This commit is contained in:
ShabOl 2023-11-18 22:48:03 +04:00
parent e49ac3812f
commit d898e0f034
16 changed files with 696 additions and 80 deletions

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

23
AirBomber/BomberEntity.cs Normal file
View File

@ -0,0 +1,23 @@
namespace AirBomber
{
public class BomberEntity
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Bombs { get; private set; }
public bool FuelTanks { get; private set; }
public double Step => (double)Speed * 100 / Weight * 5 / 2;
public void Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs)
{
this.Speed = Speed;
this.Weight = Weight;
this.BodyColor = BodyColor;
this.AdditionalColor = AdditionalColor;
this.FuelTanks = FuelTanks;
this.Bombs = Bombs;
}
}
}

137
AirBomber/BomberForm.Designer.cs generated Normal file
View File

@ -0,0 +1,137 @@
namespace AirBomber
{
partial class BomberForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
BomberPictureBox = new PictureBox();
CreateButton = new Button();
ButtonRight = new Button();
ButtonDown = new Button();
ButtonLeft = new Button();
ButtonUp = new Button();
((System.ComponentModel.ISupportInitialize)BomberPictureBox).BeginInit();
SuspendLayout();
//
// BomberPictureBox
//
BomberPictureBox.Dock = DockStyle.Fill;
BomberPictureBox.Location = new Point(0, 0);
BomberPictureBox.Name = "BomberPictureBox";
BomberPictureBox.Size = new Size(884, 461);
BomberPictureBox.SizeMode = PictureBoxSizeMode.AutoSize;
BomberPictureBox.TabIndex = 0;
BomberPictureBox.TabStop = false;
//
// CreateButton
//
CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
CreateButton.Location = new Point(12, 419);
CreateButton.Name = "CreateButton";
CreateButton.Size = new Size(75, 30);
CreateButton.TabIndex = 1;
CreateButton.Text = "Создать";
CreateButton.UseVisualStyleBackColor = true;
CreateButton.Click += ButtonCreate_Click;
//
// ButtonRight
//
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonRight.BackgroundImage = Properties.Resources.ArrowRight;
ButtonRight.BackgroundImageLayout = ImageLayout.Zoom;
ButtonRight.Location = new Point(842, 419);
ButtonRight.Name = "ButtonRight";
ButtonRight.Size = new Size(30, 30);
ButtonRight.TabIndex = 2;
ButtonRight.UseVisualStyleBackColor = true;
ButtonRight.Click += ButtonMove_Click;
//
// ButtonDown
//
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonDown.BackgroundImage = Properties.Resources.ArrowDown;
ButtonDown.BackgroundImageLayout = ImageLayout.Zoom;
ButtonDown.Location = new Point(806, 419);
ButtonDown.Name = "ButtonDown";
ButtonDown.Size = new Size(30, 30);
ButtonDown.TabIndex = 3;
ButtonDown.UseVisualStyleBackColor = true;
ButtonDown.Click += ButtonMove_Click;
//
// ButtonLeft
//
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonLeft.BackgroundImage = Properties.Resources.ArrowLeft;
ButtonLeft.BackgroundImageLayout = ImageLayout.Zoom;
ButtonLeft.Location = new Point(770, 419);
ButtonLeft.Name = "ButtonLeft";
ButtonLeft.Size = new Size(30, 30);
ButtonLeft.TabIndex = 4;
ButtonLeft.UseVisualStyleBackColor = true;
ButtonLeft.Click += ButtonMove_Click;
//
// ButtonUp
//
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
ButtonUp.BackgroundImage = Properties.Resources.ArrowUp;
ButtonUp.BackgroundImageLayout = ImageLayout.Zoom;
ButtonUp.Location = new Point(806, 383);
ButtonUp.Name = "ButtonUp";
ButtonUp.Size = new Size(30, 30);
ButtonUp.TabIndex = 5;
ButtonUp.UseVisualStyleBackColor = true;
ButtonUp.Click += ButtonMove_Click;
//
// BomberForm
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(ButtonUp);
Controls.Add(ButtonLeft);
Controls.Add(ButtonDown);
Controls.Add(ButtonRight);
Controls.Add(CreateButton);
Controls.Add(BomberPictureBox);
Name = "BomberForm";
StartPosition = FormStartPosition.CenterScreen;
Text = "Бомбардировщик";
((System.ComponentModel.ISupportInitialize)BomberPictureBox).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox BomberPictureBox;
private Button CreateButton;
private Button ButtonRight;
private Button ButtonDown;
private Button ButtonLeft;
private Button ButtonUp;
}
}

73
AirBomber/BomberForm.cs Normal file
View File

@ -0,0 +1,73 @@
namespace AirBomber
{
public partial class BomberForm : Form
{
private BomberRenderer? _bomberRenderer;
public BomberForm()
{
InitializeComponent();
}
private void Draw()
{
if (_bomberRenderer == null)
return;
Bitmap bmp = new Bitmap(BomberPictureBox.Width, BomberPictureBox.Height);
Graphics g = Graphics.FromImage(bmp);
_bomberRenderer.DrawEntity(g);
BomberPictureBox.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new Random();
_bomberRenderer = new BomberRenderer();
_bomberRenderer.Init(
random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
true,
true,
BomberPictureBox.Width,
BomberPictureBox.Height
);
_bomberRenderer.SetPosition(random.Next(20, 100), random.Next(20, 100));
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_bomberRenderer == null)
return;
string ButtonName = ((Button)sender)?.Name ?? string.Empty;
switch (ButtonName)
{
case "ButtonUp":
_bomberRenderer.MoveEntity(DirectionType.Up);
break;
case "ButtonDown":
_bomberRenderer.MoveEntity(DirectionType.Down);
break;
case "ButtonLeft":
_bomberRenderer.MoveEntity(DirectionType.Left);
break;
case "ButtonRight":
_bomberRenderer.MoveEntity(DirectionType.Right);
break;
}
Draw();
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

176
AirBomber/BomberRenderer.cs Normal file
View File

@ -0,0 +1,176 @@
namespace AirBomber
{
public class BomberRenderer
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public BomberEntity? EntityBomber { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _bomberWidth = 200;
private readonly int _bomberHeight = 200;
public bool Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs, int Width, int Height)
{
if (Width < _bomberWidth || Height < _bomberHeight)
return false;
_pictureWidth = Width;
_pictureHeight = Height;
EntityBomber = new BomberEntity();
EntityBomber.Init(Speed, Weight, BodyColor, AdditionalColor, FuelTanks, Bombs);
return true;
}
public void SetPosition(int x, int y)
{
if (EntityBomber is null)
return;
if (x < 0)
x = 0;
else if (x + _bomberWidth > _pictureWidth)
x = _pictureWidth - _bomberWidth;
_startPosX = x;
if (y < 0)
y = 0;
else if (y + _bomberHeight > _pictureHeight)
y = _pictureHeight - _bomberHeight;
_startPosY = y;
}
public void MoveEntity(DirectionType Direction)
{
if (EntityBomber == null)
return;
switch (Direction)
{
case DirectionType.Up:
if (_startPosY - EntityBomber.Step > 0)
_startPosY -= (int)EntityBomber.Step;
break;
case DirectionType.Down:
if (_startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight)
_startPosY += (int)EntityBomber.Step;
break;
case DirectionType.Left:
if (_startPosX - EntityBomber.Step > 0)
_startPosX -= (int)EntityBomber.Step;
break;
case DirectionType.Right:
if (_startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth)
_startPosX += (int)EntityBomber.Step;
break;
}
}
public void DrawEntity(Graphics g)
{
if (EntityBomber == null)
return;
Pen pen = new Pen(EntityBomber.BodyColor);
Brush Brush = new SolidBrush(EntityBomber.BodyColor);
Brush AdditionalBrush = new SolidBrush(EntityBomber.AdditionalColor);
/** Отрисовка основной части */
Point[] LeftWing = {
new Point(_startPosX + 90, _startPosY),
new Point(_startPosX + 100, _startPosY),
new Point(_startPosX + 108, _startPosY + 85),
new Point(_startPosX + 90, _startPosY + 85),
};
g.DrawPolygon(pen, LeftWing);
Point[] RightWing = {
new Point(_startPosX + 90, _startPosY + 200),
new Point(_startPosX + 100, _startPosY + 200),
new Point(_startPosX + 108, _startPosY + 115),
new Point(_startPosX + 90, _startPosY + 115),
};
g.DrawPolygon(pen, RightWing);
Point[] Body = {
new Point(_startPosX + 35, _startPosY + 85),
new Point(_startPosX + 200, _startPosY + 85),
new Point(_startPosX + 200, _startPosY + 115),
new Point(_startPosX + 35, _startPosY + 115),
};
g.DrawPolygon(pen, Body);
Point[] Nose = {
new Point(_startPosX, _startPosY + 100),
new Point(_startPosX + 35, _startPosY + 85),
new Point(_startPosX + 35, _startPosY + 115),
};
g.FillPolygon(Brush, Nose);
Point[] BackLeftWing = {
new Point(_startPosX + 170, _startPosY + 70),
new Point(_startPosX + 200, _startPosY + 40),
new Point(_startPosX + 200, _startPosY + 85),
new Point(_startPosX + 170, _startPosY + 85),
};
g.DrawPolygon(pen, BackLeftWing);
Point[] BackRightWing = {
new Point(_startPosX + 170, _startPosY + 130),
new Point(_startPosX + 200, _startPosY + 160),
new Point(_startPosX + 200, _startPosY + 115),
new Point(_startPosX + 170, _startPosY + 115),
};
g.DrawPolygon(pen, BackRightWing);
/** Отрисовка дополнительных элементов */
if (EntityBomber.FuelTanks)
{
Point[] LeftGasTank = {
new Point(_startPosX + 50, _startPosY + 85),
new Point(_startPosX + 75, _startPosY + 85),
new Point(_startPosX + 75, _startPosY + 70),
new Point(_startPosX + 50, _startPosY + 70),
};
g.FillPolygon(AdditionalBrush, LeftGasTank);
Point[] RightGasTank = {
new Point(_startPosX + 50, _startPosY + 115),
new Point(_startPosX + 75, _startPosY + 115),
new Point(_startPosX + 75, _startPosY + 130),
new Point(_startPosX + 50, _startPosY + 130),
};
g.FillPolygon(AdditionalBrush, RightGasTank);
}
if (EntityBomber.Bombs)
{
Point LeftBombStartXY = new Point(_startPosX + 110, _startPosY + 115);
Size LeftBombSize = new Size(50, 25);
g.FillEllipse(AdditionalBrush, new Rectangle(LeftBombStartXY, LeftBombSize));
Point RightBombStartXY = new Point(_startPosX + 110, _startPosY + 60);
Size RightBombSize = new Size(50, 25);
g.FillEllipse(AdditionalBrush, new Rectangle(RightBombStartXY, RightBombSize));
}
}
}
}

View File

@ -0,0 +1,10 @@
namespace AirBomber
{
public enum DirectionType
{
Up = 1,
Down,
Left,
Right
}
}

View File

@ -1,39 +0,0 @@
namespace AirBomber
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace AirBomber
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -2,16 +2,11 @@ namespace AirBomber
{ {
internal static class Program internal static class Program
{ {
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread] [STAThread]
static void Main() static void Main()
{ {
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new BomberForm());
} }
} }
} }

103
AirBomber/Properties/Resources.Designer.cs generated Normal file
View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AirBomber.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirBomber.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowDown {
get {
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowLeft {
get {
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowRight {
get {
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowUp {
get {
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 418 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 362 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 428 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 412 B