Merge pull request 'Potapov N.S. LabWork01' (#3) from LabWork01 into master

Reviewed-on: http://student.git.athene.tech/potapovn/PIbd-21_Potapov_N.S._Catamaran_Base/pulls/3
This commit is contained in:
Евгений Эгов 2022-11-07 11:44:00 +04:00
commit f4b4408c24
16 changed files with 702 additions and 50 deletions

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

19
Boats/Boats/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

169
Boats/Boats/DrawingBoat.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawingBoat
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBoat Boat { private set; get; }
/// <summary>
/// Левая координата отрисовки лодки
/// </summary>
private float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки лодки
/// </summary>
private float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки лодки
/// </summary>
private readonly int _boatWidth = 100;
/// <summary>
/// Высота отрисовки лодки
/// </summary>
private readonly int _boatHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет корпуса</param>
public void Init(int speed, float weight, Color bodyColor)
{
Boat = new EntityBoat();
Boat.Init(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции лодки
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
// Проверки, что новая позиция и размеры валидны
if (x > 0 && x < width - _boatWidth && y > 0 && y < height - _boatHeight)
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
{
_startPosX += Boat.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - Boat.Step > 0)
{
_startPosX -= Boat.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - Boat.Step > 0)
{
_startPosY -= Boat.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
{
_startPosY += Boat.Step;
}
break;
}
}
/// <summary>
/// Отрисовка лодки
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
SolidBrush brush = new SolidBrush(Boat.BodyColor);
PointF[] bodyPoints = new PointF[5];
bodyPoints[0] = new PointF(_startPosX, _startPosY);
bodyPoints[1] = new PointF(_startPosX + _boatWidth - _boatWidth / 4, _startPosY);
bodyPoints[2] = new PointF(_startPosX + _boatWidth, _startPosY + _boatHeight / 2);
bodyPoints[3] = new PointF(_startPosX + _boatWidth - _boatWidth / 4, _startPosY + _boatHeight);
bodyPoints[4] = new PointF(_startPosX, _startPosY + _boatHeight);
// Отрисовка корпуса лодки
g.FillPolygon(brush, bodyPoints);
g.DrawPolygon(Pens.Black, bodyPoints);
// Отрисовка головы лодки
g.FillEllipse(Brushes.White, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
_boatWidth / 2, _boatHeight - _boatHeight / 4);
g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
_boatWidth / 2, _boatHeight - _boatHeight / 4);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _boatWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _boatWidth;
}
if (_startPosY + _boatHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
}
}

45
Boats/Boats/EntityBoat.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Boats
{
/// <summary>
/// Класс-сущность "Лодка"
/// </summary>
internal class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет корпуса
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса лодки
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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@ -1,39 +0,0 @@
namespace Boats
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Boats
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

181
Boats/Boats/FormBoat.Designer.cs generated Normal file
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namespace Boats
{
partial class FormBoat
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxBoat = new System.Windows.Forms.PictureBox();
this.statusStrip = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.ButtonCreate = new System.Windows.Forms.Button();
this.ButtonUp = new System.Windows.Forms.Button();
this.ButtonLeft = new System.Windows.Forms.Button();
this.ButtonRight = new System.Windows.Forms.Button();
this.ButtonDown = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxBoat
//
this.pictureBoxBoat.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxBoat.Location = new System.Drawing.Point(0, 0);
this.pictureBoxBoat.Name = "pictureBoxBoat";
this.pictureBoxBoat.Size = new System.Drawing.Size(800, 424);
this.pictureBoxBoat.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxBoat.TabIndex = 0;
this.pictureBoxBoat.TabStop = false;
this.pictureBoxBoat.Resize += new System.EventHandler(this.PictureBoxBoat_Resize);
//
// statusStrip
//
this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip.Location = new System.Drawing.Point(0, 424);
this.statusStrip.Name = "statusStrip";
this.statusStrip.Size = new System.Drawing.Size(800, 26);
this.statusStrip.TabIndex = 1;
this.statusStrip.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(36, 20);
this.toolStripStatusLabelWeight.Text = "Вес:";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(45, 20);
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
//
// ButtonCreate
//
this.ButtonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.ButtonCreate.Location = new System.Drawing.Point(12, 381);
this.ButtonCreate.Name = "ButtonCreate";
this.ButtonCreate.Size = new System.Drawing.Size(94, 29);
this.ButtonCreate.TabIndex = 2;
this.ButtonCreate.Text = "Создать";
this.ButtonCreate.UseVisualStyleBackColor = true;
this.ButtonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// ButtonUp
//
this.ButtonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonUp.BackgroundImage = global::Boats.Properties.Resources.arrow_up;
this.ButtonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonUp.Location = new System.Drawing.Point(710, 344);
this.ButtonUp.Name = "ButtonUp";
this.ButtonUp.Size = new System.Drawing.Size(30, 30);
this.ButtonUp.TabIndex = 3;
this.ButtonUp.UseVisualStyleBackColor = true;
this.ButtonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonLeft
//
this.ButtonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonLeft.BackgroundImage = global::Boats.Properties.Resources.arrow_left;
this.ButtonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonLeft.Location = new System.Drawing.Point(674, 380);
this.ButtonLeft.Name = "ButtonLeft";
this.ButtonLeft.Size = new System.Drawing.Size(30, 30);
this.ButtonLeft.TabIndex = 4;
this.ButtonLeft.UseVisualStyleBackColor = true;
this.ButtonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonRight
//
this.ButtonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonRight.BackgroundImage = global::Boats.Properties.Resources.arrow_right;
this.ButtonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonRight.Location = new System.Drawing.Point(746, 380);
this.ButtonRight.Name = "ButtonRight";
this.ButtonRight.Size = new System.Drawing.Size(30, 30);
this.ButtonRight.TabIndex = 5;
this.ButtonRight.UseVisualStyleBackColor = true;
this.ButtonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// ButtonDown
//
this.ButtonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.ButtonDown.BackgroundImage = global::Boats.Properties.Resources.arrow_down;
this.ButtonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.ButtonDown.Location = new System.Drawing.Point(710, 380);
this.ButtonDown.Name = "ButtonDown";
this.ButtonDown.Size = new System.Drawing.Size(30, 30);
this.ButtonDown.TabIndex = 6;
this.ButtonDown.UseVisualStyleBackColor = true;
this.ButtonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// FormBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.ButtonDown);
this.Controls.Add(this.ButtonRight);
this.Controls.Add(this.ButtonLeft);
this.Controls.Add(this.ButtonUp);
this.Controls.Add(this.ButtonCreate);
this.Controls.Add(this.pictureBoxBoat);
this.Controls.Add(this.statusStrip);
this.Name = "FormBoat";
this.Text = "Лодка";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxBoat)).EndInit();
this.statusStrip.ResumeLayout(false);
this.statusStrip.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxBoat;
private StatusStrip statusStrip;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private Button ButtonCreate;
private Button ButtonUp;
private Button ButtonLeft;
private Button ButtonRight;
private Button ButtonDown;
}
}

93
Boats/Boats/FormBoat.cs Normal file
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@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Boats
{
public partial class FormBoat : Form
{
private DrawingBoat _boat;
public FormBoat()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки лодки
/// </summary>
private void Draw()
{
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
Graphics g = Graphics.FromImage(bmp);
_boat?.DrawTransport(g);
pictureBoxBoat.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_boat = new DrawingBoat();
_boat.Init(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256),
rnd.Next(0, 256), rnd.Next(0, 256))
);
_boat.SetPosition(
rnd.Next(10, 100),
rnd.Next(10, 100),
pictureBoxBoat.Width,
pictureBoxBoat.Height
);
toolStripStatusLabelSpeed.Text = $"Скорость: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет: {_boat.Boat.BodyColor.Name}";
Draw();
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "ButtonUp":
_boat?.MoveTransport(Direction.Up);
break;
case "ButtonDown":
_boat?.MoveTransport(Direction.Down);
break;
case "ButtonLeft":
_boat?.MoveTransport(Direction.Left);
break;
case "ButtonRight":
_boat?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxBoat_Resize(object sender, EventArgs e)
{
_boat?.ChangeBorders(pictureBoxBoat.Width, pictureBoxBoat.Height);
Draw();
}
}
}

63
Boats/Boats/FormBoat.resx Normal file
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@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -11,7 +11,7 @@ namespace Boats
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBoat());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Boats.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Boats.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_down {
get {
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_left {
get {
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_right {
get {
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrow_up {
get {
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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