PIbd-21 Potapov N.S. LabWork02 Hard #2
@ -4,8 +4,9 @@ import java.awt.*;
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public class DrawingPlane {
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public EntityPlane EntityPlane;
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private int _pictureWidth;
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private int _pictureHeight;
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protected DrawingEngines _drawingEngines;
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protected int _pictureWidth;
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protected int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected int _planeWidth = 110;
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@ -47,6 +48,9 @@ public class DrawingPlane {
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_planeHeight = planeHeight;
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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public void SetEnginesCount(int enginesCount) {
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_drawingEngines.SetEnumEnginesCount(enginesCount);
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}
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public boolean CanMove(EnumDirectionType direction) {
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if (EntityPlane == null) {
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@ -114,12 +118,13 @@ public class DrawingPlane {
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Color bodyColor = EntityPlane.BodyColor;
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Color blackColor = Color.BLACK;
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Color redColor = Color.RED;
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// Длина фюзеляжа
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int bodyHeight = _planeHeight / 9;
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int bodyWidth = _planeWidth - _planeWidth / 8;
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_drawingEngines.DrawEngines(g, bodyColor, _startPosX, _startPosY, _planeWidth, _planeHeight);
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// Рисуем нос
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Polygon cockPitPolygon = new Polygon();
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cockPitPolygon.addPoint(_startPosX, _startPosY + _planeHeight / 2);
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@ -2,113 +2,49 @@ package ProjectStormtrooper;
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import java.awt.*;
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public class DrawingStormtrooper {
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public EntityStormtrooper EntityStormtrooper;
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private DrawingEngines _drawingEngines;
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private final int _stormtrooperWidth = 110;
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private final int _stormtrooperHeight = 110;
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public boolean Init(int speed, double weight, Color bodyColor,
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Color additionalColor, boolean rockets, boolean bombs,
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int width, int height) {
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if (width < _stormtrooperWidth && height < _stormtrooperHeight) {
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_drawingEngines = new DrawingEngines();
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
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return true;
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}
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public void SetEnginesCount(int enginesCount) {
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_drawingEngines.SetEnumEnginesCount(enginesCount);
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}
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public void SetPosition(int x, int y) {
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if (x < 0) {
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x = 0;
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} else if (x > _pictureWidth - _stormtrooperWidth) {
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x = _pictureWidth - _stormtrooperWidth;
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}
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_startPosX = x;
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if (y < 0) {
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y = 0;
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} else if (y > _pictureHeight - _stormtrooperHeight) {
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y = _pictureHeight - _stormtrooperHeight;
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}
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_startPosY = y;
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}
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public void MoveTransport(EnumDirectionType direction) {
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if (EntityStormtrooper == null) {
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return;
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}
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switch (direction) {
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case Up -> {
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if (_startPosY - EntityStormtrooper.Step() >= 0) {
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_startPosY -= (int) EntityStormtrooper.Step();
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}
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}
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case Down -> {
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if (_startPosY + _stormtrooperHeight + EntityStormtrooper.Step() <= _pictureHeight) {
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_startPosY += (int) EntityStormtrooper.Step();
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}
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}
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case Left -> {
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if (_startPosX - EntityStormtrooper.Step() >= 0) {
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_startPosX -= (int) EntityStormtrooper.Step();
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}
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}
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case Right -> {
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if (_startPosX + _stormtrooperWidth + EntityStormtrooper.Step() <= _pictureWidth) {
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_startPosX += (int) EntityStormtrooper.Step();
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}
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}
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public class DrawingStormtrooper extends DrawingPlane {
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public DrawingStormtrooper(int speed, double weight, Color bodyColor,
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Color additionalColor, boolean rockets, boolean bombs,
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int width, int height) {
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super(speed, weight, bodyColor, width, height, 140, 90);
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if (EntityPlane != null) {
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EntityPlane = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
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}
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}
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public void DrawTransport(Graphics g) {
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if (EntityStormtrooper == null) {
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if (EntityPlane == null) {
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return;
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}
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if (!(EntityPlane instanceof EntityStormtrooper entityStormtrooper)) {
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return;
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}
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Graphics2D g2d = (Graphics2D) g;
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Color bodyColor = EntityStormtrooper.BodyColor;
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Color additionalColor = EntityStormtrooper.AdditionalColor;
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int bodyHeight = _planeHeight / 9;
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Color blackColor = Color.BLACK;
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Color redColor = Color.RED;
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_drawingEngines.DrawEngines(g, additionalColor, _startPosX, _startPosY, _stormtrooperWidth, _stormtrooperHeight);
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// Длина фюзеляжа
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int bodyHeight = _stormtrooperHeight / 9;
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int bodyWidth = _stormtrooperWidth - _stormtrooperWidth / 8;
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Color additionalColor = entityStormtrooper.AdditionalColor;
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// Рисуем бомбы
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if (EntityStormtrooper.Bombs) {
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if (entityStormtrooper.Bombs) {
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Polygon bombTailPolygon = new Polygon();
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bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2);
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bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5);
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bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5);
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bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2);
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bombTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2);
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bombTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 - 5);
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bombTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 + 5);
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bombTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2);
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g2d.setColor(additionalColor);
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g2d.fillPolygon(bombTailPolygon);
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g2d.setColor(blackColor);
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g2d.drawPolygon(bombTailPolygon);
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bombTailPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5) - bombTailPolygon.getBounds2D().getHeight()));
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bombTailPolygon.translate(0, (int) (_planeHeight - 2 * (_planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 - 5) - bombTailPolygon.getBounds2D().getHeight()));
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g2d.setColor(additionalColor);
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g2d.fillPolygon(bombTailPolygon);
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@ -117,50 +53,50 @@ public class DrawingStormtrooper {
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g2d.setColor(additionalColor);
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g2d.fillOval(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g2d.fillOval(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g2d.setColor(blackColor);
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g2d.drawOval(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g2d.drawOval(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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}
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// Рисуем ракеты
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if (EntityStormtrooper.Rockets) {
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if (entityStormtrooper.Rockets) {
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int rocketWidth = bodyHeight * 4;
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int rocketHeight = bodyHeight / 2;
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Polygon rocketCockPitPolygon = new Polygon();
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rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
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rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2);
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rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight);
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rocketCockPitPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
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rocketCockPitPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2);
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rocketCockPitPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight);
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Polygon rocketTailPolygon = new Polygon();
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rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
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rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2);
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rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2);
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rocketTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight + rocketWidth - 10,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
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rocketTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
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_startPosY + _planeHeight / 2 - bodyHeight * 2 + rocketHeight / 2);
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rocketTailPolygon.addPoint(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2);
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g2d.setColor(redColor);
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g2d.fillPolygon(rocketCockPitPolygon);
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@ -170,8 +106,8 @@ public class DrawingStormtrooper {
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g2d.setColor(blackColor);
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g2d.fillPolygon(rocketTailPolygon);
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rocketCockPitPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2) - rocketCockPitPolygon.getBounds2D().getHeight()));
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rocketTailPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2) - rocketTailPolygon.getBounds2D().getHeight()));
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rocketCockPitPolygon.translate(0, (int) (_planeHeight - 2 * (_planeHeight / 2 - bodyHeight - bodyHeight / 2) - rocketCockPitPolygon.getBounds2D().getHeight()));
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rocketTailPolygon.translate(0, (int) (_planeHeight - 2 * (_planeHeight / 2 - bodyHeight * 2 + rocketHeight / 2) - rocketTailPolygon.getBounds2D().getHeight()));
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g2d.setColor(redColor);
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g2d.fillPolygon(rocketCockPitPolygon);
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@ -183,80 +119,32 @@ public class DrawingStormtrooper {
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g2d.setColor(additionalColor);
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g2d.fillRect(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g2d.fillRect(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g2d.setColor(blackColor);
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g2d.drawRect(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g2d.drawRect(
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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}
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// Рисуем нос
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Polygon cockPitPolygon = new Polygon();
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cockPitPolygon.addPoint(_startPosX, _startPosY + _stormtrooperHeight / 2);
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cockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2);
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cockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2);
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g2d.setColor(blackColor);
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g2d.fillPolygon(cockPitPolygon);
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// Рисуем крылья
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Polygon wingsPolygon = new Polygon();
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wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2, _startPosY);
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wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY);
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wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2);
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wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight);
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wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2, _startPosY + _stormtrooperHeight);
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g2d.setColor(bodyColor);
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g.fillPolygon(wingsPolygon);
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g2d.setColor(blackColor);
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g.drawPolygon(wingsPolygon);
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||||
// Рисуем хвостовое оперение
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||||
Polygon tailPolygon = new Polygon();
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||||
tailPolygon.addPoint(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3);
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tailPolygon.addPoint(_startPosX + bodyWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8);
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tailPolygon.addPoint(_startPosX + bodyWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8);
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||||
tailPolygon.addPoint(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3);
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g2d.setColor(bodyColor);
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||||
g.fillPolygon(tailPolygon);
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||||
g2d.setColor(blackColor);
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||||
g.drawPolygon(tailPolygon);
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||||
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||||
// Рисуем фюзеляж
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g2d.setColor(bodyColor);
|
||||
g2d.fillRect(
|
||||
_startPosX + _stormtrooperWidth / 8,
|
||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2,
|
||||
bodyWidth,
|
||||
bodyHeight
|
||||
);
|
||||
g2d.setColor(blackColor);
|
||||
g2d.drawRect(
|
||||
_startPosX + _stormtrooperWidth / 8,
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||||
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2,
|
||||
bodyWidth,
|
||||
bodyHeight
|
||||
);
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||||
super.DrawTransport(g);
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||||
}
|
||||
}
|
||||
|
8
ProjectStormtrooper/IMoveableObject.java
Normal file
8
ProjectStormtrooper/IMoveableObject.java
Normal file
@ -0,0 +1,8 @@
|
||||
package ProjectStormtrooper;
|
||||
|
||||
public interface IMoveableObject {
|
||||
ObjectParameters GetObjectPosition();
|
||||
int GetStep();
|
||||
boolean CheckCanMove(EnumDirectionType direction);
|
||||
void MoveObject(EnumDirectionType direction);
|
||||
}
|
Loading…
Reference in New Issue
Block a user