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23 Commits
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c0a5f08964 | |||
18e8449fdf | |||
32c55d0b57 | |||
4b53105c7b | |||
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2182968867 | |||
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f3949b87da | |||
1936a98d43 | |||
5f9528e536 | |||
783360560c | |||
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6f727fae32 | |||
6aa4044f9e | |||
efcd700b37 | |||
bcda4554e3 |
132
ProjectStormtrooper/ProjectStormtrooper/AbstractStrategy.cs
Normal file
132
ProjectStormtrooper/ProjectStormtrooper/AbstractStrategy.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
|
||||
namespace ProjectStormtrooper
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||||
{
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/// <summary>
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||||
/// Класс-стратегия перемещения объекта
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||||
/// </summary>
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||||
public abstract class AbstractStrategy
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||||
{
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/// <summary>
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||||
/// Перемещаемый объект
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/// </summary>
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||||
private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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||||
/// <summary>
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||||
/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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||||
{
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_state = Status.NotInit;
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return;
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||||
}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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||||
if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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||||
/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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||||
/// <summary>
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||||
/// Параметры объекта
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||||
/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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||||
{
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||||
if (_state != Status.InProgress)
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||||
{
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||||
return null;
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||||
}
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return _moveableObject?.GetStep;
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||||
}
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||||
/// <summary>
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||||
/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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||||
/// Достигнута ли цель
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||||
/// </summary>
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||||
/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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||||
/// Попытка перемещения в требуемом направлении
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||||
/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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||||
private bool MoveTo(DirectionType directionType)
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||||
{
|
||||
if (_state != Status.InProgress)
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||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
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||||
return true;
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||||
}
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||||
return false;
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||||
}
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||||
}
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||||
}
|
31
ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs
Normal file
31
ProjectStormtrooper/ProjectStormtrooper/DirectionType.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
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||||
/// <summary>
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||||
/// Направление перемещения
|
||||
/// </summary>
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||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
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||||
/// Вверх
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||||
/// </summary>
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||||
Up = 1,
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||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
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||||
Down = 2,
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||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningPlane (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawingObjectPlane : IMoveableObject
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||||
{
|
||||
private readonly DrawingPlane? _drawingPlane = null;
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||||
public DrawingObjectPlane(DrawingPlane drawingPlane)
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||||
{
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||||
_drawingPlane = drawingPlane;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingPlane == null || _drawingPlane.EntityPlane == null)
|
||||
{
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||||
return null;
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||||
}
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||||
return new ObjectParameters(_drawingPlane.GetPosX, _drawingPlane.GetPosY, _drawingPlane.GetWidth, _drawingPlane.GetHeight);
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||||
}
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||||
}
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||||
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||||
public int GetStep => (int)(_drawingPlane?.EntityPlane?.Step ?? 0);
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||||
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||||
public bool CheckCanMove(DirectionType direction) => _drawingPlane?.CanMove(direction) ?? false;
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||||
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||||
public void MoveObject(DirectionType direction) => _drawingPlane?.MoveTransport(direction);
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||||
}
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||||
}
|
239
ProjectStormtrooper/ProjectStormtrooper/DrawingPlane.cs
Normal file
239
ProjectStormtrooper/ProjectStormtrooper/DrawingPlane.cs
Normal file
@ -0,0 +1,239 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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||||
/// </summary>
|
||||
public class DrawingPlane
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||||
{
|
||||
/// <summary>
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||||
/// Класс-сущность
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||||
/// </summary>
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||||
public EntityPlane? EntityPlane{ get; protected set; }
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||||
/// <summary>
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||||
/// Ширина окна
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||||
/// </summary>
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||||
private int _pictureWidth;
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||||
/// <summary>
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||||
/// Высота окна
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||||
/// </summary>
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||||
private int _pictureHeight;
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||||
/// <summary>
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||||
/// Левая координата начала прорисовки
|
||||
/// </summary>
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||||
protected int _startPosX;
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||||
/// <summary>
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||||
/// Верхняя координата начала прорисовки
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||||
/// </summary>
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||||
protected int _startPosY;
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||||
/// <summary>
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||||
/// Ширина прорисовки
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||||
/// </summary>
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||||
protected readonly int _planeWidth = 110;
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||||
/// <summary>
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||||
/// Высота прорисовки
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||||
/// </summary>
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||||
protected readonly int _planeHeight = 110;
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||||
/// <summary>
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||||
/// Координата X объекта
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||||
/// </summary>
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||||
public int GetPosX => _startPosX;
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||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
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||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
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||||
/// </summary>
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||||
public int GetWidth => _planeWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _planeHeight;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawingPlane(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if (width < _planeWidth && height < _planeHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityPlane = new EntityPlane(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="width">Ширина окна</param>
|
||||
/// <param name="height">Высота окна</param>
|
||||
/// <param name="planeWidth">Ширина объекта</param>
|
||||
/// <param name="planeHeight">Высота объекта</param>
|
||||
protected DrawingPlane(int speed, double weight, Color bodyColor,
|
||||
int width, int height, int planeWidth, int planeHeight)
|
||||
{
|
||||
if (width < planeWidth && height < planeHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_planeWidth = planeWidth;
|
||||
_planeHeight = planeHeight;
|
||||
EntityPlane = new EntityPlane(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return direction switch
|
||||
{
|
||||
//вверх
|
||||
DirectionType.Up => _startPosY - EntityPlane.Step > 0,
|
||||
//вниз
|
||||
DirectionType.Down => _startPosY + _planeHeight + EntityPlane.Step < _pictureHeight,
|
||||
//влево
|
||||
DirectionType.Left => _startPosX - EntityPlane.Step > 0,
|
||||
//вправо
|
||||
DirectionType.Right => _startPosX + _planeWidth + EntityPlane.Step < _pictureWidth,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth - _planeWidth)
|
||||
{
|
||||
x = _pictureWidth - _planeWidth;
|
||||
}
|
||||
_startPosX = x;
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight - _planeHeight)
|
||||
{
|
||||
y = _pictureHeight - _planeHeight;
|
||||
}
|
||||
_startPosY = y;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление перемещения</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// Вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityPlane.Step;
|
||||
break;
|
||||
// Вниз
|
||||
case DirectionType.Down:
|
||||
_startPosY += (int)EntityPlane.Step;
|
||||
break;
|
||||
// Влево
|
||||
case DirectionType.Left:
|
||||
_startPosX -= (int)EntityPlane.Step;
|
||||
break;
|
||||
// Вправо
|
||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityPlane.Step;
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen penBlack = new Pen(Color.Black);
|
||||
Brush brushBlack = new SolidBrush(Color.Black);
|
||||
Brush brushBodyColor = new SolidBrush(EntityPlane.BodyColor);
|
||||
|
||||
// Высота фюзеляжа
|
||||
int bodyHeight = _planeHeight / 9;
|
||||
|
||||
// Рисуем нос
|
||||
|
||||
Point[] pointsCockPit = {
|
||||
new Point(_startPosX, _startPosY + _planeHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 + bodyHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBlack, pointsCockPit);
|
||||
|
||||
// Рисуем крылья
|
||||
|
||||
Point[] pointsWings = {
|
||||
new Point(_startPosX + _planeWidth / 2, _startPosY),
|
||||
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY),
|
||||
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 6, _startPosY + _planeHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY + _planeHeight),
|
||||
new Point(_startPosX + _planeWidth / 2 , _startPosY + _planeHeight)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBodyColor, pointsWings);
|
||||
g.DrawPolygon(penBlack, pointsWings);
|
||||
|
||||
// Рисуем хвостовое оперение
|
||||
|
||||
Point[] pointsTail = {
|
||||
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 - _planeHeight / 3),
|
||||
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 - _planeHeight / 8),
|
||||
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 + _planeHeight / 8),
|
||||
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 + _planeHeight / 3)
|
||||
|
||||
};
|
||||
|
||||
g.FillPolygon(brushBodyColor, pointsTail);
|
||||
g.DrawPolygon(penBlack, pointsTail);
|
||||
|
||||
// Рисуем фюзеляж
|
||||
|
||||
g.FillRectangle(brushBodyColor, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
|
||||
g.DrawRectangle(penBlack, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
|
||||
}
|
||||
}
|
||||
}
|
179
ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs
Normal file
179
ProjectStormtrooper/ProjectStormtrooper/DrawingStormTrooper.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingStormtrooper : DrawingPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
public DrawingStormtrooper(int speed, double weight, Color bodyColor,
|
||||
Color additionalColor, bool rockets, bool bombs,
|
||||
int width, int height) : base(speed, weight, bodyColor, width, height, 140, 90)
|
||||
{
|
||||
if (EntityPlane != null)
|
||||
{
|
||||
EntityPlane = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityPlane is not EntityStormtrooper stormtrooper)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen penBlack = new Pen(Color.Black);
|
||||
Brush brushBlack = new SolidBrush(Color.Black);
|
||||
Brush brushAdditionalColor = new SolidBrush(stormtrooper.AdditionalColor);
|
||||
|
||||
// Высота фюзеляжа
|
||||
int bodyHeight = _planeHeight / 9;
|
||||
|
||||
// Рисуем бомбы
|
||||
if (stormtrooper.Bombs)
|
||||
{
|
||||
Point[] pointsBombTail = {
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 - 5),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 + 5),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushAdditionalColor, pointsBombTail);
|
||||
g.DrawPolygon(penBlack, pointsBombTail);
|
||||
|
||||
for (int i = 0; i < pointsBombTail.Length; i++)
|
||||
{
|
||||
Point p = pointsBombTail[i];
|
||||
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
|
||||
pointsBombTail[i] = p;
|
||||
}
|
||||
|
||||
g.FillPolygon(brushAdditionalColor, pointsBombTail);
|
||||
g.DrawPolygon(penBlack, pointsBombTail);
|
||||
|
||||
g.FillEllipse(brushAdditionalColor,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
g.DrawEllipse(penBlack,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
|
||||
g.FillEllipse(brushAdditionalColor,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
g.DrawEllipse(penBlack,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 8,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
|
||||
bodyHeight * 3,
|
||||
bodyHeight);
|
||||
}
|
||||
|
||||
// Рисуем ракеты
|
||||
if (stormtrooper.Rockets)
|
||||
{
|
||||
int rocketWidth = bodyHeight * 4;
|
||||
int rocketHeight = bodyHeight / 2;
|
||||
|
||||
Brush brushRed = new SolidBrush(Color.Red);
|
||||
|
||||
Point[] pointsRocketCockPit = {
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
|
||||
};
|
||||
|
||||
Point[] pointsRocketTail = {
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight + rocketWidth - 10,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
|
||||
new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
|
||||
};
|
||||
|
||||
g.FillPolygon(brushRed, pointsRocketCockPit);
|
||||
g.DrawPolygon(penBlack, pointsRocketCockPit);
|
||||
|
||||
g.FillPolygon(brushBlack, pointsRocketTail);
|
||||
g.DrawPolygon(penBlack, pointsRocketTail);
|
||||
|
||||
for (int i = 0; i < pointsRocketCockPit.Length; i++)
|
||||
{
|
||||
Point p = pointsRocketCockPit[i];
|
||||
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
|
||||
pointsRocketCockPit[i] = p;
|
||||
}
|
||||
|
||||
for (int i = 0; i < pointsRocketTail.Length; i++)
|
||||
{
|
||||
Point p = pointsRocketTail[i];
|
||||
p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
|
||||
pointsRocketTail[i] = p;
|
||||
}
|
||||
|
||||
g.FillPolygon(brushRed, pointsRocketCockPit);
|
||||
g.DrawPolygon(penBlack, pointsRocketCockPit);
|
||||
|
||||
g.FillPolygon(brushBlack, pointsRocketTail);
|
||||
g.DrawPolygon(penBlack, pointsRocketTail);
|
||||
|
||||
g.FillRectangle(brushAdditionalColor,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
g.DrawRectangle(penBlack,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
|
||||
g.FillRectangle(brushAdditionalColor,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
g.DrawRectangle(penBlack,
|
||||
_startPosX + _planeWidth / 2 - _planeWidth / 5,
|
||||
_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
|
||||
rocketWidth,
|
||||
rocketHeight);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
45
ProjectStormtrooper/ProjectStormtrooper/EntityPlane.cs
Normal file
45
ProjectStormtrooper/ProjectStormtrooper/EntityPlane.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Reflection.Metadata.BlobBuilder;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Самолет"
|
||||
/// </summary>
|
||||
public class EntityPlane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 250 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
public EntityPlane(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Штурмовик"
|
||||
/// </summary>
|
||||
public class EntityStormtrooper : EntityPlane
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ракет
|
||||
/// </summary>
|
||||
public bool Rockets { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
public bool Bombs { get; private set; }
|
||||
public EntityStormtrooper(int speed, double weight, Color bodyColor,
|
||||
Color additionalColor, bool rockets, bool bombs) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Bombs = bombs;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
177
ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
Normal file
177
ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
Normal file
@ -0,0 +1,177 @@
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
partial class FormStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxStormtrooper = new PictureBox();
|
||||
buttonCreateStormtrooper = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreatePlane = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxStormtrooper
|
||||
//
|
||||
pictureBoxStormtrooper.Dock = DockStyle.Fill;
|
||||
pictureBoxStormtrooper.Location = new Point(0, 0);
|
||||
pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
|
||||
pictureBoxStormtrooper.Size = new Size(882, 453);
|
||||
pictureBoxStormtrooper.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxStormtrooper.TabIndex = 0;
|
||||
pictureBoxStormtrooper.TabStop = false;
|
||||
//
|
||||
// buttonCreateStormtrooper
|
||||
//
|
||||
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateStormtrooper.Location = new Point(12, 412);
|
||||
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
|
||||
buttonCreateStormtrooper.Size = new Size(201, 29);
|
||||
buttonCreateStormtrooper.TabIndex = 1;
|
||||
buttonCreateStormtrooper.Text = "Создать штурмовик";
|
||||
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormtrooper.Click += buttonCreateStormtrooper_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUP;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(804, 375);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDOWN;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(804, 411);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLEFT;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(768, 411);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRIGHT;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(840, 411);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 5;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreatePlane
|
||||
//
|
||||
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreatePlane.Location = new Point(219, 412);
|
||||
buttonCreatePlane.Name = "buttonCreatePlane";
|
||||
buttonCreatePlane.Size = new Size(201, 29);
|
||||
buttonCreatePlane.TabIndex = 6;
|
||||
buttonCreatePlane.Text = "Создать самолет";
|
||||
buttonCreatePlane.UseVisualStyleBackColor = true;
|
||||
buttonCreatePlane.Click += buttonCreatePlane_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToRightBottom" });
|
||||
comboBoxStrategy.Location = new Point(719, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(776, 46);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(94, 29);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreatePlane);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreateStormtrooper);
|
||||
Controls.Add(pictureBoxStormtrooper);
|
||||
Name = "FormStormtrooper";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Штурмовик";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxStormtrooper;
|
||||
private Button buttonCreateStormtrooper;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreatePlane;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
141
ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs
Normal file
141
ProjectStormtrooper/ProjectStormtrooper/FormStormtrooper.cs
Normal file
@ -0,0 +1,141 @@
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Ôîðìà äëÿ ðàáîòû ñ îáúåêòîì "Øòóðìîâèê"
|
||||
/// </summary>
|
||||
public partial class FormStormtrooper : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingPlane? _drawingPlane;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormStormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
_drawingPlane.DrawTransport(g);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîò÷èê íàæàòèÿ êíîïêè "Ñîçäàòü øòóðìîâèê"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateStormtrooper_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingPlane = new DrawingStormtrooper(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height
|
||||
);
|
||||
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîò÷èê íàæàòèÿ êíîïêè "Ñîçäàòü ñàìîëåò"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreatePlane_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingPlane = new DrawingPlane(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxStormtrooper.Width,
|
||||
pictureBoxStormtrooper.Height
|
||||
);
|
||||
_drawingPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîò÷èê íàæàòèÿ êíîïîê ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string buttonName = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (buttonName)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingPlane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingPlane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingPlane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingPlane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingPlane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToRightBottom(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawingObjectPlane(_drawingPlane), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
34
ProjectStormtrooper/ProjectStormtrooper/IMoveableObject.cs
Normal file
34
ProjectStormtrooper/ProjectStormtrooper/IMoveableObject.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
58
ProjectStormtrooper/ProjectStormtrooper/MoveToCenter.cs
Normal file
58
ProjectStormtrooper/ProjectStormtrooper/MoveToCenter.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
38
ProjectStormtrooper/ProjectStormtrooper/MoveToRightBottom.cs
Normal file
38
ProjectStormtrooper/ProjectStormtrooper/MoveToRightBottom.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
public class MoveToRightBottom : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder >= FieldWidth - GetStep() && objParams.DownBorder >= FieldHeight - GetStep();
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (objParams.RightBorder < FieldWidth - GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
if (objParams.TopBorder < FieldHeight - GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
ProjectStormtrooper/ProjectStormtrooper/ObjectParameters.cs
Normal file
57
ProjectStormtrooper/ProjectStormtrooper/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace ProjectStormtrooper
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormStormtrooper());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectStormtrooper.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDOWN {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDOWN", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLEFT {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLEFT", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRIGHT {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRIGHT", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUP {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUP", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowLEFT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowDOWN" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRIGHT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUP" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
18
ProjectStormtrooper/ProjectStormtrooper/Status.cs
Normal file
18
ProjectStormtrooper/ProjectStormtrooper/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectStormtrooper
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user