Исправлена ошибка в названии переменной

This commit is contained in:
Никита Потапов 2023-09-13 10:56:22 +04:00
parent 5f9528e536
commit 1936a98d43

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@ -150,21 +150,21 @@ namespace ProjectStormtrooper
Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor); Brush brushBodyColor = new SolidBrush(EntityStormtrooper.BodyColor);
Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor); Brush brushAdditionalColor = new SolidBrush(EntityStormtrooper.AdditionalColor);
// Ширина фюзеляжа // Высота фюзеляжа
int bodyWidth = _stormtrooperHeight / 9; int bodyHeight = _stormtrooperHeight / 9;
// Рисуем бомбы // Рисуем бомбы
if (EntityStormtrooper.Bombs) if (EntityStormtrooper.Bombs)
{ {
Point[] pointsBombTail = { Point[] pointsBombTail = {
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyWidth * 3 - 5, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 - _stormtrooperHeight / 3 + bodyWidth / 2), _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyWidth * 3 + 5, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 - _stormtrooperHeight / 3 + bodyWidth / 2 - 5), _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 - 5),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyWidth * 3 + 5, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 + 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 - _stormtrooperHeight / 3 + bodyWidth / 2 + 5), _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2 + 5),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyWidth * 3 - 5, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8 + bodyHeight * 3 - 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 - _stormtrooperHeight / 3 + bodyWidth / 2) _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3 + bodyHeight / 2)
}; };
g.FillPolygon(brushAdditionalColor, pointsBombTail); g.FillPolygon(brushAdditionalColor, pointsBombTail);
@ -182,51 +182,51 @@ namespace ProjectStormtrooper
g.FillEllipse(brushAdditionalColor, g.FillEllipse(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 - _stormtrooperHeight / 3, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
bodyWidth * 3, bodyHeight * 3,
bodyWidth); bodyHeight);
g.DrawEllipse(penBlack, g.DrawEllipse(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 - _stormtrooperHeight / 3, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 - _stormtrooperHeight / 3,
bodyWidth * 3, bodyHeight * 3,
bodyWidth); bodyHeight);
g.FillEllipse(brushAdditionalColor, g.FillEllipse(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 + _stormtrooperHeight / 3, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
bodyWidth * 3, bodyHeight * 3,
bodyWidth); bodyHeight);
g.DrawEllipse(penBlack, g.DrawEllipse(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 8,
_startPosY + _stormtrooperHeight / 2 - bodyWidth / 2 + _stormtrooperHeight / 3, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2 + _stormtrooperHeight / 3,
bodyWidth * 3, bodyHeight * 3,
bodyWidth); bodyHeight);
} }
// Рисуем ракеты // Рисуем ракеты
if (EntityStormtrooper.Rockets) if (EntityStormtrooper.Rockets)
{ {
int rocketWidth = bodyWidth * 4; int rocketWidth = bodyHeight * 4;
int rocketHeight = bodyWidth / 2; int rocketHeight = bodyHeight / 2;
Brush brushRed = new SolidBrush(Color.Red); Brush brushRed = new SolidBrush(Color.Red);
Point[] pointsRocketCockPit = { Point[] pointsRocketCockPit = {
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2 + rocketHeight / 2), _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2), _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2 + rocketHeight) _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight)
}; };
Point[] pointsRocketTail = { Point[] pointsRocketTail = {
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 - rocketHeight + rocketWidth - 10,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2 + rocketHeight / 2), _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyWidth * 2 + rocketHeight / 2), _startPosY + _stormtrooperHeight / 2 - bodyHeight * 2 + rocketHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth, new Point(_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5 + rocketWidth,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2 + rocketHeight + bodyWidth / 2 - rocketHeight / 2) _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2 + rocketHeight + bodyHeight / 2 - rocketHeight / 2)
}; };
g.FillPolygon(brushRed, pointsRocketCockPit); g.FillPolygon(brushRed, pointsRocketCockPit);
@ -257,23 +257,23 @@ namespace ProjectStormtrooper
g.FillRectangle(brushAdditionalColor, g.FillRectangle(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2, _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth, rocketWidth,
rocketHeight); rocketHeight);
g.DrawRectangle(penBlack, g.DrawRectangle(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 - bodyWidth - bodyWidth / 2, _startPosY + _stormtrooperHeight / 2 - bodyHeight - bodyHeight / 2,
rocketWidth, rocketWidth,
rocketHeight); rocketHeight);
g.FillRectangle(brushAdditionalColor, g.FillRectangle(brushAdditionalColor,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyWidth / 2 + bodyWidth / 2, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth, rocketWidth,
rocketHeight); rocketHeight);
g.DrawRectangle(penBlack, g.DrawRectangle(penBlack,
_startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5, _startPosX + _stormtrooperWidth / 2 - _stormtrooperWidth / 5,
_startPosY + _stormtrooperHeight / 2 + bodyWidth / 2 + bodyWidth / 2, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2 + bodyHeight / 2,
rocketWidth, rocketWidth,
rocketHeight); rocketHeight);
} }
@ -282,8 +282,8 @@ namespace ProjectStormtrooper
Point[] pointsCockPit = { Point[] pointsCockPit = {
new Point(_startPosX, _startPosY + _stormtrooperHeight / 2), new Point(_startPosX, _startPosY + _stormtrooperHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyWidth / 2), new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2),
new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyWidth / 2) new Point(_startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 + bodyHeight / 2)
}; };
g.FillPolygon(brushBlack, pointsCockPit); g.FillPolygon(brushBlack, pointsCockPit);
@ -316,8 +316,8 @@ namespace ProjectStormtrooper
// Рисуем фюзеляж // Рисуем фюзеляж
g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyWidth / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyWidth); g.FillRectangle(brushBodyColor, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyWidth / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyWidth); g.DrawRectangle(penBlack, _startPosX + _stormtrooperWidth / 8, _startPosY + _stormtrooperHeight / 2 - bodyHeight / 2, _stormtrooperWidth - _stormtrooperWidth / 8, bodyHeight);
} }
} }
} }