diff --git a/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs b/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs new file mode 100644 index 0000000..5c55010 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace ProjectStormtrooper +{ + /// + /// Направление перемещения + /// + public enum DirectionType + { + /// + /// Вверх + /// + Up = 1, + /// + /// Вниз + /// + Down = 2, + /// + /// Влево + /// + Left = 3, + /// + /// Вправо + /// + Right = 4 + } +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs new file mode 100644 index 0000000..76ef983 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs @@ -0,0 +1,323 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace ProjectStormtrooper +{ + /// + /// Класс отвечающий за прорисовку и перемещение объекта-сущности + /// + public class DrawingStormtrooper + { + /// + /// Класс-сущность + /// + public EntityStormtrooper? EntityStormtrooper { get; private set; } + /// + /// Ширина окна + /// + private int _pictureWidth; + /// + /// Высота окна + /// + private int _pictureHeight; + /// + /// Левая координата начала прорисовки + /// + private int _startPosX; + /// + /// Верхняя координата начала прорисовки + /// + private int _startPosY; + /// + /// Ширина прорисовки + /// + private readonly int _stormtrooperWidth = 110; + /// + /// Высота прорисовки + /// + private readonly int _stormtrooperHeight = 110; + /// + /// Инициализация свойств + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомб + /// Ширина картинки + /// Высота картинки + /// true - если объект успешно создан, false - проверка не пройдена, + /// т.к. нельзя создать объект в этих размерах + public bool Init(int speed, double weight, Color bodyColor, + Color additionalColor, bool rockets, bool bombs, + int width, int height) + { + if (width < _stormtrooperWidth && height < _stormtrooperHeight) + { + return false; + } + _pictureWidth = width; + _pictureHeight = height; + EntityStormtrooper = new EntityStormtrooper(); + EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs); + return true; + } + /// + /// Установка позиции + /// + /// Координата X + /// Координата Y + public void SetPosition(int x, int y) + { + if (x < 0) + { + x = 0; + } + else if (x > _pictureWidth - _stormtrooperWidth) + { + x = _pictureWidth - _stormtrooperWidth; + } + _startPosX = x; + + if (y < 0) + { + y = 0; + } + else if (y > _pictureHeight - _stormtrooperHeight) + { + y = _pictureHeight - _stormtrooperHeight; + } + _startPosY = y; + } + /// + /// Перемещение объекта + /// + /// Направление перемещения + public void MoveTransport(DirectionType direction) + { + if (EntityStormtrooper == null) + { + return; + } + switch (direction) + { + // Вверх + case DirectionType.Up: + if (_startPosY - EntityStormtrooper.Step >= 0) + { + _startPosY -= (int)EntityStormtrooper.Step; + } + break; + // Вниз + case DirectionType.Down: + if (_startPosY + _stormtrooperHeight + EntityStormtrooper.Step <= _pictureHeight) + { + _startPosY += (int)EntityStormtrooper.Step; + } + break; + // Влево + case DirectionType.Left: + if (_startPosX - EntityStormtrooper.Step >= 0) + { + _startPosX -= (int)EntityStormtrooper.Step; + } + break; + // Вправо + case DirectionType.Right: + if (_startPosX + _stormtrooperWidth + EntityStormtrooper.Step <= _pictureWidth) + { + _startPosX += (int)EntityStormtrooper.Step; + } + break; + } + } + /// + /// Прорисовка объекта + /// + /// + public void DrawTransport(Graphics g) + { + if (EntityStormtrooper == null) + { + return; + } + Pen penBlack = new Pen(Color.Black); + Brush brushBlack = new SolidBrush(Color.Black); + Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor); + Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor); + + // Высота фюзеляжа + int bodyHeight = _stormtrooperHeight / 9; + + // Рисуем бомбы + if (EntityStormtrooper.Bombs) + { + Point[] pointsBombTail = { + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2) + }; + + g.FillPolygon(brushAdditionalColor, pointsBombTail); + g.DrawPolygon(penBlack, pointsBombTail); + + for (int i = 0; i < pointsBombTail.Length; i++) + { + Point p = pointsBombTail[i]; + p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY); + pointsBombTail[i] = p; + } + + g.FillPolygon(brushAdditionalColor, pointsBombTail); + g.DrawPolygon(penBlack, pointsBombTail); + + g.FillEllipse(brushAdditionalColor, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3, + bodyHeight * 3, + bodyHeight); + g.DrawEllipse(penBlack, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3, + bodyHeight * 3, + bodyHeight); + + g.FillEllipse(brushAdditionalColor, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3, + bodyHeight * 3, + bodyHeight); + g.DrawEllipse(penBlack, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, + _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3, + bodyHeight * 3, + bodyHeight); + } + + // Рисуем ракеты + if (EntityStormtrooper.Rockets) + { + int rocketWidth = bodyHeight * 4; + int rocketHeight = bodyHeight / 2; + + Brush brushRed = new SolidBrush(Color.Red); + + Point[] pointsRocketCockPit = { + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight) + }; + + Point[] pointsRocketTail = { + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth, + _startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2) + }; + + g.FillPolygon(brushRed, pointsRocketCockPit); + g.DrawPolygon(penBlack, pointsRocketCockPit); + + g.FillPolygon(brushBlack, pointsRocketTail); + g.DrawPolygon(penBlack, pointsRocketTail); + + for (int i = 0; i < pointsRocketCockPit.Length; i++) + { + Point p = pointsRocketCockPit[i]; + p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY); + pointsRocketCockPit[i] = p; + } + + for (int i = 0; i < pointsRocketTail.Length; i++) + { + Point p = pointsRocketTail[i]; + p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY); + pointsRocketTail[i] = p; + } + + g.FillPolygon(brushRed, pointsRocketCockPit); + g.DrawPolygon(penBlack, pointsRocketCockPit); + + g.FillPolygon(brushBlack, pointsRocketTail); + g.DrawPolygon(penBlack, pointsRocketTail); + + g.FillRectangle(brushAdditionalColor, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2, + rocketWidth, + rocketHeight); + g.DrawRectangle(penBlack, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, + _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2, + rocketWidth, + rocketHeight); + + g.FillRectangle(brushAdditionalColor, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, + _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2, + rocketWidth, + rocketHeight); + g.DrawRectangle(penBlack, + _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, + _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2, + rocketWidth, + rocketHeight); + } + + // Рисуем нос + + Point[] pointsCockPit = { + new Point(_startPosX, _startPosY + _stormtrooperHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2) + }; + + g.FillPolygon(brushBlack, pointsCockPit); + + // Рисуем крылья + + Point[] pointsWings = { + new Point(_startPosX + _stormtrooperWidth / 2, _startPosY), + new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY), + new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2), + new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight), + new Point(_startPosX + _stormtrooperWidth / 2 , _startPosY + _stormtrooperHeight) + }; + + g.FillPolygon(brushBodyColor, pointsWings); + g.DrawPolygon(penBlack, pointsWings); + + // Рисуем хвостовое оперение + + Point[] pointsTail = { + new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3), + new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8), + new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8), + new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3) + + }; + + g.FillPolygon(brushBodyColor, pointsTail); + g.DrawPolygon(penBlack, pointsTail); + + // Рисуем фюзеляж + + g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight); + g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight); + } + } +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs new file mode 100644 index 0000000..cc08601 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/EntityStormtrooper.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections.Generic; +using System.Drawing.Drawing2D; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace ProjectStormtrooper +{ + public class EntityStormtrooper + { + /// + /// Скорость + /// + public int Speed { get; private set; } + /// + /// Вес + /// + public double Weight { get; private set; } + /// + /// Основной цвет + /// + public Color BodyColor { get; private set; } + /// + /// Дополнительный цвет (для опциональных элементов) + /// + public Color AdditionalColor { get; private set; } + /// + /// Признак (опция) наличия ракет + /// + public bool Rockets { get; private set; } + /// + /// Признак (опция) наличия бомб + /// + public bool Bombs { get; private set; } + /// + /// Шаг перемещения + /// + public double Step => (double)Speed * 250 / Weight; + /// + /// Инициализация полей объекта-класса штурмовика + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомб + public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs) + { + Speed = speed; + Weight = weight; + BodyColor = bodyColor; + AdditionalColor = additionalColor; + Rockets = rockets; + Bombs = bombs; + } + } +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs deleted file mode 100644 index 68d6185..0000000 --- a/ProjectStormtrooper/ProjectStormtrooper/Form1.Designer.cs +++ /dev/null @@ -1,39 +0,0 @@ -namespace ProjectStormtrooper -{ - partial class Form1 - { - /// - /// Required designer variable. - /// - private System.ComponentModel.IContainer components = null; - - /// - /// Clean up any resources being used. - /// - /// true if managed resources should be disposed; otherwise, false. - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// - private void InitializeComponent() - { - this.components = new System.ComponentModel.Container(); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(800, 450); - this.Text = "Form1"; - } - - #endregion - } -} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.cs b/ProjectStormtrooper/ProjectStormtrooper/Form1.cs deleted file mode 100644 index 638b855..0000000 --- a/ProjectStormtrooper/ProjectStormtrooper/Form1.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace ProjectStormtrooper -{ - public partial class Form1 : Form - { - public Form1() - { - InitializeComponent(); - } - } -} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs new file mode 100644 index 0000000..9b11491 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs @@ -0,0 +1,137 @@ +namespace ProjectStormtrooper +{ + partial class FormStormtrooper + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + pictureBoxStormtrooper = new PictureBox(); + buttonCreate = new Button(); + buttonUp = new Button(); + buttonDown = new Button(); + buttonLeft = new Button(); + buttonRight = new Button(); + ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); + SuspendLayout(); + // + // pictureBoxStormtrooper + // + pictureBoxStormtrooper.Dock = DockStyle.Fill; + pictureBoxStormtrooper.Location = new Point(0, 0); + pictureBoxStormtrooper.Name = "pictureBoxStormtrooper"; + pictureBoxStormtrooper.Size = new Size(882, 453); + pictureBoxStormtrooper.SizeMode = PictureBoxSizeMode.AutoSize; + pictureBoxStormtrooper.TabIndex = 0; + pictureBoxStormtrooper.TabStop = false; + // + // buttonCreate + // + buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreate.Location = new Point(12, 412); + buttonCreate.Name = "buttonCreate"; + buttonCreate.Size = new Size(94, 29); + buttonCreate.TabIndex = 1; + buttonCreate.Text = "Создать"; + buttonCreate.UseVisualStyleBackColor = true; + buttonCreate.Click += buttonCreate_Click; + // + // buttonUp + // + buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonUp.BackgroundImage = Properties.Resources.arrowUP; + buttonUp.BackgroundImageLayout = ImageLayout.Zoom; + buttonUp.Location = new Point(804, 375); + buttonUp.Name = "buttonUp"; + buttonUp.Size = new Size(30, 30); + buttonUp.TabIndex = 2; + buttonUp.UseVisualStyleBackColor = true; + buttonUp.Click += buttonMove_Click; + // + // buttonDown + // + buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonDown.BackgroundImage = Properties.Resources.arrowDOWN; + buttonDown.BackgroundImageLayout = ImageLayout.Zoom; + buttonDown.Location = new Point(804, 411); + buttonDown.Name = "buttonDown"; + buttonDown.Size = new Size(30, 30); + buttonDown.TabIndex = 3; + buttonDown.UseVisualStyleBackColor = true; + buttonDown.Click += buttonMove_Click; + // + // buttonLeft + // + buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonLeft.BackgroundImage = Properties.Resources.arrowLEFT; + buttonLeft.BackgroundImageLayout = ImageLayout.Zoom; + buttonLeft.Location = new Point(768, 411); + buttonLeft.Name = "buttonLeft"; + buttonLeft.Size = new Size(30, 30); + buttonLeft.TabIndex = 4; + buttonLeft.UseVisualStyleBackColor = true; + buttonLeft.Click += buttonMove_Click; + // + // buttonRight + // + buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonRight.BackgroundImage = Properties.Resources.arrowRIGHT; + buttonRight.BackgroundImageLayout = ImageLayout.Zoom; + buttonRight.Location = new Point(840, 411); + buttonRight.Name = "buttonRight"; + buttonRight.Size = new Size(30, 30); + buttonRight.TabIndex = 5; + buttonRight.UseVisualStyleBackColor = true; + buttonRight.Click += buttonMove_Click; + // + // FormStormtrooper + // + AutoScaleDimensions = new SizeF(8F, 20F); + AutoScaleMode = AutoScaleMode.Font; + ClientSize = new Size(882, 453); + Controls.Add(buttonRight); + Controls.Add(buttonLeft); + Controls.Add(buttonDown); + Controls.Add(buttonUp); + Controls.Add(buttonCreate); + Controls.Add(pictureBoxStormtrooper); + Name = "FormStormtrooper"; + StartPosition = FormStartPosition.CenterScreen; + Text = "Штурмовик"; + ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit(); + ResumeLayout(false); + PerformLayout(); + } + + #endregion + + private PictureBox pictureBoxStormtrooper; + private Button buttonCreate; + private Button buttonUp; + private Button buttonDown; + private Button buttonLeft; + private Button buttonRight; + } +} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs new file mode 100644 index 0000000..d8b7972 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs @@ -0,0 +1,85 @@ +namespace ProjectStormtrooper +{ + /// + /// "" + /// + public partial class FormStormtrooper : Form + { + /// + /// - + /// + private DrawingStormtrooper? _drawingStormtrooper; + /// + /// + /// + public FormStormtrooper() + { + InitializeComponent(); + } + /// + /// + /// + private void Draw() + { + if (_drawingStormtrooper == null) + { + return; + } + Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + Graphics g = Graphics.FromImage(bmp); + _drawingStormtrooper.DrawTransport(g); + pictureBoxStormtrooper.Image = bmp; + } + /// + /// "" + /// + /// + /// + private void buttonCreate_Click(object sender, EventArgs e) + { + Random random = new(); + _drawingStormtrooper = new DrawingStormtrooper(); + _drawingStormtrooper.Init( + random.Next(100, 300), + random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), + Convert.ToBoolean(random.Next(0, 2)), + pictureBoxStormtrooper.Width, + pictureBoxStormtrooper.Height + ); + _drawingStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100)); + Draw(); + } + /// + /// + /// + /// + /// + private void buttonMove_Click(object sender, EventArgs e) + { + if (_drawingStormtrooper == null) + { + return; + } + string buttonName = ((Button)sender)?.Name ?? string.Empty; + switch (buttonName) + { + case "buttonUp": + _drawingStormtrooper.MoveTransport(DirectionType.Up); + break; + case "buttonDown": + _drawingStormtrooper.MoveTransport(DirectionType.Down); + break; + case "buttonLeft": + _drawingStormtrooper.MoveTransport(DirectionType.Left); + break; + case "buttonRight": + _drawingStormtrooper.MoveTransport(DirectionType.Right); + break; + } + Draw(); + } + } +} \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Form1.resx b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx similarity index 93% rename from ProjectStormtrooper/ProjectStormtrooper/Form1.resx rename to ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx index 1af7de1..a395bff 100644 --- a/ProjectStormtrooper/ProjectStormtrooper/Form1.resx +++ b/ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.resx @@ -1,24 +1,24 @@  - diff --git a/ProjectStormtrooper/ProjectStormtrooper/Program.cs b/ProjectStormtrooper/ProjectStormtrooper/Program.cs index 763f0aa..3db6e41 100644 --- a/ProjectStormtrooper/ProjectStormtrooper/Program.cs +++ b/ProjectStormtrooper/ProjectStormtrooper/Program.cs @@ -11,7 +11,7 @@ namespace ProjectStormtrooper // To customize application configuration such as set high DPI settings or default font, // see https://aka.ms/applicationconfiguration. ApplicationConfiguration.Initialize(); - Application.Run(new Form1()); + Application.Run(new FormStormtrooper()); } } } \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj b/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj index b57c89e..13ee123 100644 --- a/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj +++ b/ProjectStormtrooper/ProjectStormtrooper/ProjectStormtrooper.csproj @@ -8,4 +8,19 @@ enable + + + True + True + Resources.resx + + + + + + ResXFileCodeGenerator + Resources.Designer.cs + + + \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs new file mode 100644 index 0000000..945bb3d --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs @@ -0,0 +1,103 @@ +//------------------------------------------------------------------------------ +// +// Этот код создан программой. +// Исполняемая версия:4.0.30319.42000 +// +// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае +// повторной генерации кода. +// +//------------------------------------------------------------------------------ + +namespace ProjectStormtrooper.Properties { + using System; + + + /// + /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д. + /// + // Этот класс создан автоматически классом StronglyTypedResourceBuilder + // с помощью такого средства, как ResGen или Visual Studio. + // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen + // с параметром /str или перестройте свой проект VS. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Перезаписывает свойство CurrentUICulture текущего потока для всех + /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowDOWN { + get { + object obj = ResourceManager.GetObject("arrowDOWN", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowLEFT { + get { + object obj = ResourceManager.GetObject("arrowLEFT", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowRIGHT { + get { + object obj = ResourceManager.GetObject("arrowRIGHT", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrowUP { + get { + object obj = ResourceManager.GetObject("arrowUP", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx new file mode 100644 index 0000000..d5898a2 --- /dev/null +++ b/ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.resx @@ -0,0 +1,133 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + + ..\Resources\arrowLEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowDOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowRIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrowUP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png new file mode 100644 index 0000000..7ef7c08 Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png differ diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png new file mode 100644 index 0000000..92ca017 Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png differ diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png new file mode 100644 index 0000000..563b1b9 Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png differ diff --git a/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png new file mode 100644 index 0000000..c5a432c Binary files /dev/null and b/ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png differ