Compare commits
2 Commits
d898e0f034
...
a768d109b5
Author | SHA1 | Date | |
---|---|---|---|
a768d109b5 | |||
530345052e |
@ -23,4 +23,8 @@
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</EmbeddedResource>
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</EmbeddedResource>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="MovementStrategy\" />
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</ItemGroup>
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</Project>
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</Project>
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@ -1,23 +0,0 @@
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namespace AirBomber
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{
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public class BomberEntity
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Bombs { get; private set; }
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public bool FuelTanks { get; private set; }
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public double Step => (double)Speed * 100 / Weight * 5 / 2;
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public void Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs)
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{
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this.Speed = Speed;
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this.Weight = Weight;
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this.BodyColor = BodyColor;
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this.AdditionalColor = AdditionalColor;
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this.FuelTanks = FuelTanks;
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this.Bombs = Bombs;
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}
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}
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}
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66
AirBomber/BomberForm.Designer.cs
generated
66
AirBomber/BomberForm.Designer.cs
generated
@ -29,11 +29,14 @@
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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BomberPictureBox = new PictureBox();
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BomberPictureBox = new PictureBox();
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CreateButton = new Button();
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ButtonCreateBomberBase = new Button();
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ButtonRight = new Button();
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ButtonRight = new Button();
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ButtonDown = new Button();
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ButtonDown = new Button();
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ButtonLeft = new Button();
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ButtonLeft = new Button();
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ButtonUp = new Button();
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ButtonUp = new Button();
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MovementStrategyComboBox = new ComboBox();
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ButtonCreateBomber = new Button();
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ButtonPerformMove = new Button();
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((System.ComponentModel.ISupportInitialize)BomberPictureBox).BeginInit();
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((System.ComponentModel.ISupportInitialize)BomberPictureBox).BeginInit();
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SuspendLayout();
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SuspendLayout();
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//
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//
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@ -47,16 +50,16 @@
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BomberPictureBox.TabIndex = 0;
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BomberPictureBox.TabIndex = 0;
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BomberPictureBox.TabStop = false;
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BomberPictureBox.TabStop = false;
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//
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//
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// CreateButton
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// ButtonCreateBomberBase
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//
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//
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CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateBomberBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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CreateButton.Location = new Point(12, 419);
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ButtonCreateBomberBase.Location = new Point(177, 407);
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CreateButton.Name = "CreateButton";
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ButtonCreateBomberBase.Name = "ButtonCreateBomberBase";
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CreateButton.Size = new Size(75, 30);
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ButtonCreateBomberBase.Size = new Size(159, 42);
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CreateButton.TabIndex = 1;
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ButtonCreateBomberBase.TabIndex = 1;
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CreateButton.Text = "Создать";
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ButtonCreateBomberBase.Text = "Создать бомбардировщик";
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CreateButton.UseVisualStyleBackColor = true;
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ButtonCreateBomberBase.UseVisualStyleBackColor = true;
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CreateButton.Click += ButtonCreate_Click;
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ButtonCreateBomberBase.Click += ButtonCreateBomberBase_Click;
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//
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//
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// ButtonRight
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// ButtonRight
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//
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//
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@ -106,16 +109,52 @@
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ButtonUp.UseVisualStyleBackColor = true;
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ButtonUp.UseVisualStyleBackColor = true;
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ButtonUp.Click += ButtonMove_Click;
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ButtonUp.Click += ButtonMove_Click;
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//
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//
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// MovementStrategyComboBox
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//
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MovementStrategyComboBox.Anchor = AnchorStyles.Top | AnchorStyles.Right;
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MovementStrategyComboBox.DropDownStyle = ComboBoxStyle.DropDownList;
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MovementStrategyComboBox.FormattingEnabled = true;
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MovementStrategyComboBox.Items.AddRange(new object[] { "Перемещать в центр", "Перемещать вправо вниз" });
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MovementStrategyComboBox.Location = new Point(706, 12);
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MovementStrategyComboBox.Name = "MovementStrategyComboBox";
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MovementStrategyComboBox.Size = new Size(166, 23);
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MovementStrategyComboBox.TabIndex = 6;
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//
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// ButtonCreateBomber
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//
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ButtonCreateBomber.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateBomber.Location = new Point(12, 407);
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ButtonCreateBomber.Name = "ButtonCreateBomber";
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ButtonCreateBomber.Size = new Size(159, 42);
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ButtonCreateBomber.TabIndex = 7;
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ButtonCreateBomber.Text = "Создать продвинутый бомбардировщик";
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ButtonCreateBomber.UseVisualStyleBackColor = true;
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ButtonCreateBomber.Click += ButtonCreateBomber_Click;
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//
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// ButtonPerformMove
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//
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ButtonPerformMove.Anchor = AnchorStyles.Top | AnchorStyles.Right;
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ButtonPerformMove.Location = new Point(706, 50);
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ButtonPerformMove.Name = "ButtonPerformMove";
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ButtonPerformMove.Size = new Size(166, 31);
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ButtonPerformMove.TabIndex = 8;
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ButtonPerformMove.Text = "Сделать шаг";
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ButtonPerformMove.UseVisualStyleBackColor = true;
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ButtonPerformMove.Click += ButtonPerformStep_Click;
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//
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// BomberForm
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// BomberForm
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//
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(884, 461);
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ClientSize = new Size(884, 461);
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Controls.Add(ButtonPerformMove);
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Controls.Add(ButtonCreateBomber);
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Controls.Add(MovementStrategyComboBox);
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Controls.Add(ButtonUp);
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Controls.Add(ButtonUp);
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Controls.Add(ButtonLeft);
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Controls.Add(ButtonLeft);
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Controls.Add(ButtonDown);
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Controls.Add(ButtonDown);
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Controls.Add(ButtonRight);
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Controls.Add(ButtonRight);
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Controls.Add(CreateButton);
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Controls.Add(ButtonCreateBomberBase);
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Controls.Add(BomberPictureBox);
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Controls.Add(BomberPictureBox);
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Name = "BomberForm";
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Name = "BomberForm";
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StartPosition = FormStartPosition.CenterScreen;
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StartPosition = FormStartPosition.CenterScreen;
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@ -128,10 +167,13 @@
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#endregion
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#endregion
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private PictureBox BomberPictureBox;
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private PictureBox BomberPictureBox;
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private Button CreateButton;
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private Button ButtonCreateBomberBase;
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private Button ButtonRight;
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private Button ButtonRight;
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private Button ButtonDown;
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private Button ButtonDown;
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private Button ButtonLeft;
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private Button ButtonLeft;
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private Button ButtonUp;
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private Button ButtonUp;
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private ComboBox MovementStrategyComboBox;
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private Button ButtonCreateBomber;
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private Button ButtonPerformMove;
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}
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}
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}
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}
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@ -1,8 +1,12 @@
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using AirBomber.MovementStrategy;
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using AirBomber.Rendering;
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namespace AirBomber
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namespace AirBomber
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{
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{
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public partial class BomberForm : Form
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public partial class BomberForm : Form
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{
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{
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private BomberRenderer? _bomberRenderer;
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private BomberRendererBase? _bomberRenderer;
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private AbstractStrategy? _strategy;
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public BomberForm()
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public BomberForm()
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{
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{
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@ -21,12 +25,11 @@ namespace AirBomber
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BomberPictureBox.Image = bmp;
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BomberPictureBox.Image = bmp;
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}
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}
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private void ButtonCreate_Click(object sender, EventArgs e)
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private void ButtonCreateBomber_Click(object sender, EventArgs e)
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{
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{
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Random random = new Random();
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Random random = new Random();
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_bomberRenderer = new BomberRenderer();
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_bomberRenderer.Init(
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_bomberRenderer = new BomberRenderer(
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random.Next(100, 300),
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random.Next(100, 300),
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random.Next(1000, 3000),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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@ -36,8 +39,26 @@ namespace AirBomber
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BomberPictureBox.Width,
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BomberPictureBox.Width,
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BomberPictureBox.Height
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BomberPictureBox.Height
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);
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);
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_bomberRenderer.SetPosition(random.Next(10, 60), random.Next(10, 60));
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MovementStrategyComboBox.Enabled = true;
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Draw();
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}
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private void ButtonCreateBomberBase_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_bomberRenderer = new BomberRendererBase(
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random.Next(100, 200),
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random.Next(1000, 1800),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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BomberPictureBox.Width,
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BomberPictureBox.Height
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);
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_bomberRenderer.SetPosition(random.Next(20, 100), random.Next(20, 100));
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_bomberRenderer.SetPosition(random.Next(20, 100), random.Next(20, 100));
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MovementStrategyComboBox.Enabled = true;
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Draw();
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Draw();
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}
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}
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@ -69,5 +90,45 @@ namespace AirBomber
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Draw();
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Draw();
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}
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}
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private void ButtonPerformStep_Click(object sender, EventArgs e)
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|
{
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|
if (_bomberRenderer is null)
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|
return;
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if (MovementStrategyComboBox.Enabled)
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{
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_strategy = MovementStrategyComboBox.SelectedIndex switch
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{
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0 => new MoveToCenterStrategy(),
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1 => new MoveToDownRightStrategy(),
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_ => null,
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};
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if (_strategy is null)
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return;
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_strategy.SetData(
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new ObjectEntityRenderer(_bomberRenderer),
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BomberPictureBox.Width,
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BomberPictureBox.Height
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);
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MovementStrategyComboBox.Enabled = false;
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}
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if (_strategy is null)
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|
return;
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_strategy.MakeStep();
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Draw();
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|
if (_strategy.GetStatus() == Status.Finish)
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{
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MovementStrategyComboBox.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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}
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}
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17
AirBomber/Entities/BomberEntity.cs
Normal file
17
AirBomber/Entities/BomberEntity.cs
Normal file
@ -0,0 +1,17 @@
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|
namespace AirBomber.Entities
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|
{
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|
public class BomberEntity : BomberEntityBase
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|
{
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public Color AdditionalColor { get; private set; }
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|
public bool Bombs { get; private set; }
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|
public bool FuelTanks { get; private set; }
|
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|
|
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|
public BomberEntity(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs)
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|
: base(Speed, Weight, BodyColor)
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|
{
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|
this.AdditionalColor = AdditionalColor;
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|
this.FuelTanks = FuelTanks;
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|
this.Bombs = Bombs;
|
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|
}
|
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|
}
|
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|
}
|
17
AirBomber/Entities/BomberEntityBase.cs
Normal file
17
AirBomber/Entities/BomberEntityBase.cs
Normal file
@ -0,0 +1,17 @@
|
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|
namespace AirBomber.Entities
|
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|
{
|
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|
public class BomberEntityBase
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||||||
|
{
|
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|
public int Speed { get; private set; }
|
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|
public double Weight { get; private set; }
|
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|
public Color BodyColor { get; private set; }
|
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|
public double Step => (double)Speed * 100 / Weight * 5 / 2;
|
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|
|
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|
public BomberEntityBase(int Speed, double Weight, Color BodyColor)
|
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|
{
|
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|
this.Speed = Speed;
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|
this.Weight = Weight;
|
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|
this.BodyColor = BodyColor;
|
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|
}
|
||||||
|
}
|
||||||
|
}
|
76
AirBomber/MovementStrategy/AbstractStrategy.cs
Normal file
76
AirBomber/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
private IMovableObject? _movableObject;
|
||||||
|
|
||||||
|
private Status _state = Status.NotInit;
|
||||||
|
|
||||||
|
protected int FieldWidth { get; private set; }
|
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|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
public Status GetStatus() { return _state; }
|
||||||
|
|
||||||
|
public void SetData(IMovableObject MovableObject, int Width, int Height)
|
||||||
|
{
|
||||||
|
if (MovableObject is null)
|
||||||
|
{
|
||||||
|
_state = Status.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_state = Status.InProgress;
|
||||||
|
_movableObject = MovableObject;
|
||||||
|
|
||||||
|
FieldWidth = Width;
|
||||||
|
FieldHeight = Height;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (IsTargetDestination())
|
||||||
|
{
|
||||||
|
_state = Status.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||||
|
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||||
|
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||||
|
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||||
|
|
||||||
|
protected ObjectParameters? ObjectParameters => _movableObject?.ObjectPosition;
|
||||||
|
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return _movableObject?.Step;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
protected abstract bool IsTargetDestination();
|
||||||
|
|
||||||
|
private bool MoveTo(DirectionType DirectionType)
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (_movableObject?.CanMove(DirectionType) ?? false)
|
||||||
|
{
|
||||||
|
_movableObject.MoveObject(DirectionType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,4 +1,4 @@
|
|||||||
namespace AirBomber
|
namespace AirBomber.MovementStrategy
|
||||||
{
|
{
|
||||||
public enum DirectionType
|
public enum DirectionType
|
||||||
{
|
{
|
12
AirBomber/MovementStrategy/IMovableObject.cs
Normal file
12
AirBomber/MovementStrategy/IMovableObject.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public interface IMovableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? ObjectPosition { get; }
|
||||||
|
int Step { get; }
|
||||||
|
|
||||||
|
bool CanMove(DirectionType Direction);
|
||||||
|
|
||||||
|
void MoveObject(DirectionType Direction);
|
||||||
|
}
|
||||||
|
}
|
44
AirBomber/MovementStrategy/MoveToCenterStrategy.cs
Normal file
44
AirBomber/MovementStrategy/MoveToCenterStrategy.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToCenterStrategy : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
ObjectParameters? ObjParams = ObjectParameters;
|
||||||
|
if (ObjParams is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
float FieldMiddleHorizontal = FieldWidth / 2;
|
||||||
|
float FieldMiddleVertical = FieldHeight / 2;
|
||||||
|
|
||||||
|
return
|
||||||
|
Math.Abs(ObjParams.ObjectMiddleHorizontal - FieldMiddleHorizontal) < GetStep() &&
|
||||||
|
Math.Abs(ObjParams.ObjectMiddleVertical - FieldMiddleVertical) < GetStep();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? ObjParams = ObjectParameters;
|
||||||
|
if (ObjParams is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float diffX = ObjParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
MoveLeft();
|
||||||
|
else
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
float diffY = ObjParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
MoveUp();
|
||||||
|
else
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
43
AirBomber/MovementStrategy/MoveToDownRightStrategy.cs
Normal file
43
AirBomber/MovementStrategy/MoveToDownRightStrategy.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToDownRightStrategy : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
ObjectParameters? ObjParams = ObjectParameters;
|
||||||
|
if (ObjParams is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return
|
||||||
|
ObjParams.RightBorder <= FieldWidth &&
|
||||||
|
ObjParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
ObjParams.BottomBorder <= FieldHeight &&
|
||||||
|
ObjParams.BottomBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? ObjParams = ObjectParameters;
|
||||||
|
if (ObjParams is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float diffX = ObjParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
MoveLeft();
|
||||||
|
else
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
float diffY = ObjParams.BottomBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
MoveUp();
|
||||||
|
else
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
36
AirBomber/MovementStrategy/ObjectEntityRenderer.cs
Normal file
36
AirBomber/MovementStrategy/ObjectEntityRenderer.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using AirBomber.Rendering;
|
||||||
|
|
||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectEntityRenderer : IMovableObject
|
||||||
|
{
|
||||||
|
private readonly BomberRendererBase? _entityRenderer = null;
|
||||||
|
|
||||||
|
public ObjectEntityRenderer(BomberRendererBase? EntityRenderer)
|
||||||
|
{
|
||||||
|
_entityRenderer = EntityRenderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? ObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_entityRenderer is null || _entityRenderer.EntityBomber is null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return new ObjectParameters(
|
||||||
|
_entityRenderer.PosX,
|
||||||
|
_entityRenderer.PosY,
|
||||||
|
_entityRenderer.EntityWidth,
|
||||||
|
_entityRenderer.EntityHeight
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Step => (int)(_entityRenderer?.EntityBomber?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool CanMove(DirectionType Direction) => _entityRenderer?.CanMove(Direction) ?? false;
|
||||||
|
|
||||||
|
public void MoveObject(DirectionType Direction) => _entityRenderer?.MoveEntity(Direction);
|
||||||
|
}
|
||||||
|
}
|
27
AirBomber/MovementStrategy/ObjectParameters.cs
Normal file
27
AirBomber/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
public int TopBorder => _y;
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
public int BottomBorder => _y + _height;
|
||||||
|
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
public ObjectParameters(int X, int Y, int Width, int Height)
|
||||||
|
{
|
||||||
|
_x = X;
|
||||||
|
_y = Y;
|
||||||
|
_width = Width;
|
||||||
|
_height = Height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
AirBomber/MovementStrategy/Status.cs
Normal file
9
AirBomber/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
namespace AirBomber.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit = 1,
|
||||||
|
InProgress,
|
||||||
|
Finish,
|
||||||
|
}
|
||||||
|
}
|
55
AirBomber/Rendering/BomberRenderer.cs
Normal file
55
AirBomber/Rendering/BomberRenderer.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using AirBomber.Entities;
|
||||||
|
|
||||||
|
namespace AirBomber.Rendering
|
||||||
|
{
|
||||||
|
public class BomberRenderer : BomberRendererBase
|
||||||
|
{
|
||||||
|
public BomberRenderer(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs, int Width, int Height)
|
||||||
|
: base(Speed, Weight, BodyColor, Width, Height, 200, 200)
|
||||||
|
{
|
||||||
|
if (EntityBomber is not null)
|
||||||
|
EntityBomber = new BomberEntity(Speed, Weight, BodyColor, AdditionalColor, FuelTanks, Bombs);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawEntity(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBomber is not BomberEntity DerivedEntityBomber)
|
||||||
|
return;
|
||||||
|
|
||||||
|
base.DrawEntity(g);
|
||||||
|
|
||||||
|
Brush AdditionalBrush = new SolidBrush(DerivedEntityBomber.AdditionalColor);
|
||||||
|
|
||||||
|
/** Отрисовка дополнительных элементов */
|
||||||
|
if (DerivedEntityBomber.FuelTanks)
|
||||||
|
{
|
||||||
|
Point[] LeftGasTank = {
|
||||||
|
new Point(_startPosX + 50, _startPosY + 85),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 85),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 70),
|
||||||
|
new Point(_startPosX + 50, _startPosY + 70),
|
||||||
|
};
|
||||||
|
g.FillPolygon(AdditionalBrush, LeftGasTank);
|
||||||
|
|
||||||
|
Point[] RightGasTank = {
|
||||||
|
new Point(_startPosX + 50, _startPosY + 115),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 115),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 130),
|
||||||
|
new Point(_startPosX + 50, _startPosY + 130),
|
||||||
|
};
|
||||||
|
g.FillPolygon(AdditionalBrush, RightGasTank);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DerivedEntityBomber.Bombs)
|
||||||
|
{
|
||||||
|
Point LeftBombStartXY = new Point(_startPosX + 110, _startPosY + 115);
|
||||||
|
Size LeftBombSize = new Size(50, 25);
|
||||||
|
g.FillEllipse(AdditionalBrush, new Rectangle(LeftBombStartXY, LeftBombSize));
|
||||||
|
|
||||||
|
Point RightBombStartXY = new Point(_startPosX + 110, _startPosY + 60);
|
||||||
|
Size RightBombSize = new Size(50, 25);
|
||||||
|
g.FillEllipse(AdditionalBrush, new Rectangle(RightBombStartXY, RightBombSize));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,33 +1,53 @@
|
|||||||
namespace AirBomber
|
using AirBomber.Entities;
|
||||||
|
using AirBomber.MovementStrategy;
|
||||||
|
|
||||||
|
namespace AirBomber.Rendering
|
||||||
{
|
{
|
||||||
public class BomberRenderer
|
public class BomberRendererBase
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BomberEntity? EntityBomber { get; private set; }
|
public BomberEntityBase? EntityBomber { get; protected set; }
|
||||||
|
|
||||||
private int _pictureWidth;
|
private int _pictureWidth;
|
||||||
private int _pictureHeight;
|
private int _pictureHeight;
|
||||||
|
|
||||||
private int _startPosX;
|
protected int _startPosX;
|
||||||
private int _startPosY;
|
protected int _startPosY;
|
||||||
|
|
||||||
private readonly int _bomberWidth = 200;
|
protected readonly int _bomberWidth = 200;
|
||||||
private readonly int _bomberHeight = 200;
|
protected readonly int _bomberHeight = 200;
|
||||||
|
|
||||||
public bool Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs, int Width, int Height)
|
public int PosX => _startPosX;
|
||||||
|
public int PosY => _startPosY;
|
||||||
|
|
||||||
|
public int EntityWidth => _bomberWidth;
|
||||||
|
public int EntityHeight => _bomberHeight;
|
||||||
|
|
||||||
|
public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height)
|
||||||
{
|
{
|
||||||
if (Width < _bomberWidth || Height < _bomberHeight)
|
if (Width < _bomberWidth || Height < _bomberHeight)
|
||||||
return false;
|
return;
|
||||||
|
|
||||||
_pictureWidth = Width;
|
_pictureWidth = Width;
|
||||||
_pictureHeight = Height;
|
_pictureHeight = Height;
|
||||||
|
|
||||||
EntityBomber = new BomberEntity();
|
EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
|
||||||
EntityBomber.Init(Speed, Weight, BodyColor, AdditionalColor, FuelTanks, Bombs);
|
}
|
||||||
|
|
||||||
return true;
|
public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height, int EntityWidth, int EntityHeight)
|
||||||
|
{
|
||||||
|
if (Width < _bomberWidth || Height < _bomberHeight)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_pictureWidth = Width;
|
||||||
|
_pictureHeight = Height;
|
||||||
|
|
||||||
|
_bomberWidth = EntityWidth;
|
||||||
|
_bomberHeight = EntityHeight;
|
||||||
|
|
||||||
|
EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPosition(int x, int y)
|
public void SetPosition(int x, int y)
|
||||||
@ -50,47 +70,54 @@
|
|||||||
_startPosY = y;
|
_startPosY = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanMove(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityBomber is null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
DirectionType.Left => _startPosX - EntityBomber.Step > 0,
|
||||||
|
DirectionType.Up => _startPosY - EntityBomber.Step > 0,
|
||||||
|
DirectionType.Right => _startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth,
|
||||||
|
DirectionType.Down => _startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight,
|
||||||
|
|
||||||
|
_ => false,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
public void MoveEntity(DirectionType Direction)
|
public void MoveEntity(DirectionType Direction)
|
||||||
{
|
{
|
||||||
if (EntityBomber == null)
|
if (EntityBomber == null || !CanMove(Direction))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
switch (Direction)
|
switch (Direction)
|
||||||
{
|
{
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY - EntityBomber.Step > 0)
|
|
||||||
_startPosY -= (int)EntityBomber.Step;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight)
|
|
||||||
_startPosY += (int)EntityBomber.Step;
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case DirectionType.Left:
|
case DirectionType.Left:
|
||||||
if (_startPosX - EntityBomber.Step > 0)
|
|
||||||
_startPosX -= (int)EntityBomber.Step;
|
_startPosX -= (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DirectionType.Up:
|
||||||
|
_startPosY -= (int)EntityBomber.Step;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DirectionType.Right:
|
case DirectionType.Right:
|
||||||
if (_startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth)
|
|
||||||
_startPosX += (int)EntityBomber.Step;
|
_startPosX += (int)EntityBomber.Step;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DirectionType.Down:
|
||||||
|
_startPosY += (int)EntityBomber.Step;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawEntity(Graphics g)
|
public virtual void DrawEntity(Graphics g)
|
||||||
{
|
{
|
||||||
if (EntityBomber == null)
|
if (EntityBomber == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Pen pen = new Pen(EntityBomber.BodyColor);
|
Pen Pen = new Pen(EntityBomber.BodyColor);
|
||||||
Brush Brush = new SolidBrush(EntityBomber.BodyColor);
|
Brush Brush = new SolidBrush(EntityBomber.BodyColor);
|
||||||
Brush AdditionalBrush = new SolidBrush(EntityBomber.AdditionalColor);
|
|
||||||
|
|
||||||
/** Отрисовка основной части */
|
/** Отрисовка основной части */
|
||||||
Point[] LeftWing = {
|
Point[] LeftWing = {
|
||||||
@ -99,7 +126,7 @@
|
|||||||
new Point(_startPosX + 108, _startPosY + 85),
|
new Point(_startPosX + 108, _startPosY + 85),
|
||||||
new Point(_startPosX + 90, _startPosY + 85),
|
new Point(_startPosX + 90, _startPosY + 85),
|
||||||
};
|
};
|
||||||
g.DrawPolygon(pen, LeftWing);
|
g.DrawPolygon(Pen, LeftWing);
|
||||||
|
|
||||||
Point[] RightWing = {
|
Point[] RightWing = {
|
||||||
new Point(_startPosX + 90, _startPosY + 200),
|
new Point(_startPosX + 90, _startPosY + 200),
|
||||||
@ -107,7 +134,7 @@
|
|||||||
new Point(_startPosX + 108, _startPosY + 115),
|
new Point(_startPosX + 108, _startPosY + 115),
|
||||||
new Point(_startPosX + 90, _startPosY + 115),
|
new Point(_startPosX + 90, _startPosY + 115),
|
||||||
};
|
};
|
||||||
g.DrawPolygon(pen, RightWing);
|
g.DrawPolygon(Pen, RightWing);
|
||||||
|
|
||||||
Point[] Body = {
|
Point[] Body = {
|
||||||
new Point(_startPosX + 35, _startPosY + 85),
|
new Point(_startPosX + 35, _startPosY + 85),
|
||||||
@ -115,7 +142,7 @@
|
|||||||
new Point(_startPosX + 200, _startPosY + 115),
|
new Point(_startPosX + 200, _startPosY + 115),
|
||||||
new Point(_startPosX + 35, _startPosY + 115),
|
new Point(_startPosX + 35, _startPosY + 115),
|
||||||
};
|
};
|
||||||
g.DrawPolygon(pen, Body);
|
g.DrawPolygon(Pen, Body);
|
||||||
|
|
||||||
Point[] Nose = {
|
Point[] Nose = {
|
||||||
new Point(_startPosX, _startPosY + 100),
|
new Point(_startPosX, _startPosY + 100),
|
||||||
@ -130,7 +157,7 @@
|
|||||||
new Point(_startPosX + 200, _startPosY + 85),
|
new Point(_startPosX + 200, _startPosY + 85),
|
||||||
new Point(_startPosX + 170, _startPosY + 85),
|
new Point(_startPosX + 170, _startPosY + 85),
|
||||||
};
|
};
|
||||||
g.DrawPolygon(pen, BackLeftWing);
|
g.DrawPolygon(Pen, BackLeftWing);
|
||||||
|
|
||||||
Point[] BackRightWing = {
|
Point[] BackRightWing = {
|
||||||
new Point(_startPosX + 170, _startPosY + 130),
|
new Point(_startPosX + 170, _startPosY + 130),
|
||||||
@ -138,39 +165,7 @@
|
|||||||
new Point(_startPosX + 200, _startPosY + 115),
|
new Point(_startPosX + 200, _startPosY + 115),
|
||||||
new Point(_startPosX + 170, _startPosY + 115),
|
new Point(_startPosX + 170, _startPosY + 115),
|
||||||
};
|
};
|
||||||
g.DrawPolygon(pen, BackRightWing);
|
g.DrawPolygon(Pen, BackRightWing);
|
||||||
|
|
||||||
|
|
||||||
/** Отрисовка дополнительных элементов */
|
|
||||||
if (EntityBomber.FuelTanks)
|
|
||||||
{
|
|
||||||
Point[] LeftGasTank = {
|
|
||||||
new Point(_startPosX + 50, _startPosY + 85),
|
|
||||||
new Point(_startPosX + 75, _startPosY + 85),
|
|
||||||
new Point(_startPosX + 75, _startPosY + 70),
|
|
||||||
new Point(_startPosX + 50, _startPosY + 70),
|
|
||||||
};
|
|
||||||
g.FillPolygon(AdditionalBrush, LeftGasTank);
|
|
||||||
|
|
||||||
Point[] RightGasTank = {
|
|
||||||
new Point(_startPosX + 50, _startPosY + 115),
|
|
||||||
new Point(_startPosX + 75, _startPosY + 115),
|
|
||||||
new Point(_startPosX + 75, _startPosY + 130),
|
|
||||||
new Point(_startPosX + 50, _startPosY + 130),
|
|
||||||
};
|
|
||||||
g.FillPolygon(AdditionalBrush, RightGasTank);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EntityBomber.Bombs)
|
|
||||||
{
|
|
||||||
Point LeftBombStartXY = new Point(_startPosX + 110, _startPosY + 115);
|
|
||||||
Size LeftBombSize = new Size(50, 25);
|
|
||||||
g.FillEllipse(AdditionalBrush, new Rectangle(LeftBombStartXY, LeftBombSize));
|
|
||||||
|
|
||||||
Point RightBombStartXY = new Point(_startPosX + 110, _startPosY + 60);
|
|
||||||
Size RightBombSize = new Size(50, 25);
|
|
||||||
g.FillEllipse(AdditionalBrush, new Rectangle(RightBombStartXY, RightBombSize));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user