Реализована отрисовка объекта без дополнительного класса

This commit is contained in:
Никита Потапов 2023-09-13 12:17:40 +04:00
parent ba99ffcca9
commit bf32d9a57d

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@ -1,6 +1,7 @@
package ProjectStormtrooper; package ProjectStormtrooper;
import java.awt.*; import java.awt.*;
import java.awt.geom.Rectangle2D;
public class DrawingStormtrooper { public class DrawingStormtrooper {
public EntityStormtrooper EntityStormtrooper; public EntityStormtrooper EntityStormtrooper;
@ -72,7 +73,7 @@ public class DrawingStormtrooper {
if (EntityStormtrooper == null) { if (EntityStormtrooper == null) {
return; return;
} }
// TODO: реализовать отрисовку // todo: реализовать отрисовку дополнительного класса
Graphics2D g2d = (Graphics2D) g; Graphics2D g2d = (Graphics2D) g;
Color bodyColor = EntityStormtrooper.BodyColor; Color bodyColor = EntityStormtrooper.BodyColor;
@ -80,34 +81,163 @@ public class DrawingStormtrooper {
Color blackColor = Color.BLACK; Color blackColor = Color.BLACK;
Color redColor = Color.RED; Color redColor = Color.RED;
g2d.setColor(blackColor);
g2d.drawRect(_startPosX, _startPosY, _stormtrooperWidth, _stormtrooperHeight);
// Длина фюзеляжа // Длина фюзеляжа
int bodyHeight = _stormtrooperHeight / 9; int bodyHeight = _stormtrooperHeight / 9;
int bodyWidth = _stormtrooperWidth - _stormtrooperWidth / 8; int bodyWidth = _stormtrooperWidth - _stormtrooperWidth / 8;
// Рисуем бомбы // Рисуем бомбы
if (EntityStormtrooper.Bombs) { if (EntityStormtrooper.Bombs) {
// todo Polygon bombTailPolygon = new Polygon();
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2);
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5);
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5);
bombTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2);
g2d.setColor(additionalColor);
g2d.fillPolygon(bombTailPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(bombTailPolygon);
bombTailPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5) - bombTailPolygon.getBounds2D().getHeight()));
g2d.setColor(additionalColor);
g2d.fillPolygon(bombTailPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(bombTailPolygon);
g2d.setColor(additionalColor);
g2d.fillOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
g2d.fillOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
g2d.setColor(blackColor);
g2d.drawOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
g2d.drawOval(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
bodyHeight * 3,
bodyHeight);
} }
// Рисуем ракеты // Рисуем ракеты
if (EntityStormtrooper.Rockets) { if (EntityStormtrooper.Rockets) {
// todo int rocketWidth = bodyHeight * 4;
int rocketHeight = bodyHeight / 2;
Polygon rocketCockPitPolygon = new Polygon();
rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2);
rocketCockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight);
Polygon rocketTailPolygon = new Polygon();
rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2);
rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2);
rocketTailPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2);
g2d.setColor(redColor);
g2d.fillPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.fillPolygon(rocketTailPolygon);
rocketCockPitPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2) - rocketCockPitPolygon.getBounds2D().getHeight()));
rocketTailPolygon.translate(0, (int) (_stormtrooperHeight - 2 * (_stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2) - rocketTailPolygon.getBounds2D().getHeight()));
g2d.setColor(redColor);
g2d.fillPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.drawPolygon(rocketCockPitPolygon);
g2d.setColor(blackColor);
g2d.fillPolygon(rocketTailPolygon);
g2d.setColor(additionalColor);
g2d.fillRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth,
rocketHeight);
g2d.fillRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth,
rocketHeight);
g2d.setColor(blackColor);
g2d.drawRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth,
rocketHeight);
g2d.drawRect(
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth,
rocketHeight);
} }
// Рисуем нос // Рисуем нос
// todo Polygon cockPitPolygon = new Polygon();
cockPitPolygon.addPoint(_startPosX, _startPosY + _stormtrooperHeight / 2);
cockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2);
cockPitPolygon.addPoint(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2);
g2d.setColor(blackColor);
g2d.fillPolygon(cockPitPolygon);
// Рисуем крылья // Рисуем крылья
// todo Polygon wingsPolygon = new Polygon();
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2, _startPosY);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight);
wingsPolygon.addPoint(_startPosX + _stormtrooperWidth / 2, _startPosY + _stormtrooperHeight);
g2d.setColor(bodyColor);
g.fillPolygon(wingsPolygon);
g2d.setColor(blackColor);
g.drawPolygon(wingsPolygon);
// Рисуем хвостовое оперение // Рисуем хвостовое оперение
// todo Polygon tailPolygon = new Polygon();
tailPolygon.addPoint(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3);
tailPolygon.addPoint(_startPosX + bodyWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8);
tailPolygon.addPoint(_startPosX + bodyWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8);
tailPolygon.addPoint(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3);
g2d.setColor(bodyColor);
g.fillPolygon(tailPolygon);
g2d.setColor(blackColor);
g.drawPolygon(tailPolygon);
// Рисуем фюзеляж // Рисуем фюзеляж
// todo
g2d.setColor(bodyColor); g2d.setColor(bodyColor);
g2d.fillRect( g2d.fillRect(
_startPosX + _stormtrooperWidth / 8, _startPosX + _stormtrooperWidth / 8,
@ -122,7 +252,5 @@ public class DrawingStormtrooper {
bodyWidth, bodyWidth,
bodyHeight bodyHeight
); );
} }
} }