Добавлен класс для прорисовки простого объекта

This commit is contained in:
Никита Потапов 2023-09-25 23:03:12 +04:00
parent 9c8cc5cd23
commit 2182968867
2 changed files with 217 additions and 0 deletions

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@ -0,0 +1,211 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectStormtrooper
{
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingPlane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityPlane? EntityPlane{ get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата начала прорисовки
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя координата начала прорисовки
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _planeWidth = 110;
/// <summary>
/// Высота прорисовки
/// </summary>
private readonly int _planeHeight = 110;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawingPlane(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _planeWidth && height < _planeHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина окна</param>
/// <param name="height">Высота окна</param>
/// <param name="planeWidth">Ширина объекта</param>
/// <param name="planeHeight">Высота объекта</param>
protected DrawingPlane(int speed, double weight, Color bodyColor,
int width, int height, int planeWidth, int planeHeight)
{
if (width < planeWidth && height < planeHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_planeWidth = planeWidth;
_planeHeight = planeHeight;
EntityPlane = new EntityPlane(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _planeWidth)
{
x = _pictureWidth - _planeWidth;
}
_startPosX = x;
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _planeHeight)
{
y = _pictureHeight - _planeHeight;
}
_startPosY = y;
}
/// <summary>
/// Перемещение объекта
/// </summary>
/// <param name="direction">Направление перемещения</param>
public void MoveTransport(DirectionType direction)
{
if (EntityPlane == null)
{
return;
}
switch (direction)
{
// Вверх
case DirectionType.Up:
if (_startPosY - EntityPlane.Step >= 0)
{
_startPosY -= (int)EntityPlane.Step;
}
break;
// Вниз
case DirectionType.Down:
if (_startPosY + _planeHeight + EntityPlane.Step <= _pictureHeight)
{
_startPosY += (int)EntityPlane.Step;
}
break;
// Влево
case DirectionType.Left:
if (_startPosX - EntityPlane.Step >= 0)
{
_startPosX -= (int)EntityPlane.Step;
}
break;
// Вправо
case DirectionType.Right:
if (_startPosX + _planeWidth + EntityPlane.Step <= _pictureWidth)
{
_startPosX += (int)EntityPlane.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityPlane == null)
{
return;
}
Pen penBlack = new Pen(Color.Black);
Brush brushBlack = new SolidBrush(Color.Black);
Brush brushBodyColor = new SolidBrush(EntityPlane.BodyColor);
// Высота фюзеляжа
int bodyHeight = _planeHeight / 9;
// Рисуем нос
Point[] pointsCockPit = {
new Point(_startPosX, _startPosY + _planeHeight / 2),
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2),
new Point(_startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 + bodyHeight / 2)
};
g.FillPolygon(brushBlack, pointsCockPit);
// Рисуем крылья
Point[] pointsWings = {
new Point(_startPosX + _planeWidth / 2, _startPosY),
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY),
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 6, _startPosY + _planeHeight / 2),
new Point(_startPosX + _planeWidth / 2 + _planeWidth / 15, _startPosY + _planeHeight),
new Point(_startPosX + _planeWidth / 2 , _startPosY + _planeHeight)
};
g.FillPolygon(brushBodyColor, pointsWings);
g.DrawPolygon(penBlack, pointsWings);
// Рисуем хвостовое оперение
Point[] pointsTail = {
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 - _planeHeight / 3),
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 - _planeHeight / 8),
new Point(_startPosX + _planeWidth - _planeWidth / 8, _startPosY + _planeHeight / 2 + _planeHeight / 8),
new Point(_startPosX + _planeWidth, _startPosY + _planeHeight / 2 + _planeHeight / 3)
};
g.FillPolygon(brushBodyColor, pointsTail);
g.DrawPolygon(penBlack, pointsTail);
// Рисуем фюзеляж
g.FillRectangle(brushBodyColor, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
g.DrawRectangle(penBlack, _startPosX + _planeWidth / 8, _startPosY + _planeHeight / 2 - bodyHeight / 2, _planeWidth - _planeWidth / 8, bodyHeight);
}
}
}

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@ -29,6 +29,12 @@ namespace ProjectStormtrooper
/// Шаг перемещения /// Шаг перемещения
/// </summary> /// </summary>
public double Step => (double)Speed * 250 / Weight; public double Step => (double)Speed * 250 / Weight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityPlane(int speed, double weight, Color bodyColor) public EntityPlane(int speed, double weight, Color bodyColor)
{ {
Speed = speed; Speed = speed;