2022-10-12 12:40:12 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System.Threading.Tasks;
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using PIbd_21_Potapov_N.S._Catamaran_Base;
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namespace PIbd_21_Potapov_N.S._Catamaran_Base
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawingBoat
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBoat Boat { private set; get; }
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/// <summary>
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/// Левая координата отрисовки лодки
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки лодки
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки лодки
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/// </summary>
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private readonly int _boatWidth = 100;
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/// <summary>
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/// Высота отрисовки лодки
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/// </summary>
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private readonly int _boatHeight = 40;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лодки</param>
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/// <param name="bodyColor">Цвет корпуса</param>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Boat = new EntityBoat();
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Boat.Init(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции лодки
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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// Проверки, что новая позиция и размеры объекта валидны
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if (width < 0 || height < 0 || width > _pictureWidth || height > _pictureHeight)
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{
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return;
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}
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if (x < 0 || y < 0 || x >= _pictureWidth - width || y >= _pictureHeight - height)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
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{
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_startPosX += Boat.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Boat.Step > 0)
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{
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_startPosX -= Boat.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - Boat.Step > 0)
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{
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_startPosY -= Boat.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
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{
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_startPosY += Boat.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка лодки
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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SolidBrush brush = new SolidBrush(Boat.BodyColor);
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PointF[] bodyPoints = new PointF[5];
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bodyPoints[0] = new PointF(_startPosX, _startPosY);
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bodyPoints[1] = new PointF(_startPosX + _boatWidth - _boatWidth / 4, _startPosY);
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bodyPoints[2] = new PointF(_startPosX + _boatWidth, _startPosY + _boatHeight / 2);
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bodyPoints[3] = new PointF(_startPosX + _boatWidth - _boatWidth / 4, _startPosY + _boatHeight);
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bodyPoints[4] = new PointF(_startPosX, _startPosY + _boatHeight);
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// Отрисовка корпуса лодки
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g.FillPolygon(brush, bodyPoints);
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g.DrawPolygon(Pens.Black, bodyPoints);
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// Отрисовка головы лодки
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g.FillEllipse(Brushes.White, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
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_boatWidth / 2, _boatHeight - _boatHeight / 4);
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g.DrawEllipse(Pens.Black, _startPosX + _boatWidth / 8, _startPosY + _boatHeight / 8,
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_boatWidth / 2, _boatHeight - _boatHeight / 4);
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}
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/// <summary>
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/// Смена границ формы отрисовки
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/// </summary>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
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{
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_pictureWidth = null;
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_pictureHeight = null;
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return;
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}
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if (_startPosX + _boatWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth.Value - _boatWidth;
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}
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if (_startPosY + _boatHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight.Value - _boatHeight;
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}
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}
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}
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}
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