package ProjectStormtrooper; public abstract class AbstractStrategy { private IMoveableObject _moveableObject; private Status _state = Status.NotInit; protected int FieldWidth; protected int FieldHeight; public Status GetStatus() { return _state; } public void SetData(IMoveableObject moveableObject, int width, int height) { if (moveableObject == null) { _state = Status.NotInit; return; } _state = Status.InProgress; _moveableObject = moveableObject; FieldWidth = width; FieldHeight = height; } public void MakeStep() { if (_state != Status.InProgress) { return; } if (IsTargetDestination()) { _state = Status.Finish; return; } MoveToTarget(); } protected boolean MoveLeft() { return MoveTo(EnumDirectionType.Left); } protected boolean MoveRight() { return MoveTo(EnumDirectionType.Right); } protected boolean MoveUp() { return MoveTo(EnumDirectionType.Up); } protected boolean MoveDown() { return MoveTo(EnumDirectionType.Down); } protected ObjectParameters GetObjectParameters() { if (_moveableObject == null) return null; return _moveableObject.GetObjectPosition(); } protected Integer GetStep() { if (_state != Status.InProgress) { return null; } if (_moveableObject == null) return null; return _moveableObject.GetStep(); } protected abstract void MoveToTarget(); protected abstract boolean IsTargetDestination(); private boolean MoveTo(EnumDirectionType directionType) { if (_state != Status.InProgress) { return false; } if (_moveableObject == null) return false; if (_moveableObject.CheckCanMove(directionType)) { _moveableObject.MoveObject(directionType); return true; } return false; } }