using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace PIbd_21_Potapov_N.S._Catamaran_Base { /// /// Класс-сущность "Лодка" /// internal class EntityBoat { /// /// Скорость /// public int Speed { get; private set; } /// /// Вес /// public float Weight { get; private set; } /// /// Цвет корпуса /// public Color BodyColor { get; private set; } /// /// Шаг перемещения лодки /// public float Step => Speed * 100 / Weight; /// /// Инициализация полей объекта-класса лодки /// /// /// /// /// public void Init(int speed, float weight, Color bodyColor) { Random rnd = new(); Speed = speed <= 0 ? rnd.Next(50, 150) : speed; Weight = weight <= 0 ? rnd.Next(40, 70) : weight; BodyColor = bodyColor; } } }