PIbd-22_Shabunov_O.A._AirBo.../AirBomber/Rendering/BomberRendererBase.cs

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C#
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using AirBomber.Entities;
using AirBomber.MovementStrategy;
namespace AirBomber.Rendering
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{
public class BomberRendererBase
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{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public BomberEntityBase? EntityBomber { get; protected set; }
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private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _bomberWidth = 200;
protected readonly int _bomberHeight = 200;
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public int PosX => _startPosX;
public int PosY => _startPosY;
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public int EntityWidth => _bomberWidth;
public int EntityHeight => _bomberHeight;
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public IMovableObject MovableObject => new ObjectEntityRenderer(this);
public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height)
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{
if (Width < _bomberWidth || Height < _bomberHeight)
return;
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_pictureWidth = Width;
_pictureHeight = Height;
EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
}
public BomberRendererBase(int Speed, double Weight, Color BodyColor, int Width, int Height, int EntityWidth, int EntityHeight)
{
if (Width < _bomberWidth || Height < _bomberHeight)
return;
_pictureWidth = Width;
_pictureHeight = Height;
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_bomberWidth = EntityWidth;
_bomberHeight = EntityHeight;
EntityBomber = new BomberEntityBase(Speed, Weight, BodyColor);
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}
public void SetPosition(int x, int y)
{
if (EntityBomber is null)
return;
if (x < 0)
x = 0;
else if (x + _bomberWidth > _pictureWidth)
x = _pictureWidth - _bomberWidth;
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_startPosX = x;
if (y < 0)
y = 0;
else if (y + _bomberHeight > _pictureHeight)
y = _pictureHeight - _bomberHeight;
_startPosY = y;
}
public bool CanMove(DirectionType direction)
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{
if (EntityBomber is null)
return false;
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return direction switch
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{
DirectionType.Left => _startPosX - EntityBomber.Step > 0,
DirectionType.Up => _startPosY - EntityBomber.Step > 0,
DirectionType.Right => _startPosX + _bomberWidth + EntityBomber.Step <= _pictureWidth,
DirectionType.Down => _startPosY + _bomberHeight + EntityBomber.Step <= _pictureHeight,
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_ => false,
};
}
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public void MoveEntity(DirectionType Direction)
{
if (EntityBomber == null || !CanMove(Direction))
return;
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switch (Direction)
{
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case DirectionType.Left:
_startPosX -= (int)EntityBomber.Step;
break;
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case DirectionType.Up:
_startPosY -= (int)EntityBomber.Step;
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break;
case DirectionType.Right:
_startPosX += (int)EntityBomber.Step;
break;
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case DirectionType.Down:
_startPosY += (int)EntityBomber.Step;
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break;
}
}
public virtual void DrawEntity(Graphics g)
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{
if (EntityBomber == null)
return;
Pen Pen = new Pen(EntityBomber.BodyColor);
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Brush Brush = new SolidBrush(EntityBomber.BodyColor);
/** Отрисовка основной части */
Point[] LeftWing = {
new Point(_startPosX + 90, _startPosY),
new Point(_startPosX + 100, _startPosY),
new Point(_startPosX + 108, _startPosY + 85),
new Point(_startPosX + 90, _startPosY + 85),
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};
g.DrawPolygon(Pen, LeftWing);
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Point[] RightWing = {
new Point(_startPosX + 90, _startPosY + 200),
new Point(_startPosX + 100, _startPosY + 200),
new Point(_startPosX + 108, _startPosY + 115),
new Point(_startPosX + 90, _startPosY + 115),
};
g.DrawPolygon(Pen, RightWing);
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Point[] Body = {
new Point(_startPosX + 35, _startPosY + 85),
new Point(_startPosX + 200, _startPosY + 85),
new Point(_startPosX + 200, _startPosY + 115),
new Point(_startPosX + 35, _startPosY + 115),
};
g.DrawPolygon(Pen, Body);
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Point[] Nose = {
new Point(_startPosX, _startPosY + 100),
new Point(_startPosX + 35, _startPosY + 85),
new Point(_startPosX + 35, _startPosY + 115),
};
g.FillPolygon(Brush, Nose);
Point[] BackLeftWing = {
new Point(_startPosX + 170, _startPosY + 70),
new Point(_startPosX + 200, _startPosY + 40),
new Point(_startPosX + 200, _startPosY + 85),
new Point(_startPosX + 170, _startPosY + 85),
};
g.DrawPolygon(Pen, BackLeftWing);
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Point[] BackRightWing = {
new Point(_startPosX + 170, _startPosY + 130),
new Point(_startPosX + 200, _startPosY + 160),
new Point(_startPosX + 200, _startPosY + 115),
new Point(_startPosX + 170, _startPosY + 115),
};
g.DrawPolygon(Pen, BackRightWing);
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}
}
}