68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using ProjectAirFighter.Drawning;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirFighter.MovementStrategy;
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/// <summary>
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/// класс реализация IMoveableObject с исользованием DrawningWarPlane
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/// </summary>
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public class MoveableWarPlane: IMoveableObject
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{
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/// <summary>
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/// Полк объекта DrawningWarPlane или его наследника
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/// </summary>
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private readonly DrawningWarPlane? _warPlane = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="warPlane">Объект класса DrawningWarPlane</param>
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public MoveableWarPlane(DrawningWarPlane warPlane)
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{
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_warPlane = warPlane;
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}
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public ObjectParameters? GetObjectPosition {
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get
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{
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if (_warPlane == null || _warPlane.EntityWarPlane == null || !_warPlane.GetPosX.HasValue || !_warPlane.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_warPlane.GetPosX.Value, _warPlane.GetPosY.Value, _warPlane.GetWigdth, _warPlane.GetHeight);
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}
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}
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public int GetStep => (int)(_warPlane?.EntityWarPlane?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_warPlane == null || _warPlane.EntityWarPlane == null)
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{
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return false;
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}
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return _warPlane.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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