PIbd-21_Potapov_N.S._Stormt.../ProjectStormtrooper/DrawingStormtrooper.java

263 lines
12 KiB
Java

package ProjectStormtrooper;
import java.awt.*;
public class DrawingStormtrooper {
public EntityStormtrooper EntityStormtrooper;
private DrawingEngines _drawingEngines;
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private final int _stormtrooperWidth = 110;
private final int _stormtrooperHeight = 110;
public boolean Init(int speed, double weight, Color bodyColor,
Color additionalColor, boolean rockets, boolean bombs,
int width, int height) {
if (width < _stormtrooperWidth && height < _stormtrooperHeight) {
return false;
}
_pictureWidth = width;
_pictureHeight = height;
_drawingEngines = new DrawingEngines();
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
return true;
}
public void SetEnginesCount(int enginesCount) {
_drawingEngines.SetEnumEnginesCount(enginesCount);
}
public void SetPosition(int x, int y) {
if (x < 0) {
x = 0;
} else if (x > _pictureWidth - _stormtrooperWidth) {
x = _pictureWidth - _stormtrooperWidth;
}
_startPosX = x;
if (y < 0) {
y = 0;
} else if (y > _pictureHeight - _stormtrooperHeight) {
y = _pictureHeight - _stormtrooperHeight;
}
_startPosY = y;
}
public void MoveTransport(EnumDirectionType direction) {
if (EntityStormtrooper == null) {
return;
}
switch (direction) {
case Up -> {
if (_startPosY - EntityStormtrooper.Step() >= 0) {
_startPosY -= (int) EntityStormtrooper.Step();
}
}
case Down -> {
if (_startPosY + _stormtrooperHeight + EntityStormtrooper.Step() <= _pictureHeight) {
_startPosY += (int) EntityStormtrooper.Step();
}
}
case Left -> {
if (_startPosX - EntityStormtrooper.Step() >= 0) {
_startPosX -= (int) EntityStormtrooper.Step();
}
}
case Right -> {
if (_startPosX + _stormtrooperWidth + EntityStormtrooper.Step() <= _pictureWidth) {
_startPosX += (int) EntityStormtrooper.Step();
}
}
}
}
public void DrawTransport(Graphics g) {
if (EntityStormtrooper == null) {
return;
}
Graphics2D g2d = (Graphics2D) g;
Color bodyColor = EntityStormtrooper.BodyColor;
Color additionalColor = EntityStormtrooper.AdditionalColor;
Color blackColor = Color.BLACK;
Color redColor = Color.RED;
_drawingEngines.DrawEngines(g, additionalColor, _startPosX, _startPosY, _stormtrooperWidth, _stormtrooperHeight);
// Длина фюзеляжа
int bodyHeight = _stormtrooperHeight / 9;
int bodyWidth = _stormtrooperWidth - _stormtrooperWidth / 8;
// Рисуем бомбы
if (EntityStormtrooper.Bombs) {
Polygon bombTailPolygon = new Polygon();
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2);
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5);
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5);
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2);
g2d.setColor(additionalColor);
g2d.fillPolygon(bombTailPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(bombTailPolygon);
bombTailPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5) - bombTailPolygon.getBounds2D().getHeight()));
g2d.setColor(additionalColor);
g2d.fillPolygon(bombTailPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(bombTailPolygon);
g2d.setColor(additionalColor);
g2d.fillOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
g2d.fillOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
g2d.setColor(blackColor);
g2d.drawOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
g2d.drawOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
}
// Рисуем ракеты
if (EntityStormtrooper.Rockets) {
int rocketWidth = bodyHeight * 4;
int rocketHeight = bodyHeight / 2;
Polygon rocketCockPitPolygon = new Polygon();
rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2);
rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight);
Polygon rocketTailPolygon = new Polygon();
rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2);
rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2);
g2d.setColor(redColor);
g2d.fillPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.fillPolygon(rocketTailPolygon);
rocketCockPitPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2) - rocketCockPitPolygon.getBounds2D().getHeight()));
rocketTailPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2) - rocketTailPolygon.getBounds2D().getHeight()));
g2d.setColor(redColor);
g2d.fillPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.fillPolygon(rocketTailPolygon);
g2d.setColor(additionalColor);
g2d.fillRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth,
rocketHeight);
g2d.fillRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth,
rocketHeight);
g2d.setColor(blackColor);
g2d.drawRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth,
rocketHeight);
g2d.drawRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth,
rocketHeight);
}
// Рисуем нос
Polygon cockPitPolygon = new Polygon();
cockPitPolygon.addPoint(_startPosX, _startPosY + _stormtrooperHeight / 2);
cockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2);
cockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2);
g2d.setColor(blackColor);
g2d.fillPolygon(cockPitPolygon);
// Рисуем крылья
Polygon wingsPolygon = new Polygon();
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2, _startPosY);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2, _startPosY + _stormtrooperHeight);
g2d.setColor(bodyColor);
g.fillPolygon(wingsPolygon);
g2d.setColor(blackColor);
g.drawPolygon(wingsPolygon);
// Рисуем хвостовое оперение
Polygon tailPolygon = new Polygon();
tailPolygon.addPoint(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3);
tailPolygon.addPoint(_startPosX + bodyWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8);
tailPolygon.addPoint(_startPosX + bodyWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8);
tailPolygon.addPoint(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3);
g2d.setColor(bodyColor);
g.fillPolygon(tailPolygon);
g2d.setColor(blackColor);
g.drawPolygon(tailPolygon);
// Рисуем фюзеляж
g2d.setColor(bodyColor);
g2d.fillRect(
_startPosX + _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2,
bodyWidth,
bodyHeight
);
g2d.setColor(blackColor);
g2d.drawRect(
_startPosX + _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2,
bodyWidth,
bodyHeight
);
}
}