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5 Commits
main ... Lab2

Author SHA1 Message Date
a768d109b5 Финальные правки 2023-11-19 00:10:06 +04:00
530345052e До редактирования формы 2023-11-18 23:42:06 +04:00
d898e0f034 Лаб1 2023-11-18 22:48:03 +04:00
e49ac3812f readme 2023-11-18 22:22:28 +04:00
af229fc84e readme 2023-11-18 22:21:30 +04:00
26 changed files with 1112 additions and 81 deletions

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@ -8,4 +8,23 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="MovementStrategy\" />
</ItemGroup>
</Project>

179
AirBomber/BomberForm.Designer.cs generated Normal file
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@ -0,0 +1,179 @@
namespace AirBomber
{
partial class BomberForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
BomberPictureBox = new PictureBox();
ButtonCreateBomberBase = new Button();
ButtonRight = new Button();
ButtonDown = new Button();
ButtonLeft = new Button();
ButtonUp = new Button();
MovementStrategyComboBox = new ComboBox();
ButtonCreateBomber = new Button();
ButtonPerformMove = new Button();
((System.ComponentModel.ISupportInitialize)BomberPictureBox).BeginInit();
SuspendLayout();
//
// BomberPictureBox
//
BomberPictureBox.Dock = DockStyle.Fill;
BomberPictureBox.Location = new Point(0, 0);
BomberPictureBox.Name = "BomberPictureBox";
BomberPictureBox.Size = new Size(884, 461);
BomberPictureBox.SizeMode = PictureBoxSizeMode.AutoSize;
BomberPictureBox.TabIndex = 0;
BomberPictureBox.TabStop = false;
//
// ButtonCreateBomberBase
//
ButtonCreateBomberBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBomberBase.Location = new Point(177, 407);
ButtonCreateBomberBase.Name = "ButtonCreateBomberBase";
ButtonCreateBomberBase.Size = new Size(159, 42);
ButtonCreateBomberBase.TabIndex = 1;
ButtonCreateBomberBase.Text = "Создать бомбардировщик";
ButtonCreateBomberBase.UseVisualStyleBackColor = true;
ButtonCreateBomberBase.Click += ButtonCreateBomberBase_Click;
//
// ButtonRight
//
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonRight.BackgroundImage = Properties.Resources.ArrowRight;
ButtonRight.BackgroundImageLayout = ImageLayout.Zoom;
ButtonRight.Location = new Point(842, 419);
ButtonRight.Name = "ButtonRight";
ButtonRight.Size = new Size(30, 30);
ButtonRight.TabIndex = 2;
ButtonRight.UseVisualStyleBackColor = true;
ButtonRight.Click += ButtonMove_Click;
//
// ButtonDown
//
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonDown.BackgroundImage = Properties.Resources.ArrowDown;
ButtonDown.BackgroundImageLayout = ImageLayout.Zoom;
ButtonDown.Location = new Point(806, 419);
ButtonDown.Name = "ButtonDown";
ButtonDown.Size = new Size(30, 30);
ButtonDown.TabIndex = 3;
ButtonDown.UseVisualStyleBackColor = true;
ButtonDown.Click += ButtonMove_Click;
//
// ButtonLeft
//
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonLeft.BackgroundImage = Properties.Resources.ArrowLeft;
ButtonLeft.BackgroundImageLayout = ImageLayout.Zoom;
ButtonLeft.Location = new Point(770, 419);
ButtonLeft.Name = "ButtonLeft";
ButtonLeft.Size = new Size(30, 30);
ButtonLeft.TabIndex = 4;
ButtonLeft.UseVisualStyleBackColor = true;
ButtonLeft.Click += ButtonMove_Click;
//
// ButtonUp
//
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonUp.BackgroundImage = Properties.Resources.ArrowUp;
ButtonUp.BackgroundImageLayout = ImageLayout.Zoom;
ButtonUp.Location = new Point(806, 383);
ButtonUp.Name = "ButtonUp";
ButtonUp.Size = new Size(30, 30);
ButtonUp.TabIndex = 5;
ButtonUp.UseVisualStyleBackColor = true;
ButtonUp.Click += ButtonMove_Click;
//
// MovementStrategyComboBox
//
MovementStrategyComboBox.Anchor = AnchorStyles.Top | AnchorStyles.Right;
MovementStrategyComboBox.DropDownStyle = ComboBoxStyle.DropDownList;
MovementStrategyComboBox.FormattingEnabled = true;
MovementStrategyComboBox.Items.AddRange(new object[] { "Перемещать в центр", "Перемещать вправо вниз" });
MovementStrategyComboBox.Location = new Point(706, 12);
MovementStrategyComboBox.Name = "MovementStrategyComboBox";
MovementStrategyComboBox.Size = new Size(166, 23);
MovementStrategyComboBox.TabIndex = 6;
//
// ButtonCreateBomber
//
ButtonCreateBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBomber.Location = new Point(12, 407);
ButtonCreateBomber.Name = "ButtonCreateBomber";
ButtonCreateBomber.Size = new Size(159, 42);
ButtonCreateBomber.TabIndex = 7;
ButtonCreateBomber.Text = "Создать продвинутый бомбардировщик";
ButtonCreateBomber.UseVisualStyleBackColor = true;
ButtonCreateBomber.Click += ButtonCreateBomber_Click;
//
// ButtonPerformMove
//
ButtonPerformMove.Anchor = AnchorStyles.Top | AnchorStyles.Right;
ButtonPerformMove.Location = new Point(706, 50);
ButtonPerformMove.Name = "ButtonPerformMove";
ButtonPerformMove.Size = new Size(166, 31);
ButtonPerformMove.TabIndex = 8;
ButtonPerformMove.Text = "Сделать шаг";
ButtonPerformMove.UseVisualStyleBackColor = true;
ButtonPerformMove.Click += ButtonPerformStep_Click;
//
// BomberForm
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(ButtonPerformMove);
Controls.Add(ButtonCreateBomber);
Controls.Add(MovementStrategyComboBox);
Controls.Add(ButtonUp);
Controls.Add(ButtonLeft);
Controls.Add(ButtonDown);
Controls.Add(ButtonRight);
Controls.Add(ButtonCreateBomberBase);
Controls.Add(BomberPictureBox);
Name = "BomberForm";
StartPosition = FormStartPosition.CenterScreen;
Text = "Бомбардировщик";
((System.ComponentModel.ISupportInitialize)BomberPictureBox).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox BomberPictureBox;
private Button ButtonCreateBomberBase;
private Button ButtonRight;
private Button ButtonDown;
private Button ButtonLeft;
private Button ButtonUp;
private ComboBox MovementStrategyComboBox;
private Button ButtonCreateBomber;
private Button ButtonPerformMove;
}
}

134
AirBomber/BomberForm.cs Normal file
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@ -0,0 +1,134 @@
using AirBomber.MovementStrategy;
using AirBomber.Rendering;
namespace AirBomber
{
public partial class BomberForm : Form
{
private BomberRendererBase? _bomberRenderer;
private AbstractStrategy? _strategy;
public BomberForm()
{
InitializeComponent();
}
private void Draw()
{
if (_bomberRenderer == null)
return;
Bitmap bmp = new Bitmap(BomberPictureBox.Width, BomberPictureBox.Height);
Graphics g = Graphics.FromImage(bmp);
_bomberRenderer.DrawEntity(g);
BomberPictureBox.Image = bmp;
}
private void ButtonCreateBomber_Click(object sender, EventArgs e)
{
Random random = new Random();
_bomberRenderer = new BomberRenderer(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
true,
true,
BomberPictureBox.Width,
BomberPictureBox.Height
);
_bomberRenderer.SetPosition(random.Next(10, 60), random.Next(10, 60));
MovementStrategyComboBox.Enabled = true;
Draw();
}
private void ButtonCreateBomberBase_Click(object sender, EventArgs e)
{
Random random = new Random();
_bomberRenderer = new BomberRendererBase(
random.Next(100, 200),
random.Next(1000, 1800),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
BomberPictureBox.Width,
BomberPictureBox.Height
);
_bomberRenderer.SetPosition(random.Next(20, 100), random.Next(20, 100));
MovementStrategyComboBox.Enabled = true;
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_bomberRenderer == null)
return;
string ButtonName = ((Button)sender)?.Name ?? string.Empty;
switch (ButtonName)
{
case "ButtonUp":
_bomberRenderer.MoveEntity(DirectionType.Up);
break;
case "ButtonDown":
_bomberRenderer.MoveEntity(DirectionType.Down);
break;
case "ButtonLeft":
_bomberRenderer.MoveEntity(DirectionType.Left);
break;
case "ButtonRight":
_bomberRenderer.MoveEntity(DirectionType.Right);
break;
}
Draw();
}
private void ButtonPerformStep_Click(object sender, EventArgs e)
{
if (_bomberRenderer is null)
return;
if (MovementStrategyComboBox.Enabled)
{
_strategy = MovementStrategyComboBox.SelectedIndex switch
{
0 => new MoveToCenterStrategy(),
1 => new MoveToDownRightStrategy(),
_ => null,
};
if (_strategy is null)
return;
_strategy.SetData(
new ObjectEntityRenderer(_bomberRenderer),
BomberPictureBox.Width,
BomberPictureBox.Height
);
MovementStrategyComboBox.Enabled = false;
}
if (_strategy is null)
return;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == Status.Finish)
{
MovementStrategyComboBox.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,17 @@
namespace AirBomber.Entities
{
public class BomberEntity : BomberEntityBase
{
public Color AdditionalColor { get; private set; }
public bool Bombs { get; private set; }
public bool FuelTanks { get; private set; }
public BomberEntity(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs)
: base(Speed, Weight, BodyColor)
{
this.AdditionalColor = AdditionalColor;
this.FuelTanks = FuelTanks;
this.Bombs = Bombs;
}
}
}

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@ -0,0 +1,17 @@
namespace AirBomber.Entities
{
public class BomberEntityBase
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => (double)Speed * 100 / Weight * 5 / 2;
public BomberEntityBase(int Speed, double Weight, Color BodyColor)
{
this.Speed = Speed;
this.Weight = Weight;
this.BodyColor = BodyColor;
}
}
}

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@ -1,39 +0,0 @@
namespace AirBomber
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace AirBomber
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,76 @@
namespace AirBomber.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMovableObject? _movableObject;
private Status _state = Status.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public Status GetStatus() { return _state; }
public void SetData(IMovableObject MovableObject, int Width, int Height)
{
if (MovableObject is null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_movableObject = MovableObject;
FieldWidth = Width;
FieldHeight = Height;
}
public void MakeStep()
{
if (_state != Status.InProgress)
return;
if (IsTargetDestination())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(DirectionType.Left);
protected bool MoveRight() => MoveTo(DirectionType.Right);
protected bool MoveUp() => MoveTo(DirectionType.Up);
protected bool MoveDown() => MoveTo(DirectionType.Down);
protected ObjectParameters? ObjectParameters => _movableObject?.ObjectPosition;
protected int? GetStep()
{
if (_state != Status.InProgress)
return null;
return _movableObject?.Step;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(DirectionType DirectionType)
{
if (_state != Status.InProgress)
return false;
if (_movableObject?.CanMove(DirectionType) ?? false)
{
_movableObject.MoveObject(DirectionType);
return true;
}
return false;
}
}
}

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@ -0,0 +1,10 @@
namespace AirBomber.MovementStrategy
{
public enum DirectionType
{
Up = 1,
Down,
Left,
Right
}
}

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@ -0,0 +1,12 @@
namespace AirBomber.MovementStrategy
{
public interface IMovableObject
{
ObjectParameters? ObjectPosition { get; }
int Step { get; }
bool CanMove(DirectionType Direction);
void MoveObject(DirectionType Direction);
}
}

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@ -0,0 +1,44 @@
namespace AirBomber.MovementStrategy
{
public class MoveToCenterStrategy : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? ObjParams = ObjectParameters;
if (ObjParams is null)
return false;
float FieldMiddleHorizontal = FieldWidth / 2;
float FieldMiddleVertical = FieldHeight / 2;
return
Math.Abs(ObjParams.ObjectMiddleHorizontal - FieldMiddleHorizontal) < GetStep() &&
Math.Abs(ObjParams.ObjectMiddleVertical - FieldMiddleVertical) < GetStep();
}
protected override void MoveToTarget()
{
ObjectParameters? ObjParams = ObjectParameters;
if (ObjParams is null)
return;
float diffX = ObjParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
MoveLeft();
else
MoveRight();
}
float diffY = ObjParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
MoveUp();
else
MoveDown();
}
}
}
}

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@ -0,0 +1,43 @@
namespace AirBomber.MovementStrategy
{
public class MoveToDownRightStrategy : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? ObjParams = ObjectParameters;
if (ObjParams is null)
return false;
return
ObjParams.RightBorder <= FieldWidth &&
ObjParams.RightBorder + GetStep() >= FieldWidth &&
ObjParams.BottomBorder <= FieldHeight &&
ObjParams.BottomBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? ObjParams = ObjectParameters;
if (ObjParams is null)
return;
float diffX = ObjParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
MoveLeft();
else
MoveRight();
}
float diffY = ObjParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
MoveUp();
else
MoveDown();
}
}
}
}

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@ -0,0 +1,36 @@
using AirBomber.Rendering;
namespace AirBomber.MovementStrategy
{
public class ObjectEntityRenderer : IMovableObject
{
private readonly BomberRendererBase? _entityRenderer = null;
public ObjectEntityRenderer(BomberRendererBase? EntityRenderer)
{
_entityRenderer = EntityRenderer;
}
public ObjectParameters? ObjectPosition
{
get
{
if (_entityRenderer is null || _entityRenderer.EntityBomber is null)
return null;
return new ObjectParameters(
_entityRenderer.PosX,
_entityRenderer.PosY,
_entityRenderer.EntityWidth,
_entityRenderer.EntityHeight
);
}
}
public int Step => (int)(_entityRenderer?.EntityBomber?.Step ?? 0);
public bool CanMove(DirectionType Direction) => _entityRenderer?.CanMove(Direction) ?? false;
public void MoveObject(DirectionType Direction) => _entityRenderer?.MoveEntity(Direction);
}
}

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@ -0,0 +1,27 @@
namespace AirBomber.MovementStrategy
{
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int BottomBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int X, int Y, int Width, int Height)
{
_x = X;
_y = Y;
_width = Width;
_height = Height;
}
}
}

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@ -0,0 +1,9 @@
namespace AirBomber.MovementStrategy
{
public enum Status
{
NotInit = 1,
InProgress,
Finish,
}
}

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@ -2,16 +2,11 @@ namespace AirBomber
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new BomberForm());
}
}
}

103
AirBomber/Properties/Resources.Designer.cs generated Normal file
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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AirBomber.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirBomber.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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using AirBomber.Entities;
namespace AirBomber.Rendering
{
public class BomberRenderer : BomberRendererBase
{
public BomberRenderer(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs, int Width, int Height)
: base(Speed, Weight, BodyColor, Width, Height, 200, 200)
{
if (EntityBomber is not null)
EntityBomber = new BomberEntity(Speed, Weight, BodyColor, AdditionalColor, FuelTanks, Bombs);
}
public override void DrawEntity(Graphics g)
{
if (EntityBomber is not BomberEntity DerivedEntityBomber)
return;
base.DrawEntity(g);
Brush AdditionalBrush = new SolidBrush(DerivedEntityBomber.AdditionalColor);
/** Отрисовка дополнительных элементов */
if (DerivedEntityBomber.FuelTanks)
{
Point[] LeftGasTank = {
new Point(_startPosX + 50, _startPosY + 85),
new Point(_startPosX + 75, _startPosY + 85),
new Point(_startPosX + 75, _startPosY + 70),
new Point(_startPosX + 50, _startPosY + 70),
};
g.FillPolygon(AdditionalBrush, LeftGasTank);
Point[] RightGasTank = {
new Point(_startPosX + 50, _startPosY + 115),
new Point(_startPosX + 75, _startPosY + 115),
new Point(_startPosX + 75, _startPosY + 130),
new Point(_startPosX + 50, _startPosY + 130),
};
g.FillPolygon(AdditionalBrush, RightGasTank);
}
if (DerivedEntityBomber.Bombs)
{
Point LeftBombStartXY = new Point(_startPosX + 110, _startPosY + 115);
Size LeftBombSize = new Size(50, 25);
g.FillEllipse(AdditionalBrush, new Rectangle(LeftBombStartXY, LeftBombSize));
Point RightBombStartXY = new Point(_startPosX + 110, _startPosY + 60);
Size RightBombSize = new Size(50, 25);
g.FillEllipse(AdditionalBrush, new Rectangle(RightBombStartXY, RightBombSize));
}
}
}
}

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using AirBomber.Entities;
using AirBomber.MovementStrategy;
namespace AirBomber.Rendering
{
public class BomberRendererBase
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public BomberEntityBase? EntityBomber { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _bomberWidth = 200;
protected readonly int _bomberHeight = 200;
public int PosX => _startPosX;
public int PosY => _startPosY;
public int EntityWidth => _bomberWidth;
public int EntityHeight => _bomberHeight;
public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height)
{
if (Width < _bomberWidth || Height < _bomberHeight)
return;
_pictureWidth = Width;
_pictureHeight = Height;
EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
}
public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height, int EntityWidth, int EntityHeight)
{
if (Width < _bomberWidth || Height < _bomberHeight)
return;
_pictureWidth = Width;
_pictureHeight = Height;
_bomberWidth = EntityWidth;
_bomberHeight = EntityHeight;
EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
}
public void SetPosition(int x, int y)
{
if (EntityBomber is null)
return;
if (x < 0)
x = 0;
else if (x + _bomberWidth > _pictureWidth)
x = _pictureWidth - _bomberWidth;
_startPosX = x;
if (y < 0)
y = 0;
else if (y + _bomberHeight > _pictureHeight)
y = _pictureHeight - _bomberHeight;
_startPosY = y;
}
public bool CanMove(DirectionType direction)
{
if (EntityBomber is null)
return false;
return direction switch
{
DirectionType.Left => _startPosX - EntityBomber.Step > 0,
DirectionType.Up => _startPosY - EntityBomber.Step > 0,
DirectionType.Right => _startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth,
DirectionType.Down => _startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight,
_ => false,
};
}
public void MoveEntity(DirectionType Direction)
{
if (EntityBomber == null || !CanMove(Direction))
return;
switch (Direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityBomber.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityBomber.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityBomber.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityBomber.Step;
break;
}
}
public virtual void DrawEntity(Graphics g)
{
if (EntityBomber == null)
return;
Pen Pen = new Pen(EntityBomber.BodyColor);
Brush Brush = new SolidBrush(EntityBomber.BodyColor);
/** Отрисовка основной части */
Point[] LeftWing = {
new Point(_startPosX + 90, _startPosY),
new Point(_startPosX + 100, _startPosY),
new Point(_startPosX + 108, _startPosY + 85),
new Point(_startPosX + 90, _startPosY + 85),
};
g.DrawPolygon(Pen, LeftWing);
Point[] RightWing = {
new Point(_startPosX + 90, _startPosY + 200),
new Point(_startPosX + 100, _startPosY + 200),
new Point(_startPosX + 108, _startPosY + 115),
new Point(_startPosX + 90, _startPosY + 115),
};
g.DrawPolygon(Pen, RightWing);
Point[] Body = {
new Point(_startPosX + 35, _startPosY + 85),
new Point(_startPosX + 200, _startPosY + 85),
new Point(_startPosX + 200, _startPosY + 115),
new Point(_startPosX + 35, _startPosY + 115),
};
g.DrawPolygon(Pen, Body);
Point[] Nose = {
new Point(_startPosX, _startPosY + 100),
new Point(_startPosX + 35, _startPosY + 85),
new Point(_startPosX + 35, _startPosY + 115),
};
g.FillPolygon(Brush, Nose);
Point[] BackLeftWing = {
new Point(_startPosX + 170, _startPosY + 70),
new Point(_startPosX + 200, _startPosY + 40),
new Point(_startPosX + 200, _startPosY + 85),
new Point(_startPosX + 170, _startPosY + 85),
};
g.DrawPolygon(Pen, BackLeftWing);
Point[] BackRightWing = {
new Point(_startPosX + 170, _startPosY + 130),
new Point(_startPosX + 200, _startPosY + 160),
new Point(_startPosX + 200, _startPosY + 115),
new Point(_startPosX + 170, _startPosY + 115),
};
g.DrawPolygon(Pen, BackRightWing);
}
}
}

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# PIbd-22_Shabunov_O.A._AirBomber_Base
# AirBomber base project (PIbd-22 Shabunov O.A.)