position] = value; } } public IEnumerable GetEntities(int? MaxEntities = null) { for (int i = 0; i < _objects.Count; ++i) { yield return _objects[i]; if (MaxEntities.HasValue && i == MaxEntities.Value) yield break; } } } }