Добавлены элементы формы и реализована недостающая логика с проверками
This commit is contained in:
parent
6aa4044f9e
commit
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@ -57,6 +57,10 @@ namespace ProjectStormtrooper
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int width, int height)
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int width, int height)
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{
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{
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// TODO: продумать проверки
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// TODO: продумать проверки
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if (width < _stormtrooperWidth && height < _stormtrooperHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper = new EntityStormtrooper();
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@ -71,7 +75,24 @@ namespace ProjectStormtrooper
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public void SetPosition(int x, int y)
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public void SetPosition(int x, int y)
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{
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{
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// TODO: изменение X и Y
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// TODO: изменение X и Y
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _stormtrooperWidth)
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{
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x = _pictureWidth - _stormtrooperWidth;
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}
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_startPosX = x;
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_startPosX = x;
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _stormtrooperHeight)
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{
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y = _pictureHeight - _stormtrooperHeight;
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}
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_startPosY = y;
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_startPosY = y;
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}
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}
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/// <summary>
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/// <summary>
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@ -88,7 +109,7 @@ namespace ProjectStormtrooper
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{
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{
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// Вверх
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// Вверх
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case DirectionType.Up:
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case DirectionType.Up:
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if (_startPosY - EntityStormtrooper.Step > 0)
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if (_startPosY - EntityStormtrooper.Step >= 0)
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{
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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_startPosY -= (int)EntityStormtrooper.Step;
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}
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}
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@ -96,10 +117,14 @@ namespace ProjectStormtrooper
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// Вниз
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// Вниз
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case DirectionType.Down:
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case DirectionType.Down:
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// TODO: Продумать логику
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// TODO: Продумать логику
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if (_startPosY + _stormtrooperHeight + EntityStormtrooper.Step <= _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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}
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break;
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break;
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// Влево
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// Влево
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX - EntityStormtrooper.Step > 0)
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if (_startPosX - EntityStormtrooper.Step >= 0)
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{
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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_startPosX -= (int)EntityStormtrooper.Step;
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}
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}
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@ -107,6 +132,10 @@ namespace ProjectStormtrooper
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// Вправо
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// Вправо
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case DirectionType.Right:
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case DirectionType.Right:
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// TODO: Продумать логику
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// TODO: Продумать логику
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if (_startPosX + _stormtrooperWidth + EntityStormtrooper.Step <= _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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}
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break;
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break;
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}
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}
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}
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}
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@ -36,7 +36,7 @@ namespace ProjectStormtrooper
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/// <summary>
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/// <summary>
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/// Шаг перемещения
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/// Шаг перемещения
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/// </summary>
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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public double Step => (double)Speed * 500 / Weight;
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/// <summary>
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/// <summary>
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/// Инициализация полей объекта-класса штурмовика
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/// Инициализация полей объекта-класса штурмовика
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/// </summary>
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/// </summary>
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@ -28,12 +28,110 @@
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/// </summary>
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/// </summary>
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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components = new System.ComponentModel.Container();
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pictureBoxStormtrooper = new PictureBox();
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buttonCreate = new Button();
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buttonUp = new Button();
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buttonDown = new Button();
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buttonLeft = new Button();
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buttonRight = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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SuspendLayout();
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//
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// pictureBoxStormtrooper
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//
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pictureBoxStormtrooper.Dock = DockStyle.Fill;
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pictureBoxStormtrooper.Location = new Point(0, 0);
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pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
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pictureBoxStormtrooper.Size = new Size(882, 453);
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pictureBoxStormtrooper.SizeMode = PictureBoxSizeMode.AutoSize;
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pictureBoxStormtrooper.TabIndex = 0;
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pictureBoxStormtrooper.TabStop = false;
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//
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// buttonCreate
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Location = new Point(12, 412);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(94, 29);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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//
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// buttonUp
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//
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buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonUp.BackgroundImage = Properties.Resources.arrowUP;
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buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
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buttonUp.Location = new Point(804, 375);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new Size(30, 30);
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buttonUp.TabIndex = 2;
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buttonUp.UseVisualStyleBackColor = true;
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buttonUp.Click += buttonMove_Click;
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//
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// buttonDown
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//
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buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonDown.BackgroundImage = Properties.Resources.arrowDOWN;
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buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
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buttonDown.Location = new Point(804, 411);
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buttonDown.Name = "buttonDown";
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buttonDown.Size = new Size(30, 30);
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buttonDown.TabIndex = 3;
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += buttonMove_Click;
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//
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// buttonLeft
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//
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buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonLeft.BackgroundImage = Properties.Resources.arrowLEFT;
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buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
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buttonLeft.Location = new Point(768, 411);
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buttonLeft.Name = "buttonLeft";
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buttonLeft.Size = new Size(30, 30);
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buttonLeft.TabIndex = 4;
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += buttonMove_Click;
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//
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// buttonRight
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//
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buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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buttonRight.BackgroundImage = Properties.Resources.arrowRIGHT;
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buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
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buttonRight.Location = new Point(840, 411);
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buttonRight.Name = "buttonRight";
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buttonRight.Size = new Size(30, 30);
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buttonRight.TabIndex = 5;
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buttonRight.UseVisualStyleBackColor = true;
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buttonRight.Click += buttonMove_Click;
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//
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// FormStormtrooper
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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ClientSize = new Size(882, 453);
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Text = "Form1";
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Controls.Add(buttonRight);
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Controls.Add(buttonLeft);
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Controls.Add(buttonDown);
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Controls.Add(buttonUp);
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Controls.Add(buttonCreate);
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Controls.Add(pictureBoxStormtrooper);
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Name = "FormStormtrooper";
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StartPosition = FormStartPosition.CenterScreen;
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Text = "Штурмовик";
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
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ResumeLayout(false);
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PerformLayout();
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}
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}
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#endregion
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#endregion
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private PictureBox pictureBoxStormtrooper;
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private Button buttonCreate;
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonLeft;
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private Button buttonRight;
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}
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}
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}
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}
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@ -1,10 +1,85 @@
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namespace ProjectStormtrooper
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namespace ProjectStormtrooper
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{
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{
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/// <summary>
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/// Ôîðìà äëÿ ðàáîòû ñ îáúåêòîì "Øòóðìîâèê"
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/// </summary>
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public partial class FormStormtrooper : Form
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public partial class FormStormtrooper : Form
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{
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{
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/// <summary>
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/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
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/// </summary>
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private DrawingStormtrooper? _drawingStormtrooper;
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/// <summary>
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/// Èíèöèàëèçàöèÿ ôîðìû
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/// </summary>
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public FormStormtrooper()
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public FormStormtrooper()
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{
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{
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InitializeComponent();
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InitializeComponent();
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}
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}
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/// <summary>
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/// Ìåòîä ïðîðèñîâêè îáúåêòà
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/// </summary>
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private void Draw()
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{
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if (_drawingStormtrooper == null)
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{
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return;
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}
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Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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Graphics g = Graphics.FromImage(bmp);
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_drawingStormtrooper.DrawTransport(g);
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pictureBoxStormtrooper.Image = bmp;
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}
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/// <summary>
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/// Îáðàáîò÷èê íàæàòèÿ êíîïêè "Ñîçäàòü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawingStormtrooper = new DrawingStormtrooper();
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_drawingStormtrooper.Init(
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random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxStormtrooper.Width,
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pictureBoxStormtrooper.Height
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);
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_drawingStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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/// <summary>
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/// Îáðàáîò÷èê íàæàòèÿ êíîïîê ïåðåìåùåíèÿ
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonMove_Click(object sender, EventArgs e)
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{
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if (_drawingStormtrooper == null)
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{
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return;
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}
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string buttonName = ((Button)sender)?.Name ?? string.Empty;
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switch (buttonName)
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{
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case "buttonUp":
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_drawingStormtrooper.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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_drawingStormtrooper.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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_drawingStormtrooper.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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_drawingStormtrooper.MoveTransport(DirectionType.Right);
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break;
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}
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Draw();
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}
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}
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}
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}
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}
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@ -8,4 +8,19 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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</Project>
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103
ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectStormtrooper/ProjectStormtrooper/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// Этот код создан программой.
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// Исполняемая версия:4.0.30319.42000
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//
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// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
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// повторной генерации кода.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ProjectStormtrooper.Properties {
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using System;
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|
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|
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||||||
|
/// <summary>
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||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
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|
/// </summary>
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||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
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||||||
|
// с параметром /str или перестройте свой проект VS.
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||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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||||||
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
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||||||
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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||||||
|
get {
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||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
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||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly);
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||||||
|
resourceMan = temp;
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||||||
|
}
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||||||
|
return resourceMan;
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||||||
|
}
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|
}
|
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|
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||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
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||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
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||||||
|
/// </summary>
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||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowDOWN {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowDOWN", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowLEFT {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowLEFT", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowRIGHT {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowRIGHT", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrowUP {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrowUP", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrowLEFT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowLEFT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowDOWN" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowDOWN.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowRIGHT" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowRIGHT.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrowUP" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrowUP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowDOWN.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowLEFT.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowRIGHT.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png
Normal file
BIN
ProjectStormtrooper/ProjectStormtrooper/Resources/arrowUP.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
Loading…
x
Reference in New Issue
Block a user