2023-11-18 23:42:06 +04:00
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using AirBomber.Entities;
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using AirBomber.MovementStrategy;
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namespace AirBomber.Rendering
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{
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public class BomberRendererBase
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public BomberEntityBase? EntityBomber { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _bomberWidth = 200;
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protected readonly int _bomberHeight = 200;
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public int PosX => _startPosX;
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public int PosY => _startPosY;
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public int EntityWidth => _bomberWidth;
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public int EntityHeight => _bomberHeight;
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public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height)
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{
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if (Width < _bomberWidth || Height < _bomberHeight)
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return;
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_pictureWidth = Width;
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_pictureHeight = Height;
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EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
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}
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public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height, int EntityWidth, int EntityHeight)
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{
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if (Width < _bomberWidth || Height < _bomberHeight)
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return;
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_pictureWidth = Width;
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_pictureHeight = Height;
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_bomberWidth = EntityWidth;
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_bomberHeight = EntityHeight;
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EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
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}
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public void SetPosition(int x, int y)
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{
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if (EntityBomber is null)
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return;
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if (x < 0)
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x = 0;
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else if (x + _bomberWidth > _pictureWidth)
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x = _pictureWidth - _bomberWidth;
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_startPosX = x;
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if (y < 0)
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y = 0;
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else if (y + _bomberHeight > _pictureHeight)
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y = _pictureHeight - _bomberHeight;
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_startPosY = y;
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityBomber is null)
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return false;
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return direction switch
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{
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DirectionType.Left => _startPosX - EntityBomber.Step > 0,
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DirectionType.Up => _startPosY - EntityBomber.Step > 0,
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DirectionType.Right => _startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth,
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DirectionType.Down => _startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight,
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_ => false,
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};
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}
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public void MoveEntity(DirectionType Direction)
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{
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if (EntityBomber == null || !CanMove(Direction))
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return;
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switch (Direction)
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{
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case DirectionType.Left:
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_startPosX -= (int)EntityBomber.Step;
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break;
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case DirectionType.Up:
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_startPosY -= (int)EntityBomber.Step;
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break;
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case DirectionType.Right:
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_startPosX += (int)EntityBomber.Step;
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break;
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case DirectionType.Down:
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_startPosY += (int)EntityBomber.Step;
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break;
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}
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}
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public virtual void DrawEntity(Graphics g)
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{
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if (EntityBomber == null)
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return;
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Pen Pen = new Pen(EntityBomber.BodyColor);
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Brush Brush = new SolidBrush(EntityBomber.BodyColor);
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/** Отрисовка основной части */
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Point[] LeftWing = {
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new Point(_startPosX + 90, _startPosY),
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new Point(_startPosX + 100, _startPosY),
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new Point(_startPosX + 108, _startPosY + 85),
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new Point(_startPosX + 90, _startPosY + 85),
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};
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g.DrawPolygon(Pen, LeftWing);
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Point[] RightWing = {
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new Point(_startPosX + 90, _startPosY + 200),
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new Point(_startPosX + 100, _startPosY + 200),
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new Point(_startPosX + 108, _startPosY + 115),
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new Point(_startPosX + 90, _startPosY + 115),
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};
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g.DrawPolygon(Pen, RightWing);
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Point[] Body = {
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new Point(_startPosX + 35, _startPosY + 85),
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new Point(_startPosX + 200, _startPosY + 85),
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new Point(_startPosX + 200, _startPosY + 115),
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new Point(_startPosX + 35, _startPosY + 115),
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};
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g.DrawPolygon(Pen, Body);
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Point[] Nose = {
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new Point(_startPosX, _startPosY + 100),
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new Point(_startPosX + 35, _startPosY + 85),
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new Point(_startPosX + 35, _startPosY + 115),
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};
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g.FillPolygon(Brush, Nose);
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Point[] BackLeftWing = {
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new Point(_startPosX + 170, _startPosY + 70),
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new Point(_startPosX + 200, _startPosY + 40),
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new Point(_startPosX + 200, _startPosY + 85),
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new Point(_startPosX + 170, _startPosY + 85),
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};
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g.DrawPolygon(Pen, BackLeftWing);
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Point[] BackRightWing = {
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new Point(_startPosX + 170, _startPosY + 130),
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new Point(_startPosX + 200, _startPosY + 160),
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new Point(_startPosX + 200, _startPosY + 115),
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new Point(_startPosX + 170, _startPosY + 115),
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};
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g.DrawPolygon(Pen, BackRightWing);
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}
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}
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}
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