Добавление стратегии
This commit is contained in:
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2ebca2eedd
commit
255b862e89
@ -23,5 +23,10 @@ public enum DirectionType
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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Right = 4,
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1
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}
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@ -45,6 +45,26 @@ public class DrawningSimpleExcavator
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/// </summary>
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private readonly int _drawningExcavatorHeight = 80;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningExcavatorWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningExcavatorHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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27
Excavator/Excavator/FormExcavator.Designer.cs
generated
27
Excavator/Excavator/FormExcavator.Designer.cs
generated
@ -35,6 +35,8 @@
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreateSimpleExcavator = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
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SuspendLayout();
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//
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@ -117,11 +119,34 @@
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buttonCreateSimpleExcavator.UseVisualStyleBackColor = true;
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buttonCreateSimpleExcavator.Click += ButtonCreateSimpleExcavator_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю " });
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comboBoxStrategy.Location = new Point(790, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
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buttonStrategyStep.Location = new Point(790, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(121, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormExcavator
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(923, 597);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateSimpleExcavator);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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@ -144,5 +169,7 @@
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreateSimpleExcavator;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -1,4 +1,6 @@
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using Excavator.Drawnings;
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using Excavator.Entities;
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using Excavator.MovementSrtategy;
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namespace Excavator;
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@ -12,12 +14,15 @@ public partial class FormExcavator : Form
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/// </summary>
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private DrawningSimpleExcavator? _drawningSimpleExcavator;
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormExcavator()
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{
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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@ -61,7 +66,7 @@ public partial class FormExcavator : Form
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_drawningSimpleExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
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_drawningSimpleExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
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//_strategy = null;
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_strategy = null;
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//comboBoxStrategy.Enabled = true;
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Draw();
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@ -122,4 +127,47 @@ public partial class FormExcavator : Form
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Draw();
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}
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}
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/// <summary>
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/// Обработка нажатия кнопки "Шаг"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningSimpleExcavator == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableSimpleExcavator(_drawningSimpleExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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139
Excavator/Excavator/MovementSrtategy/AbstractStrategy.cs
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139
Excavator/Excavator/MovementSrtategy/AbstractStrategy.cs
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@ -0,0 +1,139 @@
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using Excavator.MovementStrategy;
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namespace Excavator.MovementSrtategy;
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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24
Excavator/Excavator/MovementSrtategy/IMoveableObject.cs
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24
Excavator/Excavator/MovementSrtategy/IMoveableObject.cs
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@ -0,0 +1,24 @@
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using Excavator.MovementStrategy;
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namespace Excavator.MovementSrtategy;
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectParameters { get; }
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/// <summary>
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/// Шаг
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка перемстить объект
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns></returns>
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bool TryMoveObject(MovementDirection direction);
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}
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39
Excavator/Excavator/MovementSrtategy/MoveToBorder.cs
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39
Excavator/Excavator/MovementSrtategy/MoveToBorder.cs
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@ -0,0 +1,39 @@
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namespace Excavator.MovementSrtategy;
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public class MoveToBorder : AbstractStrategy
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{
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/// <summary>
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/// Стратегия перемещения объекта к Краю экрана
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/// </summary>
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.RightBorder + GetStep() >= FieldWidth &&
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objParams.DownBorder + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.RightBorder - FieldWidth;
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if (Math.Abs(diffX) > GetStep())
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{
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MoveRight();
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}
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int diffY = objParams.DownBorder - FieldHeight;
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if (Math.Abs(diffY) > GetStep())
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{
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MoveDown();
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}
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}
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}
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55
Excavator/Excavator/MovementSrtategy/MoveToCenter.cs
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55
Excavator/Excavator/MovementSrtategy/MoveToCenter.cs
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@ -0,0 +1,55 @@
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namespace Excavator.MovementSrtategy;
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/// <summary>
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/// Стратегия перемещения объекта в центр экрана
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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@ -0,0 +1,65 @@
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using Excavator.Drawnings;
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using Excavator.MovementStrategy;
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namespace Excavator.MovementSrtategy;
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/// <summary>
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/// Класс-реализация IMoveableObject с использованием Drawningexcavator
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/// </summary>
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public class MoveableSimpleExcavator : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса Drawningexcavator или его наследника
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/// </summary>
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private readonly DrawningSimpleExcavator? _excavator = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="excavator">Объект класса Drawningexcavator</param>
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public MoveableSimpleExcavator(DrawningSimpleExcavator excavator)
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{
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_excavator = excavator;
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}
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public ObjectParameters? GetObjectParameters
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{
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get
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{
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if (_excavator == null || _excavator.EntitySimpleExcavator == null || !_excavator.GetPosX.HasValue || !_excavator.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_excavator.GetPosX.Value, _excavator.GetPosY.Value, _excavator.GetWidth, _excavator.GetHeight);
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}
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}
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public int GetStep => (int)(_excavator?.EntitySimpleExcavator?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_excavator == null || _excavator.EntitySimpleExcavator == null)
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{
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return false;
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}
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return _excavator.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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27
Excavator/Excavator/MovementSrtategy/MovementDirection.cs
Normal file
27
Excavator/Excavator/MovementSrtategy/MovementDirection.cs
Normal file
@ -0,0 +1,27 @@
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namespace Excavator.MovementStrategy;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum MovementDirection
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
70
Excavator/Excavator/MovementSrtategy/ObjectParameters.cs
Normal file
70
Excavator/Excavator/MovementSrtategy/ObjectParameters.cs
Normal file
@ -0,0 +1,70 @@
|
||||
|
||||
namespace Excavator.MovementSrtategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата Х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
21
Excavator/Excavator/MovementSrtategy/StrategyStatus.cs
Normal file
21
Excavator/Excavator/MovementSrtategy/StrategyStatus.cs
Normal file
@ -0,0 +1,21 @@
|
||||
namespace Excavator.MovementSrtategy;
|
||||
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user