Лаб1
This commit is contained in:
parent
e49ac3812f
commit
d898e0f034
@ -8,4 +8,19 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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</Project>
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23
AirBomber/BomberEntity.cs
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23
AirBomber/BomberEntity.cs
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namespace AirBomber
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{
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public class BomberEntity
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Bombs { get; private set; }
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public bool FuelTanks { get; private set; }
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public double Step => (double)Speed * 100 / Weight * 5 / 2;
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public void Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs)
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{
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this.Speed = Speed;
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this.Weight = Weight;
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this.BodyColor = BodyColor;
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this.AdditionalColor = AdditionalColor;
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this.FuelTanks = FuelTanks;
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this.Bombs = Bombs;
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}
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}
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}
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137
AirBomber/BomberForm.Designer.cs
generated
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137
AirBomber/BomberForm.Designer.cs
generated
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@ -0,0 +1,137 @@
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namespace AirBomber
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{
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partial class BomberForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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BomberPictureBox = new PictureBox();
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CreateButton = new Button();
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ButtonRight = new Button();
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ButtonDown = new Button();
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ButtonLeft = new Button();
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ButtonUp = new Button();
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((System.ComponentModel.ISupportInitialize)BomberPictureBox).BeginInit();
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SuspendLayout();
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//
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// BomberPictureBox
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//
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BomberPictureBox.Dock = DockStyle.Fill;
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BomberPictureBox.Location = new Point(0, 0);
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BomberPictureBox.Name = "BomberPictureBox";
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BomberPictureBox.Size = new Size(884, 461);
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BomberPictureBox.SizeMode = PictureBoxSizeMode.AutoSize;
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BomberPictureBox.TabIndex = 0;
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BomberPictureBox.TabStop = false;
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//
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// CreateButton
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//
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CreateButton.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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CreateButton.Location = new Point(12, 419);
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CreateButton.Name = "CreateButton";
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CreateButton.Size = new Size(75, 30);
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CreateButton.TabIndex = 1;
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CreateButton.Text = "Создать";
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CreateButton.UseVisualStyleBackColor = true;
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CreateButton.Click += ButtonCreate_Click;
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//
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// ButtonRight
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//
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ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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ButtonRight.BackgroundImage = Properties.Resources.ArrowRight;
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ButtonRight.BackgroundImageLayout = ImageLayout.Zoom;
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ButtonRight.Location = new Point(842, 419);
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ButtonRight.Name = "ButtonRight";
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ButtonRight.Size = new Size(30, 30);
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ButtonRight.TabIndex = 2;
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ButtonRight.UseVisualStyleBackColor = true;
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ButtonRight.Click += ButtonMove_Click;
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//
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// ButtonDown
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//
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ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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ButtonDown.BackgroundImage = Properties.Resources.ArrowDown;
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ButtonDown.BackgroundImageLayout = ImageLayout.Zoom;
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ButtonDown.Location = new Point(806, 419);
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ButtonDown.Name = "ButtonDown";
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ButtonDown.Size = new Size(30, 30);
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ButtonDown.TabIndex = 3;
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ButtonDown.UseVisualStyleBackColor = true;
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ButtonDown.Click += ButtonMove_Click;
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//
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// ButtonLeft
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//
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ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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ButtonLeft.BackgroundImage = Properties.Resources.ArrowLeft;
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ButtonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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ButtonLeft.Location = new Point(770, 419);
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ButtonLeft.Name = "ButtonLeft";
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ButtonLeft.Size = new Size(30, 30);
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ButtonLeft.TabIndex = 4;
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ButtonLeft.UseVisualStyleBackColor = true;
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ButtonLeft.Click += ButtonMove_Click;
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//
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// ButtonUp
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//
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ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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ButtonUp.BackgroundImage = Properties.Resources.ArrowUp;
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ButtonUp.BackgroundImageLayout = ImageLayout.Zoom;
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ButtonUp.Location = new Point(806, 383);
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ButtonUp.Name = "ButtonUp";
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ButtonUp.Size = new Size(30, 30);
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ButtonUp.TabIndex = 5;
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ButtonUp.UseVisualStyleBackColor = true;
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ButtonUp.Click += ButtonMove_Click;
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//
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// BomberForm
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(884, 461);
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Controls.Add(ButtonUp);
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Controls.Add(ButtonLeft);
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Controls.Add(ButtonDown);
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Controls.Add(ButtonRight);
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Controls.Add(CreateButton);
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Controls.Add(BomberPictureBox);
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Name = "BomberForm";
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StartPosition = FormStartPosition.CenterScreen;
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Text = "Бомбардировщик";
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((System.ComponentModel.ISupportInitialize)BomberPictureBox).EndInit();
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private PictureBox BomberPictureBox;
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private Button CreateButton;
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private Button ButtonRight;
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private Button ButtonDown;
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private Button ButtonLeft;
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private Button ButtonUp;
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}
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}
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73
AirBomber/BomberForm.cs
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73
AirBomber/BomberForm.cs
Normal file
@ -0,0 +1,73 @@
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namespace AirBomber
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{
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public partial class BomberForm : Form
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{
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private BomberRenderer? _bomberRenderer;
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public BomberForm()
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{
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InitializeComponent();
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}
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private void Draw()
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{
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if (_bomberRenderer == null)
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return;
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Bitmap bmp = new Bitmap(BomberPictureBox.Width, BomberPictureBox.Height);
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Graphics g = Graphics.FromImage(bmp);
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_bomberRenderer.DrawEntity(g);
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BomberPictureBox.Image = bmp;
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}
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private void ButtonCreate_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_bomberRenderer = new BomberRenderer();
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_bomberRenderer.Init(
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random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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true,
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true,
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BomberPictureBox.Width,
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BomberPictureBox.Height
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);
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_bomberRenderer.SetPosition(random.Next(20, 100), random.Next(20, 100));
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Draw();
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}
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_bomberRenderer == null)
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return;
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string ButtonName = ((Button)sender)?.Name ?? string.Empty;
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switch (ButtonName)
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{
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case "ButtonUp":
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_bomberRenderer.MoveEntity(DirectionType.Up);
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break;
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case "ButtonDown":
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_bomberRenderer.MoveEntity(DirectionType.Down);
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break;
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case "ButtonLeft":
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_bomberRenderer.MoveEntity(DirectionType.Left);
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break;
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case "ButtonRight":
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_bomberRenderer.MoveEntity(DirectionType.Right);
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break;
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}
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Draw();
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}
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}
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}
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176
AirBomber/BomberRenderer.cs
Normal file
176
AirBomber/BomberRenderer.cs
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@ -0,0 +1,176 @@
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namespace AirBomber
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{
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public class BomberRenderer
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public BomberEntity? EntityBomber { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _bomberWidth = 200;
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private readonly int _bomberHeight = 200;
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public bool Init(int Speed, double Weight, Color BodyColor, Color AdditionalColor, bool FuelTanks, bool Bombs, int Width, int Height)
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{
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if (Width < _bomberWidth || Height < _bomberHeight)
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return false;
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_pictureWidth = Width;
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_pictureHeight = Height;
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EntityBomber = new BomberEntity();
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EntityBomber.Init(Speed, Weight, BodyColor, AdditionalColor, FuelTanks, Bombs);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (EntityBomber is null)
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return;
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if (x < 0)
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x = 0;
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else if (x + _bomberWidth > _pictureWidth)
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x = _pictureWidth - _bomberWidth;
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_startPosX = x;
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|
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if (y < 0)
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y = 0;
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else if (y + _bomberHeight > _pictureHeight)
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y = _pictureHeight - _bomberHeight;
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|
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_startPosY = y;
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}
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|
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public void MoveEntity(DirectionType Direction)
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{
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if (EntityBomber == null)
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|
return;
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|
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switch (Direction)
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{
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case DirectionType.Up:
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if (_startPosY - EntityBomber.Step > 0)
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_startPosY -= (int)EntityBomber.Step;
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|
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|
break;
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|
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case DirectionType.Down:
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if (_startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight)
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_startPosY += (int)EntityBomber.Step;
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|
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||||||
|
break;
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|
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||||||
|
case DirectionType.Left:
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|
if (_startPosX - EntityBomber.Step > 0)
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|
_startPosX -= (int)EntityBomber.Step;
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|
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||||||
|
break;
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||||||
|
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||||||
|
case DirectionType.Right:
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|
if (_startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth)
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|
_startPosX += (int)EntityBomber.Step;
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||||||
|
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||||||
|
break;
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||||||
|
}
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||||||
|
}
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|
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||||||
|
public void DrawEntity(Graphics g)
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{
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if (EntityBomber == null)
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|
return;
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|
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Pen pen = new Pen(EntityBomber.BodyColor);
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Brush Brush = new SolidBrush(EntityBomber.BodyColor);
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Brush AdditionalBrush = new SolidBrush(EntityBomber.AdditionalColor);
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|
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|
/** Отрисовка основной части */
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|
Point[] LeftWing = {
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|
new Point(_startPosX + 90, _startPosY),
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|
new Point(_startPosX + 100, _startPosY),
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|
new Point(_startPosX + 108, _startPosY + 85),
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||||||
|
new Point(_startPosX + 90, _startPosY + 85),
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||||||
|
};
|
||||||
|
g.DrawPolygon(pen, LeftWing);
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||||||
|
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||||||
|
Point[] RightWing = {
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|
new Point(_startPosX + 90, _startPosY + 200),
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||||||
|
new Point(_startPosX + 100, _startPosY + 200),
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||||||
|
new Point(_startPosX + 108, _startPosY + 115),
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||||||
|
new Point(_startPosX + 90, _startPosY + 115),
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|
};
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g.DrawPolygon(pen, RightWing);
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|
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|
Point[] Body = {
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||||||
|
new Point(_startPosX + 35, _startPosY + 85),
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new Point(_startPosX + 200, _startPosY + 85),
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|
new Point(_startPosX + 200, _startPosY + 115),
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|
new Point(_startPosX + 35, _startPosY + 115),
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|
};
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g.DrawPolygon(pen, Body);
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|
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|
Point[] Nose = {
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||||||
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new Point(_startPosX, _startPosY + 100),
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||||||
|
new Point(_startPosX + 35, _startPosY + 85),
|
||||||
|
new Point(_startPosX + 35, _startPosY + 115),
|
||||||
|
};
|
||||||
|
g.FillPolygon(Brush, Nose);
|
||||||
|
|
||||||
|
Point[] BackLeftWing = {
|
||||||
|
new Point(_startPosX + 170, _startPosY + 70),
|
||||||
|
new Point(_startPosX + 200, _startPosY + 40),
|
||||||
|
new Point(_startPosX + 200, _startPosY + 85),
|
||||||
|
new Point(_startPosX + 170, _startPosY + 85),
|
||||||
|
};
|
||||||
|
g.DrawPolygon(pen, BackLeftWing);
|
||||||
|
|
||||||
|
Point[] BackRightWing = {
|
||||||
|
new Point(_startPosX + 170, _startPosY + 130),
|
||||||
|
new Point(_startPosX + 200, _startPosY + 160),
|
||||||
|
new Point(_startPosX + 200, _startPosY + 115),
|
||||||
|
new Point(_startPosX + 170, _startPosY + 115),
|
||||||
|
};
|
||||||
|
g.DrawPolygon(pen, BackRightWing);
|
||||||
|
|
||||||
|
|
||||||
|
/** Отрисовка дополнительных элементов */
|
||||||
|
if (EntityBomber.FuelTanks)
|
||||||
|
{
|
||||||
|
Point[] LeftGasTank = {
|
||||||
|
new Point(_startPosX + 50, _startPosY + 85),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 85),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 70),
|
||||||
|
new Point(_startPosX + 50, _startPosY + 70),
|
||||||
|
};
|
||||||
|
g.FillPolygon(AdditionalBrush, LeftGasTank);
|
||||||
|
|
||||||
|
Point[] RightGasTank = {
|
||||||
|
new Point(_startPosX + 50, _startPosY + 115),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 115),
|
||||||
|
new Point(_startPosX + 75, _startPosY + 130),
|
||||||
|
new Point(_startPosX + 50, _startPosY + 130),
|
||||||
|
};
|
||||||
|
g.FillPolygon(AdditionalBrush, RightGasTank);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EntityBomber.Bombs)
|
||||||
|
{
|
||||||
|
Point LeftBombStartXY = new Point(_startPosX + 110, _startPosY + 115);
|
||||||
|
Size LeftBombSize = new Size(50, 25);
|
||||||
|
g.FillEllipse(AdditionalBrush, new Rectangle(LeftBombStartXY, LeftBombSize));
|
||||||
|
|
||||||
|
Point RightBombStartXY = new Point(_startPosX + 110, _startPosY + 60);
|
||||||
|
Size RightBombSize = new Size(50, 25);
|
||||||
|
g.FillEllipse(AdditionalBrush, new Rectangle(RightBombStartXY, RightBombSize));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
10
AirBomber/DirectionType.cs
Normal file
10
AirBomber/DirectionType.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace AirBomber
|
||||||
|
{
|
||||||
|
public enum DirectionType
|
||||||
|
{
|
||||||
|
Up = 1,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right
|
||||||
|
}
|
||||||
|
}
|
39
AirBomber/Form1.Designer.cs
generated
39
AirBomber/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
|||||||
namespace AirBomber
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace AirBomber
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -2,16 +2,11 @@ namespace AirBomber
|
|||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
[STAThread]
|
||||||
static void Main()
|
static void Main()
|
||||||
{
|
{
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new BomberForm());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
AirBomber/Properties/Resources.Designer.cs
generated
Normal file
103
AirBomber/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace AirBomber.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirBomber.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowDown {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowLeft {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowRight {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowUp {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
AirBomber/Properties/Resources.resx
Normal file
133
AirBomber/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
AirBomber/Resources/ArrowDown.png
Normal file
BIN
AirBomber/Resources/ArrowDown.png
Normal file
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After Width: | Height: | Size: 418 B |
BIN
AirBomber/Resources/ArrowLeft.png
Normal file
BIN
AirBomber/Resources/ArrowLeft.png
Normal file
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After Width: | Height: | Size: 362 B |
BIN
AirBomber/Resources/ArrowRight.png
Normal file
BIN
AirBomber/Resources/ArrowRight.png
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After Width: | Height: | Size: 428 B |
BIN
AirBomber/Resources/ArrowUp.png
Normal file
BIN
AirBomber/Resources/ArrowUp.png
Normal file
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After Width: | Height: | Size: 412 B |
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Reference in New Issue
Block a user