PIbd-21_Potapov_N.S._Stormt.../ProjectStormtrooper/AbstractStrategy.java

83 lines
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Java
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package ProjectStormtrooper;
public abstract class AbstractStrategy {
private IMoveableObject _moveableObject;
private Status _state = Status.NotInit;
protected int FieldWidth;
protected int FieldHeight;
public Status GetStatus() {
return _state;
}
public void SetData(IMoveableObject moveableObject, int width, int height) {
if (moveableObject == null) {
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep() {
if (_state != Status.InProgress) {
return;
}
if (IsTargetDestination()) {
_state = Status.Finish;
return;
}
MoveToTarget();
}
protected boolean MoveLeft() {
return MoveTo(EnumDirectionType.Left);
}
protected boolean MoveRight() {
return MoveTo(EnumDirectionType.Right);
}
protected boolean MoveUp() {
return MoveTo(EnumDirectionType.Up);
}
protected boolean MoveDown() {
return MoveTo(EnumDirectionType.Down);
}
protected ObjectParameters GetObjectParameters() {
if (_moveableObject == null)
return null;
return _moveableObject.GetObjectPosition();
}
protected Integer GetStep() {
if (_state != Status.InProgress) {
return null;
}
if (_moveableObject == null)
return null;
return _moveableObject.GetStep();
}
protected abstract void MoveToTarget();
protected abstract boolean IsTargetDestination();
private boolean MoveTo(EnumDirectionType directionType) {
if (_state != Status.InProgress) {
return false;
}
if (_moveableObject == null)
return false;
if (_moveableObject.CheckCanMove(directionType)) {
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}