Сделана первая лабораторная

This commit is contained in:
Aleksandr Izotov 2023-12-29 21:12:49 +04:00
parent 766028ed98
commit 87e3d4d834
15 changed files with 870 additions and 0 deletions

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ProjectAirFighter.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33530.505
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectAirFighter", "ProjectAirFighter\ProjectAirFighter.csproj", "{045C2F91-B475-4CA4-AAE4-2C8D3A034C57}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{045C2F91-B475-4CA4-AAE4-2C8D3A034C57}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{045C2F91-B475-4CA4-AAE4-2C8D3A034C57}.Debug|Any CPU.Build.0 = Debug|Any CPU
{045C2F91-B475-4CA4-AAE4-2C8D3A034C57}.Release|Any CPU.ActiveCfg = Release|Any CPU
{045C2F91-B475-4CA4-AAE4-2C8D3A034C57}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4EE2E4AB-A182-4445-A269-5CCA835AE268}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAirFighter
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAirFighter? EntityAirFighter { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private readonly int _airWidth = 120;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private readonly int _airHeight = 105;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес истребителя</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="additionalWings">Дополнительные крылья</param>
/// <param name="rocket">Ракеты</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool additionalWings, bool rocket, int width, int height)
{
if (width < _airWidth)
{
return false;
}
if (height < _airHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityAirFighter = new EntityAirFighter();
EntityAirFighter.Init(speed, weight, bodyColor, additionalColor,
additionalWings, rocket);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth)
{
x = _pictureWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight)
{
y = _pictureHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityAirFighter == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityAirFighter.Step > 0)
{
_startPosX -= (int)EntityAirFighter.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityAirFighter.Step > 0)
{
_startPosY -= (int)EntityAirFighter.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _airWidth + EntityAirFighter.Step < _pictureWidth)
{
_startPosX += (int)EntityAirFighter.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _airHeight + EntityAirFighter.Step < _pictureHeight)
{
_startPosY += (int)EntityAirFighter.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAirFighter == null) return;
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
// корпус
g.FillRectangle(additionalBrush, _startPosX + 40 - 20, _startPosY + 49, 100, 15);
g.DrawLine(pen, _startPosX + 40 - 20, _startPosY + 49, _startPosX + 25 - 20, _startPosY + 54);
g.DrawLine(pen, _startPosX + 25 - 20, _startPosY + 55, _startPosX + 40 - 20, _startPosY + 63);
g.DrawRectangle(pen, _startPosX + 40 - 20, _startPosY + 49, 100, 14);
// крылья
Brush brRed = new SolidBrush(Color.Red);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 49, _startPosX + 45 - 20, _startPosY + 12);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 12, _startPosX + 50 - 20, _startPosY + 12);
g.DrawLine(pen, _startPosX + 50 - 20, _startPosY + 12, _startPosX + 65 - 20, _startPosY + 49);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 64, _startPosX + 45 - 20, _startPosY + 101);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 101, _startPosX + 50 - 20, _startPosY + 101);
g.DrawLine(pen, _startPosX + 50 - 20, _startPosY + 101, _startPosX + 65 - 20, _startPosY + 64);
// малые крылья
g.DrawLine(pen, _startPosX + 127 - 20, _startPosY + 49, _startPosX + 127 - 20, _startPosY + 40);
g.DrawLine(pen, _startPosX + 127 - 20, _startPosY + 40, _startPosX + 140 - 20, _startPosY + 30);
g.DrawLine(pen, _startPosX + 140 - 20, _startPosY + 30, _startPosX + 140 - 20, _startPosY + 49);
g.DrawLine(pen, _startPosX + 127 - 20, _startPosY + 64, _startPosX + 127 - 20, _startPosY + 73);
g.DrawLine(pen, _startPosX + 127 - 20, _startPosY + 73, _startPosX + 140 - 20, _startPosY + 83);
g.DrawLine(pen, _startPosX + 140 - 20, _startPosY + 83, _startPosX + 140 - 20, _startPosY + 64);
// ракеты
if (EntityAirFighter.Rocket)
{
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 9, _startPosX + 37 - 20, _startPosY + 14);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 19, _startPosX + 37 - 20, _startPosY + 14);
g.FillRectangle(additionalBrush, _startPosX + 45 - 20, _startPosY + 10, 20, 10);
g.DrawRectangle(pen, _startPosX + 45 - 20, _startPosY + 10, 19, 9);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 94, _startPosX + 37 - 20, _startPosY + 99);
g.DrawLine(pen, _startPosX + 45 - 20, _startPosY + 104, _startPosX + 37 - 20, _startPosY + 99);
g.FillRectangle(additionalBrush, _startPosX + 45 - 20, _startPosY + 95, 20, 10);
g.DrawRectangle(pen, _startPosX + 45 - 20, _startPosY + 95, 19, 9);
}
// доп крылья
if (EntityAirFighter.AdditionalWings)
{
g.DrawLine(pen, _startPosX + 107 - 20, _startPosY + 49, _startPosX + 127 - 20, _startPosY + 35);
g.DrawLine(pen, _startPosX + 127 - 20, _startPosY + 35, _startPosX + 127 - 20, _startPosY + 49);
g.DrawLine(pen, _startPosX + 107 - 20, _startPosY + 63, _startPosX + 127 - 20, _startPosY + 77);
g.DrawLine(pen, _startPosX + 127 - 20, _startPosY + 77, _startPosX + 127 - 20, _startPosY + 63);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter
{
public class EntityAirFighter
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool AdditionalWings { get; private set; }
public bool Rocket { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool additionalWings, bool rocket)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
AdditionalWings = additionalWings;
Rocket = rocket;
}
}
}

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namespace ProjectAirFighter
{
partial class FormAirFighter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirFighter = new PictureBox();
buttonCreateAirFighter = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
SuspendLayout();
//
// pictureBoxAirFighter
//
pictureBoxAirFighter.Dock = DockStyle.Fill;
pictureBoxAirFighter.Location = new Point(0, 0);
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
pictureBoxAirFighter.Size = new Size(884, 461);
pictureBoxAirFighter.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxAirFighter.TabIndex = 0;
pictureBoxAirFighter.TabStop = false;
//
// buttonCreateAirFighter
//
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirFighter.Location = new Point(12, 426);
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
buttonCreateAirFighter.Size = new Size(75, 23);
buttonCreateAirFighter.TabIndex = 1;
buttonCreateAirFighter.Text = "Создать";
buttonCreateAirFighter.UseVisualStyleBackColor = true;
buttonCreateAirFighter.Click += buttonCreateAirFighter_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.pngtree_vector_up_arrow_icon_png_image_956434;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(762, 383);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.pngtree_vector_left_arrow_icon_png_image_956431;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(726, 419);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 3;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources._959159;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(762, 419);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.kisspng_arrow_computer_icons_clip_art_vector_graphics_comp_arrow_right_forward_svg_png_icon_free_download_5_5c045e4609f811_9998921515437901500408;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(798, 419);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// FormAirFighter
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(884, 461);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonCreateAirFighter);
Controls.Add(pictureBoxAirFighter);
Name = "FormAirFighter";
Text = "AirFighter";
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxAirFighter;
private Button buttonCreateAirFighter;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
}
}

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namespace ProjectAirFighter
{
/// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì "Èñòðåáèòåëü"
/// </summary>
public partial class FormAirFighter : Form
{
/// <summary>
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningAirFighter? _drawningAirFighter;
/// <summary>
/// Èíèöèàëèçàöèÿ ôîðìû
/// </summary>
public FormAirFighter()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè èñòðåáèòåëÿ
/// </summary>
private void Draw()
{
if (_drawningAirFighter == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirFighter.Width,
pictureBoxAirFighter.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAirFighter.DrawTransport(gr);
pictureBoxAirFighter.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateAirFighter_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAirFighter = new DrawningAirFighter();
_drawningAirFighter.Init(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
_drawningAirFighter.SetPosition(random.Next(10, 100),
random.Next(10, 100));
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningAirFighter == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningAirFighter.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawningAirFighter.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawningAirFighter.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawningAirFighter.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace ProjectAirFighter
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormAirFighter());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAirFighter.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirFighter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap _959159 {
get {
object obj = ResourceManager.GetObject("959159", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap kisspng_arrow_computer_icons_clip_art_vector_graphics_comp_arrow_right_forward_svg_png_icon_free_download_5_5c045e4609f811_9998921515437901500408 {
get {
object obj = ResourceManager.GetObject("kisspng-arrow-computer-icons-clip-art-vector-graphics-comp-arrow-right-forward-sv" +
"g-png-icon-free-download-5-5c045e4609f811.9998921515437901500408", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pngtree_vector_left_arrow_icon_png_image_956431 {
get {
object obj = ResourceManager.GetObject("pngtree-vector-left-arrow-icon-png-image_956431", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap pngtree_vector_up_arrow_icon_png_image_956434 {
get {
object obj = ResourceManager.GetObject("pngtree-vector-up-arrow-icon-png-image_956434", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="writer">
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<data name="959159" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\959159.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="kisspng-arrow-computer-icons-clip-art-vector-graphics-comp-arrow-right-forward-svg-png-icon-free-download-5-5c045e4609f811.9998921515437901500408" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="pngtree-vector-left-arrow-icon-png-image_956431" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</data>
<data name="pngtree-vector-up-arrow-icon-png-image_956434" type="System.Resources.ResXFileRef, System.Windows.Forms">
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