Обновлен класс прорисовки продвинутого объекта
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@ -26,19 +26,19 @@ namespace ProjectStormtrooper
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/// <summary>
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/// Левая координата начала прорисовки
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя координата начала прорисовки
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки
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/// </summary>
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private readonly int _planeWidth = 110;
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protected readonly int _planeWidth = 110;
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/// <summary>
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/// Высота прорисовки
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/// </summary>
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private readonly int _planeHeight = 110;
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protected readonly int _planeHeight = 110;
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/// <summary>
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/// Конструктор
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/// </summary>
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@ -153,7 +153,7 @@ namespace ProjectStormtrooper
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityPlane == null)
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{
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@ -9,38 +9,10 @@ namespace ProjectStormtrooper
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper
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public class DrawingStormtrooper : DrawingPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата начала прорисовки
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя координата начала прорисовки
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки
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/// </summary>
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private readonly int _stormtrooperWidth = 110;
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/// <summary>
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/// Высота прорисовки
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/// </summary>
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private readonly int _stormtrooperHeight = 110;
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/// <summary>
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/// Инициализация свойств
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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@ -50,121 +22,45 @@ namespace ProjectStormtrooper
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - если объект успешно создан, false - проверка не пройдена,
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/// т.к. нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor,
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public DrawingStormtrooper(int speed, double weight, Color bodyColor,
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Color additionalColor, bool rockets, bool bombs,
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int width, int height)
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int width, int height) : base(speed, weight, bodyColor, width, height, 110, 110)
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{
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if (width < _stormtrooperWidth && height < _stormtrooperHeight)
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if (EntityPlane != null)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _stormtrooperWidth)
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{
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x = _pictureWidth - _stormtrooperWidth;
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}
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_startPosX = x;
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _stormtrooperHeight)
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{
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y = _pictureHeight - _stormtrooperHeight;
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}
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_startPosY = y;
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}
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/// <summary>
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/// Перемещение объекта
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/// </summary>
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/// <param name="direction">Направление перемещения</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null)
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{
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return;
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}
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switch (direction)
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{
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// Вверх
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case DirectionType.Up:
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if (_startPosY - EntityStormtrooper.Step >= 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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}
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break;
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// Вниз
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case DirectionType.Down:
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if (_startPosY + _stormtrooperHeight + EntityStormtrooper.Step <= _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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}
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break;
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// Влево
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case DirectionType.Left:
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if (_startPosX - EntityStormtrooper.Step >= 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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}
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break;
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// Вправо
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case DirectionType.Right:
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if (_startPosX + _stormtrooperWidth + EntityStormtrooper.Step <= _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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}
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break;
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EntityPlane = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public override void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null)
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if (EntityPlane is not EntityStormtrooper stormtrooper)
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{
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return;
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}
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Pen penBlack = new Pen(Color.Black);
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Brush brushBlack = new SolidBrush(Color.Black);
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Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Brush brushBodyColor = new SolidBrush(stormtrooper.BodyColor);
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Brush brushAdditionalColor = new SolidBrush(stormtrooper.AdditionalColor);
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// Высота фюзеляжа
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int bodyHeight = _stormtrooperHeight / 9;
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int bodyHeight = _planeHeight / 9;
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// Рисуем бомбы
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if (EntityStormtrooper.Bombs)
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if (stormtrooper.Bombs)
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{
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Point[] pointsBombTail = {
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2)
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 - 5),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 + 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2 + 5),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 8 + bodyHeight * 3 - 5,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3 + bodyHeight / 2)
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};
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g.FillPolygon(brushAdditionalColor, pointsBombTail);
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@ -173,7 +69,7 @@ namespace ProjectStormtrooper
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for (int i = 0; i < pointsBombTail.Length; i++)
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{
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Point p = pointsBombTail[i];
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p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
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p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
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pointsBombTail[i] = p;
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}
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@ -181,30 +77,30 @@ namespace ProjectStormtrooper
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g.DrawPolygon(penBlack, pointsBombTail);
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g.FillEllipse(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g.DrawEllipse(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 - _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g.FillEllipse(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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g.DrawEllipse(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
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_startPosX + _planeWidth / 2 - _planeWidth / 8,
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_startPosY + _planeHeight / 2 - bodyHeight / 2 + _planeHeight / 3,
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bodyHeight * 3,
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bodyHeight);
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}
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// Рисуем ракеты
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if (EntityStormtrooper.Rockets)
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if (stormtrooper.Rockets)
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{
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int rocketWidth = bodyHeight * 4;
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int rocketHeight = bodyHeight / 2;
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@ -212,21 +108,21 @@ namespace ProjectStormtrooper
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Brush brushRed = new SolidBrush(Color.Red);
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Point[] pointsRocketCockPit = {
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
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};
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Point[] pointsRocketTail = {
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 - rocketHeight + rocketWidth - 10,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
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_startPosY + _planeHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
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new Point(_startPosX + _planeWidth / 2 - _planeWidth / 5 + rocketWidth,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
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};
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g.FillPolygon(brushRed, pointsRocketCockPit);
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@ -238,14 +134,14 @@ namespace ProjectStormtrooper
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for (int i = 0; i < pointsRocketCockPit.Length; i++)
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{
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Point p = pointsRocketCockPit[i];
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p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
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p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
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pointsRocketCockPit[i] = p;
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}
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for (int i = 0; i < pointsRocketTail.Length; i++)
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{
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Point p = pointsRocketTail[i];
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p.Y = _startPosY + _stormtrooperHeight - (p.Y - _startPosY);
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p.Y = _startPosY + _planeHeight - (p.Y - _startPosY);
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pointsRocketTail[i] = p;
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}
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@ -256,68 +152,29 @@ namespace ProjectStormtrooper
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g.DrawPolygon(penBlack, pointsRocketTail);
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g.FillRectangle(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g.DrawRectangle(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 - bodyHeight - bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g.FillRectangle(brushAdditionalColor,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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g.DrawRectangle(penBlack,
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_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
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_startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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_startPosX + _planeWidth / 2 - _planeWidth / 5,
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_startPosY + _planeHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
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rocketWidth,
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rocketHeight);
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}
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// Рисуем нос
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Point[] pointsCockPit = {
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new Point(_startPosX, _startPosY + _stormtrooperHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2)
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};
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g.FillPolygon(brushBlack, pointsCockPit);
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// Рисуем крылья
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Point[] pointsWings = {
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new Point(_startPosX + _stormtrooperWidth / 2, _startPosY),
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new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY),
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new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 6, _startPosY + _stormtrooperHeight / 2),
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new Point(_startPosX + _stormtrooperWidth / 2 + _stormtrooperWidth / 15, _startPosY + _stormtrooperHeight),
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new Point(_startPosX + _stormtrooperWidth / 2 , _startPosY + _stormtrooperHeight)
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};
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g.FillPolygon(brushBodyColor, pointsWings);
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g.DrawPolygon(penBlack, pointsWings);
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// Рисуем хвостовое оперение
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Point[] pointsTail = {
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new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 3),
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new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - _stormtrooperHeight / 8),
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new Point(_startPosX + _stormtrooperWidth - _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 8),
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new Point(_startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight / 2 + _stormtrooperHeight / 3)
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};
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g.FillPolygon(brushBodyColor, pointsTail);
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g.DrawPolygon(penBlack, pointsTail);
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// Рисуем фюзеляж
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g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
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g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
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base.DrawTransport(g);
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}
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}
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}
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@ -22,7 +22,7 @@ namespace ProjectStormtrooper
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/// </summary>
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public bool Bombs { get; private set; }
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public EntityStormtrooper(int speed, double weight, Color bodyColor,
|
||||
Color additionalColor, bool rockets, bool bombs)
|
||||
Color additionalColor, bool rockets, bool bombs) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
|
Loading…
Reference in New Issue
Block a user