diff --git a/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs b/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs
new file mode 100644
index 0000000..5c55010
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectStormtrooper
+{
+ ///
+ /// Направление перемещения
+ ///
+ public enum DirectionType
+ {
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+ }
+}
diff --git a/ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs
new file mode 100644
index 0000000..76ef983
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs
@@ -0,0 +1,323 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectStormtrooper
+{
+ ///
+ /// Класс отвечающий за прорисовку и перемещение объекта-сущности
+ ///
+ public class DrawingStormtrooper
+ {
+ ///
+ /// Класс-сущность
+ ///
+ public EntityStormtrooper? EntityStormtrooper { get; private set; }
+ ///
+ /// Ширина окна
+ ///
+ private int _pictureWidth;
+ ///
+ /// Высота окна
+ ///
+ private int _pictureHeight;
+ ///
+ /// Левая координата начала прорисовки
+ ///
+ private int _startPosX;
+ ///
+ /// Верхняя координата начала прорисовки
+ ///
+ private int _startPosY;
+ ///
+ /// Ширина прорисовки
+ ///
+ private readonly int _stormtrooperWidth = 110;
+ ///
+ /// Высота прорисовки
+ ///
+ private readonly int _stormtrooperHeight = 110;
+ ///
+ /// Инициализация свойств
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия ракет
+ /// Признак наличия бомб
+ /// Ширина картинки
+ /// Высота картинки
+ /// true - если объект успешно создан, false - проверка не пройдена,
+ /// т.к. нельзя создать объект в этих размерах
+ public bool Init(int speed, double weight, Color bodyColor,
+ Color additionalColor, bool rockets, bool bombs,
+ int width, int height)
+ {
+ if (width < _stormtrooperWidth && height < _stormtrooperHeight)
+ {
+ return false;
+ }
+ _pictureWidth = width;
+ _pictureHeight = height;
+ EntityStormtrooper = new EntityStormtrooper();
+ EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
+ return true;
+ }
+ ///
+ /// Установка позиции
+ ///
+ /// Координата X
+ /// Координата Y
+ public void SetPosition(int x, int y)
+ {
+ if (x < 0)
+ {
+ x = 0;
+ }
+ else if (x > _pictureWidth - _stormtrooperWidth)
+ {
+ x = _pictureWidth - _stormtrooperWidth;
+ }
+ _startPosX = x;
+
+ if (y < 0)
+ {
+ y = 0;
+ }
+ else if (y > _pictureHeight - _stormtrooperHeight)
+ {
+ y = _pictureHeight - _stormtrooperHeight;
+ }
+ _startPosY = y;
+ }
+ ///
+ /// Перемещение объекта
+ ///
+ /// Направление перемещения
+ public void MoveTransport(DirectionType direction)
+ {
+ if (EntityStormtrooper == null)
+ {
+ return;
+ }
+ switch (direction)
+ {
+ // Вверх
+ case DirectionType.Up:
+ if (_startPosY - EntityStormtrooper.Step >= 0)
+ {
+ _startPosY -= (int)EntityStormtrooper.Step;
+ }
+ break;
+ // Вниз
+ case DirectionType.Down:
+ if (_startPosY + _stormtrooperHeight + EntityStormtrooper.Step <= _pictureHeight)
+ {
+ _startPosY += (int)EntityStormtrooper.Step;
+ }
+ break;
+ // Влево
+ case DirectionType.Left:
+ if (_startPosX - EntityStormtrooper.Step >= 0)
+ {
+ _startPosX -= (int)EntityStormtrooper.Step;
+ }
+ break;
+ // Вправо
+ case DirectionType.Right:
+ if (_startPosX + _stormtrooperWidth + EntityStormtrooper.Step <= _pictureWidth)
+ {
+ _startPosX += (int)EntityStormtrooper.Step;
+ }
+ break;
+ }
+ }
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public void DrawTransport(Graphics g)
+ {
+ if (EntityStormtrooper == null)
+ {
+ return;
+ }
+ Pen penBlack = new Pen(Color.Black);
+ Brush brushBlack = new SolidBrush(Color.Black);
+ Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor);
+ Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor);
+
+ // Высота фюзеляжа
+ int bodyHeight = _stormtrooperHeight / 9;
+
+ // Рисуем бомбы
+ if (EntityStormtrooper.Bombs)
+ {
+ Point[] pointsBombTail = {
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2)
+ };
+
+ g.FillPolygon(brushAdditionalColor, pointsBombTail);
+ g.DrawPolygon(penBlack, pointsBombTail);
+
+ for (int i = 0; i < pointsBombTail.Length; i++)
+ {
+ Point p = pointsBombTail[i];
+ p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
+ pointsBombTail[i] = p;
+ }
+
+ g.FillPolygon(brushAdditionalColor, pointsBombTail);
+ g.DrawPolygon(penBlack, pointsBombTail);
+
+ g.FillEllipse(brushAdditionalColor,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
+ bodyHeight * 3,
+ bodyHeight);
+ g.DrawEllipse(penBlack,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
+ bodyHeight * 3,
+ bodyHeight);
+
+ g.FillEllipse(brushAdditionalColor,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
+ bodyHeight * 3,
+ bodyHeight);
+ g.DrawEllipse(penBlack,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
+ bodyHeight * 3,
+ bodyHeight);
+ }
+
+ // Рисуем ракеты
+ if (EntityStormtrooper.Rockets)
+ {
+ int rocketWidth = bodyHeight * 4;
+ int rocketHeight = bodyHeight / 2;
+
+ Brush brushRed = new SolidBrush(Color.Red);
+
+ Point[] pointsRocketCockPit = {
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
+ };
+
+ Point[] pointsRocketTail = {
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
+ };
+
+ g.FillPolygon(brushRed, pointsRocketCockPit);
+ g.DrawPolygon(penBlack, pointsRocketCockPit);
+
+ g.FillPolygon(brushBlack, pointsRocketTail);
+ g.DrawPolygon(penBlack, pointsRocketTail);
+
+ for (int i = 0; i < pointsRocketCockPit.Length; i++)
+ {
+ Point p = pointsRocketCockPit[i];
+ p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
+ pointsRocketCockPit[i] = p;
+ }
+
+ for (int i = 0; i < pointsRocketTail.Length; i++)
+ {
+ Point p = pointsRocketTail[i];
+ p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
+ pointsRocketTail[i] = p;
+ }
+
+ g.FillPolygon(brushRed, pointsRocketCockPit);
+ g.DrawPolygon(penBlack, pointsRocketCockPit);
+
+ g.FillPolygon(brushBlack, pointsRocketTail);
+ g.DrawPolygon(penBlack, pointsRocketTail);
+
+ g.FillRectangle(brushAdditionalColor,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
+ rocketWidth,
+ rocketHeight);
+ g.DrawRectangle(penBlack,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
+ _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
+ rocketWidth,
+ rocketHeight);
+
+ g.FillRectangle(brushAdditionalColor,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
+ _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
+ rocketWidth,
+ rocketHeight);
+ g.DrawRectangle(penBlack,
+ _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
+ _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
+ rocketWidth,
+ rocketHeight);
+ }
+
+ // Рисуем нос
+
+ Point[] pointsCockPit = {
+ new Point(_startPosX, _startPosY + _stormtrooperHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2)
+ };
+
+ g.FillPolygon(brushBlack, pointsCockPit);
+
+ // Рисуем крылья
+
+ Point[] pointsWings = {
+ new Point(_startPosX + _stormtrooperWidth / 2, _startPosY),
+ new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY),
+ new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2),
+ new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight),
+ new Point(_startPosX + _stormtrooperWidth / 2 , _startPosY + _stormtrooperHeight)
+ };
+
+ g.FillPolygon(brushBodyColor, pointsWings);
+ g.DrawPolygon(penBlack, pointsWings);
+
+ // Рисуем хвостовое оперение
+
+ Point[] pointsTail = {
+ new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3),
+ new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8),
+ new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8),
+ new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3)
+
+ };
+
+ g.FillPolygon(brushBodyColor, pointsTail);
+ g.DrawPolygon(penBlack, pointsTail);
+
+ // Рисуем фюзеляж
+
+ g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
+ g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
+ }
+ }
+}
diff --git a/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs
new file mode 100644
index 0000000..cc08601
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs
@@ -0,0 +1,59 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing.Drawing2D;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ProjectStormtrooper
+{
+ public class EntityStormtrooper
+ {
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+ ///
+ /// Признак (опция) наличия ракет
+ ///
+ public bool Rockets { get; private set; }
+ ///
+ /// Признак (опция) наличия бомб
+ ///
+ public bool Bombs { get; private set; }
+ ///
+ /// Шаг перемещения
+ ///
+ public double Step => (double)Speed * 250 / Weight;
+ ///
+ /// Инициализация полей объекта-класса штурмовика
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия ракет
+ /// Признак наличия бомб
+ public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ AdditionalColor = additionalColor;
+ Rockets = rockets;
+ Bombs = bombs;
+ }
+ }
+}
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs
deleted file mode 100644
index 68d6185..0000000
--- a/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-namespace ProjectStormtrooper
-{
- partial class Form1
- {
- ///
- /// Required designer variable.
- ///
- private System.ComponentModel.IContainer components = null;
-
- ///
- /// Clean up any resources being used.
- ///
- /// true if managed resources should be disposed; otherwise, false.
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Windows Form Designer generated code
-
- ///
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- ///
- private void InitializeComponent()
- {
- this.components = new System.ComponentModel.Container();
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.ClientSize = new System.Drawing.Size(800, 450);
- this.Text = "Form1";
- }
-
- #endregion
- }
-}
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.cs b/ProjectStormtrooper/ProjectStormtrooper/Form1.cs
deleted file mode 100644
index 638b855..0000000
--- a/ProjectStormtrooper/ProjectStormtrooper/Form1.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace ProjectStormtrooper
-{
- public partial class Form1 : Form
- {
- public Form1()
- {
- InitializeComponent();
- }
- }
-}
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs
new file mode 100644
index 0000000..9b11491
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs
@@ -0,0 +1,137 @@
+namespace ProjectStormtrooper
+{
+ partial class FormStormtrooper
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ pictureBoxStormtrooper = new PictureBox();
+ buttonCreate = new Button();
+ buttonUp = new Button();
+ buttonDown = new Button();
+ buttonLeft = new Button();
+ buttonRight = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
+ SuspendLayout();
+ //
+ // pictureBoxStormtrooper
+ //
+ pictureBoxStormtrooper.Dock = DockStyle.Fill;
+ pictureBoxStormtrooper.Location = new Point(0, 0);
+ pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
+ pictureBoxStormtrooper.Size = new Size(882, 453);
+ pictureBoxStormtrooper.SizeMode = PictureBoxSizeMode.AutoSize;
+ pictureBoxStormtrooper.TabIndex = 0;
+ pictureBoxStormtrooper.TabStop = false;
+ //
+ // buttonCreate
+ //
+ buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreate.Location = new Point(12, 412);
+ buttonCreate.Name = "buttonCreate";
+ buttonCreate.Size = new Size(94, 29);
+ buttonCreate.TabIndex = 1;
+ buttonCreate.Text = "Создать";
+ buttonCreate.UseVisualStyleBackColor = true;
+ buttonCreate.Click += buttonCreate_Click;
+ //
+ // buttonUp
+ //
+ buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonUp.BackgroundImage = Properties.Resources.arrowUP;
+ buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
+ buttonUp.Location = new Point(804, 375);
+ buttonUp.Name = "buttonUp";
+ buttonUp.Size = new Size(30, 30);
+ buttonUp.TabIndex = 2;
+ buttonUp.UseVisualStyleBackColor = true;
+ buttonUp.Click += buttonMove_Click;
+ //
+ // buttonDown
+ //
+ buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonDown.BackgroundImage = Properties.Resources.arrowDOWN;
+ buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
+ buttonDown.Location = new Point(804, 411);
+ buttonDown.Name = "buttonDown";
+ buttonDown.Size = new Size(30, 30);
+ buttonDown.TabIndex = 3;
+ buttonDown.UseVisualStyleBackColor = true;
+ buttonDown.Click += buttonMove_Click;
+ //
+ // buttonLeft
+ //
+ buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonLeft.BackgroundImage = Properties.Resources.arrowLEFT;
+ buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
+ buttonLeft.Location = new Point(768, 411);
+ buttonLeft.Name = "buttonLeft";
+ buttonLeft.Size = new Size(30, 30);
+ buttonLeft.TabIndex = 4;
+ buttonLeft.UseVisualStyleBackColor = true;
+ buttonLeft.Click += buttonMove_Click;
+ //
+ // buttonRight
+ //
+ buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
+ buttonRight.BackgroundImage = Properties.Resources.arrowRIGHT;
+ buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
+ buttonRight.Location = new Point(840, 411);
+ buttonRight.Name = "buttonRight";
+ buttonRight.Size = new Size(30, 30);
+ buttonRight.TabIndex = 5;
+ buttonRight.UseVisualStyleBackColor = true;
+ buttonRight.Click += buttonMove_Click;
+ //
+ // FormStormtrooper
+ //
+ AutoScaleDimensions = new SizeF(8F, 20F);
+ AutoScaleMode = AutoScaleMode.Font;
+ ClientSize = new Size(882, 453);
+ Controls.Add(buttonRight);
+ Controls.Add(buttonLeft);
+ Controls.Add(buttonDown);
+ Controls.Add(buttonUp);
+ Controls.Add(buttonCreate);
+ Controls.Add(pictureBoxStormtrooper);
+ Name = "FormStormtrooper";
+ StartPosition = FormStartPosition.CenterScreen;
+ Text = "Штурмовик";
+ ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
+ ResumeLayout(false);
+ PerformLayout();
+ }
+
+ #endregion
+
+ private PictureBox pictureBoxStormtrooper;
+ private Button buttonCreate;
+ private Button buttonUp;
+ private Button buttonDown;
+ private Button buttonLeft;
+ private Button buttonRight;
+ }
+}
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs
new file mode 100644
index 0000000..d8b7972
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs
@@ -0,0 +1,85 @@
+namespace ProjectStormtrooper
+{
+ ///
+ /// ""
+ ///
+ public partial class FormStormtrooper : Form
+ {
+ ///
+ /// -
+ ///
+ private DrawingStormtrooper? _drawingStormtrooper;
+ ///
+ ///
+ ///
+ public FormStormtrooper()
+ {
+ InitializeComponent();
+ }
+ ///
+ ///
+ ///
+ private void Draw()
+ {
+ if (_drawingStormtrooper == null)
+ {
+ return;
+ }
+ Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
+ Graphics g = Graphics.FromImage(bmp);
+ _drawingStormtrooper.DrawTransport(g);
+ pictureBoxStormtrooper.Image = bmp;
+ }
+ ///
+ /// ""
+ ///
+ ///
+ ///
+ private void buttonCreate_Click(object sender, EventArgs e)
+ {
+ Random random = new();
+ _drawingStormtrooper = new DrawingStormtrooper();
+ _drawingStormtrooper.Init(
+ random.Next(100, 300),
+ random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)),
+ Convert.ToBoolean(random.Next(0, 2)),
+ pictureBoxStormtrooper.Width,
+ pictureBoxStormtrooper.Height
+ );
+ _drawingStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void buttonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawingStormtrooper == null)
+ {
+ return;
+ }
+ string buttonName = ((Button)sender)?.Name ?? string.Empty;
+ switch (buttonName)
+ {
+ case "buttonUp":
+ _drawingStormtrooper.MoveTransport(DirectionType.Up);
+ break;
+ case "buttonDown":
+ _drawingStormtrooper.MoveTransport(DirectionType.Down);
+ break;
+ case "buttonLeft":
+ _drawingStormtrooper.MoveTransport(DirectionType.Left);
+ break;
+ case "buttonRight":
+ _drawingStormtrooper.MoveTransport(DirectionType.Right);
+ break;
+ }
+ Draw();
+ }
+ }
+}
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.resx b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx
similarity index 93%
rename from ProjectStormtrooper/ProjectStormtrooper/Form1.resx
rename to ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx
index 1af7de1..a395bff 100644
--- a/ProjectStormtrooper/ProjectStormtrooper/Form1.resx
+++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx
@@ -1,24 +1,24 @@
-
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Program.cs b/ProjectStormtrooper/ProjectStormtrooper/Program.cs
index 763f0aa..3db6e41 100644
--- a/ProjectStormtrooper/ProjectStormtrooper/Program.cs
+++ b/ProjectStormtrooper/ProjectStormtrooper/Program.cs
@@ -11,7 +11,7 @@ namespace ProjectStormtrooper
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
- Application.Run(new Form1());
+ Application.Run(new FormStormtrooper());
}
}
}
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj b/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj
index b57c89e..13ee123 100644
--- a/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj
+++ b/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj
@@ -8,4 +8,19 @@
enable
+
+
+ True
+ True
+ Resources.resx
+
+
+
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..945bb3d
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs
@@ -0,0 +1,103 @@
+//------------------------------------------------------------------------------
+//
+// Этот код создан программой.
+// Исполняемая версия:4.0.30319.42000
+//
+// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
+// повторной генерации кода.
+//
+//------------------------------------------------------------------------------
+
+namespace ProjectStormtrooper.Properties {
+ using System;
+
+
+ ///
+ /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
+ ///
+ // Этот класс создан автоматически классом StronglyTypedResourceBuilder
+ // с помощью такого средства, как ResGen или Visual Studio.
+ // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
+ // с параметром /str или перестройте свой проект VS.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ ///
+ /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Перезаписывает свойство CurrentUICulture текущего потока для всех
+ /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowDOWN {
+ get {
+ object obj = ResourceManager.GetObject("arrowDOWN", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowLEFT {
+ get {
+ object obj = ResourceManager.GetObject("arrowLEFT", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowRIGHT {
+ get {
+ object obj = ResourceManager.GetObject("arrowRIGHT", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+
+ ///
+ /// Поиск локализованного ресурса типа System.Drawing.Bitmap.
+ ///
+ internal static System.Drawing.Bitmap arrowUP {
+ get {
+ object obj = ResourceManager.GetObject("arrowUP", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx
new file mode 100644
index 0000000..d5898a2
--- /dev/null
+++ b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx
@@ -0,0 +1,133 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+
+ ..\Resources\arrowLEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowDOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowRIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
+ ..\Resources\arrowUP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
+
+
\ No newline at end of file
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png
new file mode 100644
index 0000000..7ef7c08
Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png differ
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png
new file mode 100644
index 0000000..92ca017
Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png differ
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png
new file mode 100644
index 0000000..563b1b9
Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png differ
diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png
new file mode 100644
index 0000000..c5a432c
Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png differ